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Yuchen Fan

Publications and source records attributed to Yuchen Fan.

At least 55 records · Page 3Linked to original sources

Training Neural Networks on RAW and HDR Images for Restoration Tasks

The vast majority of standard image and video content available online is represented in display-encoded color spaces, in which pixel values are conveniently scaled to a limited range (0-1) and the color distribution is approximately perceptually uniform. In contrast, both camera RAW and high dynamic range (HDR) images are often represented in linear color spaces, in which color values are linearly related to colorimetric quantities of light. While training on commonly available display-encoded images is a well-established practice, there is no consensus on how neural networks should be trained for tasks on RAW and HDR images in linear color spaces. In this work, we test several approaches on three popular image restoration applications: denoising, deblurring, and single-image super-resolution. We examine whether HDR/RAW images need to be display-encoded using popular transfer functions (PQ, PU21, and mu-law), or whether it is better to train in linear color spaces, but use loss functions that correct for perceptual non-uniformity. Our results indicate that neural networks train significantly better on HDR and RAW images represented in display-encoded color spaces, which offer better perceptual uniformity than linear spaces. This small change to the training strategy can bring a very substantial gain in performance, between 2 and 9 dB.

eess.IV↗

Technologies on Effectiveness and Efficiency: A Survey of State Spaces Models

State Space Models (SSMs) have emerged as a promising alternative to the popular transformer-based models and have been increasingly gaining attention. Compared to transformers, SSMs excel at tasks with sequential data or longer contexts, demonstrating comparable performances with significant efficiency gains. In this survey, we provide a coherent and systematic overview for SSMs, including their theoretical motivations, mathematical formulations, comparison with existing model classes, and various applications. We divide the SSM series into three main sections, providing a detailed introduction to the original SSM, the structured SSM represented by S4, and the selective SSM typified by Mamba. We put an emphasis on technicality, and highlight the various key techniques introduced to address the effectiveness and efficiency of SSMs. We hope this manuscript serves as an introduction for researchers to explore the theoretical foundations of SSMs.

cs.LG↗

SCALES: Boost Binary Neural Network for Image Super-Resolution with Efficient Scalings

Deep neural networks for image super-resolution (SR) have demonstrated superior performance. However, the large memory and computation consumption hinders their deployment on resource-constrained devices. Binary neural networks (BNNs), which quantize the floating point weights and activations to 1-bit can significantly reduce the cost. Although BNNs for image classification have made great progress these days, existing BNNs for SR still suffer from a large performance gap between the FP SR networks. To this end, we observe the activation distribution in SR networks and find much larger pixel-to-pixel, channel-to-channel, layer-to-layer, and image-to-image variation in the activation distribution than image classification networks. However, existing BNNs for SR fail to capture these variations that contain rich information for image reconstruction, leading to inferior performance. To address this problem, we propose SCALES, a binarization method for SR networks that consists of the layer-wise scaling factor, the spatial re-scaling method, and the channel-wise re-scaling method, capturing the layer-wise, pixel-wise, and channel-wise variations efficiently in an input-dependent manner. We evaluate our method across different network architectures and datasets. For CNN-based SR networks, our binarization method SCALES outperforms the prior art method by 0.2dB with fewer parameters and operations. With SCALES, we achieve the first accurate binary Transformer-based SR network, improving PSNR by more than 1dB compared to the baseline method.

cs.CV↗

Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

cs.CV↗

Preference-Oriented Supervised Fine-Tuning: Favoring Target Model Over Aligned Large Language Models

Alignment, endowing a pre-trained Large language model (LLM) with the ability to follow instructions, is crucial for its real-world applications. Conventional supervised fine-tuning (SFT) methods formalize it as causal language modeling typically with a cross-entropy objective, requiring a large amount of high-quality instruction-response pairs. However, the quality of widely used SFT datasets can not be guaranteed due to the high cost and intensive labor for the creation and maintenance in practice. To overcome the limitations associated with the quality of SFT datasets, we introduce a novel \textbf{p}reference-\textbf{o}riented supervised \textbf{f}ine-\textbf{t}uning approach, namely PoFT. The intuition is to boost SFT by imposing a particular preference: \textit{favoring the target model over aligned LLMs on the same SFT data.} This preference encourages the target model to predict a higher likelihood than that predicted by the aligned LLMs, incorporating assessment information on data quality (i.e., predicted likelihood by the aligned LLMs) into the training process. Extensive experiments are conducted, and the results validate the effectiveness of the proposed method. PoFT achieves stable and consistent improvements over the SFT baselines across different training datasets and base models. Moreover, we prove that PoFT can be integrated with existing SFT data filtering methods to achieve better performance, and further improved by following preference optimization procedures, such as DPO.

cs.CL↗

BoRA: Bi-dimensional Weight-Decomposed Low-Rank Adaptation

In recent years, Parameter-Efficient Fine-Tuning (PEFT) methods like Low-Rank Adaptation (LoRA) have significantly enhanced the adaptability of large-scale pre-trained models. Weight-Decomposed Low-Rank Adaptation (DoRA) improves upon LoRA by separating the magnitude and direction components of the weight matrix, leading to superior performance. However, DoRA's improvements are limited to the vertical dimension, resulting in an asymmetrical pattern between horizontal and vertical dimensions. This paper introduces BoRA, an innovative extension of LoRA and DoRA, characterized by symmetrical properties across horizontal and vertical dimensions. Our approach optimizes the weight matrix symmetrically by adjusting both column-wise and row-wise magnitudes. Extensive experiments demonstrate that BoRA surpasses state-of-the-art PEFT methods, including LoRA and DoRA, achieving superior results across various benchmarks.

cs.CL↗

MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds

Recent sparse multi-view scene reconstruction advances like DUSt3R and MASt3R no longer require camera calibration and camera pose estimation. However, they only process a pair of views at a time to infer pixel-aligned pointmaps. When dealing with more than two views, a combinatorial number of error prone pairwise reconstructions are usually followed by an expensive global optimization, which often fails to rectify the pairwise reconstruction errors. To handle more views, reduce errors, and improve inference time, we propose the fast single-stage feed-forward network MV-DUSt3R. At its core are multi-view decoder blocks which exchange information across any number of views while considering one reference view. To make our method robust to reference view selection, we further propose MV-DUSt3R+, which employs cross-reference-view blocks to fuse information across different reference view choices. To further enable novel view synthesis, we extend both by adding and jointly training Gaussian splatting heads. Experiments on multi-view stereo reconstruction, multi-view pose estimation, and novel view synthesis confirm that our methods improve significantly upon prior art. Code will be released.

cs.CV↗

Hitting probability for Reflected Brownian Motion at Small Target

We derive the asymptotic behavior of hitting probability at small target of size $O(ε)$ for reflected Brownian motion in domains with suitable smooth boundary conditions, where the boundary of domain contains both reflecting part, absorbing part and target. In this case the domain could be localized near the target and explicit computations are possible. The asymptotic behavior is only related to $ε$ up to some multiplicative constants that depends on the domain and boundary conditions.

math.PR↗

WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians

While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Splatting (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques. See our project page for additional results and source code: $\href{https://compvis.github.io/wast3d/}{https://compvis.github.io/wast3d/}$.

cs.CV↗

LSVOS Challenge Report: Large-scale Complex and Long Video Object Segmentation

Despite the promising performance of current video segmentation models on existing benchmarks, these models still struggle with complex scenes. In this paper, we introduce the 6th Large-scale Video Object Segmentation (LSVOS) challenge in conjunction with ECCV 2024 workshop. This year's challenge includes two tasks: Video Object Segmentation (VOS) and Referring Video Object Segmentation (RVOS). In this year, we replace the classic YouTube-VOS and YouTube-RVOS benchmark with latest datasets MOSE, LVOS, and MeViS to assess VOS under more challenging complex environments. This year's challenge attracted 129 registered teams from more than 20 institutes across over 8 countries. This report include the challenge and dataset introduction, and the methods used by top 7 teams in two tracks. More details can be found in our homepage https://lsvos.github.io/.

cs.CV↗

MoVideo: Motion-Aware Video Generation with Diffusion Models

While recent years have witnessed great progress on using diffusion models for video generation, most of them are simple extensions of image generation frameworks, which fail to explicitly consider one of the key differences between videos and images, i.e., motion. In this paper, we propose a novel motion-aware video generation (MoVideo) framework that takes motion into consideration from two aspects: video depth and optical flow. The former regulates motion by per-frame object distances and spatial layouts, while the later describes motion by cross-frame correspondences that help in preserving fine details and improving temporal consistency. More specifically, given a key frame that exists or generated from text prompts, we first design a diffusion model with spatio-temporal modules to generate the video depth and the corresponding optical flows. Then, the video is generated in the latent space by another spatio-temporal diffusion model under the guidance of depth, optical flow-based warped latent video and the calculated occlusion mask. Lastly, we use optical flows again to align and refine different frames for better video decoding from the latent space to the pixel space. In experiments, MoVideo achieves state-of-the-art results in both text-to-video and image-to-video generation, showing promising prompt consistency, frame consistency and visual quality.

cs.CV↗

MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model. The project page is at https://mvdiffusion-plusplus.github.io.

cs.CV↗

PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar

3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.

cs.CV↗

Evaluating Generative Language Models in Information Extraction as Subjective Question Correction

Modern Large Language Models (LLMs) have showcased remarkable prowess in various tasks necessitating sophisticated cognitive behaviors. Nevertheless, a paradoxical performance discrepancy is observed, where these models underperform in seemingly elementary tasks like relation extraction and event extraction due to two issues in conventional evaluation. (1) The imprecision of existing evaluation metrics that struggle to effectively gauge semantic consistency between model outputs and ground truth, and (2) The inherent incompleteness of evaluation benchmarks, primarily due to restrictive human annotation schemas, resulting in underestimated LLM performances. Inspired by the principles in subjective question correction, we propose a new evaluation method, SQC-Score. This method innovatively utilizes LLMs, fine-tuned through subjective question correction data, to refine matching between model outputs and golden labels. Additionally, by incorporating a Natural Language Inference (NLI) model, SQC-Score enriches golden labels, addressing benchmark incompleteness by acknowledging correct yet previously omitted answers. Results on three information extraction tasks show that SQC-Score is more preferred by human annotators than the baseline metrics. Utilizing SQC-Score, we conduct a comprehensive evaluation of the state-of-the-art LLMs and provide insights for future research for information extraction. Dataset and associated codes can be accessed at https://github.com/THU-KEG/SQC-Score.

cs.CL↗

Untangle the KNOT: Interweaving Conflicting Knowledge and Reasoning Skills in Large Language Models

Providing knowledge documents for large language models (LLMs) has emerged as a promising solution to update the static knowledge inherent in their parameters. However, knowledge in the document may conflict with the memory of LLMs due to outdated or incorrect knowledge in the LLMs' parameters. This leads to the necessity of examining the capability of LLMs to assimilate supplemental external knowledge that conflicts with their memory. While previous studies have explained to what extent LLMs extract conflicting knowledge from the provided text, they neglect the necessity to reason with conflicting knowledge. Furthermore, there lack a detailed analysis on strategies to enable LLMs to resolve conflicting knowledge via prompting, decoding strategy, and supervised fine-tuning. To address these limitations, we construct a new dataset, dubbed KNOT, for knowledge conflict resolution examination in the form of question answering. KNOT facilitates in-depth analysis by dividing reasoning with conflicting knowledge into three levels: (1) Direct Extraction, which directly extracts conflicting knowledge to answer questions. (2) Explicit Reasoning, which reasons with conflicting knowledge when the reasoning path is explicitly provided in the question. (3) Implicit Reasoning, where reasoning with conflicting knowledge requires LLMs to infer the reasoning path independently to answer questions. We also conduct extensive experiments on KNOT to establish empirical guidelines for LLMs to utilize conflicting knowledge in complex circumstances. Dataset and associated codes can be accessed at https://github.com/THU-KEG/KNOT .

cs.CL↗

Customizing 360-Degree Panoramas through Text-to-Image Diffusion Models

Personalized text-to-image (T2I) synthesis based on diffusion models has attracted significant attention in recent research. However, existing methods primarily concentrate on customizing subjects or styles, neglecting the exploration of global geometry. In this study, we propose an approach that focuses on the customization of 360-degree panoramas, which inherently possess global geometric properties, using a T2I diffusion model. To achieve this, we curate a paired image-text dataset specifically designed for the task and subsequently employ it to fine-tune a pre-trained T2I diffusion model with LoRA. Nevertheless, the fine-tuned model alone does not ensure the continuity between the leftmost and rightmost sides of the synthesized images, a crucial characteristic of 360-degree panoramas. To address this issue, we propose a method called StitchDiffusion. Specifically, we perform pre-denoising operations twice at each time step of the denoising process on the stitch block consisting of the leftmost and rightmost image regions. Furthermore, a global cropping is adopted to synthesize seamless 360-degree panoramas. Experimental results demonstrate the effectiveness of our customized model combined with the proposed StitchDiffusion in generating high-quality 360-degree panoramic images. Moreover, our customized model exhibits exceptional generalization ability in producing scenes unseen in the fine-tuning dataset. Code is available at https://github.com/littlewhitesea/StitchDiffusion.

cs.CV↗

NOVIS: A Case for End-to-End Near-Online Video Instance Segmentation

Until recently, the Video Instance Segmentation (VIS) community operated under the common belief that offline methods are generally superior to a frame by frame online processing. However, the recent success of online methods questions this belief, in particular, for challenging and long video sequences. We understand this work as a rebuttal of those recent observations and an appeal to the community to focus on dedicated near-online VIS approaches. To support our argument, we present a detailed analysis on different processing paradigms and the new end-to-end trainable NOVIS (Near-Online Video Instance Segmentation) method. Our transformer-based model directly predicts spatio-temporal mask volumes for clips of frames and performs instance tracking between clips via overlap embeddings. NOVIS represents the first near-online VIS approach which avoids any handcrafted tracking heuristics. We outperform all existing VIS methods by large margins and provide new state-of-the-art results on both YouTube-VIS (2019/2021) and the OVIS benchmarks.

cs.CV↗

Emergent criticality in fully frustrated quantum magnets

Phase transitions in condensed matter are often linked to exotic emergent properties. We study the fully frustrated bilayer Heisenberg antiferromagnet to demonstrate that an applied magnetic field creates a novel emergent criticality. The quantum phase diagram contains four states, the DS (singlets on every interlayer dimer bond), DTAF (all triplets with antiferromagnetic order), TC (a singlet-triplet checkerboard) and FM (saturated ferromagnet). The thermal phase diagram is dominated by a wall of discontinuities extending from the zero-field DTAF-DS transition to a quantum critical endpoint where the field drives the DTAF and TC into the FM. This first-order wall is terminated at finite temperatures by a line of critical points, where the Berezinskii-Kosterlitz-Thouless (BKT) transition of the DTAF and the thermal Ising transition of the TC also terminate. We demonstrate by quantum Monte Carlo simulations that the BKT transition does not change the Ising nature of the DTAF-DS critical line. By contrast, the combination of symmetries merging on the multicritical DTAF-TC line leads to a 4-state Potts universality not contained in the microscopic Hamiltonian, which we associate with the Ashkin-Teller model. Our results represent a systematic step in understanding emergent phenomena in quantum magnetic materials including the ``Shastry-Sutherland compound'' SrCu$_2$(BO$_3$)$_2$.

cond-mat.str-el↗