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Yue Wu

Publications and source records attributed to Yue Wu.

At least 199 records · Page 11Linked to original sources

Mitigating Temporal Fragility in the XY Surface Code

An important outstanding challenge that must be overcome in order to fully utilize the XY surface code for correcting biased Pauli noise is the phenomena of fragile temporal boundaries that arise during the standard logical state preparation and measurement protocols. To address this challenge we propose a new logical state preparation protocol based on locally entangling qubits into small Greenberger-Horne-Zeilinger-like states prior to making the stabilizer measurements that place them in the XY-code state. We prove that in this new procedure $O(\sqrt{n})$ high-rate errors along a single lattice boundary can cause a logical failure, leading to an almost quadratic reduction in the number of fault-configurations compared to the standard state-preparation approach. Moreover, the code becomes equivalent to a repetition code for high-rate errors, guaranteeing a 50% code-capacity threshold during state preparation for infinitely biased noise. With a simple matching decoder we confirm that our preparation protocol outperforms the standard one in terms of both threshold and logical error rate in the fault-tolerant regime where measurements are unreliable and at experimentally realistic biases. We also discuss how our state-preparation protocol can be inverted for similar fragile-boundary-mitigated logical-state measurement.

quant-ph↗

Dissipation Driven Coherent Dynamics Observed in Bose-Einstein Condensates

We report the first experimental observation of dissipation-driven coherent quantum many-body oscillation, and this oscillation is manifested as the coherent exchange of atoms between the thermal and the condensate components in a three-dimensional partially condensed Bose gas. Firstly, we observe that the dissipation leads to two different atom loss rates between the thermal and the condensate components, such that the thermal fraction increases as dissipation time increases. Therefore, this dissipation process serves as a tool to uniformly ramp up the system's temperature without introducing extra density excitation. Subsequently, a coherent pair exchange of atoms between the thermal and the condensate components occurs, resulting in coherent oscillation of atom numbers in both components. This oscillation, permanently embedded in the atom loss process, is revealed clearly when we inset a duration of dissipation-free evolution into the entire dynamics, manifested as an oscillation of total atom number at the end. Finally, we also present a theoretical calculation to support this physical mechanism, which simultaneously includes dissipation, interaction, finite temperature, and harmonic trap effects. Our work introduces a highly controllable dissipation as a new tool to control quantum many-body dynamics.

cond-mat.quant-gas↗

AgentKit: Structured LLM Reasoning with Dynamic Graphs

We propose an intuitive LLM prompting framework (AgentKit) for multifunctional agents. AgentKit offers a unified framework for explicitly constructing a complex "thought process" from simple natural language prompts. The basic building block in AgentKit is a node, containing a natural language prompt for a specific subtask. The user then puts together chains of nodes, like stacking LEGO pieces. The chains of nodes can be designed to explicitly enforce a naturally structured "thought process". For example, for the task of writing a paper, one may start with the thought process of 1) identify a core message, 2) identify prior research gaps, etc. The nodes in AgentKit can be designed and combined in different ways to implement multiple advanced capabilities including on-the-fly hierarchical planning, reflection, and learning from interactions. In addition, due to the modular nature and the intuitive design to simulate explicit human thought process, a basic agent could be implemented as simple as a list of prompts for the subtasks and therefore could be designed and tuned by someone without any programming experience. Quantitatively, we show that agents designed through AgentKit achieve SOTA performance on WebShop and Crafter. These advances underscore AgentKit's potential in making LLM agents effective and accessible for a wider range of applications. https://github.com/holmeswww/AgentKit

cs.AI↗

Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals

High sample complexity has long been a challenge for RL. On the other hand, humans learn to perform tasks not only from interaction or demonstrations, but also by reading unstructured text documents, e.g., instruction manuals. Instruction manuals and wiki pages are among the most abundant data that could inform agents of valuable features and policies or task-specific environmental dynamics and reward structures. Therefore, we hypothesize that the ability to utilize human-written instruction manuals to assist learning policies for specific tasks should lead to a more efficient and better-performing agent. We propose the Read and Reward framework. Read and Reward speeds up RL algorithms on Atari games by reading manuals released by the Atari game developers. Our framework consists of a QA Extraction module that extracts and summarizes relevant information from the manual and a Reasoning module that evaluates object-agent interactions based on information from the manual. An auxiliary reward is then provided to a standard A2C RL agent, when interaction is detected. Experimentally, various RL algorithms obtain significant improvement in performance and training speed when assisted by our design.

cs.LG↗

Multi-spectral Class Center Network for Face Manipulation Detection and Localization

As deepfake content proliferates online, advancing face manipulation forensics has become crucial. To combat this emerging threat, previous methods mainly focus on studying how to distinguish authentic and manipulated face images. Although impressive, image-level classification lacks explainability and is limited to specific application scenarios, spurring recent research on pixel-level prediction for face manipulation forensics. However, existing forgery localization methods suffer from exploring frequency-based forgery traces in the localization network. In this paper, we observe that multi-frequency spectrum information is effective for identifying tampered regions. To this end, a novel Multi-Spectral Class Center Network (MSCCNet) is proposed for face manipulation detection and localization. Specifically, we design a Multi-Spectral Class Center (MSCC) module to learn more generalizable and multi-frequency features. Based on the features of different frequency bands, the MSCC module collects multi-spectral class centers and computes pixel-to-class relations. Applying multi-spectral class-level representations suppresses the semantic information of the visual concepts which is insensitive to manipulated regions of forgery images. Furthermore, we propose a Multi-level Features Aggregation (MFA) module to employ more low-level forgery artifacts and structural textures. Meanwhile, we conduct a comprehensive localization benchmark based on pixel-level FF++ and Dolos datasets. Experimental results quantitatively and qualitatively demonstrate the effectiveness and superiority of the proposed MSCCNet. We expect this work to inspire more studies on pixel-level face manipulation localization. The codes are available (https://github.com/miaoct/MSCCNet).

cs.CV↗

DiM: Diffusion Mamba for Efficient High-Resolution Image Synthesis

Diffusion models have achieved great success in image generation, with the backbone evolving from U-Net to Vision Transformers. However, the computational cost of Transformers is quadratic to the number of tokens, leading to significant challenges when dealing with high-resolution images. In this work, we propose Diffusion Mamba (DiM), which combines the efficiency of Mamba, a sequence model based on State Space Models (SSM), with the expressive power of diffusion models for efficient high-resolution image synthesis. To address the challenge that Mamba cannot generalize to 2D signals, we make several architecture designs including multi-directional scans, learnable padding tokens at the end of each row and column, and lightweight local feature enhancement. Our DiM architecture achieves inference-time efficiency for high-resolution images. In addition, to further improve training efficiency for high-resolution image generation with DiM, we investigate "weak-to-strong" training strategy that pretrains DiM on low-resolution images ($256\times 256$) and then finetune it on high-resolution images ($512 \times 512$). We further explore training-free upsampling strategies to enable the model to generate higher-resolution images (e.g., $1024\times 1024$ and $1536\times 1536$) without further fine-tuning. Experiments demonstrate the effectiveness and efficiency of our DiM. The code of our work is available here: {\url{https://github.com/tyshiwo1/DiM-DiffusionMamba/}}.

cs.CV↗

MiM-ISTD: Mamba-in-Mamba for Efficient Infrared Small Target Detection

Recently, infrared small target detection (ISTD) has made significant progress, thanks to the development of basic models. Specifically, the models combining CNNs with transformers can successfully extract both local and global features. However, the disadvantage of the transformer is also inherited, i.e., the quadratic computational complexity to sequence length. Inspired by the recent basic model with linear complexity for long-distance modeling, Mamba, we explore the potential of this state space model for ISTD task in terms of effectiveness and efficiency in the paper. However, directly applying Mamba achieves suboptimal performances due to the insufficient harnessing of local features, which are imperative for detecting small targets. Instead, we tailor a nested structure, Mamba-in-Mamba (MiM-ISTD), for efficient ISTD. It consists of Outer and Inner Mamba blocks to adeptly capture both global and local features. Specifically, we treat the local patches as "visual sentences" and use the Outer Mamba to explore the global information. We then decompose each visual sentence into sub-patches as "visual words" and use the Inner Mamba to further explore the local information among words in the visual sentence with negligible computational costs. By aggregating the visual word and visual sentence features, our MiM-ISTD can effectively explore both global and local information. Experiments on NUAA-SIRST and IRSTD-1k show the superior accuracy and efficiency of our method. Specifically, MiM-ISTD is $8 \times$ faster than the SOTA method and reduces GPU memory usage by 62.2$\%$ when testing on $2048 \times 2048$ images, overcoming the computation and memory constraints on high-resolution infrared images.

cs.CV↗

Enhancing Text Authenticity: A Novel Hybrid Approach for AI-Generated Text Detection

The rapid advancement of Large Language Models (LLMs) has ushered in an era where AI-generated text is increasingly indistinguishable from human-generated content. Detecting AI-generated text has become imperative to combat misinformation, ensure content authenticity, and safeguard against malicious uses of AI. In this paper, we propose a novel hybrid approach that combines traditional TF-IDF techniques with advanced machine learning models, including Bayesian classifiers, Stochastic Gradient Descent (SGD), Categorical Gradient Boosting (CatBoost), and 12 instances of Deberta-v3-large models. Our approach aims to address the challenges associated with detecting AI-generated text by leveraging the strengths of both traditional feature extraction methods and state-of-the-art deep learning models. Through extensive experiments on a comprehensive dataset, we demonstrate the effectiveness of our proposed method in accurately distinguishing between human and AI-generated text. Our approach achieves superior performance compared to existing methods. This research contributes to the advancement of AI-generated text detection techniques and lays the foundation for developing robust solutions to mitigate the challenges posed by AI-generated content.

cs.CL↗

ROPO: Robust Preference Optimization for Large Language Models

Preference alignment is pivotal for empowering large language models (LLMs) to generate helpful and harmless responses. However, the performance of preference alignment is highly sensitive to the prevalent noise in the preference data. Recent efforts for this problem either marginally alleviate the impact of noise without the ability to actually reduce its presence, or rely on costly teacher LLMs prone to reward misgeneralization. To address these challenges, we propose the RObust Preference Optimization (ROPO) framework, an iterative alignment approach that integrates noise-tolerance and filtering of noisy samples without the aid of external models. Specifically, ROPO iteratively solves a constrained optimization problem, where we dynamically assign a quality-aware weight for each sample and constrain the sum of the weights to the number of samples we intend to retain. For noise-tolerant training and effective noise identification, we derive a robust loss by suppressing the gradients of samples with high uncertainty. We demonstrate both empirically and theoretically that the derived loss is critical for distinguishing noisy samples from clean ones. Furthermore, inspired by our derived loss, we propose a robustness-guided rejection sampling technique to compensate for the potential important information in discarded queries. Experiments on three widely-used datasets with Mistral-7B and Llama-2-7B demonstrate that ROPO significantly outperforms existing preference alignment methods, with its superiority growing as the noise rate increases.

cs.LG↗

Why does the two-timescale Q-learning converge to different mean field solutions? A unified convergence analysis

We revisit the unified two-timescale Q-learning algorithm as initially introduced by Angiuli et al. \cite{angiuli2022unified}. This algorithm demonstrates efficacy in solving mean field game (MFG) and mean field control (MFC) problems, simply by tuning the ratio of two learning rates for mean field distribution and the Q-functions respectively. In this paper, we provide a comprehensive theoretical explanation of the algorithm's bifurcated numerical outcomes under fixed learning rates. We achieve this by establishing a diagram that correlates continuous-time mean field problems to their discrete-time Q-function counterparts, forming the basis of the algorithm. Our key contribution lies in the construction of a Lyapunov function integrating both mean field distribution and Q-function iterates. This Lyapunov function facilitates a unified convergence of the algorithm across the entire spectrum of learning rates, thus providing a cohesive framework for analysis.

math.OC↗

An Experimental Study of Different Aggregation Schemes in Semi-Asynchronous Federated Learning

Federated learning is highly valued due to its high-performance computing in distributed environments while safeguarding data privacy. To address resource heterogeneity, researchers have proposed a semi-asynchronous federated learning (SAFL) architecture. However, the performance gap between different aggregation targets in SAFL remain unexplored. In this paper, we systematically compare the performance between two algorithm modes, FedSGD and FedAvg that correspond to aggregating gradients and models, respectively. Our results across various task scenarios indicate these two modes exhibit a substantial performance gap. Specifically, FedSGD achieves higher accuracy and faster convergence but experiences more severe fluctuates in accuracy, whereas FedAvg excels in handling straggler issues but converges slower with reduced accuracy.

cs.DC↗

Topological Origin of Floquet Thermalization in Periodically Driven Many-body Systems

Floquet engineering is a powerful manipulation method in modern quantum technology. However, unwanted heating is the main challenge of Floquet engineering, therefore the Floquet thermalization has attracting considerable attentions recently. In this work, we investigate thermalization of periodically driven many-body systems through the lens of Krylov complexity, and find a topological origin of different thermalization behaviors. We demonstrate that If the topology of the Krylov chain is nontrivial, a periodically driven system will reach a state with finite temperature. When the Krylov chain is topologically trivial, the system will be heated to infinite temperature. We further show that the prethermalization can be understood as the tunnelling process of a quasi-edge mode through the local gap on Krylov chain. This picture provides a systematically method to obtain the effective prethermal Hamiltonian.

cond-mat.str-el↗

Automatic Controllable Colorization via Imagination

We propose a framework for automatic colorization that allows for iterative editing and modifications. The core of our framework lies in an imagination module: by understanding the content within a grayscale image, we utilize a pre-trained image generation model to generate multiple images that contain the same content. These images serve as references for coloring, mimicking the process of human experts. As the synthesized images can be imperfect or different from the original grayscale image, we propose a Reference Refinement Module to select the optimal reference composition. Unlike most previous end-to-end automatic colorization algorithms, our framework allows for iterative and localized modifications of the colorization results because we explicitly model the coloring samples. Extensive experiments demonstrate the superiority of our framework over existing automatic colorization algorithms in editability and flexibility. Project page: https://xy-cong.github.io/imagine-colorization.

cs.CV↗

Causal knowledge engineering: A case study from COVID-19

COVID-19 appeared abruptly in early 2020, requiring a rapid response amid a context of great uncertainty. Good quality data and knowledge was initially lacking, and many early models had to be developed with causal assumptions and estimations built in to supplement limited data, often with no reliable approach for identifying, validating and documenting these causal assumptions. Our team embarked on a knowledge engineering process to develop a causal knowledge base consisting of several causal BNs for diverse aspects of COVID-19. The unique challenges of the setting lead to experiments with the elicitation approach, and what emerged was a knowledge engineering method we call Causal Knowledge Engineering (CKE). The CKE provides a structured approach for building a causal knowledge base that can support the development of a variety of application-specific models. Here we describe the CKE method, and use our COVID-19 work as a case study to provide a detailed discussion and analysis of the method.

cs.AI↗

Editing Massive Concepts in Text-to-Image Diffusion Models

Text-to-image diffusion models suffer from the risk of generating outdated, copyrighted, incorrect, and biased content. While previous methods have mitigated the issues on a small scale, it is essential to handle them simultaneously in larger-scale real-world scenarios. We propose a two-stage method, Editing Massive Concepts In Diffusion Models (EMCID). The first stage performs memory optimization for each individual concept with dual self-distillation from text alignment loss and diffusion noise prediction loss. The second stage conducts massive concept editing with multi-layer, closed form model editing. We further propose a comprehensive benchmark, named ImageNet Concept Editing Benchmark (ICEB), for evaluating massive concept editing for T2I models with two subtasks, free-form prompts, massive concept categories, and extensive evaluation metrics. Extensive experiments conducted on our proposed benchmark and previous benchmarks demonstrate the superior scalability of EMCID for editing up to 1,000 concepts, providing a practical approach for fast adjustment and re-deployment of T2I diffusion models in real-world applications.

cs.CV↗

E-DoH: Elegantly Detecting the Depths of Open DoH Service on the Internet

In recent years, DNS over Encrypted (DoE) methods have been regarded as a novel trend within the realm of the DNS ecosystem. In these DoE methods, DNS over HTTPS (DoH) provides encryption to protect data confidentiality while providing better obfuscation to avoid censorship by multiplexing port 443 with web services. This development introduced certain inconveniences in discovering publicly available DoH services. In this paper, we propose the E-DoH method for elegant and efficient DoH service detection. First, we optimized the probing mechanism to enable a single DoH connection to accomplish multiple tasks including service discovery, correctness validation and dependency construction. Second, we propose an efficient DoH detection tool. This tool can enhance probing efficiency while significantly reduce the required traffic volume. Third, based on the above optimization methods, we conducted an exploration of the IPv4 space and performed an in-depth analysis of DoH based on the collected information. Through experiments, our approach demonstrates a remarkable 80% improvement in time efficiency, and only requires 4%-20% traffic volume to complete the detection task. In wild detection, our approach discovered 46k DoH services, which nearly doubles the number discovered by the state-of-the-art. Based on the collected data, we present several intriguing conclusions about the current DoH service ecosystem.

cs.CR↗

SmartPlay: A Benchmark for LLMs as Intelligent Agents

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/Microsoft/SmartPlay

cs.LG↗

PixArt-Σ: Weak-to-Strong Training of Diffusion Transformer for 4K Text-to-Image Generation

In this paper, we introduce PixArt-Σ, a Diffusion Transformer model~(DiT) capable of directly generating images at 4K resolution. PixArt-Σrepresents a significant advancement over its predecessor, PixArt-α, offering images of markedly higher fidelity and improved alignment with text prompts. A key feature of PixArt-Σis its training efficiency. Leveraging the foundational pre-training of PixArt-α, it evolves from the `weaker' baseline to a `stronger' model via incorporating higher quality data, a process we term "weak-to-strong training". The advancements in PixArt-Σare twofold: (1) High-Quality Training Data: PixArt-Σincorporates superior-quality image data, paired with more precise and detailed image captions. (2) Efficient Token Compression: we propose a novel attention module within the DiT framework that compresses both keys and values, significantly improving efficiency and facilitating ultra-high-resolution image generation. Thanks to these improvements, PixArt-Σachieves superior image quality and user prompt adherence capabilities with significantly smaller model size (0.6B parameters) than existing text-to-image diffusion models, such as SDXL (2.6B parameters) and SD Cascade (5.1B parameters). Moreover, PixArt-Σ's capability to generate 4K images supports the creation of high-resolution posters and wallpapers, efficiently bolstering the production of high-quality visual content in industries such as film and gaming.

cs.CV↗