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Yue Wang

Publications and source records attributed to Yue Wang.

At least 433 records · Page 24Linked to original sources

FracTrain: Fractionally Squeezing Bit Savings Both Temporally and Spatially for Efficient DNN Training

Recent breakthroughs in deep neural networks (DNNs) have fueled a tremendous demand for intelligent edge devices featuring on-site learning, while the practical realization of such systems remains a challenge due to the limited resources available at the edge and the required massive training costs for state-of-the-art (SOTA) DNNs. As reducing precision is one of the most effective knobs for boosting training time/energy efficiency, there has been a growing interest in low-precision DNN training. In this paper, we explore from an orthogonal direction: how to fractionally squeeze out more training cost savings from the most redundant bit level, progressively along the training trajectory and dynamically per input. Specifically, we propose FracTrain that integrates (i) progressive fractional quantization which gradually increases the precision of activations, weights, and gradients that will not reach the precision of SOTA static quantized DNN training until the final training stage, and (ii) dynamic fractional quantization which assigns precisions to both the activations and gradients of each layer in an input-adaptive manner, for only "fractionally" updating layer parameters. Extensive simulations and ablation studies (six models, four datasets, and three training settings including standard, adaptation, and fine-tuning) validate the effectiveness of FracTrain in reducing computational cost and hardware-quantified energy/latency of DNN training while achieving a comparable or better (-0.12%~+1.87%) accuracy. For example, when training ResNet-74 on CIFAR-10, FracTrain achieves 77.6% and 53.5% computational cost and training latency savings, respectively, compared with the best SOTA baseline, while achieving a comparable (-0.07%) accuracy. Our codes are available at: https://github.com/RICE-EIC/FracTrain.

cs.CV↗

DreamDrive: Generative 4D Scene Modeling from Street View Images

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.

cs.CV↗

STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes

We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.

cs.CV↗

Natural Language Fine-Tuning

Large language model fine-tuning techniques typically depend on extensive labeled data, external guidance, and feedback, such as human alignment, scalar rewards, and demonstration. However, in practical application, the scarcity of specific knowledge poses unprecedented challenges to existing fine-tuning techniques. In this paper, focusing on fine-tuning tasks in specific domains with limited data, we introduce Natural Language Fine-Tuning (NLFT), which utilizes natural language for fine-tuning for the first time. By leveraging the strong language comprehension capability of the target LM, NLFT attaches the guidance of natural language to the token-level outputs. Then, saliency tokens are identified with calculated probabilities. Since linguistic information is effectively utilized in NLFT, our proposed method significantly reduces training costs. It markedly enhances training efficiency, comprehensively outperforming reinforcement fine-tuning algorithms in accuracy, time-saving, and resource conservation. Additionally, on the macro level, NLFT can be viewed as a token-level fine-grained optimization of SFT, thereby efficiently replacing the SFT process without the need for warm-up (as opposed to ReFT requiring multiple rounds of warm-up with SFT). Compared to SFT, NLFT does not increase the algorithmic complexity, maintaining O(n). Extensive experiments on the GSM8K dataset demonstrate that NLFT, with only 50 data instances, achieves an accuracy increase that exceeds SFT by 219%. Compared to ReFT, the time complexity and space complexity of NLFT are reduced by 78.27% and 92.24%, respectively. The superior technique of NLFT is paving the way for the deployment of various innovative LLM fine-tuning applications when resources are limited at network edges. Our code has been released at https://github.com/Julia-LiuJ/NLFT.

cs.CL↗

Out-of-Distribution Detection with Prototypical Outlier Proxy

Out-of-distribution (OOD) detection is a crucial task for deploying deep learning models in the wild. One of the major challenges is that well-trained deep models tend to perform over-confidence on unseen test data. Recent research attempts to leverage real or synthetic outliers to mitigate the issue, which may significantly increase computational costs and be biased toward specific outlier characteristics. In this paper, we propose a simple yet effective framework, Prototypical Outlier Proxy (POP), which introduces virtual OOD prototypes to reshape the decision boundaries between ID and OOD data. Specifically, we transform the learnable classifier into a fixed one and augment it with a set of prototypical weight vectors. Then, we introduce a hierarchical similarity boundary loss to impose adaptive penalties depending on the degree of misclassification. Extensive experiments across various benchmarks demonstrate the effectiveness of POP. Notably, POP achieves average FPR95 reductions of 7.70%, 6.30%, and 5.42% over the second-best methods on CIFAR-10, CIFAR-100, and ImageNet-200, respectively. Moreover, compared to the recent method NPOS, which relies on outlier synthesis, POP trains 7.2X faster and performs inference 19.5X faster. The source code is available at: https://github.com/gmr523/pop.

cs.CV↗

How to Re-enable PDE Loss for Physical Systems Modeling Under Partial Observation

In science and engineering, machine learning techniques are increasingly successful in physical systems modeling (predicting future states of physical systems). Effectively integrating PDE loss as a constraint of system transition can improve the model's prediction by overcoming generalization issues due to data scarcity, especially when data acquisition is costly. However, in many real-world scenarios, due to sensor limitations, the data we can obtain is often only partial observation, making the calculation of PDE loss seem to be infeasible, as the PDE loss heavily relies on high-resolution states. We carefully study this problem and propose a novel framework named Re-enable PDE Loss under Partial Observation (RPLPO). The key idea is that although enabling PDE loss to constrain system transition solely is infeasible, we can re-enable PDE loss by reconstructing the learnable high-resolution state and constraining system transition simultaneously. Specifically, RPLPO combines an encoding module for reconstructing learnable high-resolution states with a transition module for predicting future states. The two modules are jointly trained by data and PDE loss. We conduct experiments in various physical systems to demonstrate that RPLPO has significant improvement in generalization, even when observation is sparse, irregular, noisy, and PDE is inaccurate.

cs.LG↗

Selective excitation of collective modes in multiband superconductor MgB2

Recent developments in nonequilibrium and nonlinear terahertz (THz) spectroscopies have significantly advanced our understanding of collective excitations in superconductors. However, there is still debate surrounding the identification of Higgs or Leggett modes, as well as BCS charge fluctuations, in the well-known two-band superconductor MgB$_2$. Here, we utilized both multi-cycle and single-cycle THz pump-broadband THz probe techniques to investigate the THz nonlinear response of MgB$_2$. Through multicycle THz pump-THz probe experiments on MgB$_2$, we observed distinct nonlinear signals at both the fundamental frequency ($ω$) and the second harmonic frequency (2$ω$) of the pump pulses, which exhibited resonant enhancement at temperatures where their frequencies respectively match 2$Δ_π(T)$. They are mainly attributed to the $π$-band Higgs mode. By adjusting the THz pump pulse to a single-cycle waveform that satisfies non-adiabatic excitation criteria, we observed an over-damped oscillation corresponding to the Leggett mode. Our findings contribute to solving the ongoing debates and demonstrate the selective excitation of collective modes in multiband superconductors, offering new insights into the interaction between Higgs and Leggett modes.

cond-mat.supr-con↗

Learning from Massive Human Videos for Universal Humanoid Pose Control

Scalable learning of humanoid robots is crucial for their deployment in real-world applications. While traditional approaches primarily rely on reinforcement learning or teleoperation to achieve whole-body control, they are often limited by the diversity of simulated environments and the high costs of demonstration collection. In contrast, human videos are ubiquitous and present an untapped source of semantic and motion information that could significantly enhance the generalization capabilities of humanoid robots. This paper introduces Humanoid-X, a large-scale dataset of over 20 million humanoid robot poses with corresponding text-based motion descriptions, designed to leverage this abundant data. Humanoid-X is curated through a comprehensive pipeline: data mining from the Internet, video caption generation, motion retargeting of humans to humanoid robots, and policy learning for real-world deployment. With Humanoid-X, we further train a large humanoid model, UH-1, which takes text instructions as input and outputs corresponding actions to control a humanoid robot. Extensive simulated and real-world experiments validate that our scalable training approach leads to superior generalization in text-based humanoid control, marking a significant step toward adaptable, real-world-ready humanoid robots.

cs.RO↗

Large-scale cluster quantum microcombs

An optical frequency comb comprises a cluster of equally spaced, phase-locked spectral lines. Replacing these classical components with correlated quantum light gives rise to cluster quantum frequency combs, providing abundant quantum resources for measurement-based quantum computation and multi-user quantum networks. We propose and generate cluster quantum microcombs within an on-chip optical microresonator driven by multi-frequency lasers. Through resonantly enhanced four-wave mixing processes, continuous-variable cluster states with 60 qumodes are deterministically created. The graph structures can be programmed into one- and two-dimensional lattices by adjusting the configurations of the pump lines, which are confirmed inseparable based on the measured covariance matrices. Our work demonstrates the largest-scale cluster states with unprecedented raw squeezing levels from a photonic chip, offering a compact and scalable platform for computational and communicational tasks with quantum advantages.

physics.optics↗

Simultaneous observation of bright and dark polariton states in subwavelength gratings made from quasi-bulk WS$_2$

Over the last decade, layered crystals, dubbed van der Waals (vdW) materials, have attracted tremendous interest due to their unique properties in their single and few layer regimes. Their bulk counterparts, however, have only been recently explored as building blocks for nanophotonics as they offer promising properties such as high refractive indices and adherence to any type of substrates. We present here a variety of 1D grating structures composed of bulk transition metal dichalcogenide (TMD) WS$_2$ as a highly tunable and versatile platform for observation of multi-level polaritonic system. The WS$_2$ excitons are simultaneously strongly coupled with the two grating photonic modes including the Bound State in the Continuum (BIC) of the lower energetic mode giving rise to polariton-BICs (pol-BICs). The polaritonic dispersion shapes can be varied in a straightforward fashion by choosing WS$_2$ films of different thicknesses and by changing the period of the grating.

physics.optics↗

LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Models

Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to $\textit{specialize}$ the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and use low-rank adaptation (LoRA) to fine-tune the models on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a $\textbf{single standard GPU within just 5 minutes}$. Each low-rank adapter requires only $\textbf{18MB}$ of storage. We evaluated our method on $\textbf{more than 160 scenes}$ from the Replica, TUM and Waymo Open datasets, achieving up to $\textbf{88% performance improvement}$ on 3D reconstruction, multi-view pose estimation and novel-view rendering.

cs.CV↗

HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving

In the past few decades, autonomous driving algorithms have made significant progress in perception, planning, and control. However, evaluating individual components does not fully reflect the performance of entire systems, highlighting the need for more holistic assessment methods. This motivates the development of HUGSIM, a closed-loop, photo-realistic, and real-time simulator for evaluating autonomous driving algorithms. We achieve this by lifting captured 2D RGB images into the 3D space via 3D Gaussian Splatting, improving the rendering quality for closed-loop scenarios, and building the closed-loop environment. In terms of rendering, We tackle challenges of novel view synthesis in closed-loop scenarios, including viewpoint extrapolation and 360-degree vehicle rendering. Beyond novel view synthesis, HUGSIM further enables the full closed simulation loop, dynamically updating the ego and actor states and observations based on control commands. Moreover, HUGSIM offers a comprehensive benchmark across more than 70 sequences from KITTI-360, Waymo, nuScenes, and PandaSet, along with over 400 varying scenarios, providing a fair and realistic evaluation platform for existing autonomous driving algorithms. HUGSIM not only serves as an intuitive evaluation benchmark but also unlocks the potential for fine-tuning autonomous driving algorithms in a photorealistic closed-loop setting.

cs.CV↗

Spatiotemporal Decoupling for Efficient Vision-Based Occupancy Forecasting

The task of occupancy forecasting (OCF) involves utilizing past and present perception data to predict future occupancy states of autonomous vehicle surrounding environments, which is critical for downstream tasks such as obstacle avoidance and path planning. Existing 3D OCF approaches struggle to predict plausible spatial details for movable objects and suffer from slow inference speeds due to neglecting the bias and uneven distribution of changing occupancy states in both space and time. In this paper, we propose a novel spatiotemporal decoupling vision-based paradigm to explicitly tackle the bias and achieve both effective and efficient 3D OCF. To tackle spatial bias in empty areas, we introduce a novel spatial representation that decouples the conventional dense 3D format into 2D bird's-eye view (BEV) occupancy with corresponding height values, enabling 3D OCF derived only from 2D predictions thus enhancing efficiency. To reduce temporal bias on static voxels, we design temporal decoupling to improve end-to-end OCF by temporally associating instances via predicted flows. We develop an efficient multi-head network EfficientOCF to achieve 3D OCF with our devised spatiotemporally decoupled representation. A new metric, conditional IoU (C-IoU), is also introduced to provide a robust 3D OCF performance assessment, especially in datasets with missing or incomplete annotations. The experimental results demonstrate that EfficientOCF surpasses existing baseline methods on accuracy and efficiency, achieving state-of-the-art performance with a fast inference time of 82.33ms with a single GPU. Our code will be released as open source.

cs.CV↗

Q-SLAM: Quadric Representations for Monocular SLAM

In this paper, we reimagine volumetric representations through the lens of quadrics. We posit that rigid scene components can be effectively decomposed into quadric surfaces. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which results in more accurate and efficient modeling of 3D scenes in SLAM contexts. First, we use the quadric assumption to rectify noisy depth estimations from RGB inputs. This step significantly improves depth estimation accuracy, and allows us to efficiently sample ray points around quadric planes instead of the entire volume space in previous NeRF-SLAM systems. Second, we introduce a novel quadric-decomposed transformer to aggregate information across quadrics. The quadric semantics are not only explicitly used for depth correction and scene decomposition, but also serve as an implicit supervision signal for the mapping network. Through rigorous experimental evaluation, our method exhibits superior performance over other approaches relying on estimated depth, and achieves comparable accuracy to methods utilizing ground truth depth on both synthetic and real-world datasets.

cs.CV↗

GenoCraft: A Comprehensive, User-Friendly Web-Based Platform for High-Throughput Omics Data Analysis and Visualization

The surge in high-throughput omics data has reshaped the landscape of biological research, underlining the need for powerful, user-friendly data analysis and interpretation tools. This paper presents GenoCraft, a web-based comprehensive software solution designed to handle the entire pipeline of omics data processing. GenoCraft offers a unified platform featuring advanced bioinformatics tools, covering all aspects of omics data analysis. It encompasses a range of functionalities, such as normalization, quality control, differential analysis, network analysis, pathway analysis, and diverse visualization techniques. This software makes state-of-the-art omics data analysis more accessible to a wider range of users. With GenoCraft, researchers and data scientists have access to an array of cutting-edge bioinformatics tools under a user-friendly interface, making it a valuable resource for managing and analyzing large-scale omics data. The API with an interactive web interface is publicly available at https://genocraft.stanford. edu/. We also release all the codes in https://github.com/futianfan/GenoCraft.

q-bio.GN↗

BEV-ODOM: Reducing Scale Drift in Monocular Visual Odometry with BEV Representation

Monocular visual odometry (MVO) is vital in autonomous navigation and robotics, providing a cost-effective and flexible motion tracking solution, but the inherent scale ambiguity in monocular setups often leads to cumulative errors over time. In this paper, we present BEV-ODOM, a novel MVO framework leveraging the Bird's Eye View (BEV) Representation to address scale drift. Unlike existing approaches, BEV-ODOM integrates a depth-based perspective-view (PV) to BEV encoder, a correlation feature extraction neck, and a CNN-MLP-based decoder, enabling it to estimate motion across three degrees of freedom without the need for depth supervision or complex optimization techniques. Our framework reduces scale drift in long-term sequences and achieves accurate motion estimation across various datasets, including NCLT, Oxford, and KITTI. The results indicate that BEV-ODOM outperforms current MVO methods, demonstrating reduced scale drift and higher accuracy.

cs.RO↗

AutoKaggle: A Multi-Agent Framework for Autonomous Data Science Competitions

Data science tasks involving tabular data present complex challenges that require sophisticated problem-solving approaches. We propose AutoKaggle, a powerful and user-centric framework that assists data scientists in completing daily data pipelines through a collaborative multi-agent system. AutoKaggle implements an iterative development process that combines code execution, debugging, and comprehensive unit testing to ensure code correctness and logic consistency. The framework offers highly customizable workflows, allowing users to intervene at each phase, thus integrating automated intelligence with human expertise. Our universal data science toolkit, comprising validated functions for data cleaning, feature engineering, and modeling, forms the foundation of this solution, enhancing productivity by streamlining common tasks. We selected 8 Kaggle competitions to simulate data processing workflows in real-world application scenarios. Evaluation results demonstrate that AutoKaggle achieves a validation submission rate of 0.85 and a comprehensive score of 0.82 in typical data science pipelines, fully proving its effectiveness and practicality in handling complex data science tasks.

cs.AI↗

A Joint Modeling of Vision-Language-Action for Target-oriented Grasping in Clutter

We focus on the task of language-conditioned grasping in clutter, in which a robot is supposed to grasp the target object based on a language instruction. Previous works separately conduct visual grounding to localize the target object, and generate a grasp for that object. However, these works require object labels or visual attributes for grounding, which calls for handcrafted rules in planner and restricts the range of language instructions. In this paper, we propose to jointly model vision, language and action with object-centric representation. Our method is applicable under more flexible language instructions, and not limited by visual grounding error. Besides, by utilizing the powerful priors from the pre-trained multi-modal model and grasp model, sample efficiency is effectively improved and the sim2real problem is relived without additional data for transfer. A series of experiments carried out in simulation and real world indicate that our method can achieve better task success rate by less times of motion under more flexible language instructions. Moreover, our method is capable of generalizing better to scenarios with unseen objects and language instructions. Our code is available at https://github.com/xukechun/Vision-Language-Grasping

cs.RO↗