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Yuandong Tian

Publications and source records attributed to Yuandong Tian.

At least 55 records · Page 3Linked to original sources

Towards General-Purpose Model-Free Reinforcement Learning

Reinforcement learning (RL) promises a framework for near-universal problem-solving. In practice however, RL algorithms are often tailored to specific benchmarks, relying on carefully tuned hyperparameters and algorithmic choices. Recently, powerful model-based RL methods have shown impressive general results across benchmarks but come at the cost of increased complexity and slow run times, limiting their broader applicability. In this paper, we attempt to find a unifying model-free deep RL algorithm that can address a diverse class of domains and problem settings. To achieve this, we leverage model-based representations that approximately linearize the value function, taking advantage of the denser task objectives used by model-based RL while avoiding the costs associated with planning or simulated trajectories. We evaluate our algorithm, MR.Q, on a variety of common RL benchmarks with a single set of hyperparameters and show a competitive performance against domain-specific and general baselines, providing a concrete step towards building general-purpose model-free deep RL algorithms.

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Step-KTO: Optimizing Mathematical Reasoning through Stepwise Binary Feedback

Large language models (LLMs) have recently demonstrated remarkable success in mathematical reasoning. Despite progress in methods like chain-of-thought prompting and self-consistency sampling, these advances often focus on final correctness without ensuring that the underlying reasoning process is coherent and reliable. This paper introduces Step-KTO, a training framework that combines process-level and outcome-level binary feedback to guide LLMs toward more trustworthy reasoning trajectories. By providing binary evaluations for both the intermediate reasoning steps and the final answer, Step-KTO encourages the model to adhere to logical progressions rather than relying on superficial shortcuts. Our experiments on challenging mathematical benchmarks show that Step-KTO significantly improves both final answer accuracy and the quality of intermediate reasoning steps. For example, on the MATH-500 dataset, Step-KTO achieves a notable improvement in Pass@1 accuracy over strong baselines. These results highlight the promise of integrating stepwise process feedback into LLM training, paving the way toward more interpretable and dependable reasoning capabilities.

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MagicPIG: LSH Sampling for Efficient LLM Generation

Large language models (LLMs) with long context windows have gained significant attention. However, the KV cache, stored to avoid re-computation, becomes a bottleneck. Various dynamic sparse or TopK-based attention approximation methods have been proposed to leverage the common insight that attention is sparse. In this paper, we first show that TopK attention itself suffers from quality degradation in certain downstream tasks because attention is not always as sparse as expected. Rather than selecting the keys and values with the highest attention scores, sampling with theoretical guarantees can provide a better estimation for attention output. To make the sampling-based approximation practical in LLM generation, we propose MagicPIG, a heterogeneous system based on Locality Sensitive Hashing (LSH). MagicPIG significantly reduces the workload of attention computation while preserving high accuracy for diverse tasks. MagicPIG stores the LSH hash tables and runs the attention computation on the CPU, which allows it to serve longer contexts and larger batch sizes with high approximation accuracy. MagicPIG can improve decoding throughput by up to $5\times$ across various GPU hardware and achieve 54ms decoding latency on a single RTX 4090 for Llama-3.1-8B-Instruct model with a context of 96k tokens. The code is available at https://github.com/Infini-AI-Lab/MagicPIG.

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Sail into the Headwind: Alignment via Robust Rewards and Dynamic Labels against Reward Hacking

Aligning AI systems with human preferences typically suffers from the infamous reward hacking problem, where optimization of an imperfect reward model leads to undesired behaviors. In this paper, we investigate reward hacking in offline preference optimization, which aims to improve an initial model using a preference dataset. We identify two types of reward hacking stemming from statistical fluctuations in the dataset: Type I Reward Hacking due to subpar choices appearing more favorable, and Type II Reward Hacking due to decent choices appearing less favorable. We prove that many (mainstream or theoretical) preference optimization methods suffer from both types of reward hacking. To mitigate Type I Reward Hacking, we propose POWER, a new preference optimization method that combines Guiasu's weighted entropy with a robust reward maximization objective. POWER enjoys finite-sample guarantees under general function approximation, competing with the best covered policy in the data. To mitigate Type II Reward Hacking, we analyze the learning dynamics of preference optimization and develop a novel technique that dynamically updates preference labels toward certain "stationary labels", resulting in diminishing gradients for untrustworthy samples. Empirically, POWER with dynamic labels (POWER-DL) consistently outperforms state-of-the-art methods on alignment benchmarks, achieving improvements of up to 13.0 points on AlpacaEval 2.0 and 11.5 points on Arena-Hard over DPO, while also improving or maintaining performance on downstream tasks such as mathematical reasoning. Strong theoretical guarantees and empirical results demonstrate the promise of POWER-DL in mitigating reward hacking.

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Towards Full Delegation: Designing Ideal Agentic Behaviors for Travel Planning

How are LLM-based agents used in the future? While many of the existing work on agents has focused on improving the performance of a specific family of objective and challenging tasks, in this work, we take a different perspective by thinking about full delegation: agents take over humans' routine decision-making processes and are trusted by humans to find solutions that fit people's personalized needs and are adaptive to ever-changing context. In order to achieve such a goal, the behavior of the agents, i.e., agentic behaviors, should be evaluated not only on their achievements (i.e., outcome evaluation), but also how they achieved that (i.e., procedure evaluation). For this, we propose APEC Agent Constitution, a list of criteria that an agent should follow for good agentic behaviors, including Accuracy, Proactivity, Efficiency and Credibility. To verify whether APEC aligns with human preferences, we develop APEC-Travel, a travel planning agent that proactively extracts hidden personalized needs via multi-round dialog with travelers. APEC-Travel is constructed purely from synthetic data generated by Llama3.1-405B-Instruct with a diverse set of travelers' persona to simulate rich distribution of dialogs. Iteratively fine-tuned to follow APEC Agent Constitution, APEC-Travel surpasses baselines by 20.7% on rule-based metrics and 9.1% on LLM-as-a-Judge scores across the constitution axes.

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On the Surprising Effectiveness of Attention Transfer for Vision Transformers

Conventional wisdom suggests that pre-training Vision Transformers (ViT) improves downstream performance by learning useful representations. Is this actually true? We investigate this question and find that the features and representations learned during pre-training are not essential. Surprisingly, using only the attention patterns from pre-training (i.e., guiding how information flows between tokens) is sufficient for models to learn high quality features from scratch and achieve comparable downstream performance. We show this by introducing a simple method called attention transfer, where only the attention patterns from a pre-trained teacher ViT are transferred to a student, either by copying or distilling the attention maps. Since attention transfer lets the student learn its own features, ensembling it with a fine-tuned teacher also further improves accuracy on ImageNet. We systematically study various aspects of our findings on the sufficiency of attention maps, including distribution shift settings where they underperform fine-tuning. We hope our exploration provides a better understanding of what pre-training accomplishes and leads to a useful alternative to the standard practice of fine-tuning

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Towards a Theoretical Understanding of the 'Reversal Curse' via Training Dynamics

Auto-regressive large language models (LLMs) show impressive capacities to solve many complex reasoning tasks while struggling with some simple logical reasoning tasks such as inverse search: when trained on '$A \to B$' (e.g., 'Tom is the parent of John'), LLM fails to directly conclude '$B \gets A$' (e.g., 'John is the child of Tom') during inference even if the two sentences are semantically identical, which is known as the 'reversal curse'. In this paper, we theoretically analyze the reversal curse via the training dynamics of (stochastic) gradient descent for two auto-regressive models: (1) a bilinear model that can be viewed as a simplification of a one-layer transformer; (2) one-layer transformers under certain assumptions. Our analysis reveals that for both models, the reversal curse is a consequence of the (effective) model weights 'asymmetry', i.e., the increase of weights from a token $A$ to token $B$ during training does not necessarily cause the increase of the weights from $B$ to $A$, which is caused by the training dynamics under certain choice of loss function and the optimization space of model parameters. Moreover, our analysis can be naturally applied to other logical reasoning tasks such as chain-of-thought (COT), which provides a new perspective different from previous work that focuses on expressivity. Finally, we conduct experiments to validate our theory on multi-layer transformers under different settings. Our code is available at https://github.com/marlo-z/reversal_curse_analysis/.

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LoCoCo: Dropping In Convolutions for Long Context Compression

This paper tackles the memory hurdle of processing long context sequences in Large Language Models (LLMs), by presenting a novel approach, Dropping In Convolutions for Long Context Compression (LoCoCo). LoCoCo employs only a fixed-size Key-Value (KV) cache, and can enhance efficiency in both inference and fine-tuning stages. Diverging from prior methods that selectively drop KV pairs based on heuristics, LoCoCo leverages a data-driven adaptive fusion technique, blending previous KV pairs with incoming tokens to minimize the loss of contextual information and ensure accurate attention modeling. This token integration is achieved through injecting one-dimensional convolutional kernels that dynamically calculate mixing weights for each KV cache slot. Designed for broad compatibility with existing LLM frameworks, LoCoCo allows for straightforward "drop-in" integration without needing architectural modifications, while incurring minimal tuning overhead. Experiments demonstrate that LoCoCo maintains consistently outstanding performance across various context lengths and can achieve a high context compression rate during both inference and fine-tuning phases. During inference, we successfully compressed up to 3482 tokens into a 128-size KV cache, while retaining comparable performance to the full sequence - an accuracy improvement of up to 0.2791 compared to baselines at the same cache size. During post-training tuning, we also effectively extended the context length from 4K to 32K using a KV cache of fixed size 512, achieving performance similar to fine-tuning with entire sequences.

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TravelPlanner: A Benchmark for Real-World Planning with Language Agents

Planning has been part of the core pursuit for artificial intelligence since its conception, but earlier AI agents mostly focused on constrained settings because many of the cognitive substrates necessary for human-level planning have been lacking. Recently, language agents powered by large language models (LLMs) have shown interesting capabilities such as tool use and reasoning. Are these language agents capable of planning in more complex settings that are out of the reach of prior AI agents? To advance this investigation, we propose TravelPlanner, a new planning benchmark that focuses on travel planning, a common real-world planning scenario. It provides a rich sandbox environment, various tools for accessing nearly four million data records, and 1,225 meticulously curated planning intents and reference plans. Comprehensive evaluations show that the current language agents are not yet capable of handling such complex planning tasks-even GPT-4 only achieves a success rate of 0.6%. Language agents struggle to stay on task, use the right tools to collect information, or keep track of multiple constraints. However, we note that the mere possibility for language agents to tackle such a complex problem is in itself non-trivial progress. TravelPlanner provides a challenging yet meaningful testbed for future language agents.

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To the Globe (TTG): Towards Language-Driven Guaranteed Travel Planning

Travel planning is a challenging and time-consuming task that aims to find an itinerary which satisfies multiple, interdependent constraints regarding flights, accommodations, attractions, and other travel arrangements. In this paper, we propose To the Globe (TTG), a real-time demo system that takes natural language requests from users, translates it to symbolic form via a fine-tuned Large Language Model, and produces optimal travel itineraries with Mixed Integer Linear Programming solvers. The overall system takes ~5 seconds to reply to the user request with guaranteed itineraries. To train TTG, we develop a synthetic data pipeline that generates user requests, flight and hotel information in symbolic form without human annotations, based on the statistics of real-world datasets, and fine-tune an LLM to translate NL user requests to their symbolic form, which is sent to the symbolic solver to compute optimal itineraries. Our NL-symbolic translation achieves ~91% exact match in a backtranslation metric (i.e., whether the estimated symbolic form of generated natural language matches the groundtruth), and its returned itineraries have a ratio of 0.979 compared to the optimal cost of the ground truth user request. When evaluated by users, TTG achieves consistently high Net Promoter Scores (NPS) of 35-40% on generated itinerary.

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Agent-as-a-Judge: Evaluate Agents with Agents

Contemporary evaluation techniques are inadequate for agentic systems. These approaches either focus exclusively on final outcomes -- ignoring the step-by-step nature of agentic systems, or require excessive manual labour. To address this, we introduce the Agent-as-a-Judge framework, wherein agentic systems are used to evaluate agentic systems. This is an organic extension of the LLM-as-a-Judge framework, incorporating agentic features that enable intermediate feedback for the entire task-solving process. We apply the Agent-as-a-Judge to the task of code generation. To overcome issues with existing benchmarks and provide a proof-of-concept testbed for Agent-as-a-Judge, we present DevAI, a new benchmark of 55 realistic automated AI development tasks. It includes rich manual annotations, like a total of 365 hierarchical user requirements. We benchmark three of the popular agentic systems using Agent-as-a-Judge and find it dramatically outperforms LLM-as-a-Judge and is as reliable as our human evaluation baseline. Altogether, we believe that Agent-as-a-Judge marks a concrete step forward for modern agentic systems -- by providing rich and reliable reward signals necessary for dynamic and scalable self-improvement.

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Diffusion World Model: Future Modeling Beyond Step-by-Step Rollout for Offline Reinforcement Learning

We introduce Diffusion World Model (DWM), a conditional diffusion model capable of predicting multistep future states and rewards concurrently. As opposed to traditional one-step dynamics models, DWM offers long-horizon predictions in a single forward pass, eliminating the need for recursive queries. We integrate DWM into model-based value estimation, where the short-term return is simulated by future trajectories sampled from DWM. In the context of offline reinforcement learning, DWM can be viewed as a conservative value regularization through generative modeling. Alternatively, it can be seen as a data source that enables offline Q-learning with synthetic data. Our experiments on the D4RL dataset confirm the robustness of DWM to long-horizon simulation. In terms of absolute performance, DWM significantly surpasses one-step dynamics models with a $44\%$ performance gain, and is comparable to or slightly surpassing their model-free counterparts.

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Learning Personalized Alignment for Evaluating Open-ended Text Generation

Recent research has increasingly focused on evaluating large language models' (LLMs) alignment with diverse human values and preferences, particularly for open-ended tasks like story generation. Traditional evaluation metrics rely heavily on lexical similarity with human-written references, often showing poor correlation with human judgments and failing to account for alignment with the diversity of human preferences. To address these challenges, we introduce PerSE, an interpretable evaluation framework designed to assess alignment with specific human preferences. It is tuned to infer specific preferences from an in-context personal profile and evaluate the alignment between the generated content and personal preferences. PerSE enhances interpretability by providing detailed comments and fine-grained scoring, facilitating more personalized content generation. Our 13B LLaMA-2-based PerSE shows a 15.8% increase in Kendall correlation and a 13.7% rise in accuracy with zero-shot reviewers compared to GPT-4. It also outperforms GPT-4 by 46.01% in Kendall correlation on new domains, indicating its transferability.

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The Perfect Blend: Redefining RLHF with Mixture of Judges

Reinforcement learning from human feedback (RLHF) has become the leading approach for fine-tuning large language models (LLM). However, RLHF has limitations in multi-task learning (MTL) due to challenges of reward hacking and extreme multi-objective optimization (i.e., trade-off of multiple and/or sometimes conflicting objectives). Applying RLHF for MTL currently requires careful tuning of the weights for reward model and data combinations. This is often done via human intuition and does not generalize. In this work, we introduce a novel post-training paradigm which we called Constrained Generative Policy Optimization (CGPO). The core of CGPO is Mixture of Judges (MoJ) with cost-efficient constrained policy optimization with stratification, which can identify the perfect blend in RLHF in a principled manner. It shows strong empirical results with theoretical guarantees, does not require extensive hyper-parameter tuning, and is plug-and-play in common post-training pipelines. Together, this can detect and mitigate reward hacking behaviors while reaching a pareto-optimal point across an extremely large number of objectives. Our empirical evaluations demonstrate that CGPO significantly outperforms standard RLHF algorithms like PPO and DPO across various tasks including general chat, STEM questions, instruction following, and coding. Specifically, CGPO shows improvements of 7.4% in AlpacaEval-2 (general chat), 12.5% in Arena-Hard (STEM & reasoning), and consistent gains in other domains like math and coding. Notably, PPO, while commonly used, is prone to severe reward hacking in popular coding benchmarks, which CGPO successfully addresses. This breakthrough in RLHF not only tackles reward hacking and extreme multi-objective optimization challenges but also advances the state-of-the-art in aligning general-purpose LLMs for diverse applications.

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You Only Use Reactive Attention Slice For Long Context Retrieval

Supporting longer context for Large Language Models (LLM) is a promising direction to advance LLMs. As training a model for a longer context window is computationally expensive, many alternative solutions, such as Retrieval Augmented Generation (RAG), have been used. However, most existing RAG methods adopt embedding-based retrieval that falls short on long contexts. To address such challenges, we propose an attention-based retrieval technique, You Only Use Reactive Attention slice (YOURA). YOURA leverages a novel retrieval heuristic called reaction score to rank the relevance of each sentence in the input context with the query sentence. Intuitively, we measure how the per-token attention score "reacts" to the query and greedily retrieves the most reactive sentences. Internally, YOURA generates a token-indexed vector (called reaction vector) for the whole input context. To map each sentence to the token-indexed vector, we propose an Embedding-Agnostic Sentence Yield (EASY), a best-effort token wiggling algorithm. We evaluate our retrieval technique on three open-source pre-trained LLM models across six LongBench QA datasets. Our technique achieves up to 30% vLLM inference throughput improvement for serving long-context queries with a nearly identical quality score to the simple yet effective truncate-middle approach.

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TriForce: Lossless Acceleration of Long Sequence Generation with Hierarchical Speculative Decoding

With large language models (LLMs) widely deployed in long content generation recently, there has emerged an increasing demand for efficient long-sequence inference support. However, key-value (KV) cache, which is stored to avoid re-computation, has emerged as a critical bottleneck by growing linearly in size with the sequence length. Due to the auto-regressive nature of LLMs, the entire KV cache will be loaded for every generated token, resulting in low utilization of computational cores and high latency. While various compression methods for KV cache have been proposed to alleviate this issue, they suffer from degradation in generation quality. We introduce TriForce, a hierarchical speculative decoding system that is scalable for long sequence generation. This approach leverages the original model weights and dynamic sparse KV cache via retrieval as a draft model, which serves as an intermediate layer in the hierarchy and is further speculated by a smaller model to reduce its drafting latency. TriForce not only facilitates impressive speedups for Llama2-7B-128K, achieving up to 2.31$\times$ on an A100 GPU but also showcases scalability in handling even longer contexts. For the offloading setting on two RTX 4090 GPUs, TriForce achieves 0.108s/token$\unicode{x2014}$only half as slow as the auto-regressive baseline on an A100, which attains 7.78$\times$ on our optimized offloading system. Additionally, TriForce performs 4.86$\times$ than DeepSpeed-Zero-Inference on a single RTX 4090 GPU. TriForce's robustness is highlighted by its consistently outstanding performance across various temperatures. The code is available at https://github.com/Infini-AI-Lab/TriForce.

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Meta-Rewarding Language Models: Self-Improving Alignment with LLM-as-a-Meta-Judge

Large Language Models (LLMs) are rapidly surpassing human knowledge in many domains. While improving these models traditionally relies on costly human data, recent self-rewarding mechanisms (Yuan et al., 2024) have shown that LLMs can improve by judging their own responses instead of relying on human labelers. However, existing methods have primarily focused on improving model responses rather than judgment capabilities, resulting in rapid saturation during iterative training. To address this issue, we introduce a novel Meta-Rewarding step to the self-improvement process, where the model judges its own judgements and uses that feedback to refine its judgment skills. Surprisingly, this unsupervised approach improves the model's ability to judge {\em and} follow instructions, as demonstrated by a win rate improvement of Llama-3-8B-Instruct from 22.9% to 39.4% on AlpacaEval 2, and 20.6% to 29.1% on Arena-Hard. These results strongly suggest the potential for self-improving models without human supervision.

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Q-GaLore: Quantized GaLore with INT4 Projection and Layer-Adaptive Low-Rank Gradients

Training Large Language Models (LLMs) is memory-intensive due to the large number of parameters and associated optimization states. GaLore, a recent method, reduces memory usage by projecting weight gradients into a low-rank subspace without compromising performance. However, GaLore relies on time-consuming Singular Value Decomposition (SVD) operations to identify the subspace, and the frequent subspace updates lead to significant training time overhead. Moreover, GaLore offers minimal improvements in accuracy and efficiency compared to LoRA in more accessible fine-tuning scenarios. To address these limitations, we introduce Q-Galore, a novel approach that substantially reduces memory usage by combining quantization and low-rank projection, surpassing the benefits of GaLore. Our method is based on two key observations: (i) the gradient subspace exhibits diverse properties, with some layers converging early in training while others are subject to frequent changes; (ii) the projection matrices are highly resilient to low-bit quantization. Leveraging these insights, Q-GaLore adaptively updates the gradient subspace based on its convergence statistics, achieving comparable performance while significantly reducing the number of SVD operations. We maintain the projection matrices in INT4 format and weights in INT8 format, incorporating stochastic rounding to capture accumulated gradient information. This approach enables a high-precision training trajectory using only low-precision weights. We demonstrate that Q-GaLore achieves highly competitive performance with exceptional memory efficiency. At pre-training, Q-GaLore facilitates training a LLaMA-7B model from scratch on a single NVIDIA RTX 4060 Ti with only 16 GB memory. At fine-tuning, it reduces memory consumption by up to 50% compared to LoRA and GaLore, while consistently outperforming QLoRA at the same memory cost.

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