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Yuandong Tian

Publications and source records attributed to Yuandong Tian.

At least 91 records · Page 5Linked to original sources

Extending Context Window of Large Language Models via Positional Interpolation

We present Position Interpolation (PI) that extends the context window sizes of RoPE-based pretrained LLMs such as LLaMA models to up to 32768 with minimal fine-tuning (within 1000 steps), while demonstrating strong empirical results on various tasks that require long context, including passkey retrieval, language modeling, and long document summarization from LLaMA 7B to 65B. Meanwhile, the extended model by Position Interpolation preserve quality relatively well on tasks within its original context window. To achieve this goal, Position Interpolation linearly down-scales the input position indices to match the original context window size, rather than extrapolating beyond the trained context length which may lead to catastrophically high attention scores that completely ruin the self-attention mechanism. Our theoretical study shows that the upper bound of interpolation is at least $\sim 600 \times$ smaller than that of extrapolation, further demonstrating its stability. Models extended via Position Interpolation retain its original architecture and can reuse most pre-existing optimization and infrastructure.

cs.CL↗

DOC: Improving Long Story Coherence With Detailed Outline Control

We propose the Detailed Outline Control (DOC) framework for improving long-range plot coherence when automatically generating several-thousand-word-long stories. DOC consists of two complementary components: a detailed outliner and a detailed controller. The detailed outliner creates a more detailed, hierarchically structured outline, shifting creative burden from the main drafting procedure to the planning stage. The detailed controller ensures the more detailed outline is still respected during generation by controlling story passages to align with outline details. In human evaluations of automatically generated stories, DOC substantially outperforms a strong Re3 baseline (Yang et al., 2022) on plot coherence (22.5% absolute gain), outline relevance (28.2%), and interestingness (20.7%). Humans also judged DOC to be much more controllable in an interactive generation setting.

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Local Branching Relaxation Heuristics for Integer Linear Programs

Large Neighborhood Search (LNS) is a popular heuristic algorithm for solving combinatorial optimization problems (COP). It starts with an initial solution to the problem and iteratively improves it by searching a large neighborhood around the current best solution. LNS relies on heuristics to select neighborhoods to search in. In this paper, we focus on designing effective and efficient heuristics in LNS for integer linear programs (ILP) since a wide range of COPs can be represented as ILPs. Local Branching (LB) is a heuristic that selects the neighborhood that leads to the largest improvement over the current solution in each iteration of LNS. LB is often slow since it needs to solve an ILP of the same size as input. Our proposed heuristics, LB-RELAX and its variants, use the linear programming relaxation of LB to select neighborhoods. Empirically, LB-RELAX and its variants compute as effective neighborhoods as LB but run faster. They achieve state-of-the-art anytime performance on several ILP benchmarks.

cs.AI↗

Pre-train and Search: Efficient Embedding Table Sharding with Pre-trained Neural Cost Models

Sharding a large machine learning model across multiple devices to balance the costs is important in distributed training. This is challenging because partitioning is NP-hard, and estimating the costs accurately and efficiently is difficult. In this work, we explore a "pre-train, and search" paradigm for efficient sharding. The idea is to pre-train a universal and once-for-all neural network to predict the costs of all the possible shards, which serves as an efficient sharding simulator. Built upon this pre-trained cost model, we then perform an online search to identify the best sharding plans given any specific sharding task. We instantiate this idea in deep learning recommendation models (DLRMs) and propose NeuroShard for embedding table sharding. NeuroShard pre-trains neural cost models on augmented tables to cover various sharding scenarios. Then it identifies the best column-wise and table-wise sharding plans with beam search and greedy grid search, respectively. Experiments show that NeuroShard significantly and consistently outperforms the state-of-the-art on the benchmark sharding dataset, achieving up to 23.8% improvement. When deployed in an ultra-large production DLRM with multi-terabyte embedding tables, NeuroShard achieves 11.6% improvement in embedding costs over the state-of-the-art, which translates to 6.6% end-to-end training throughput improvement. To facilitate future research of the "pre-train, and search" paradigm in ML for Systems, we open-source our code at https://github.com/daochenzha/neuroshard

cs.LG↗

Denoised MDPs: Learning World Models Better Than the World Itself

The ability to separate signal from noise, and reason with clean abstractions, is critical to intelligence. With this ability, humans can efficiently perform real world tasks without considering all possible nuisance factors.How can artificial agents do the same? What kind of information can agents safely discard as noises? In this work, we categorize information out in the wild into four types based on controllability and relation with reward, and formulate useful information as that which is both controllable and reward-relevant. This framework clarifies the kinds information removed by various prior work on representation learning in reinforcement learning (RL), and leads to our proposed approach of learning a Denoised MDP that explicitly factors out certain noise distractors. Extensive experiments on variants of DeepMind Control Suite and RoboDesk demonstrate superior performance of our denoised world model over using raw observations alone, and over prior works, across policy optimization control tasks as well as the non-control task of joint position regression.

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Understanding the Role of Nonlinearity in Training Dynamics of Contrastive Learning

While the empirical success of self-supervised learning (SSL) heavily relies on the usage of deep nonlinear models, existing theoretical works on SSL understanding still focus on linear ones. In this paper, we study the role of nonlinearity in the training dynamics of contrastive learning (CL) on one and two-layer nonlinear networks with homogeneous activation $h(x) = h'(x)x$. We have two major theoretical discoveries. First, the presence of nonlinearity can lead to many local optima even in 1-layer setting, each corresponding to certain patterns from the data distribution, while with linear activation, only one major pattern can be learned. This suggests that models with lots of parameters can be regarded as a \emph{brute-force} way to find these local optima induced by nonlinearity. Second, in the 2-layer case, linear activation is proven not capable of learning specialized weights into diverse patterns, demonstrating the importance of nonlinearity. In addition, for 2-layer setting, we also discover \emph{global modulation}: those local patterns discriminative from the perspective of global-level patterns are prioritized to learn, further characterizing the learning process. Simulation verifies our theoretical findings.

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AutoCAT: Reinforcement Learning for Automated Exploration of Cache-Timing Attacks

The aggressive performance optimizations in modern microprocessors can result in security vulnerabilities. For example, timing-based attacks in processor caches can steal secret keys or break randomization. So far, finding cache-timing vulnerabilities is mostly performed by human experts, which is inefficient and laborious. There is a need for automatic tools that can explore vulnerabilities given that unreported vulnerabilities leave the systems at risk. In this paper, we propose AutoCAT, an automated exploration framework that finds cache timing-channel attack sequences using reinforcement learning (RL). Specifically, AutoCAT formulates the cache timing-channel attack as a guessing game between an attack program and a victim program holding a secret. This guessing game can thus be solved via modern deep RL techniques. AutoCAT can explore attacks in various cache configurations without knowing design details and under different attack and victim program configurations. AutoCAT can also find attacks to bypass certain detection and defense mechanisms. In particular, AutoCAT discovered StealthyStreamline, a new attack that is able to bypass performance counter-based detection and has up to a 71% higher information leakage rate than the state-of-the-art LRU-based attacks on real processors. AutoCAT is the first of its kind in using RL for crafting microarchitectural timing-channel attack sequences and can accelerate cache timing-channel exploration for secure microprocessor designs.

cs.CR↗

Searching Large Neighborhoods for Integer Linear Programs with Contrastive Learning

Integer Linear Programs (ILPs) are powerful tools for modeling and solving a large number of combinatorial optimization problems. Recently, it has been shown that Large Neighborhood Search (LNS), as a heuristic algorithm, can find high quality solutions to ILPs faster than Branch and Bound. However, how to find the right heuristics to maximize the performance of LNS remains an open problem. In this paper, we propose a novel approach, CL-LNS, that delivers state-of-the-art anytime performance on several ILP benchmarks measured by metrics including the primal gap, the primal integral, survival rates and the best performing rate. Specifically, CL-LNS collects positive and negative solution samples from an expert heuristic that is slow to compute and learns a new one with a contrastive loss. We use graph attention networks and a richer set of features to further improve its performance.

cs.AI↗

Sample-efficient Surrogate Model for Frequency Response of Linear PDEs using Self-Attentive Complex Polynomials

Linear Partial Differential Equations (PDEs) govern the spatial-temporal dynamics of physical systems that are essential to building modern technology. When working with linear PDEs, designing a physical system for a specific outcome is difficult and costly due to slow and expensive explicit simulation of PDEs and the highly nonlinear relationship between a system's configuration and its behavior. In this work, we prove a parametric form that certain physical quantities in the Fourier domain must obey in linear PDEs, named the CZP (Constant-Zeros-Poles) framework. Applying CZP to antenna design, an industrial application using linear PDEs (i.e., Maxwell's equations), we derive a sample-efficient parametric surrogate model that directly predicts its scattering coefficients without explicit numerical PDE simulation. Combined with a novel image-based antenna representation and an attention-based neural network architecture, CZP outperforms baselines by 10% to 25% in terms of test loss and also is able to find 2D antenna designs verifiable by commercial software with $33\%$ greater success than baselines, when coupled with sequential search techniques like reinforcement learning.

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DyFormer: A Scalable Dynamic Graph Transformer with Provable Benefits on Generalization Ability

Transformers have achieved great success in several domains, including Natural Language Processing and Computer Vision. However, its application to real-world graphs is less explored, mainly due to its high computation cost and its poor generalizability caused by the lack of enough training data in the graph domain. To fill in this gap, we propose a scalable Transformer-like dynamic graph learning method named Dynamic Graph Transformer (DyFormer) with spatial-temporal encoding to effectively learn graph topology and capture implicit links. To achieve efficient and scalable training, we propose temporal-union graph structure and its associated subgraph-based node sampling strategy. To improve the generalization ability, we introduce two complementary self-supervised pre-training tasks and show that jointly optimizing the two pre-training tasks results in a smaller Bayesian error rate via an information-theoretic analysis. Extensive experiments on the real-world datasets illustrate that DyFormer achieves a consistent 1%-3% AUC gain (averaged over all time steps) compared with baselines on all benchmarks.

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Learning Compiler Pass Orders using Coreset and Normalized Value Prediction

Finding the optimal pass sequence of compilation can lead to a significant reduction in program size and/or improvement in program efficiency. Prior works on compilation pass ordering have two major drawbacks. They either require an excessive budget (in terms of compilation steps) at compile time or fail to generalize to unseen programs. In this paper, for code-size reduction tasks, we propose a novel pipeline to find program-dependent pass sequences within 45 compilation calls. It first identifies a coreset of 50 pass sequences via greedy optimization of a submodular function, and then learns a policy with Graph Neural Network (GNN) to pick the optimal sequence by predicting the normalized values of the pass sequences in the coreset. Despite its simplicity, our pipeline outperforms the default -Oz flag by an average of 4.7% over a large collection (4683) of unseen code repositories from diverse domains across 14 datasets. In comparison, previous approaches like reinforcement learning on the raw pass sequence space may take days to train due to sparse reward, and may not generalize well in held-out ones from different domains. Our results demonstrate that existing human-designed compiler flags can be improved with a simple yet effective technique that transforms the raw action space into a small one with denser rewards.

cs.PL↗

Efficient Planning in a Compact Latent Action Space

Planning-based reinforcement learning has shown strong performance in tasks in discrete and low-dimensional continuous action spaces. However, planning usually brings significant computational overhead for decision-making, and scaling such methods to high-dimensional action spaces remains challenging. To advance efficient planning for high-dimensional continuous control, we propose Trajectory Autoencoding Planner (TAP), which learns low-dimensional latent action codes with a state-conditional VQ-VAE. The decoder of the VQ-VAE thus serves as a novel dynamics model that takes latent actions and current state as input and reconstructs long-horizon trajectories. During inference time, given a starting state, TAP searches over discrete latent actions to find trajectories that have both high probability under the training distribution and high predicted cumulative reward. Empirical evaluation in the offline RL setting demonstrates low decision latency which is indifferent to the growing raw action dimensionality. For Adroit robotic hand manipulation tasks with high-dimensional continuous action space, TAP surpasses existing model-based methods by a large margin and also beats strong model-free actor-critic baselines.

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EurNet: Efficient Multi-Range Relational Modeling of Spatial Multi-Relational Data

Modeling spatial relationship in the data remains critical across many different tasks, such as image classification, semantic segmentation and protein structure understanding. Previous works often use a unified solution like relative positional encoding. However, there exists different kinds of spatial relations, including short-range, medium-range and long-range relations, and modeling them separately can better capture the focus of different tasks on the multi-range relations (e.g., short-range relations can be important in instance segmentation, while long-range relations should be upweighted for semantic segmentation). In this work, we introduce the EurNet for Efficient multi-range relational modeling. EurNet constructs the multi-relational graph, where each type of edge corresponds to short-, medium- or long-range spatial interactions. In the constructed graph, EurNet adopts a novel modeling layer, called gated relational message passing (GRMP), to propagate multi-relational information across the data. GRMP captures multiple relations within the data with little extra computational cost. We study EurNets in two important domains for image and protein structure modeling. Extensive experiments on ImageNet classification, COCO object detection and ADE20K semantic segmentation verify the gains of EurNet over the previous SoTA FocalNet. On the EC and GO protein function prediction benchmarks, EurNet consistently surpasses the previous SoTA GearNet. Our results demonstrate the strength of EurNets on modeling spatial multi-relational data from various domains. The implementations of EurNet for image modeling are available at https://github.com/hirl-team/EurNet-Image . The implementations for other applied domains/tasks will be released soon.

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Understanding Deep Contrastive Learning via Coordinate-wise Optimization

We show that Contrastive Learning (CL) under a broad family of loss functions (including InfoNCE) has a unified formulation of coordinate-wise optimization on the network parameter $\boldsymbolθ$ and pairwise importance $α$, where the \emph{max player} $\boldsymbolθ$ learns representation for contrastiveness, and the \emph{min player} $α$ puts more weights on pairs of distinct samples that share similar representations. The resulting formulation, called $α$-CL, unifies not only various existing contrastive losses, which differ by how sample-pair importance $α$ is constructed, but also is able to extrapolate to give novel contrastive losses beyond popular ones, opening a new avenue of contrastive loss design. These novel losses yield comparable (or better) performance on CIFAR10, STL-10 and CIFAR-100 than classic InfoNCE. Furthermore, we also analyze the max player in detail: we prove that with fixed $α$, max player is equivalent to Principal Component Analysis (PCA) for deep linear network, and almost all local minima are global and rank-1, recovering optimal PCA solutions. Finally, we extend our analysis on max player to 2-layer ReLU networks, showing that its fixed points can have higher ranks.

cs.LG↗

Re3: Generating Longer Stories With Recursive Reprompting and Revision

We consider the problem of automatically generating longer stories of over two thousand words. Compared to prior work on shorter stories, long-range plot coherence and relevance are more central challenges here. We propose the Recursive Reprompting and Revision framework (Re3) to address these challenges by (a) prompting a general-purpose language model to construct a structured overarching plan, and (b) generating story passages by repeatedly injecting contextual information from both the plan and current story state into a language model prompt. We then revise by (c) reranking different continuations for plot coherence and premise relevance, and finally (d) editing the best continuation for factual consistency. Compared to similar-length stories generated directly from the same base model, human evaluators judged substantially more of Re3's stories as having a coherent overarching plot (by 14% absolute increase), and relevant to the given initial premise (by 20%).

cs.CL↗

DreamShard: Generalizable Embedding Table Placement for Recommender Systems

We study embedding table placement for distributed recommender systems, which aims to partition and place the tables on multiple hardware devices (e.g., GPUs) to balance the computation and communication costs. Although prior work has explored learning-based approaches for the device placement of computational graphs, embedding table placement remains to be a challenging problem because of 1) the operation fusion of embedding tables, and 2) the generalizability requirement on unseen placement tasks with different numbers of tables and/or devices. To this end, we present DreamShard, a reinforcement learning (RL) approach for embedding table placement. DreamShard achieves the reasoning of operation fusion and generalizability with 1) a cost network to directly predict the costs of the fused operation, and 2) a policy network that is efficiently trained on an estimated Markov decision process (MDP) without real GPU execution, where the states and the rewards are estimated with the cost network. Equipped with sum and max representation reductions, the two networks can directly generalize to any unseen tasks with different numbers of tables and/or devices without fine-tuning. Extensive experiments show that DreamShard substantially outperforms the existing human expert and RNN-based strategies with up to 19% speedup over the strongest baseline on large-scale synthetic tables and our production tables. The code is available at https://github.com/daochenzha/dreamshard

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Towards Demystifying Representation Learning with Non-contrastive Self-supervision

Non-contrastive methods of self-supervised learning (such as BYOL and SimSiam) learn representations by minimizing the distance between two views of the same image. These approaches have achieved remarkable performance in practice, but the theoretical understanding lags behind. Tian et al. 2021 explained why the representation does not collapse to zero, however, how the feature is learned still remains mysterious. In our work, we prove in a linear network, non-contrastive methods learn a desirable projection matrix and also reduce the sample complexity on downstream tasks. Our analysis suggests that weight decay acts as an implicit threshold that discards the features with high variance under data augmentations, and keeps the features with low variance. Inspired by our theory, we design a simpler and more computationally efficient algorithm DirectCopy by removing the eigen-decomposition step in the original DirectPred algorithm in Tian et al. 2021. Our experiments show that DirectCopy rivals or even outperforms DirectPred on STL-10, CIFAR-10, CIFAR-100, and ImageNet.

cs.LG↗

Multi-objective Optimization by Learning Space Partitions

In contrast to single-objective optimization (SOO), multi-objective optimization (MOO) requires an optimizer to find the Pareto frontier, a subset of feasible solutions that are not dominated by other feasible solutions. In this paper, we propose LaMOO, a novel multi-objective optimizer that learns a model from observed samples to partition the search space and then focus on promising regions that are likely to contain a subset of the Pareto frontier. The partitioning is based on the dominance number, which measures "how close" a data point is to the Pareto frontier among existing samples. To account for possible partition errors due to limited samples and model mismatch, we leverage Monte Carlo Tree Search (MCTS) to exploit promising regions while exploring suboptimal regions that may turn out to contain good solutions later. Theoretically, we prove the efficacy of learning space partitioning via LaMOO under certain assumptions. Empirically, on the HyperVolume (HV) benchmark, a popular MOO metric, LaMOO substantially outperforms strong baselines on multiple real-world MOO tasks, by up to 225% in sample efficiency for neural architecture search on Nasbench201, and up to 10% for molecular design.

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