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Yue Wang

Publications and source records attributed to Yue Wang.

At least 451 records · Page 25Linked to original sources

DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Features

We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs with limited view overlap, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets from them, which helps our model to learn enhanced 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes and Waymo NOTR datasets demonstrate that DistillNeRF significantly outperforms existing comparable state-of-the-art self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/.

cs.CV↗

Large Spatial Model: End-to-end Unposed Images to Semantic 3D

Reconstructing and understanding 3D structures from a limited number of images is a well-established problem in computer vision. Traditional methods usually break this task into multiple subtasks, each requiring complex transformations between different data representations. For instance, dense reconstruction through Structure-from-Motion (SfM) involves converting images into key points, optimizing camera parameters, and estimating structures. Afterward, accurate sparse reconstructions are required for further dense modeling, which is subsequently fed into task-specific neural networks. This multi-step process results in considerable processing time and increased engineering complexity. In this work, we present the Large Spatial Model (LSM), which processes unposed RGB images directly into semantic radiance fields. LSM simultaneously estimates geometry, appearance, and semantics in a single feed-forward operation, and it can generate versatile label maps by interacting with language at novel viewpoints. Leveraging a Transformer-based architecture, LSM integrates global geometry through pixel-aligned point maps. To enhance spatial attribute regression, we incorporate local context aggregation with multi-scale fusion, improving the accuracy of fine local details. To tackle the scarcity of labeled 3D semantic data and enable natural language-driven scene manipulation, we incorporate a pre-trained 2D language-based segmentation model into a 3D-consistent semantic feature field. An efficient decoder then parameterizes a set of semantic anisotropic Gaussians, facilitating supervised end-to-end learning. Extensive experiments across various tasks show that LSM unifies multiple 3D vision tasks directly from unposed images, achieving real-time semantic 3D reconstruction for the first time.

cs.CV↗

DiffPhyCon: A Generative Approach to Control Complex Physical Systems

Controlling the evolution of complex physical systems is a fundamental task across science and engineering. Classical techniques suffer from limited applicability or huge computational costs. On the other hand, recent deep learning and reinforcement learning-based approaches often struggle to optimize long-term control sequences under the constraints of system dynamics. In this work, we introduce Diffusion Physical systems Control (DiffPhyCon), a new class of method to address the physical systems control problem. DiffPhyCon excels by simultaneously minimizing both the learned generative energy function and the predefined control objectives across the entire trajectory and control sequence. Thus, it can explore globally and plan near-optimal control sequences. Moreover, we enhance DiffPhyCon with prior reweighting, enabling the discovery of control sequences that significantly deviate from the training distribution. We test our method on three tasks: 1D Burgers' equation, 2D jellyfish movement control, and 2D high-dimensional smoke control, where our generated jellyfish dataset is released as a benchmark for complex physical system control research. Our method outperforms widely applied classical approaches and state-of-the-art deep learning and reinforcement learning methods. Notably, DiffPhyCon unveils an intriguing fast-close-slow-open pattern observed in the jellyfish, aligning with established findings in the field of fluid dynamics. The project website, jellyfish dataset, and code can be found at https://github.com/AI4Science-WestlakeU/diffphycon.

cs.LG↗

AttentionPainter: An Efficient and Adaptive Stroke Predictor for Scene Painting

Stroke-based Rendering (SBR) aims to decompose an input image into a sequence of parameterized strokes, which can be rendered into a painting that resembles the input image. Recently, Neural Painting methods that utilize deep learning and reinforcement learning models to predict the stroke sequences have been developed, but suffer from longer inference time or unstable training. To address these issues, we propose AttentionPainter, an efficient and adaptive model for single-step neural painting. First, we propose a novel scalable stroke predictor, which predicts a large number of stroke parameters within a single forward process, instead of the iterative prediction of previous Reinforcement Learning or auto-regressive methods, which makes AttentionPainter faster than previous neural painting methods. To further increase the training efficiency, we propose a Fast Stroke Stacking algorithm, which brings 13 times acceleration for training. Moreover, we propose Stroke-density Loss, which encourages the model to use small strokes for detailed information, to help improve the reconstruction quality. Finally, we propose a new stroke diffusion model for both conditional and unconditional stroke-based generation, which denoises in the stroke parameter space and facilitates stroke-based inpainting and editing applications helpful for human artists design. Extensive experiments show that AttentionPainter outperforms the state-of-the-art neural painting methods.

cs.CV↗

LoGS: Visual Localization via Gaussian Splatting with Fewer Training Images

Visual localization involves estimating a query image's 6-DoF (degrees of freedom) camera pose, which is a fundamental component in various computer vision and robotic tasks. This paper presents LoGS, a vision-based localization pipeline utilizing the 3D Gaussian Splatting (GS) technique as scene representation. This novel representation allows high-quality novel view synthesis. During the mapping phase, structure-from-motion (SfM) is applied first, followed by the generation of a GS map. During localization, the initial position is obtained through image retrieval, local feature matching coupled with a PnP solver, and then a high-precision pose is achieved through the analysis-by-synthesis manner on the GS map. Experimental results on four large-scale datasets demonstrate the proposed approach's SoTA accuracy in estimating camera poses and robustness under challenging few-shot conditions.

cs.CV↗

WENDY: Covariance Dynamics Based Gene Regulatory Network Inference

Determining gene regulatory network (GRN) structure is a central problem in biology, with a variety of inference methods available for different types of data. For a widely prevalent and challenging use case, namely single-cell gene expression data measured after intervention at multiple time points with unknown joint distributions, there is only one known specifically developed method, which does not fully utilize the rich information contained in this data type. We develop an inference method for the GRN in this case, netWork infErence by covariaNce DYnamics, dubbed WENDY. The core idea of WENDY is to model the dynamics of the covariance matrix, and solve this dynamics as an optimization problem to determine the regulatory relationships. To evaluate its effectiveness, we compare WENDY with other inference methods using synthetic data and experimental data. Our results demonstrate that WENDY performs well across different data sets.

q-bio.MN↗

Let Occ Flow: Self-Supervised 3D Occupancy Flow Prediction

Accurate perception of the dynamic environment is a fundamental task for autonomous driving and robot systems. This paper introduces Let Occ Flow, the first self-supervised work for joint 3D occupancy and occupancy flow prediction using only camera inputs, eliminating the need for 3D annotations. Utilizing TPV for unified scene representation and deformable attention layers for feature aggregation, our approach incorporates a novel attention-based temporal fusion module to capture dynamic object dependencies, followed by a 3D refine module for fine-gained volumetric representation. Besides, our method extends differentiable rendering to 3D volumetric flow fields, leveraging zero-shot 2D segmentation and optical flow cues for dynamic decomposition and motion optimization. Extensive experiments on nuScenes and KITTI datasets demonstrate the competitive performance of our approach over prior state-of-the-art methods. Our project page is available at https://eliliu2233.github.io/letoccflow/

cs.CV↗

Enhancing heat transfer in X-ray tube by van der heterostructures-based thermionic emission

Van der Waals (vdW) heterostructures have attracted much attention due to their distinctive optical, electrical, and thermal properties, demonstrating promising potential in areas such as photocatalysis, ultrafast photonics, and free electron radiation devices. Particularly, they are promising platforms for studying thermionic emission. Here, we illustrate that using vdW heterostructure-based thermionic emission can enhance heat transfer in vacuum devices. As a proof of concept, we demonstrate that this approach offers a promising solution to the long-standing overheating issue in X-ray tubes. Specifically, we show that the saturated target temperature of a 2000 W X-ray tube can be reduced from around 1200 celsius to 490 celsius. Additionally, our study demonstrates that by reducing the height of the Schottky barrier formed in the vdW heterostructures, the thermionic cooling performance can be enhanced. Our findings pave the way for the development of high-power X-ray tubes.

physics.app-ph↗

SSCBench: A Large-Scale 3D Semantic Scene Completion Benchmark for Autonomous Driving

Monocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which jointly completes semantic information and geometric details from RGB input. However, progress in SSC, particularly in large-scale street views, is hindered by the scarcity of high-quality datasets. To address this issue, we introduce SSCBench, a comprehensive benchmark that integrates scenes from widely used automotive datasets (e.g., KITTI-360, nuScenes, and Waymo). SSCBench follows an established setup and format in the community, facilitating the easy exploration of SSC methods in various street views. We benchmark models using monocular, trinocular, and point cloud input to assess the performance gap resulting from sensor coverage and modality. Moreover, we have unified semantic labels across diverse datasets to simplify cross-domain generalization testing. We commit to including more datasets and SSC models to drive further advancements in this field.

cs.CV↗

Achieving the Asymptotically Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approach

Offline reinforcement learning aims to learn from pre-collected datasets without active exploration. This problem faces significant challenges, including limited data availability and distributional shifts. Existing approaches adopt a pessimistic stance towards uncertainty by penalizing rewards of under-explored state-action pairs to estimate value functions conservatively. In this paper, we show that the distributionally robust optimization (DRO) based approach can also address these challenges and is {asymptotically minimax optimal}. Specifically, we directly model the uncertainty in the transition kernel and construct an uncertainty set of statistically plausible transition kernels. We then show that the policy that optimizes the worst-case performance over this uncertainty set has a near-optimal performance in the underlying problem. We first design a metric-based distribution-based uncertainty set such that with high probability the true transition kernel is in this set. We prove that to achieve a sub-optimality gap of $ε$, the sample complexity is $\mathcal{O}(S^2C^{π^*}ε^{-2}(1-γ)^{-4})$, where $γ$ is the discount factor, $S$ is the number of states, and $C^{π^*}$ is the single-policy clipped concentrability coefficient which quantifies the distribution shift. To achieve the optimal sample complexity, we further propose a less conservative value-function-based uncertainty set, which, however, does not necessarily include the true transition kernel. We show that an improved sample complexity of $\mathcal{O}(SC^{π^*}ε^{-2}(1-γ)^{-3})$ can be obtained, which asymptotically matches with the minimax lower bound for offline reinforcement learning, and thus is asymptotically minimax optimal.

cs.LG↗

Efficient Navigation of a Robotic Fish Swimming Across the Vortical Flow Field

Navigating efficiently across vortical flow fields presents a significant challenge in various robotic applications. The dynamic and unsteady nature of vortical flows often disturbs the control of underwater robots, complicating their operation in hydrodynamic environments. Conventional control methods, which depend on accurate modeling, fail in these settings due to the complexity of fluid-structure interactions (FSI) caused by unsteady hydrodynamics. This study proposes a deep reinforcement learning (DRL) algorithm, trained in a data-driven manner, to enable efficient navigation of a robotic fish swimming across vortical flows. Our proposed algorithm incorporates the LSTM architecture and uses several recent consecutive observations as the state to address the issue of partial observation, often due to sensor limitations. We present a numerical study of navigation within a Karman vortex street, created by placing a stationary cylinder in a uniform flow, utilizing the immersed boundary-lattice Boltzmann method (IB-LBM). The aim is to train the robotic fish to discover efficient navigation policies, enabling it to reach a designated target point across the Karman vortex street from various initial positions. After training, the fish demonstrates the ability to rapidly reach the target from different initial positions, showcasing the effectiveness and robustness of our proposed algorithm. Analysis of the results reveals that the robotic fish can leverage velocity gains and pressure differences induced by the vortices to reach the target, underscoring the potential of our proposed algorithm in enhancing navigation in complex hydrodynamic environments.

cs.RO↗

Learning 3D-Aware GANs from Unposed Images with Template Feature Field

Collecting accurate camera poses of training images has been shown to well serve the learning of 3D-aware generative adversarial networks (GANs) yet can be quite expensive in practice. This work targets learning 3D-aware GANs from unposed images, for which we propose to perform on-the-fly pose estimation of training images with a learned template feature field (TeFF). Concretely, in addition to a generative radiance field as in previous approaches, we ask the generator to also learn a field from 2D semantic features while sharing the density from the radiance field. Such a framework allows us to acquire a canonical 3D feature template leveraging the dataset mean discovered by the generative model, and further efficiently estimate the pose parameters on real data. Experimental results on various challenging datasets demonstrate the superiority of our approach over state-of-the-art alternatives from both the qualitative and the quantitative perspectives.

cs.CV↗

Memory in the Burst Occurrence of Repeating FRBs

Understanding the nature of repeating fast radio bursts (FRBs) is crucial to probe their underlying physics. In this work, we analyze the waiting time statistics between bursts of three repeating FRBs from four datasets. We find a universally pronounced dependency of the waiting times on the previous time interval (denoted as $λ_0$). We observe a temporal clustering where short waiting times tend to be followed by short ones, and long by long comparative to their mean value. This memory dependency is manifested in the conditional mean waiting time as well as in the conditional mean residual time to the next burst, both of which increase in direct proportion to $λ_0$. Consequently, the likelihood of experiencing a subsequent FRB burst within a given time window after the preceding burst is generally influenced by the burst history. We reveal that for the first time, these memory effects are present in the scale-invariant preconditioned waiting time distribution. We show that the memory effect provides a unified description of waiting times which may account for both the repeating FRBs and the apparent non-repeating FRBs (i.e. only observed one time). These results shed new light on the mechanism of FRBs.

astro-ph.HE↗

Decomposing God Header File via Multi-View Graph Clustering

God Header Files, just like God Classes, pose significant challenges for code comprehension and maintenance. Additionally, they increase the time required for code recompilation. However, existing refactoring methods for God Classes are inappropriate to deal with God Header Files because the code elements in header files are mostly short declaration types, and build dependencies of the entire system should be considered with the aim of improving compilation efficiency. Meanwhile, ensuring acyclic dependencies among the decomposed sub-header files is also crucial in the God Header File decomposition. This paper proposes a multi-view graph clustering based approach for decomposing God Header Files. It first constructs and coarsens the code element graph, then a novel multi-view graph clustering algorithm is applied to identify the clusters and a heuristic algorithm is introduced to address the cyclic dependencies in the clustering results. To evaluate our approach, we built both a synthetic dataset and a real-world God Header Files dataset. The results show that 1) Our approach could achieve 11.5% higher accuracy than existing God Class refactoring methods; 2) Our decomposition results attain better architecture on real-world God Header Files, evidenced by higher modularity and acyclic dependencies; 3) We can reduce 15% to 60% recompilation time for historical commits that require recompiling.

cs.SE↗

LI-GS: Gaussian Splatting with LiDAR Incorporated for Accurate Large-Scale Reconstruction

Large-scale 3D reconstruction is critical in the field of robotics, and the potential of 3D Gaussian Splatting (3DGS) for achieving accurate object-level reconstruction has been demonstrated. However, ensuring geometric accuracy in outdoor and unbounded scenes remains a significant challenge. This study introduces LI-GS, a reconstruction system that incorporates LiDAR and Gaussian Splatting to enhance geometric accuracy in large-scale scenes. 2D Gaussain surfels are employed as the map representation to enhance surface alignment. Additionally, a novel modeling method is proposed to convert LiDAR point clouds to plane-constrained multimodal Gaussian Mixture Models (GMMs). The GMMs are utilized during both initialization and optimization stages to ensure sufficient and continuous supervision over the entire scene while mitigating the risk of over-fitting. Furthermore, GMMs are employed in mesh extraction to eliminate artifacts and improve the overall geometric quality. Experiments demonstrate that our method outperforms state-of-the-art methods in large-scale 3D reconstruction, achieving higher accuracy compared to both LiDAR-based methods and Gaussian-based methods with improvements of 52.6% and 68.7%, respectively.

cs.RO↗

RING#: PR-by-PE Global Localization with Roto-translation Equivariant Gram Learning

Global localization using onboard perception sensors, such as cameras and LiDARs, is crucial in autonomous driving and robotics applications when GPS signals are unreliable. Most approaches achieve global localization by sequential place recognition (PR) and pose estimation (PE). Some methods train separate models for each task, while others employ a single model with dual heads, trained jointly with separate task-specific losses. However, the accuracy of localization heavily depends on the success of place recognition, which often fails in scenarios with significant changes in viewpoint or environmental appearance. Consequently, this renders the final pose estimation of localization ineffective. To address this, we introduce a new paradigm, PR-by-PE localization, which bypasses the need for separate place recognition by directly deriving it from pose estimation. We propose RING#, an end-to-end PR-by-PE localization network that operates in the bird's-eye-view (BEV) space, compatible with both vision and LiDAR sensors. RING# incorporates a novel design that learns two equivariant representations from BEV features, enabling globally convergent and computationally efficient pose estimation. Comprehensive experiments on the NCLT and Oxford datasets show that RING# outperforms state-of-the-art methods in both vision and LiDAR modalities, validating the effectiveness of the proposed approach. The code will be publicly released.

cs.CV↗

LiLoc: Lifelong Localization using Adaptive Submap Joining and Egocentric Factor Graph

This paper proposes a versatile graph-based lifelong localization framework, LiLoc, which enhances its timeliness by maintaining a single central session while improves the accuracy through multi-modal factors between the central and subsidiary sessions. First, an adaptive submap joining strategy is employed to generate prior submaps (keyframes and poses) for the central session, and to provide priors for subsidiaries when constraints are needed for robust localization. Next, a coarse-to-fine pose initialization for subsidiary sessions is performed using vertical recognition and ICP refinement in the global coordinate frame. To elevate the accuracy of subsequent localization, we propose an egocentric factor graph (EFG) module that integrates the IMU preintegration, LiDAR odometry and scan match factors in a joint optimization manner. Specifically, the scan match factors are constructed by a novel propagation model that efficiently distributes the prior constrains as edges to the relevant prior pose nodes, weighted by noises based on keyframe registration errors. Additionally, the framework supports flexible switching between two modes: relocalization (RLM) and incremental localization (ILM) based on the proposed overlap-based mechanism to select or update the prior submaps from central session. The proposed LiLoc is tested on public and custom datasets, demonstrating accurate localization performance against state-of-the-art methods. Our codes will be publicly available on https://github.com/Yixin-F/LiLoc.

cs.RO↗

Safety Verification and Navigation for Autonomous Vehicles based on Signal Temporal Logic Constraints

The software architecture behind modern autonomous vehicles (AV) is becoming more complex steadily. Safety verification is now an imminent task prior to the large-scale deployment of such convoluted models. For safety-critical tasks in navigation, it becomes imperative to perform a verification procedure on the trajectories proposed by the planning algorithm prior to deployment. Signal Temporal Logic (STL) constraints can dictate the safety requirements for an AV. A combination of STL constraints is called a specification. A key difference between STL and other logic constraints is that STL allows us to work on continuous signals. We verify the satisfaction of the STL specifications by calculating the robustness value for each signal within the specification. Higher robustness values indicate a safer system. Model Predictive Control (MPC) is one of the most widely used methods to control the navigation of an AV, with an underlying set of state and input constraints. Our research aims to formulate and test an MPC controller, with STL specifications as constraints, that can safely navigate an AV. The primary goal of the cost function is to minimize the control inputs. STL constraints will act as an additional layer of constraints that would change based on the scenario and task on hand. We propose using sTaliro, a MATLAB-based robustness calculator for STL specifications, formulated in a receding horizon control fashion for an AV navigation task. It inputs a simplified AV state space model and a set of STL specifications, for which it constructs a closed-loop controller. We test out our controller for different test cases/scenarios and verify the safe navigation of our AV model.

eess.SY↗