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Yuchen Fan

Publications and source records attributed to Yuchen Fan.

At least 37 records · Page 2Linked to original sources

Phase diagram and Ashkin-Teller universality in the classical square-lattice Heisenberg-compass model

We determine the finite-temperature phase diagram and critical behavior of the classical square-lattice Heisenberg-compass model using large-scale Monte Carlo simulations and finite-size scaling. Six symmetry distinct ordered phases are identified. The four phases that simultaneously break the spin-lattice $C_4$ and in-plane spin-inversion symmetries undergo continuous transitions in the Ashkin-Teller universality class, with the associated critical lines terminating at four-state Potts points, beyond which the transitions become first order. In contrast, the two $z$-polarized phases display conventional two-dimensional Ising criticality. Our results reveal how the interplay between Heisenberg exchange and compass anisotropy organizes these distinct critical regimes, thereby completing the characterization of the model's thermal phase transitions.

cond-mat.str-el↗

Reading $\neq$ Seeing: Diagnosing and Closing the Typography Gap in Vision-Language Models

Vision-Language Models achieve near-perfect accuracy at reading text in images, yet prove largely typography-blind: capable of recognizing what text says, but not how it looks. We systematically investigate this gap by evaluating font family, size, style, and color recognition across 26 fonts, four scripts, and three difficulty levels. Our evaluation of 15 state-of-the-art VLMs reveals a striking perception hierarchy: color recognition is near-perfect, yet font style detection remains universally poor. We further find that model scale fails to predict performance and that accuracy is uniform across difficulty levels, together pointing to a training-data omission rather than a capacity ceiling. LoRA fine-tuning on a small set of synthetic samples substantially improves an open-source model, narrowing the gap to the best closed-source system and surpassing it on font size recognition. Font style alone remains resistant to fine-tuning, suggesting that relational visual reasoning may require architectural innovation beyond current patch-based encoders. We release our evaluation framework, data, and fine-tuning recipe to support progress in closing the typographic gap in vision-language understanding.

cs.CV↗

How Far Can Unsupervised RLVR Scale LLM Training?

Unsupervised reinforcement learning with verifiable rewards (URLVR) offers a pathway to scale LLM training beyond the supervision bottleneck by deriving rewards without ground truth labels. Recent works leverage model intrinsic signals, showing promising early gains, yet their potential and limitations remain unclear. In this work, we revisit URLVR and provide a comprehensive analysis spanning taxonomy, theory and extensive experiments. We first classify URLVR methods into intrinsic versus external based on reward sources, then establish a unified theoretical framework revealing that all intrinsic methods converge toward sharpening the model's initial distribution This sharpening mechanism succeeds when initial confidence aligns with correctness but fails catastrophically when misaligned. Through systematic experiments, we show intrinsic rewards consistently follow a rise-then-fall pattern across methods, with collapse timing determined by model prior rather than engineering choices. Despite these scaling limits, we find intrinsic rewards remain valuable in test-time training on small datasets, and propose Model Collapse Step to measure model prior, serving as a practical indicator for RL trainability. Finally, we explore external reward methods that ground verification in computational asymmetries, showing preliminary evidence they may escape the confidence-correctness ceiling. Our findings chart boundaries for intrinsic URLVR while motivating paths toward scalable alternatives.

cs.LG↗

Scale-PINN: Learning Efficient Physics-Informed Neural Networks Through Sequential Correction

Physics-informed neural networks (PINNs) have emerged as a promising mesh-free paradigm for solving partial differential equations, yet adoption in science and engineering is limited by slow training and modest accuracy relative to modern numerical solvers. We introduce the Sequential Correction Algorithm for Learning Efficient PINN (Scale-PINN), a learning strategy that bridges modern physics-informed learning with numerical algorithms. Scale-PINN incorporates the iterative residual-correction principle, a cornerstone of numerical solvers, directly into the loss formulation, marking a paradigm shift in how PINN losses can be conceived and constructed. This integration enables Scale-PINN to achieve unprecedented convergence speed across PDE problems from different physics domain, including reducing training time on a challenging fluid-dynamics problem for state-of-the-art PINN from hours to sub-2 minutes while maintaining superior accuracy, and enabling application to representative problems in aerodynamics and urban science. By uniting the rigor of numerical methods with the flexibility of deep learning, Scale-PINN marks a significant leap toward the practical adoption of PINNs in science and engineering through scalable, physics-informed learning. Codes are available at https://github.com/chiuph/SCALE-PINN.

cs.CE↗

LFQA-E: Carefully Benchmarking Long-form QA Evaluation

Long-Form Question Answering (LFQA) involves generating comprehensive, paragraph-level responses to open-ended questions, which poses a significant challenge for evaluation due to the richness of information and flexible response format. Existing LFQA-evaluation benchmarks often lack reference answers and are limited in size and topic coverage, reducing their reliability. To address this gap, we introduce LFQA-E, a well-constructed, multilingual, and reference-based benchmark designed to rigorously evaluate automatic metrics for LFQA. LFQA-E comprises 1618 questions and 7323 pairwise comparisons across 15 topics, drawn from diverse sources such as online queries and examination questions, thereby enabling a comprehensive assessment of evaluation metrics. We examine five categories of metrics, encompassing 17 specific methods, using LFQA-E. The results demonstrate that none of the existing automatic metrics perform comparably to human judgments, highlighting their inability to capture the dense information in long-form responses. Furthermore, we present a detailed analysis of the failure cases and the generalization capacity of these metrics, offering insights to guide the future development of LFQA evaluation methods. The benchmark and code are available at https://github.com/YuchenFan48/LFQA-E.

cs.CL↗

EVA-Score: Evaluating Abstractive Long-form Summarization on Informativeness through Extraction and Validation

Since LLMs emerged, more attention has been paid to abstractive long-form summarization, where longer input sequences indicate more information contained. Nevertheless, the automatic evaluation of such summaries remains underexplored. The current evaluation metrics for long-form summarization either use similarity-based metrics like ROUGE and BERTScore or LLM-based metrics using appropriate prompts or pre-defined schema. We argue that the former only relies on similarity and fails to consider informativeness while the latter lacks quantitative analysis of informative richness, and is rather subjective and hard to explain. Current evaluation metrics either use traditional metrics like ROUGE and BERTScore, which rely on surface-level similarity and fail to consider informativeness, or simple LLM-based metrics, which are not robust and easily overwhelmed by the long contexts. In this paper, we propose a new evaluation metric called EVA-Score to extract all information from the given summaries, identify overlapped information based on reference, and calculate the information score. We test EVA-Score on several datasets and the experimental results reveal that EVA-Score shows the highest correlation with humans. We also re-evaluate the performance of LLMs on long-form summarization from the information perspective. The results indicate that responses of LLMs still have a gap with the human-written answers. Moreover, we provide a detailed analysis of the effectiveness of EVA-Score, forecasting future ways to automatically evaluate abstractive long-form summarization.

cs.CL↗

Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light

3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical - and challenging - scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released at https://shoot-bounce-3d.github.io.

cs.CV↗

WorldGen: From Text to Traversable and Interactive 3D Worlds

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descriptions into traversable, fully textured environments that can be immediately explored or edited within standard game engines. By combining LLM-driven scene layout reasoning, procedural generation, diffusion-based 3D generation, and object-aware scene decomposition, WorldGen bridges the gap between creative intent and functional virtual spaces, allowing creators to design coherent, navigable worlds without manual modeling or specialized 3D expertise. The system is fully modular and supports fine-grained control over layout, scale, and style, producing worlds that are geometrically consistent, visually rich, and efficient to render in real time. This work represents a step towards accessible, generative world-building at scale, advancing the frontier of 3D generative AI for applications in gaming, simulation, and immersive social environments.

cs.CV↗

LiveSearchBench: An Automatically Constructed Benchmark for Retrieval and Reasoning over Dynamic Knowledge

Evaluating large language models (LLMs) on question answering often relies on static benchmarks that reward memorization and understate the role of retrieval, failing to capture the dynamic nature of world knowledge. We present LiveSearchBench, an automated pipeline for constructing retrieval-dependent benchmarks from recent knowledge updates. Our method computes deltas between successive Wikidata snapshots, filters candidate triples for quality, and synthesizes natural-language questions at three levels of reasoning difficulty, each guaranteed to admit a unique, verifiable answer through SPARQL validation. The pipeline is fully automated, scalable across time, and minimizes human intervention, enabling continual regeneration of temporally grounded benchmarks. Experiments show a pronounced performance drop when models confront facts that post-date pretraining, with the gap most salient on multi-hop queries. Retrieval augmented methods and larger, instruction-tuned models provide partial gains but fail to close this recency gap. By design, LiveSearchBench shifts evaluation from static memorization toward tasks that require up-to-date retrieval and reasoning, offering a foundation for systematic, long-term assessment of LLMs under evolving knowledge.

cs.CL↗

LSVOS 2025 Challenge Report: Recent Advances in Complex Video Object Segmentation

This report presents an overview of the 7th Large-scale Video Object Segmentation (LSVOS) Challenge held in conjunction with ICCV 2025. Besides the two traditional tracks of LSVOS that jointly target robustness in realistic video scenarios: Classic VOS (VOS), and Referring VOS (RVOS), the 2025 edition features a newly introduced track, Complex VOS (MOSEv2). Building upon prior insights, MOSEv2 substantially increases difficulty, introducing more challenging but realistic scenarios including denser small objects, frequent disappear/reappear events, severe occlusions, adverse weather and lighting, etc., pushing long-term consistency and generalization beyond curated benchmarks. The challenge retains standard ${J}$, $F$, and ${J\&F}$ metrics for VOS and RVOS, while MOSEv2 adopts ${J\&\dot{F}}$ as the primary ranking metric to better evaluate objects across scales and disappearance cases. We summarize datasets and protocols, highlight top-performing solutions, and distill emerging trends, such as the growing role of LLM/MLLM components and memory-aware propagation, aiming to chart future directions for resilient, language-aware video segmentation in the wild.

cs.CV↗

A Survey of Reinforcement Learning for Large Reasoning Models

In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs

cs.CL↗

Liquid-gas analog multicriticality in a frustrated Ising bilayer

We report the discovery of a multicritical point that extends the liquid-gas paradigm to systems with competing symmetry-breaking orders. Using large-scale Monte Carlo simulations of a frustrated bilayer Ising antiferromagnet with tunable couplings, we map out a rich finite-temperature phase diagram hosting three ordered phases separated by both continuous and first-order transitions. By tuning the couplings, a tricritical line and a critical end-point line converge into a single multicritical line. At all points along the multicritical line, symmetry-distinct phases exhibit identical leading critical behavior -- consistent with the tricritical Ising universality class -- while the subleading exponent exhibits a sharp shift from $y_g = 0.8$ to $y_g = 1$. This shift reflects an emergent $Z_2$ symmetry akin to that of the liquid-gas critical point, but realized here at a genuine multicritical point involving simultaneous microscopic symmetry breaking. Our results establish a universality scenario in which emergent symmetry preserves the leading class but reorganizes subleading scaling, providing a general mechanism for symmetry-enforced multicriticality.

cond-mat.str-el↗

Process Reinforcement through Implicit Rewards

Dense process rewards have proven a more effective alternative to the sparse outcome-level rewards in the inference-time scaling of large language models (LLMs), particularly in tasks requiring complex multi-step reasoning. While dense rewards also offer an appealing choice for the reinforcement learning (RL) of LLMs since their fine-grained rewards have the potential to address some inherent issues of outcome rewards, such as training efficiency and credit assignment, this potential remains largely unrealized. This can be primarily attributed to the challenges of training process reward models (PRMs) online, where collecting high-quality process labels is prohibitively expensive, making them particularly vulnerable to reward hacking. To address these challenges, we propose PRIME (Process Reinforcement through IMplicit rEwards), which enables online PRM updates using only policy rollouts and outcome labels through implict process rewards. PRIME combines well with various advantage functions and forgoes the dedicated reward model training phrase that existing approaches require, substantially reducing the development overhead. We demonstrate PRIME's effectiveness on competitional math and coding. Starting from Qwen2.5-Math-7B-Base, PRIME achieves a 15.1% average improvement across several key reasoning benchmarks over the SFT model. Notably, our resulting model, Eurus-2-7B-PRIME, surpasses Qwen2.5-Math-7B-Instruct on seven reasoning benchmarks with 10% of its training data.

cs.LG↗

3D Mesh Editing using Masked LRMs

We present a novel approach to shape editing, building on recent progress in 3D reconstruction from multi-view images. We formulate shape editing as a conditional reconstruction problem, where the model must reconstruct the input shape with the exception of a specified 3D region, in which the geometry should be generated from the conditional signal. To this end, we train a conditional Large Reconstruction Model (LRM) for masked reconstruction, using multi-view consistent masks rendered from a randomly generated 3D occlusion, and using one clean viewpoint as the conditional signal. During inference, we manually define a 3D region to edit and provide an edited image from a canonical viewpoint to fill that region. We demonstrate that, in just a single forward pass, our method not only preserves the input geometry in the unmasked region through reconstruction capabilities on par with SoTA, but is also expressive enough to perform a variety of mesh edits from a single image guidance that past works struggle with, while being 2-10x faster than the top-performing prior work.

cs.CV↗

SimpleVLA-RL: Scaling VLA Training via Reinforcement Learning

Vision-Language-Action (VLA) models have recently emerged as a powerful paradigm for robotic manipulation. Despite substantial progress enabled by large-scale pretraining and supervised fine-tuning (SFT), these models face two fundamental challenges: (i) the scarcity and high cost of large-scale human-operated robotic trajectories required for SFT scaling, and (ii) limited generalization to tasks involving distribution shift. Recent breakthroughs in Large Reasoning Models (LRMs) demonstrate that reinforcement learning (RL) can dramatically enhance step-by-step reasoning capabilities, raising a natural question: Can RL similarly improve the long-horizon step-by-step action planning of VLA? In this work, we introduce SimpleVLA-RL, an efficient RL framework tailored for VLA models. Building upon veRL, we introduce VLA-specific trajectory sampling, scalable parallelization, multi-environment rendering, and optimized loss computation. When applied to OpenVLA-OFT, SimpleVLA-RL achieves SoTA performance on LIBERO and even outperforms $π_0$ on RoboTwin 1.0\&2.0 with the exploration-enhancing strategies we introduce. SimpleVLA-RL not only reduces dependence on large-scale data and enables robust generalization, but also remarkably surpasses SFT in real-world tasks. Moreover, we identify a novel phenomenon ``pushcut'' during RL training, wherein the policy discovers previously unseen patterns beyond those seen in the previous training process. Github: https://github.com/PRIME-RL/SimpleVLA-RL

cs.RO↗

SSRL: Self-Search Reinforcement Learning

We investigate the potential of large language models (LLMs) to serve as efficient simulators for agentic search tasks in reinforcement learning (RL), thereby reducing dependence on costly interactions with external search engines. To this end, we first quantify the intrinsic search capability of LLMs via structured prompting and repeated sampling, which we term Self-Search. Our results reveal that LLMs exhibit strong scaling behavior with respect to the inference budget, achieving high pass@k on question-answering benchmarks, including the challenging BrowseComp task. Building on these observations, we introduce Self-Search RL (SSRL), which enhances LLMs' Self-Search capability through format-based and rule-based rewards. SSRL enables models to iteratively refine their knowledge utilization internally, without requiring access to external tools. Empirical evaluations demonstrate that SSRL-trained policy models provide a cost-effective and stable environment for search-driven RL training, reducing reliance on external search engines and facilitating robust sim-to-real transfer. We draw the following conclusions: 1) LLMs possess world knowledge that can be effectively elicited to achieve high performance; 2) SSRL demonstrates the potential of leveraging internal knowledge to reduce hallucination; 3) SSRL-trained models integrate seamlessly with external search engines without additional effort. Our findings highlight the potential of LLMs to support more scalable RL agent training.

cs.CL↗

Fourier Position Embedding: Enhancing Attention's Periodic Extension for Length Generalization

Extending the context length of Language Models (LMs) by improving Rotary Position Embedding (RoPE) has become a trend. While prior works mainly address RoPE's limitations within attention, this paper uncovers the adverse effects on length generalization from nearly all parts of LMs. Using Discrete Signal Processing theory, we show that RoPE enables periodic attention by implicitly achieving Non-Uniform Discrete Fourier Transform. However, this periodicity is undermined by the spectrum damage caused by: 1) linear layers and activation functions; 2) insufficiently trained frequency components brought by time-domain truncation. Building on our observations, we propose Fourier Position Embedding (FoPE), which enhances attention's frequency-domain properties to improve both its periodic extension and length generalization. FoPE constructs \textit{Fourier Series} and zero-outs the destructive frequency components, increasing model robustness against the spectrum damage. Experiments across various model scales and benchmarks show that, within varying context windows, FoPE maintains a more stable performance compared to other baselines. Several analyses and ablations bring further support to our method and theoretical modeling.

cs.AI↗

The Entropy Mechanism of Reinforcement Learning for Reasoning Language Models

This paper aims to overcome a major obstacle in scaling RL for reasoning with LLMs, namely the collapse of policy entropy. Such phenomenon is consistently observed across vast RL runs without entropy intervention, where the policy entropy dropped sharply at the early training stage, this diminished exploratory ability is always accompanied with the saturation of policy performance. In practice, we establish a transformation equation R=-a*e^H+b between entropy H and downstream performance R. This empirical law strongly indicates that, the policy performance is traded from policy entropy, thus bottlenecked by its exhaustion, and the ceiling is fully predictable H=0, R=-a+b. Our finding necessitates entropy management for continuous exploration toward scaling compute for RL. To this end, we investigate entropy dynamics both theoretically and empirically. Our derivation highlights that, the change in policy entropy is driven by the covariance between action probability and the change in logits, which is proportional to its advantage when using Policy Gradient-like algorithms. Empirical study shows that, the values of covariance term and entropy differences matched exactly, supporting the theoretical conclusion. Moreover, the covariance term stays mostly positive throughout training, further explaining why policy entropy would decrease monotonically. Through understanding the mechanism behind entropy dynamics, we motivate to control entropy by restricting the update of high-covariance tokens. Specifically, we propose two simple yet effective techniques, namely Clip-Cov and KL-Cov, which clip and apply KL penalty to tokens with high covariances respectively. Experiments show that these methods encourage exploration, thus helping policy escape entropy collapse and achieve better downstream performance.

cs.LG↗