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Yuanchun Shi

Publications and source records attributed to Yuanchun Shi.

At least 19 recordsLinked to original sources

Supporting Habit Formation in Pre-Meal Photo Capture: A Longitudinal Study of Behavior Change Techniques

Pre-meal photo capture is lightweight only with a smartphone, yet habit formation requires repeatedly initiating and completing the action within the narrow window before the first bite. We examine how supports based on behavior change techniques can shape capture adherence, perceived habit, and support needs over time. Using a participant-informed selection process, we implemented three smartphone supports targeting Prompts/cues, Focus on past success, and Social support. We evaluated them in a five-week field study with 54 participants, spanning support, withdrawal, and reinstatement, followed by interviews and a three-week follow-up. Across 4,945 main meals, 63.9\% were confirmed pre-meal captures, and adherence was broadly maintained across phases. Perceived automaticity and spontaneous remembering improved mainly during initial support. As capture became more familiar, participants combined spontaneous remembering with deliberate strategies, reduced active feature use while continuing to value support availability, and carried the practice forward through accumulated records, familiar tools, and chosen relationships. These findings frame BCT support for pre-meal photo capture as a configurable arrangement. Systems should preserve a predictable capture pathway while adapting when, how, and through whom support remains available.

cs.HC↗

Peers4U: Designing Learner-Centered Virtual Peers for Children's Multimodal Mathematics Learning

In early mathematics, children learn abstract concepts through concrete representations, such as manipulating objects, drawing, and speaking. Learning with peers can enrich this process by exposing children to diverse strategies and enabling them to exchange ideas through interaction. We realized this potential with virtual peers in Peers4U, a multimodal learning system to enhance children's mathematical conceptual understanding. Virtual peers driven by LLMs are personalized to the learner's cognitive level and assigned multimodal solutions with inspectable processes. During learning, peers engage in mixed-initiative interactions by responding, initiating topics, and advancing discussions along a pedagogical progression. A user study with 22 children and two experts showed our learner-centered topic orchestration significantly outperformed a persona-centered baseline, and children spontaneously authored new artifacts to demonstrate inspired ideas or share their own strategies, producing significantly more solutions when grouped with more Leading Peers. We contribute design insights for multimodal, learner-centered virtual peer systems.

cs.HC↗

Understanding Human-Robot Collaboration through Joint Action

Human-robot collaboration requires partners to coordinate interdependent contributions toward a shared goal. Joint Action theory provides concepts for understanding this coordination, but how these concepts are instantiated and combined across empirical research remains fragmented. We conducted a systematic review following PRISMA 2020, identifying 83 empirical papers published between 2021 and 2026. Through theory-driven framework analysis, we organized the literature into nine constructs across three capacities: Representation, Prediction, and Integration. We analyze how these constructs are distributed and co-occur across studies, revealing where empirical evidence concentrates and where it is absent. By mapping empirical HRC research onto a unified Joint Action framework, this review offers a coherent overview of HRC studies, identifies gaps in current evidence, and provides guidelines for future research.

cs.HC↗

Promptile: Recovering and Reusing Prompting Strategies from LLM Interaction Histories

As people use large language models (LLMs) over time, they develop their own ways of prompting to achieve desired results. These useful experiences often remain scattered and unorganized across conversations. Yet existing personalization approaches primarily capture user preferences or explicitly defined workflows. Through a formative study, we found that users develop prompting strategies that range from implicit instructions to explicit templates from these experiences. We further find that interaction behaviors provide evidence for these strategies, which can be decomposed and recombined for reuse across tasks. Building on these findings, we present Promptile, a framework that identifies and validates users' prompting strategies from interaction histories. Promptile organizes these strategies into reusable components that can be retrieved, combined, and adapted to users' current tasks. Our evaluation shows that Promptile accurately recovers and reuses these strategies, better aligning model outputs with users' expectations while reducing repetitive prompting effort.

cs.HC↗

RL-Guided Temporal Localization for Dual-Channel Retrieval in Long-Horizon Agent Memory

Time-aware retrieval is crucial for long-horizon LLM agents to effectively leverage ever-growing long-term memory. Existing methods focus on lexical or semantic similarity, leading to target memories being crowded out by temporally mismatched yet semantically similar candidates. Even time-aware approaches inject temporal cues only during memory organization or answer generation, overlooking temporal constraints at the retrieval stage, where candidate selection occurs - the root cause of the displacement. Inspired by the temporal contiguity effect in human episodic memory, we propose TIDER (Temporal Interval-driven Dual-channel Evidence Retrieval), a time-aware agentic retrieval framework. Central to TIDER is a reinforcement learning (RL)-trained temporal interval locator that infers the temporal windows in which the evidence lies. RL optimizes window localization as a discrete, non-differentiable retrieval decision, using composite rewards to convert sparse answer supervision into fine-grained retrieval feedback. These temporal windows first define the temporal retrieval channel; the retrieved candidates are then merged with results from the semantic channel and reranked by proximity to the windows. This temporal grounding enables TIDER to retrieve temporally aligned evidence that would otherwise be drowned out by the volume of semantically similar yet temporally mismatched memories. With a lightweight 1.7B locator, TIDER achieves state-of-the-art accuracy on both long-horizon memory benchmarks - 61.52% on LifeBench (+8.82%) and 78.96% on LoCoMo (+3.66%) - which indicates that temporal cues are crucial for pinpointing target evidence amid a vast pool of semantically similar historical events in long-term daily-life memory.

cs.AI↗

Diffusion Reward Models

Reward models underpin the alignment of large language models, yet the dominant designs reduce each prompt--response pair to a point estimate or to a distribution from a fixed parametric family. This is at odds with human preference, which is inherently multimodal: the same response can be reasonably judged in many ways, and no single family covers all of them. To better fit this structure, we introduce DRM, a Diffusion Reward Model that recasts reward modeling as conditional density estimation over $p(\mathbf{r}\mid x,y)$. Conditioned on a frozen LLM encoder, a lightweight Diffusion Transformer denoises Gaussian noise into a reward vector, placing no parametric assumption on the output distribution and naturally representing its multimodal structure. A single architecture handles both multi-attribute regression and pairwise preference data, and at inference $N$ samples form an empirical reward distribution that can be aggregated into a scalar, a variance, or quantiles. Across five benchmarks, DRM matches or surpasses baselines under matched data and backbone, stays competitive with much larger discriminative, distributional, and generative RMs despite its modest training scale, and recovers multimodal reward structure where conventional heads collapse to a point. Uncertainty-aware rejection and lower-confidence-bound (LCB) aggregation further demonstrate that DRM can exploit distributional information beyond a scalar reward to improve reward-model decisions. Downstream RLHF experiments additionally show that using DRM as the training-time reward leads to improved policy performance, directly validating the practical benefit of diffusion-based reward modeling for RLHF training.

cs.LG↗

Fusing Complementary Multi-view Features for Screen-Based Eye Tracking

Current multi-view gaze estimation remains limited by existing datasets, insufficient exploitation of complementary cross-view information, and evaluation focused primarily on average gaze error. We address these limitations through a more systematic study of multi-view gaze estimation. First, we introduce PrismGaze, a new dataset with over three million images, capturing continuous headpose variation for the same gaze targets. Second, we propose PrismFusion, a multi-view feature fusion framework based on region partitioning, which masks complementary image regions across views during training to encourage effective cross-view information integration. Third, we develop a broader evaluation framework that examines the effects of camera number and placement, target location,and viewing depth. Our experiments show that the primary benefit of multi-view gaze estimation comes from compensating for poorly observed views with cameras providing more favorable viewpoints. PrismFusion remains robust to changes in viewing depth. Together, our dataset, method, and evaluation provide a more comprehensive foundation for studying multi-view gaze estimation in realistic settings.

cs.CV↗

StoryEcho: A Narrative Mirroring Loop Generative Storytelling System for Picky-Eating Intervention

Picky eating can limit children's dietary variety and create tension in family feeding routines. Existing food-related technologies often focus on mealtime intervention or standalone educational artifacts, offering limited support for connecting low-pressure narrative engagement with children's real-world food exploration over time. We present StoryEcho, a generative storytelling system centered on a narrative mirroring loop, in which personalized stories model sensory exploration through a persistent counterpart and children's subsequent food encounters are reflected back into narrative feedback and future story development. Informed by a formative study, we designed StoryEcho and evaluated it in a 14-day between-subjects field study with 26 families. Compared with food-personalized generative stories without the narrative mirroring loop, StoryEcho was associated with higher try level, approach, and intake, and lower resistance and caregiver pressure. These findings suggest that narrative mirroring can support children's low-pressure food exploration in family routines, while highlighting design tensions for future generative storytelling interventions.

cs.HC↗

U-Lens: Supporting User Uncertainty Management in Long-Form LLM Responses

Uncertainty can appear throughout LLM-generated text (e.g., questionable claims, ambiguous terms). Prior work largely focuses on making such uncertainty visible through cues such as confidence scores, but seeing uncertainty is not the same as managing it. Through a formative study, we examine uncertainty management across interpretation, evaluation, and decision. From these insights, we derive design guidelines for uncertainty target representation, evaluative explanation, response guidance, and interactive presentation. We instantiate them in U-Lens, an uncertainty-management system that organizes uncertain information into contextual inspection targets, prioritizes them, and links each to evaluative context and response options. In an 18-participant within-subjects study comparing U-Lens with a confidence-cue baseline, U-Lens improved verification efficiency and effort allocation, reduced perceived workload, and strengthened support across all three stages. This work reframes uncertainty support for generative AI from text-centered cues to a user-centered process of interpreting, evaluating, and acting on uncertainty.

cs.HC↗

TraceMind: Predicting User Information Uptake from Low-Cost Interaction Traces during Human-LLM Content Co-Generation

In human-LLM content co-generation, AI-generated information can enter final artifacts without being adequately processed by users, creating risks when artifacts are shared or acted upon. We study whether recognition-level uptake of atomic information units can be assessed in open-ended co-generation and predicted from low-cost interaction traces. We collected data from 62 participants across three tasks. For each final draft, we extracted atomic information units and generated post-task recognition questions, yielding 1187 unit-level uptake labels. We present TraceMind, which tracks units across Chat and Draft histories, aligns interaction traces with changing on-screen layouts, and models spatial, temporal, and workflow-informed evidence. TraceMind outperformed all learned baselines across AUROC, AUPRC-non, balanced accuracy, and macro-F1. We found that uptake unfolds throughout interaction, with sustained active engagement providing informative evidence beyond isolated signals. Our work shifts human-LLM co-generation from content adoption toward what users actually take up, motivating uptake-aware systems grounded in low-cost interaction traces.

cs.HC↗

Reconstruction and Reflection of Positive Experiences through Resurfacing Laughter-indexed Everyday Moments

Positive everyday moments often escape deliberate recording, while continuous self-tracking can generate extensive records that are difficult to revisit. We explore laughter as a naturally occurring, sparse index for constructing contextualized personal records to support later reconstruction and reflection. A formative study with 12 participants characterized laughter as an affective but semantically incomplete index and informed \textit{LaughAnchor}, a mobile and wearable self-tracking system. During participant-initiated recording, the system assembles detected laughter and aligned context into candidate moments for later reconstruction and reflection, with layered context disclosure, user-controlled curation, and near-term and long-term resurfacing. In a three-week field deployment with 12 participants, passive indexing preserved moments they considered unlikely to record deliberately but valued retrospectively. During resurfacing, participants attributed affective re-experiencing to laughter and used additional context both to reconstruct episodes and to explore already-recalled experiences. Across moments and reviews, resurfacing supported rediscovery and broader awareness of relationships, routines, and emotional states. These findings inform self-tracking designs that use sparse affective indices to organize contextual records for reconstruction and reflection, while keeping interpretation and retention under user control.

cs.HC↗

Earinter: A Closed-Loop System for Eating Pace Regulation with Just-in-Time Intervention Using Commodity Earbuds

Rapid eating is common yet difficult to regulate in situ, partly because people seldom notice pace changes and sustained self-monitoring is effortful. We present Earinter, a commodity-earbud-based closed-loop system that integrates in-the-wild sensing, real-time reasoning, and theory-grounded just-in-time (JIT) intervention to regulate eating pace during daily meals. Earinter repurposes the earbud's bone-conduction voice sensor to capture chewing-related vibrations and estimate eating pace as chews per swallow (CPS) for on-device inference. With data collected equally across \modify{sessions in quiet and noisy environments}, Earinter achieves reliable chewing detection (F1 = 0.97) and accurate eating pace estimation (MAE: 0.18 $\pm$ 0.13 chews/min, 3.65 $\pm$ 3.86 chews/swallow), enabling robust tracking for closed-loop use. Guided by Dual Systems Theory and refined through two Wizard-of-Oz pilots, Earinter adopts a user-friendly design for JIT intervention content and delivery policy in daily meals. In a 13-day within-subject field study (N=14), the closed-loop system significantly increased CPS and slowed meal-level eating pace, with statistical signs of carryover on retention-probe days and generally favorable comfort and usability. These effects should be interpreted as changes in eating-pace regulation rather than evidence of weight loss. Our findings highlight how single-modality commodity earables can support practical, theory-driven closed-loop JIT interventions for regulating eating pace in the wild.

cs.HC↗

Towards Wearable Opportunistic Crowdsensing for Open-Vocabulary Activity Data Collection Through User-Scheduled Trigger-Action Routines

Collecting richly labeled wearable activity data in everyday settings remains difficult because retrospective annotation is costly and often imprecise. Prior data collection apps rely on a labor-intensive self-reporting strategy and primarily treat participants as crowd labelers. We present Pebbl, a feasibility-stage system that incentivizes in-situ labeling through opportunistic crowdsensing. Pebbl lets users author trigger-action recipes on a smartphone and receive just-in-time reminders for beneficial actions when a trigger is detected. In the prototype, triggers are a limited set with four common audio cues, while actions are described in open-vocabulary natural language. Each confirmed execution yields a short sensor window with explicit start/end boundaries and a user-authored action label. We evaluate Pebbl through an expert workshop with wearable Human Activity Recognition (HAR) researchers (N = 6), a within-subject in-lab study (N = 21), and a pilot deployment (N = 8). Experts viewed the approach as lower burden and more ecologically valid than common labeling workflows. In the lab, Pebbl produced reliable execution logs under controlled conditions (recall = 97.30%, precision = 97.15%) and was preferred over comparison workflows on perceived burden and confidence. The pilot deployment shows that the interaction and sensing pipeline can function in free-living use, while surfacing practical constraints such as false triggers and context dependence. Overall, Pebbl represents a step toward a low-burden, distributable collection approach of user-contributed wearable activity data.

cs.HC↗

VergeIO: Depth-Aware Eye Interaction on Glasses

There is growing industry interest in unobtrusive designs for electrooculography (EOG) sensing of eye gestures on glasses (e.g. JINS MEME and Apple eyewear). We present VergeIO, an EOG-based glasses system that enables depth-aware eye interaction by sensing vergence with a glasses-compatible electrode layout and smart glass prototype. It can distinguish between four depth-based eye gestures with 97% accuracy on unseen users without any calibration in a user study across 20 users and 1,520 gesture instances. To reduce false detections, we incorporate a motion artifact detection pipeline and a preamble-based activation scheme. The system uses dry sensors without any adhesives or gel and operates in real time with 3 mW power consumption by the analog sensing front-end.

cs.HC↗

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.

cs.CV↗

PAPEL: A Collaborative System for Parental Guidance during Preschool Play-Based English Learning

Play-based parent-child interaction offers preschoolers rich opportunities for everyday foreign language learning, yet many parents struggle to turn open-ended play into effective English-as-a-Foreign-Language (EFL) learning experiences at home. To explore how AI might support this process, we conducted formative studies through interviews and a Wizard-of-Oz study. We identified four key challenges: content selection, language expression, balancing instruction and play, and problem solving. To address these challenges, we present PAPEL, a parent-AI collaborative system that grounds suggestions in the ongoing play scene and organizes support into four core modules: content generation, language adaptation, balance assessment, and extended response. In a counterbalanced within-subjects study with 16 parent-child dyads, PAPEL was associated with more integrated parent utterances that combined playful and instructional content, as well as more parent-child conversational turns, than the lightweight chatbot baseline used in our study.

cs.HC↗

PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration

Robotic assistants in long-term human-robot collaboration need to assist users under partial observations while leveraging cross-day interaction history. However, human traits and routines are often unknown at the beginning of collaboration, making passive infer-then-act assistance ineffective and inefficient. To address this challenge, we study a cross-day proactive asking setting for continual task assistance and propose PACT (Proactive Asking for Continual Task Assistance), an ask-or-act framework that determines whether clarification should be sought before taking action. PACT leverages current observations together with accumulated interaction history to evaluate contextual sufficiency, enabling the robot to provide more reliable assistance and progressively adapt to the user over time. We implement its primary learned instantiation using reinforcement learning and evaluate alternative instantiations under the same framework. To assess such behavior, we further introduce a clarification utility metric that quantifies the trade-off between assistance accuracy and the frequency of clarification requests. Experiments in multi-day embodied collaboration scenarios demonstrate that, compared with passive inference baselines, PACT consistently improves both assistance accuracy and clarification utility, highlighting the importance of proactive asking in continual human-robot collaboration.

cs.RO↗

EgoIntrospect: An Egocentric Dataset and Benchmark for User-Centric Internal State Reasoning

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce EgoIntrospect, the first egocentric dataset captured in user-driven scenarios with self-annotations that explicitly reveal users' interactive intentions with AI assistants. EgoIntrospect was collected using a cross-device setup, providing synchronized video, audio, gaze, motion, and physiological signals. It consists of 180 hours of recordings from 60 subjects, with an average recording duration of 3 hours per subject. Leveraging EgoIntrospect, we formalize a suite of tasks centered on user internal states, including affective experience, interactive intent, and cognitive memory. We further process the annotations to construct benchmarks that evaluate the ability of modern multimodal large language models to reason about users' internal states from egocentric observations. Experiments on our benchmark suggest that existing multimodal large language models struggle to effectively leverage multimodal signals to infer users' subjective internal states. The dataset and annotations will be made publicly available to advance research in egocentric vision and wearable AI assistants. Project page: https://ego-introspect.github.io/

cs.CV↗