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Yucheng Zhang

Publications and source records attributed to Yucheng Zhang.

At least 19 recordsLinked to original sources

Flex-RSI: Benchmarking Recursive Self-Improvement of Frontier Agents

Frontier language models are increasingly deployed as agents, and how well an agent performs depends not only on its model but also on its harness: the prompts, tools, memory, and control loop through which the model acts. When an agent is applied to a new problem, a natural question is whether it can use the feedback of the task to improve the way it works, and not merely its answer. Most existing benchmarks keep the agent's harness fixed and score the solution it produces, or target large-scale model training. We introduce Flex-RSI, a benchmark for the recursive self-improvement of agents on vision and robotics tasks under a fixed budget. In each round, an executor improves the task solution, which is kept only if it scores higher on held-out validation data, and an improver then revises the harness, including the executor and itself. Every run starts from the same general-purpose harness, and the final solution is scored on hidden test data. Evaluating closed-source and open-weight models on tasks spanning perception, reasoning, robot action, 3D reconstruction, visual creation, and infrastructure, we find that self-improvement helps most when the agent builds its own solution, that feedback recording only success or failure holds back open-weight models, and that open-weight models fall furthest behind where outputs must pass strict checks of physical stability or exact correctness. Paired runs further show that editing the harness itself contributes to the gains.

cs.AI↗

Integrating Domain Adaptation and Retrieval-Augmented Generation for Saline-Alkali Land Reclamation Planning

Reclamation of saline-alkali land requires management plans that account for soil and water conditions, treatment evidence, and financial constraints. This study develops Wenyao, an agricultural decision-support system integrating domain adaptation with retrieval-augmented generation. A bilingual corpus of 8,664 research papers was processed using a 110-indicator schema to construct SA-Bench, comprising 4,860 paper-level planning instances. A QwQ-32B model was adapted through low-rank supervised fine-tuning and combined with case retrieval for budget-conditioned planning. Evidence extraction achieved an F1-score of 0.83 on 300 expert-annotated papers. Without retrieval, Wenyao achieved 95.83% accuracy on 936 source-disjoint multiple-choice questions, compared with 87.93% for the strongest general-purpose baseline; removing explanatory supervision reduced accuracy to 89.42%. Matched-evidence comparisons across 69 region-budget cases supported complementary contributions from adaptation and retrieval. In a blind assessment by 31 experts, Wenyao with retrieval obtained the highest mean scores for objectives and projected outcomes, whereas GPT-5 scored highest for cost estimates. These findings support literature-informed reclamation planning with professional review, while ongoing field monitoring will assess soil and crop responses.

cs.AI↗

Ascend-SpMM: Accelerating Sparse Matrix-Dense Matrix Multiplication on Ascend NPUs

Sparse Matrix-Dense Matrix Multiplication (SpMM) is a fundamental kernel in graph neural networks and scientific computing, yet its optimization on Ascend NPUs remains largely unexplored. The physically decoupled Cube/Vector architecture and single-threaded scalar instruction dispatch of modern NPUs introduce unique challenges. We present Ascend-SpMM, a novel and systematic framework tailored to the physically decoupled architecture of Ascend NPUs.We introduce a memory-centric cost model that quantifies hardware affinity and guides a conflict-bounded, densityaware task-mapping strategy. The strategy maps dense regions to the high-throughput Cube path and sparse residuals to the flexible Vector path, with a theoretical bound on cross-processor conflicts. To execute these workloads with high efficiency, we further develop highly customized sub-kernels. These kernels leverage hierarchy-aware pipelining and round-robin ring buffer-based implicit synchronization to effectively mask memory latency and reduce instruction pipeline stalls. Extensive experiments demonstrate that Ascend-SpMM achieves a geometric-mean speedup of 12.70-20.55X over the strongest evaluated NPU baseline for each matrix, accelerates end-to-end GNN training by up to 6.8X, and delivers performance competitive with state-of-the-art GPU implementations. The source code of Ascend-SpMM is publicly available at https://github.com/IDMG-Lab/Ascend-SpMM.

cs.DC↗

Animated Ultraviolet Holography via Programmable Nonlinear Phase Transfer

Dynamic and programmable control of ultraviolet (UV) light remains challenging because of conventional high material absorption and the limited functionality of optics such as lenses, mirrors or filters, and optoelectronic devices, such as spatial phase modulators, over the UV range. Here, by employing the concept of virtual metasurfaces based on arrays of programmable optical patterns on a 600-nm-thick lithium niobate film as the nonlinear medium, we demonstrate nonlinear phase transfer, generating programmable holography in the UV range. This arrangement provides a unique platform for generating animated holograms. A spatial light modulator encodes a computer-generated phase distribution onto a longer-wavelength pump beam, while second-harmonic generation transfers the programmed spatial phase to the UV field through the quadratic nonlinear interaction. Importantly, the nonlinear film serves as a simple frequency-conversion interface, eliminating the need for nanostructure patterning or direct UV spatial modulation. By incorporating the nonlinear phase relationship into the hologram design, we experimentally reconstruct six distinct UV holographic patterns, with normalised cross-correlation values ranging from 0.68 to 0.83, demonstrating reliable UV holographic image reconstruction. As a result, the dynamic updating of the SLM enables animated UV holograms at 10 Hz, demonstrating reconfigurable UV holography using the same nonlinear film. The system also supports tunable SHG emission from 350 to 390 nm and dynamic beam steering at approximately 20 Hz. The results demonstrate the potential of virtual metasurfaces to realise software-defined UV holography by transferring spatial programming across optical frequencies. This opens new opportunities for reconfigurable short-wavelength UV beam shaping and structured illumination, without the need for UV-compatible optics or optoelectronics.

physics.optics↗

Confident First, Reflective Second: Reinforcement Learning of Confidence-Preserving Reflection for Video Understanding

Video models answer from sampled frames and may miss the decisive moment. A common remedy is to commit to an answer, re-examine the video, and confirm or revise it, a loop now mainly learned with reinforcement learning (RL). We find that RL erodes the initial answer, a phenomenon we term confidence erosion, where confidence means the label-verified reliability of the initial answer instead of self-reported certainty: because errors can be repaired later, a correct initial answer earns less reward, and the initial answer stalls even as the final answer's gain over it rises. We propose the principle confident first, reflective second: the initial answer must stay reliable on its own, above a floor set by a reference policy, and reflection may only add to it. Our method, CoFire, implements this principle with one mechanism for each erosion channel: reward incentives, parameter drift, and gradient interference. CoFire reaches 67.0% mean accuracy on Video-MME, MLVU, and LongVideoBench, 1.7 points above the strongest compared 7B method, and improves initial-answer and final accuracy over outcome-reward RL by 4.1 and 3.7 points on average: a stronger initial answer carries through to a stronger final one.

cs.CV↗

Towards Exact Multidimensional Fluxes: A Structure-Preserving Data-Informed Framework for Riemann Solvers

Finite-volume and discontinuous Galerkin methods update cells using the space-time flux integral over their faces, which typically depends on the solutions to local Riemann problems. In the multidimensional Riemann problem setting, this integral is difficult to evaluate exactly because of complex wave interactions. In this work, we show that the exact space-time flux integral is a polynomial in the time step and face dimensions. This motivates a learning-based approach, as only the mapping from the initial states to the polynomial coefficients needs to be learned. We propose a structure-preserving, data-informed Riemann solver framework that uses a neural network trained on high-resolution simulation data to learn this mapping. Key structural properties, including consistency and symmetry, are enforced by construction. Provided that the high-resolution simulations converge to the exact flux integrals and the network accurately predicts the coefficients, this framework yields near-exact flux integrals for use in numerical simulations. We demonstrate the framework using classical implosion and explosion problems for the two-dimensional Euler equations. In an unsplit MUSCL-Hancock scheme, the learned Riemann solver remains stable at a CFL number of 0.9, whereas the same scheme using the exact one-dimensional Riemann solver fails. Compared with the latter scheme at CFL=0.45, the learned scheme is slightly more accurate and requires approximately 30% less computational time.

physics.comp-ph↗

MultiEvoSkill: Structure-Aware Multi-Agent Skill Evolution for Generalizable Skill Artifacts

Skill documents are becoming the default adaptation surface for frozen large language model (LLM) agents, but current skill generators face two key limitations. First, humans and different LLMs differ in how they organize procedural knowledge and approach task solving. Skills authored from a human or single-model perspective may therefore fail to align with the reasoning behaviors of other backbones, limiting cross-model generalization. Second, sequential skill descriptions inadequately represent procedures with parallel branches and explicit dependencies, while existing skill optimizers primarily operate on prose and lack explicit support for graph-structured skill evolution. We introduce MultiEvoSkill, a skill-optimization framework comprising three core components: 1) Skill compiler casts the skill as a typed graph with tailored operators, producing a compact, informative representation with explicit procedural topology; 2) Heterogeneous agent system proposes revision advices using collective intelligence, where minimal and informative issues are identified based on multiple sets of experiences. 3) Structure-aware debate and evolution mechanism organizes candidate edits into a heterogeneous graph, resolves them under dependency and importance constraints, and distills the collective proposal into the artifact. Multi-dimensional gating ensures the information gain and topological correctness of each evolution. Optimal skills are then obtained when the system converges at a consistent state. Various experiments and ablations against SOTA methods validate the effectiveness and generalization of MultiEvoSkill.

cs.AI↗

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

Captured human-object interactions provide rich supervision for humanoid loco-manipulation, but they are sparse, heterogeneous, and not directly executable by robots. We introduce InterMimicGen, a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve each other. First, we consolidate motion-captured human-object interaction datasets and retarget them into humanoid robot references while preserving whole-body coordination and dexterous hand-object relationships. This produces a large and diverse humanoid robot reference collection for dexterous whole-body loco-manipulation. Second, we train a physics-based generalist tracker that executes these references in simulation on a humanoid with dexterous hands, covering a scale and diversity beyond prior humanoid tracking systems for loco-manipulation. Third, we close a data flywheel: each round makes small, task-preserving changes to where an interaction takes place and how the body performs it, fine-tunes the tracker on them, and keeps only the variants whose simulated execution completes the task, which seed the next round. With more iterations, these small edits compound into broader coverage around the sparse original demonstrations while preserving task semantics and motion quality. Experiments show contact-preserving retargeting across robot configurations, broad tracking with a single generalist policy, executable motions that keep growing over augmentation rounds, and transfer to real robots. InterMimicGen provides a unified path from heterogeneous human demonstrations to a continually expanding motion resource for humanoid robot learning.

cs.RO↗

TorchCraft: Unified binder design by inverting an all-atom structure predictor

All-atom structure predictors model diverse molecular interactions, but using their learned structural priors for binder design remains challenging. Here we present TorchCraft, a unified binder-design framework that optimizes sequence logits through a frozen all-atom predictor. Implemented in TorchFold, TorchCraft combines confidence, contact, geometric, and sequence-prior objectives within a shared optimization procedure for minibinders, framework-conditioned VHHs, cyclic peptides, and ligand-binding proteins. Using pretrained AlphaFold 3 weights, TorchCraft generated representative minibinders and VHHs with experimentally measured binding across four targets in each format, without post hoc sequence redesign. Computational benchmarks further demonstrated the framework's applicability to cyclic peptides and ligand-conditioned pocket design. TorchCraft extends predictor inversion to multiple binder formats and molecular contexts, providing a common framework for reusing all-atom structural priors in design.

cs.AI↗

MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction.

cs.CV↗

Learning the Exact Flux: Neural Riemann Solvers with Hard Constraints

Godunov-type methods, which obtain numerical fluxes through local Riemann problems at cell interfaces, are among the most fundamental and widely used numerical methods in computational fluid dynamics. Exact Riemann solvers faithfully solve the underlying equations, but can be computationally expensive due to the iterative root-finding procedures they often require. Consequently, most practical computations rely on classical approximate Riemann solvers, such as Rusanov and Roe, which trade accuracy for computational speed. Neural networks have recently shown promise as an alternative for approximating exact Riemann solvers, but most existing approaches are data-driven or impose weak constraints. This may result in problems with maintaining balanced states, symmetry breaking, and conservation errors when integrated into a Godunov-type scheme. To address these issues, we propose a hard-constrained neural Riemann solver (HCNRS) and enforce five constraints: positivity, consistency, mirror symmetry, Galilean invariance, and scaling invariance. Numerical experiments are carried out for the shallow water and ideal-gas Euler equations on standard benchmark problems. In the absence of hard constraints, violations of the well-balanced property, mass conservation, and symmetry are observed. Notably, in the Euler implosion problem, the exact Riemann solver with MUSCL-Hancock captures the jet structure well, whereas the Rusanov flux is too diffusive and smears it out. HCNRS accurately reproduces the solution obtained by the exact Riemann solver. In contrast, an unconstrained neural formulation lacks mirror symmetry, which makes the solution depend on the choice of flux normal direction. As a result, the jet is either shifted or lost, along with diagonal symmetry.

physics.comp-ph↗

TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding

3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hierarchical 3D semantic structures and capture whole-part relationships in complex scenes. Moreover, dense pairwise comparisons and inconsistent hierarchical labels from 2D priors hinder feature learning, resulting in suboptimal segmentation. To address these limitations, we introduce TreeGaussian, a tree-guided cascaded contrastive learning framework that explicitly models hierarchical semantic relationships and reduces redundancy in contrastive supervision. By constructing a multi-level object tree, TreeGaussian enables structured learning across object-part hierarchies. In addition, we propose a two-stage cascaded contrastive learning strategy that progressively refines feature representations from global to local, mitigating saturation and stabilizing training. A Consistent Segmentation Detection (CSD) mechanism and a graph-based denoising module are further introduced to align segmentation modes across views while suppressing unstable Gaussian points, enhancing segmentation consistency and quality. Extensive experiments, including open-vocabulary 3D object selection, 3D point cloud understanding, and ablation studies, demonstrate the effectiveness and robustness of our approach.

cs.CV↗

HandX: Scaling Bimanual Motion and Interaction Generation

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that drive dexterous behavior, finger articulation, contact timing, and inter-hand coordination, and existing resources lack high-fidelity bimanual sequences that capture nuanced finger dynamics and collaboration. To fill this gap, we present HandX, a unified foundation spanning data, annotation, and evaluation. We consolidate and filter existing datasets for quality, and collect a new motion-capture dataset targeting underrepresented bimanual interactions with detailed finger dynamics. For scalable annotation, we introduce a decoupled strategy that extracts representative motion features, e.g., contact events and finger flexion, and then leverages reasoning from large language models to produce fine-grained, semantically rich descriptions aligned with these features. Building on the resulting data and annotations, we benchmark diffusion and autoregressive models with versatile conditioning modes. Experiments demonstrate high-quality dexterous motion generation, supported by our newly proposed hand-focused metrics. We further observe clear scaling trends: larger models trained on larger, higher-quality datasets produce more semantically coherent bimanual motion. Our dataset is released to support future research.

cs.CV↗

HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene

Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static settings, extending it to dynamic scenes is challenging due to the difficulty of learning structured and temporally consistent motion representations. This challenge often manifests as three limitations in existing methods: redundant Gaussian updates, insufficient motion supervision, and weak modeling of complex non-rigid deformations. These issues collectively hinder coherent and efficient dynamic reconstruction. To address these limitations, we propose HAIF-GS, a unified framework that enables structured and consistent dynamic modeling through sparse anchor-driven deformation. It first identifies motion-relevant regions via an Anchor Filter to suppress redundant updates in static areas. A self-supervised Induced Flow-Guided Deformation module induces anchor motion using multi-frame feature aggregation, eliminating the need for explicit flow labels. To further handle fine-grained deformations, a Hierarchical Anchor Propagation mechanism increases anchor resolution based on motion complexity and propagates multi-level transformations. Extensive experiments on synthetic and real-world benchmarks validate that HAIF-GS significantly outperforms prior dynamic 3DGS methods in rendering quality, temporal coherence, and reconstruction efficiency.

cs.CV↗

DeLoad: Demand-Driven Short-Video Preloading with Scalable Watch-Time Estimation

Short video streaming has become a dominant paradigm in digital media, characterized by rapid swiping interactions and diverse media content. A key technical challenge is designing an effective preloading strategy that dynamically selects and prioritizes download tasks from an evolving playlist, balancing Quality of Experience (QoE) and bandwidth efficiency under practical commercial constraints. However, real world analysis reveals critical limitations of existing approaches: (1) insufficient adaptation of download task sizes to dynamic conditions, and (2) watch time prediction models that are difficult to deploy reliably at scale. In this paper, we propose DeLoad, a novel preloading framework that addresses these issues by introducing dynamic task sizing and a practical, multi dimensional watch time estimation method. Additionally, a Deep Reinforcement Learning (DRL) enhanced agent is trained to optimize the download range decisions adaptively. Extensive evaluations conducted on an offline testing platform, leveraging massive real world network data, demonstrate that DeLoad achieves significant improvements in QoE metrics (34.4% to 87.4% gain). Furthermore, after deployment on a large scale commercial short video platform, DeLoad has increased overall user watch time by 0.09% while simultaneously reducing rebuffering events and 3.76% bandwidth consumption.

cs.MM↗

PIRA: Pan-CDN Intra-video Resource Adaptation for Short Video Streaming

In large scale short video platforms, CDN resource selection plays a critical role in maintaining Quality of Experience (QoE) while controlling escalating traffic costs. To better understand this phenomenon, we conduct in the wild network measurements during video playback in a production short video system. The results reveal that CDNs delivering higher average QoE often come at greater financial cost, yet their connection quality fluctuates even within a single video underscoring a fundamental and dynamic trade off between QoE and cost. However, the problem of sustaining high QoE under cost constraints remains insufficiently investigated in the context of CDN selection for short video streaming. To address this, we propose PIRA, a dynamic resource selection algorithm that optimizes QoE and cost in real time during video playback. PIRA formally integrating QoE and cost by a mathematical model, and introduce a intra video control theoretic CDN resource selection approach which can balance QoE and cost under network dynamics. To reduce the computation overheads, PIRA employs state space pruning and adaptive parameter adjustment to efficiently solve the high dimensional optimization problem. In large scale production experiments involving 450,000 users over two weeks, PIRA outperforms the production baseline, achieving a 2.1% reduction in start up delay, 15.2% shorter rebuffering time, and 10% lower average unit traffic cost, demonstrating its effectiveness in balancing user experience and financial cost at scale.

cs.MM↗

From Tokens to Nodes: Semantic-Guided Motion Control for Dynamic 3D Gaussian Splatting

Dynamic 3D reconstruction from monocular videos remains difficult due to the ambiguity inferring 3D motion from limited views and computational demands of modeling temporally varying scenes. While recent sparse control methods alleviate computation by reducing millions of Gaussians to thousands of control points, they suffer from a critical limitation: they allocate points purely by geometry, leading to static redundancy and dynamic insufficiency. We propose a motion-adaptive framework that aligns control density with motion complexity. Leveraging semantic and motion priors from vision foundation models, we establish patch-token-node correspondences and apply motion-adaptive compression to concentrate control points in dynamic regions while suppressing redundancy in static backgrounds. Our approach achieves flexible representational density adaptation through iterative voxelization and motion tendency scoring, directly addressing the fundamental mismatch between control point allocation and motion complexity. To capture temporal evolution, we introduce spline-based trajectory parameterization initialized by 2D tracklets, replacing MLP-based deformation fields to achieve smoother motion representation and more stable optimization. Extensive experiments demonstrate significant improvements in reconstruction quality and efficiency over existing state-of-the-art methods.

cs.CV↗

InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. To support continued research in this area, the dataset is publicly available at https://github.com/wzyabcas/InterAct, and will be actively maintained.

cs.CV↗