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Yuanzhi Li

Publications and source records attributed to Yuanzhi Li.

At least 55 records · Page 3Linked to original sources

SmartPlay: A Benchmark for LLMs as Intelligent Agents

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay

cs.LG↗

Revisiting Disentanglement in Downstream Tasks: A Study on Its Necessity for Abstract Visual Reasoning

In representation learning, a disentangled representation is highly desirable as it encodes generative factors of data in a separable and compact pattern. Researchers have advocated leveraging disentangled representations to complete downstream tasks with encouraging empirical evidence. This paper further investigates the necessity of disentangled representation in downstream applications. Specifically, we show that dimension-wise disentangled representations are unnecessary on a fundamental downstream task, abstract visual reasoning. We provide extensive empirical evidence against the necessity of disentanglement, covering multiple datasets, representation learning methods, and downstream network architectures. Furthermore, our findings suggest that the informativeness of representations is a better indicator of downstream performance than disentanglement. Finally, the positive correlation between informativeness and disentanglement explains the claimed usefulness of disentangled representations in previous works. The source code is available at https://github.com/Richard-coder-Nai/disentanglement-lib-necessity.git.

cs.CV↗

Provably learning a multi-head attention layer

The multi-head attention layer is one of the key components of the transformer architecture that sets it apart from traditional feed-forward models. Given a sequence length $k$, attention matrices $\mathbfΘ_1,\ldots,\mathbfΘ_m\in\mathbb{R}^{d\times d}$, and projection matrices $\mathbf{W}_1,\ldots,\mathbf{W}_m\in\mathbb{R}^{d\times d}$, the corresponding multi-head attention layer $F: \mathbb{R}^{k\times d}\to \mathbb{R}^{k\times d}$ transforms length-$k$ sequences of $d$-dimensional tokens $\mathbf{X}\in\mathbb{R}^{k\times d}$ via $F(\mathbf{X}) \triangleq \sum^m_{i=1} \mathrm{softmax}(\mathbf{X}\mathbfΘ_i\mathbf{X}^\top)\mathbf{X}\mathbf{W}_i$. In this work, we initiate the study of provably learning a multi-head attention layer from random examples and give the first nontrivial upper and lower bounds for this problem: - Provided $\{\mathbf{W}_i, \mathbfΘ_i\}$ satisfy certain non-degeneracy conditions, we give a $(dk)^{O(m^3)}$-time algorithm that learns $F$ to small error given random labeled examples drawn uniformly from $\{\pm 1\}^{k\times d}$. - We prove computational lower bounds showing that in the worst case, exponential dependence on $m$ is unavoidable. We focus on Boolean $\mathbf{X}$ to mimic the discrete nature of tokens in large language models, though our techniques naturally extend to standard continuous settings, e.g. Gaussian. Our algorithm, which is centered around using examples to sculpt a convex body containing the unknown parameters, is a significant departure from existing provable algorithms for learning feedforward networks, which predominantly exploit algebraic and rotation invariance properties of the Gaussian distribution. In contrast, our analysis is more flexible as it primarily relies on various upper and lower tail bounds for the input distribution and "slices" thereof.

cs.LG↗

TinyGSM: achieving >80% on GSM8k with small language models

Small-scale models offer various computational advantages, and yet to which extent size is critical for problem-solving abilities remains an open question. Specifically for solving grade school math, the smallest model size so far required to break the 80\% barrier on the GSM8K benchmark remains to be 34B. Our work studies how high-quality datasets may be the key for small language models to acquire mathematical reasoning. We introduce \texttt{TinyGSM}, a synthetic dataset of 12.3M grade school math problems paired with Python solutions, generated fully by GPT-3.5. After finetuning on \texttt{TinyGSM}, we find that a duo of a 1.3B generation model and a 1.3B verifier model can achieve 81.5\% accuracy, outperforming existing models that are orders of magnitude larger. This also rivals the performance of the GPT-3.5 ``teacher'' model (77.4\%), from which our model's training data is generated. Our approach is simple and has two key components: 1) the high-quality dataset \texttt{TinyGSM}, 2) the use of a verifier, which selects the final outputs from multiple candidate generations.

cs.LG↗

SPRING: Studying the Paper and Reasoning to Play Games

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read the game's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter open-world environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of games as a test bed for LLMs.

cs.AI↗

Can Generalist Foundation Models Outcompete Special-Purpose Tuning? Case Study in Medicine

Generalist foundation models such as GPT-4 have displayed surprising capabilities in a wide variety of domains and tasks. Yet, there is a prevalent assumption that they cannot match specialist capabilities of fine-tuned models. For example, most explorations to date on medical competency benchmarks have leveraged domain-specific training, as exemplified by efforts on BioGPT and Med-PaLM. We build on a prior study of GPT-4's capabilities on medical challenge benchmarks in the absence of special training. Rather than using simple prompting to highlight the model's out-of-the-box capabilities, we perform a systematic exploration of prompt engineering. We find that prompting innovation can unlock deeper specialist capabilities and show that GPT-4 easily tops prior leading results for medical benchmarks. The prompting methods we explore are general purpose, and make no specific use of domain expertise, removing the need for expert-curated content. Our experimental design carefully controls for overfitting during the prompt engineering process. We introduce Medprompt, based on a composition of several prompting strategies. With Medprompt, GPT-4 achieves state-of-the-art results on all nine of the benchmark datasets in the MultiMedQA suite. The method outperforms leading specialist models such as Med-PaLM 2 by a significant margin with an order of magnitude fewer calls to the model. Steering GPT-4 with Medprompt achieves a 27% reduction in error rate on the MedQA dataset over the best methods to date achieved with specialist models and surpasses a score of 90% for the first time. Beyond medical problems, we show the power of Medprompt to generalize to other domains and provide evidence for the broad applicability of the approach via studies of the strategy on exams in electrical engineering, machine learning, philosophy, accounting, law, nursing, and clinical psychology.

cs.CL↗

Positional Description Matters for Transformers Arithmetic

Transformers, central to the successes in modern Natural Language Processing, often falter on arithmetic tasks despite their vast capabilities --which paradoxically include remarkable coding abilities. We observe that a crucial challenge is their naive reliance on positional information to solve arithmetic problems with a small number of digits, leading to poor performance on larger numbers. Herein, we delve deeper into the role of positional encoding, and propose several ways to fix the issue, either by modifying the positional encoding directly, or by modifying the representation of the arithmetic task to leverage standard positional encoding differently. We investigate the value of these modifications for three tasks: (i) classical multiplication, (ii) length extrapolation in addition, and (iii) addition in natural language context. For (i) we train a small model on a small dataset (100M parameters and 300k samples) with remarkable aptitude in (direct, no scratchpad) 15 digits multiplication and essentially perfect up to 12 digits, while usual training in this context would give a model failing at 4 digits multiplication. In the experiments on addition, we use a mere 120k samples to demonstrate: for (ii) extrapolation from 10 digits to testing on 12 digits numbers while usual training would have no extrapolation, and for (iii) almost perfect accuracy up to 5 digits while usual training would be correct only up to 3 digits (which is essentially memorization with a training set of 120k samples).

cs.CL↗

Textbooks Are All You Need

We introduce phi-1, a new large language model for code, with significantly smaller size than competing models: phi-1 is a Transformer-based model with 1.3B parameters, trained for 4 days on 8 A100s, using a selection of ``textbook quality" data from the web (6B tokens) and synthetically generated textbooks and exercises with GPT-3.5 (1B tokens). Despite this small scale, phi-1 attains pass@1 accuracy 50.6% on HumanEval and 55.5% on MBPP. It also displays surprising emergent properties compared to phi-1-base, our model before our finetuning stage on a dataset of coding exercises, and phi-1-small, a smaller model with 350M parameters trained with the same pipeline as phi-1 that still achieves 45% on HumanEval.

cs.CL↗

Textbooks Are All You Need II: phi-1.5 technical report

We continue the investigation into the power of smaller Transformer-based language models as initiated by \textbf{TinyStories} -- a 10 million parameter model that can produce coherent English -- and the follow-up work on \textbf{phi-1}, a 1.3 billion parameter model with Python coding performance close to the state-of-the-art. The latter work proposed to use existing Large Language Models (LLMs) to generate ``textbook quality" data as a way to enhance the learning process compared to traditional web data. We follow the ``Textbooks Are All You Need" approach, focusing this time on common sense reasoning in natural language, and create a new 1.3 billion parameter model named \textbf{phi-1.5}, with performance on natural language tasks comparable to models 5x larger, and surpassing most non-frontier LLMs on more complex reasoning tasks such as grade-school mathematics and basic coding. More generally, \textbf{phi-1.5} exhibits many of the traits of much larger LLMs, both good -- such as the ability to ``think step by step" or perform some rudimentary in-context learning -- and bad, including hallucinations and the potential for toxic and biased generations -- encouragingly though, we are seeing improvement on that front thanks to the absence of web data. We open-source \textbf{phi-1.5} to promote further research on these urgent topics.

cs.CL↗

Efficient RLHF: Reducing the Memory Usage of PPO

Reinforcement Learning with Human Feedback (RLHF) has revolutionized language modeling by aligning models with human preferences. However, the RL stage, Proximal Policy Optimization (PPO), requires over 3x the memory of Supervised Fine-Tuning (SFT), making it infeasible to use for most practitioners. To address this issue, we present a comprehensive analysis the memory usage, performance, and training time of memory-savings techniques for PPO. We introduce Hydra-RLHF by first integrating the SFT and Reward models and then dynamically turning LoRA "off" during training. Our experiments show: 1. Using LoRA during PPO reduces its memory usage to be smaller than SFT while improving alignment across four public benchmarks, and 2. Hydra-PPO reduces the latency per sample of LoRA-PPO by up to 65% while maintaining its performance. Our results demonstrate that Hydra-PPO is a simple and promising solution for enabling more widespread usage of RLHF.

cs.LG↗

How Do Transformers Learn Topic Structure: Towards a Mechanistic Understanding

While the successes of transformers across many domains are indisputable, accurate understanding of the learning mechanics is still largely lacking. Their capabilities have been probed on benchmarks which include a variety of structured and reasoning tasks -- but mathematical understanding is lagging substantially behind. Recent lines of work have begun studying representational aspects of this question: that is, the size/depth/complexity of attention-based networks to perform certain tasks. However, there is no guarantee the learning dynamics will converge to the constructions proposed. In our paper, we provide fine-grained mechanistic understanding of how transformers learn "semantic structure", understood as capturing co-occurrence structure of words. Precisely, we show, through a combination of mathematical analysis and experiments on Wikipedia data and synthetic data modeled by Latent Dirichlet Allocation (LDA), that the embedding layer and the self-attention layer encode the topical structure. In the former case, this manifests as higher average inner product of embeddings between same-topic words. In the latter, it manifests as higher average pairwise attention between same-topic words. The mathematical results involve several assumptions to make the analysis tractable, which we verify on data, and might be of independent interest as well.

cs.LG↗

The Implicit Bias of Batch Normalization in Linear Models and Two-layer Linear Convolutional Neural Networks

We study the implicit bias of batch normalization trained by gradient descent. We show that when learning a linear model with batch normalization for binary classification, gradient descent converges to a uniform margin classifier on the training data with an $\exp(-Ω(\log^2 t))$ convergence rate. This distinguishes linear models with batch normalization from those without batch normalization in terms of both the type of implicit bias and the convergence rate. We further extend our result to a class of two-layer, single-filter linear convolutional neural networks, and show that batch normalization has an implicit bias towards a patch-wise uniform margin. Based on two examples, we demonstrate that patch-wise uniform margin classifiers can outperform the maximum margin classifiers in certain learning problems. Our results contribute to a better theoretical understanding of batch normalization.

cs.LG↗

Backward Feature Correction: How Deep Learning Performs Deep (Hierarchical) Learning

Deep learning is also known as hierarchical learning, where the learner _learns_ to represent a complicated target function by decomposing it into a sequence of simpler functions to reduce sample and time complexity. This paper formally analyzes how multi-layer neural networks can perform such hierarchical learning _efficiently_ and _automatically_ by SGD on the training objective. On the conceptual side, we present a theoretical characterizations of how certain types of deep (i.e. super-constant layer) neural networks can still be sample and time efficiently trained on some hierarchical tasks, when no existing algorithm (including layerwise training, kernel method, etc) is known to be efficient. We establish a new principle called "backward feature correction", where the errors in the lower-level features can be automatically corrected when training together with the higher-level layers. We believe this is a key behind how deep learning is performing deep (hierarchical) learning, as opposed to layerwise learning or simulating some non-hierarchical method. On the technical side, we show for every input dimension $d > 0$, there is a concept class of degree $ω(1)$ multi-variate polynomials so that, using $ω(1)$-layer neural networks as learners, SGD can learn any function from this class in $\mathsf{poly}(d)$ time to any $\frac{1}{\mathsf{poly}(d)}$ error, through learning to represent it as a composition of $ω(1)$ layers of quadratic functions using "backward feature correction." In contrast, we do not know any other simpler algorithm (including layerwise training, applying kernel method sequentially, training a two-layer network, etc) that can learn this concept class in $\mathsf{poly}(d)$ time even to any $d^{-0.01}$ error. As a side result, we prove $d^{ω(1)}$ lower bounds for several non-hierarchical learners, including any kernel methods.

cs.LG↗

Length Generalization in Arithmetic Transformers

We examine how transformers cope with two challenges: learning basic integer arithmetic, and generalizing to longer sequences than seen during training. We find that relative position embeddings enable length generalization for simple tasks, such as addition: models trained on $5$-digit numbers can perform $15$-digit sums. However, this method fails for multiplication, and we propose train set priming: adding a few ($10$ to $50$) long sequences to the training set. We show that priming allows models trained on $5$-digit $\times$ $3$-digit multiplications to generalize to $35\times 3$ examples. We also show that models can be primed for different generalization lengths, and that the priming sample size scales as the logarithm of the training set size. Finally, we discuss potential applications of priming beyond arithmetic.

cs.LG↗

Toward Understanding Why Adam Converges Faster Than SGD for Transformers

While stochastic gradient descent (SGD) is still the most popular optimization algorithm in deep learning, adaptive algorithms such as Adam have established empirical advantages over SGD in some deep learning applications such as training transformers. However, it remains a question that why Adam converges significantly faster than SGD in these scenarios. In this paper, we propose one explanation of why Adam converges faster than SGD using a new concept directional sharpness. We argue that the performance of optimization algorithms is closely related to the directional sharpness of the update steps, and show SGD has much worse directional sharpness compared to adaptive algorithms. We further observe that only a small fraction of the coordinates causes the bad sharpness and slow convergence of SGD, and propose to use coordinate-wise clipping as a solution to SGD and other optimization algorithms. We demonstrate the effect of coordinate-wise clipping on sharpness reduction and speeding up the convergence of optimization algorithms under various settings. We show that coordinate-wise clipping improves the local loss reduction when only a small fraction of the coordinates has bad sharpness. We conclude that the sharpness reduction effect of adaptive coordinate-wise scaling is the reason for Adam's success in practice and suggest the use of coordinate-wise clipping as a universal technique to speed up deep learning optimization.

cs.LG↗

TinyStories: How Small Can Language Models Be and Still Speak Coherent English?

Language models (LMs) are powerful tools for natural language processing, but they often struggle to produce coherent and fluent text when they are small. Models with around 125M parameters such as GPT-Neo (small) or GPT-2 (small) can rarely generate coherent and consistent English text beyond a few words even after extensive training. This raises the question of whether the emergence of the ability to produce coherent English text only occurs at larger scales (with hundreds of millions of parameters or more) and complex architectures (with many layers of global attention). In this work, we introduce TinyStories, a synthetic dataset of short stories that only contain words that a typical 3 to 4-year-olds usually understand, generated by GPT-3.5 and GPT-4. We show that TinyStories can be used to train and evaluate LMs that are much smaller than the state-of-the-art models (below 10 million total parameters), or have much simpler architectures (with only one transformer block), yet still produce fluent and consistent stories with several paragraphs that are diverse and have almost perfect grammar, and demonstrate reasoning capabilities. We also introduce a new paradigm for the evaluation of language models: We suggest a framework which uses GPT-4 to grade the content generated by these models as if those were stories written by students and graded by a (human) teacher. This new paradigm overcomes the flaws of standard benchmarks which often requires the model's output to be very structures, and moreover provides a multidimensional score for the model, providing scores for different capabilities such as grammar, creativity and consistency. We hope that TinyStories can facilitate the development, analysis and research of LMs, especially for low-resource or specialized domains, and shed light on the emergence of language capabilities in LMs.

cs.CL↗

The probability flow ODE is provably fast

We provide the first polynomial-time convergence guarantees for the probability flow ODE implementation (together with a corrector step) of score-based generative modeling. Our analysis is carried out in the wake of recent results obtaining such guarantees for the SDE-based implementation (i.e., denoising diffusion probabilistic modeling or DDPM), but requires the development of novel techniques for studying deterministic dynamics without contractivity. Through the use of a specially chosen corrector step based on the underdamped Langevin diffusion, we obtain better dimension dependence than prior works on DDPM ($O(\sqrt{d})$ vs. $O(d)$, assuming smoothness of the data distribution), highlighting potential advantages of the ODE framework.

cs.LG↗

Plan, Eliminate, and Track -- Language Models are Good Teachers for Embodied Agents

Pre-trained large language models (LLMs) capture procedural knowledge about the world. Recent work has leveraged LLM's ability to generate abstract plans to simplify challenging control tasks, either by action scoring, or action modeling (fine-tuning). However, the transformer architecture inherits several constraints that make it difficult for the LLM to directly serve as the agent: e.g. limited input lengths, fine-tuning inefficiency, bias from pre-training, and incompatibility with non-text environments. To maintain compatibility with a low-level trainable actor, we propose to instead use the knowledge in LLMs to simplify the control problem, rather than solving it. We propose the Plan, Eliminate, and Track (PET) framework. The Plan module translates a task description into a list of high-level sub-tasks. The Eliminate module masks out irrelevant objects and receptacles from the observation for the current sub-task. Finally, the Track module determines whether the agent has accomplished each sub-task. On the AlfWorld instruction following benchmark, the PET framework leads to a significant 15% improvement over SOTA for generalization to human goal specifications.

cs.CL↗