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Yue Wu

Publications and source records attributed to Yue Wu.

At least 217 records · Page 12Linked to original sources

EyeGPT: Ophthalmic Assistant with Large Language Models

Artificial intelligence (AI) has gained significant attention in healthcare consultation due to its potential to improve clinical workflow and enhance medical communication. However, owing to the complex nature of medical information, large language models (LLM) trained with general world knowledge might not possess the capability to tackle medical-related tasks at an expert level. Here, we introduce EyeGPT, a specialized LLM designed specifically for ophthalmology, using three optimization strategies including role-playing, finetuning, and retrieval-augmented generation. In particular, we proposed a comprehensive evaluation framework that encompasses a diverse dataset, covering various subspecialties of ophthalmology, different users, and diverse inquiry intents. Moreover, we considered multiple evaluation metrics, including accuracy, understandability, trustworthiness, empathy, and the proportion of hallucinations. By assessing the performance of different EyeGPT variants, we identify the most effective one, which exhibits comparable levels of understandability, trustworthiness, and empathy to human ophthalmologists (all Ps>0.05). Overall, ur study provides valuable insights for future research, facilitating comprehensive comparisons and evaluations of different strategies for developing specialized LLMs in ophthalmology. The potential benefits include enhancing the patient experience in eye care and optimizing ophthalmologists' services.

cs.CL↗

Reliable Conflictive Multi-View Learning

Multi-view learning aims to combine multiple features to achieve more comprehensive descriptions of data. Most previous works assume that multiple views are strictly aligned. However, real-world multi-view data may contain low-quality conflictive instances, which show conflictive information in different views. Previous methods for this problem mainly focus on eliminating the conflictive data instances by removing them or replacing conflictive views. Nevertheless, real-world applications usually require making decisions for conflictive instances rather than only eliminating them. To solve this, we point out a new Reliable Conflictive Multi-view Learning (RCML) problem, which requires the model to provide decision results and attached reliabilities for conflictive multi-view data. We develop an Evidential Conflictive Multi-view Learning (ECML) method for this problem. ECML first learns view-specific evidence, which could be termed as the amount of support to each category collected from data. Then, we can construct view-specific opinions consisting of decision results and reliability. In the multi-view fusion stage, we propose a conflictive opinion aggregation strategy and theoretically prove this strategy can exactly model the relation of multi-view common and view-specific reliabilities. Experiments performed on 6 datasets verify the effectiveness of ECML.

cs.LG↗

GCOF: Self-iterative Text Generation for Copywriting Using Large Language Model

Large language models(LLM) such as ChatGPT have substantially simplified the generation of marketing copy, yet producing content satisfying domain specific requirements, such as effectively engaging customers, remains a significant challenge. In this work, we introduce the Genetic Copy Optimization Framework (GCOF) designed to enhance both efficiency and engagememnt of marketing copy creation. We conduct explicit feature engineering within the prompts of LLM. Additionally, we modify the crossover operator in Genetic Algorithm (GA), integrating it into the GCOF to enable automatic feature engineering. This integration facilitates a self-iterative refinement of the marketing copy. Compared to human curated copy, Online results indicate that copy produced by our framework achieves an average increase in click-through rate (CTR) of over $50\%$.

cs.CL↗

The practice of qualitative parameterisation in the development of Bayesian networks

The typical phases of Bayesian network (BN) structured development include specification of purpose and scope, structure development, parameterisation and validation. Structure development is typically focused on qualitative issues and parameterisation quantitative issues, however there are qualitative and quantitative issues that arise in both phases. A common step that occurs after the initial structure has been developed is to perform a rough parameterisation that only captures and illustrates the intended qualitative behaviour of the model. This is done prior to a more rigorous parameterisation, ensuring that the structure is fit for purpose, as well as supporting later development and validation. In our collective experience and in discussions with other modellers, this step is an important part of the development process, but is under-reported in the literature. Since the practice focuses on qualitative issues, despite being quantitative in nature, we call this step qualitative parameterisation and provide an outline of its role in the BN development process.

cs.AI↗

Bootstrapping Audio-Visual Segmentation by Strengthening Audio Cues

How to effectively interact audio with vision has garnered considerable interest within the multi-modality research field. Recently, a novel audio-visual segmentation (AVS) task has been proposed, aiming to segment the sounding objects in video frames under the guidance of audio cues. However, most existing AVS methods are hindered by a modality imbalance where the visual features tend to dominate those of the audio modality, due to a unidirectional and insufficient integration of audio cues. This imbalance skews the feature representation towards the visual aspect, impeding the learning of joint audio-visual representations and potentially causing segmentation inaccuracies. To address this issue, we propose AVSAC. Our approach features a Bidirectional Audio-Visual Decoder (BAVD) with integrated bidirectional bridges, enhancing audio cues and fostering continuous interplay between audio and visual modalities. This bidirectional interaction narrows the modality imbalance, facilitating more effective learning of integrated audio-visual representations. Additionally, we present a strategy for audio-visual frame-wise synchrony as fine-grained guidance of BAVD. This strategy enhances the share of auditory components in visual features, contributing to a more balanced audio-visual representation learning. Extensive experiments show that our method attains new benchmarks in AVS performance.

cs.CV↗

TCI-Former: Thermal Conduction-Inspired Transformer for Infrared Small Target Detection

Infrared small target detection (ISTD) is critical to national security and has been extensively applied in military areas. ISTD aims to segment small target pixels from background. Most ISTD networks focus on designing feature extraction blocks or feature fusion modules, but rarely describe the ISTD process from the feature map evolution perspective. In the ISTD process, the network attention gradually shifts towards target areas. We abstract this process as the directional movement of feature map pixels to target areas through convolution, pooling and interactions with surrounding pixels, which can be analogous to the movement of thermal particles constrained by surrounding variables and particles. In light of this analogy, we propose Thermal Conduction-Inspired Transformer (TCI-Former) based on the theoretical principles of thermal conduction. According to thermal conduction differential equation in heat dynamics, we derive the pixel movement differential equation (PMDE) in the image domain and further develop two modules: Thermal Conduction-Inspired Attention (TCIA) and Thermal Conduction Boundary Module (TCBM). TCIA incorporates finite difference method with PMDE to reach a numerical approximation so that target body features can be extracted. To further remove errors in boundary areas, TCBM is designed and supervised by boundary masks to refine target body features with fine boundary details. Experiments on IRSTD-1k and NUAA-SIRST demonstrate the superiority of our method.

cs.CV↗

DoF Analysis for (M, N)-Channels through a Number-Filling Puzzle

We consider a $\sf K$ user interference network with general connectivity, described by a matrix $\mat{N}$, and general message flows, described by a matrix $\mat{M}$. Previous studies have demonstrated that the standard interference scheme (IA) might not be optimal for networks with sparse connectivity. In this paper, we formalize a general IA coding scheme and an intuitive number-filling puzzle for given $\mat{M}$ and $\mat{N}$ in a way that the score of the solution to the puzzle determines the optimum sum degrees that can be achieved by the IA scheme. A solution to the puzzle is proposed for a general class of symmetric channels, and it is shown that this solution leads to significantly higher $\SDoF$ than the standard IA scheme.

cs.IT↗

A Survey of Reasoning with Foundation Models

Reasoning, a crucial ability for complex problem-solving, plays a pivotal role in various real-world settings such as negotiation, medical diagnosis, and criminal investigation. It serves as a fundamental methodology in the field of Artificial General Intelligence (AGI). With the ongoing development of foundation models, e.g., Large Language Models (LLMs), there is a growing interest in exploring their abilities in reasoning tasks. In this paper, we introduce seminal foundation models proposed or adaptable for reasoning, highlighting the latest advancements in various reasoning tasks, methods, and benchmarks. We then delve into the potential future directions behind the emergence of reasoning abilities within foundation models. We also discuss the relevance of multimodal learning, autonomous agents, and super alignment in the context of reasoning. By discussing these future research directions, we hope to inspire researchers in their exploration of this field, stimulate further advancements in reasoning with foundation models, and contribute to the development of AGI.

cs.AI↗

A Randomized Runge-Kutta Method for time-irregular delay differential equations

In this paper we investigate the existence, uniqueness and approximation of solutions of delay differential equations (DDEs) with the right-hand side functions $f=f(t,x,z)$ that are Lipschitz continuous with respect to $x$ but only Hölder continuous with respect to $(t,z)$. We give a construction of the randomized two-stage Runge-Kutta scheme for DDEs and investigate its upper error bound in the $L^p(Ω)$-norm for $p\in [2,+\infty)$. Finally, we report on results of numerical experiments.

math.NA↗

MoMA: Model-based Mirror Ascent for Offline Reinforcement Learning

Model-based offline reinforcement learning methods (RL) have achieved state-of-the-art performance in many decision-making problems thanks to their sample efficiency and generalizability. Despite these advancements, existing model-based offline RL approaches either focus on theoretical studies without developing practical algorithms or rely on a restricted parametric policy space, thus not fully leveraging the advantages of an unrestricted policy space inherent to model-based methods. To address this limitation, we develop MoMA, a model-based mirror ascent algorithm with general function approximations under partial coverage of offline data. MoMA distinguishes itself from existing literature by employing an unrestricted policy class. In each iteration, MoMA conservatively estimates the value function by a minimization procedure within a confidence set of transition models in the policy evaluation step, then updates the policy with general function approximations instead of commonly-used parametric policy classes in the policy improvement step. Under some mild assumptions, we establish theoretical guarantees of MoMA by proving an upper bound on the suboptimality of the returned policy. We also provide a practically implementable, approximate version of the algorithm. The effectiveness of MoMA is demonstrated via numerical studies.

cs.LG↗

PIXART-δ: Fast and Controllable Image Generation with Latent Consistency Models

This technical report introduces PIXART-δ, a text-to-image synthesis framework that integrates the Latent Consistency Model (LCM) and ControlNet into the advanced PIXART-α model. PIXART-α is recognized for its ability to generate high-quality images of 1024px resolution through a remarkably efficient training process. The integration of LCM in PIXART-δ significantly accelerates the inference speed, enabling the production of high-quality images in just 2-4 steps. Notably, PIXART-δ achieves a breakthrough 0.5 seconds for generating 1024x1024 pixel images, marking a 7x improvement over the PIXART-α. Additionally, PIXART-δ is designed to be efficiently trainable on 32GB V100 GPUs within a single day. With its 8-bit inference capability (von Platen et al., 2023), PIXART-δ can synthesize 1024px images within 8GB GPU memory constraints, greatly enhancing its usability and accessibility. Furthermore, incorporating a ControlNet-like module enables fine-grained control over text-to-image diffusion models. We introduce a novel ControlNet-Transformer architecture, specifically tailored for Transformers, achieving explicit controllability alongside high-quality image generation. As a state-of-the-art, open-source image generation model, PIXART-δ offers a promising alternative to the Stable Diffusion family of models, contributing significantly to text-to-image synthesis.

cs.CV↗

PixArt-$α$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis

The most advanced text-to-image (T2I) models require significant training costs (e.g., millions of GPU hours), seriously hindering the fundamental innovation for the AIGC community while increasing CO2 emissions. This paper introduces PIXART-$α$, a Transformer-based T2I diffusion model whose image generation quality is competitive with state-of-the-art image generators (e.g., Imagen, SDXL, and even Midjourney), reaching near-commercial application standards. Additionally, it supports high-resolution image synthesis up to 1024px resolution with low training cost, as shown in Figure 1 and 2. To achieve this goal, three core designs are proposed: (1) Training strategy decomposition: We devise three distinct training steps that separately optimize pixel dependency, text-image alignment, and image aesthetic quality; (2) Efficient T2I Transformer: We incorporate cross-attention modules into Diffusion Transformer (DiT) to inject text conditions and streamline the computation-intensive class-condition branch; (3) High-informative data: We emphasize the significance of concept density in text-image pairs and leverage a large Vision-Language model to auto-label dense pseudo-captions to assist text-image alignment learning. As a result, PIXART-$α$'s training speed markedly surpasses existing large-scale T2I models, e.g., PIXART-$α$ only takes 10.8% of Stable Diffusion v1.5's training time (675 vs. 6,250 A100 GPU days), saving nearly \$300,000 (\$26,000 vs. \$320,000) and reducing 90% CO2 emissions. Moreover, compared with a larger SOTA model, RAPHAEL, our training cost is merely 1%. Extensive experiments demonstrate that PIXART-$α$ excels in image quality, artistry, and semantic control. We hope PIXART-$α$ will provide new insights to the AIGC community and startups to accelerate building their own high-quality yet low-cost generative models from scratch.

cs.CV↗

Targeted materials discovery using Bayesian algorithm execution

Rapid discovery and synthesis of new materials requires intelligent data acquisition strategies to navigate large design spaces. A popular strategy is Bayesian optimization, which aims to find candidates that maximize material properties; however, materials design often requires finding specific subsets of the design space which meet more complex or specialized goals. We present a framework that captures experimental goals through straightforward user-defined filtering algorithms. These algorithms are automatically translated into one of three intelligent, parameter-free, sequential data acquisition strategies (SwitchBAX, InfoBAX, and MeanBAX). Our framework is tailored for typical discrete search spaces involving multiple measured physical properties and short time-horizon decision making. We evaluate this approach on datasets for TiO$_2$ nanoparticle synthesis and magnetic materials characterization, and show that our methods are significantly more efficient than state-of-the-art approaches.

cond-mat.mtrl-sci↗

A ternary mixture model with dynamic boundary conditions

The influence of short-range interactions between a multi-phase, multi-component mixture and a solid wall in confined geometries is crucial in life sciences and engineering. In this work, we extend the Cahn-Hilliard model with dynamic boundary conditions from a binary to a ternary mixture, employing the Onsager principle that accounts for cross-coupling between forces and fluxes in both bulk and surface. Moreover, we have developed a linear, second-order, and unconditionally energy stable numerical scheme for solving the governing equations, utilizing the Invariant Energy Quadratization (IEQ) method. This efficient solver allows us to explore the impacts of wall-mixture interactions and dynamic boundary conditions on phenomena like spontaneous phase separation, coarsening processes, and the wettability of droplets on surfaces. We observe that wall-mixture interactions influence not only surface phenomena, such as droplet contact angles, but also patterns deep within the bulk. Additionally, the relaxation rates control the droplet spreading on surfaces. Furthermore, the cross-coupling relaxation rates in the bulk significantly affect coarsening patterns. Our work establishes a comprehensive framework for studying multi-component mixtures in confined geometries.

physics.flu-dyn↗

Neural Gaussian Similarity Modeling for Differential Graph Structure Learning

Graph Structure Learning (GSL) has demonstrated considerable potential in the analysis of graph-unknown non-Euclidean data across a wide range of domains. However, constructing an end-to-end graph structure learning model poses a challenge due to the impediment of gradient flow caused by the nearest neighbor sampling strategy. In this paper, we construct a differential graph structure learning model by replacing the non-differentiable nearest neighbor sampling with a differentiable sampling using the reparameterization trick. Under this framework, we argue that the act of sampling \mbox{nearest} neighbors may not invariably be essential, particularly in instances where node features exhibit a significant degree of similarity. To alleviate this issue, the bell-shaped Gaussian Similarity (GauSim) modeling is proposed to sample non-nearest neighbors. To adaptively model the similarity, we further propose Neural Gaussian Similarity (NeuralGauSim) with learnable parameters featuring flexible sampling behaviors. In addition, we develop a scalable method by transferring the large-scale graph to the transition graph to significantly reduce the complexity. Experimental results demonstrate the effectiveness of the proposed methods.

cs.LG↗

Fast Training of Diffusion Transformer with Extreme Masking for 3D Point Clouds Generation

Diffusion Transformers have recently shown remarkable effectiveness in generating high-quality 3D point clouds. However, training voxel-based diffusion models for high-resolution 3D voxels remains prohibitively expensive due to the cubic complexity of attention operators, which arises from the additional dimension of voxels. Motivated by the inherent redundancy of 3D compared to 2D, we propose FastDiT-3D, a novel masked diffusion transformer tailored for efficient 3D point cloud generation, which greatly reduces training costs. Specifically, we draw inspiration from masked autoencoders to dynamically operate the denoising process on masked voxelized point clouds. We also propose a novel voxel-aware masking strategy to adaptively aggregate background/foreground information from voxelized point clouds. Our method achieves state-of-the-art performance with an extreme masking ratio of nearly 99%. Moreover, to improve multi-category 3D generation, we introduce Mixture-of-Expert (MoE) in 3D diffusion model. Each category can learn a distinct diffusion path with different experts, relieving gradient conflict. Experimental results on the ShapeNet dataset demonstrate that our method achieves state-of-the-art high-fidelity and diverse 3D point cloud generation performance. Our FastDiT-3D improves 1-Nearest Neighbor Accuracy and Coverage metrics when generating 128-resolution voxel point clouds, using only 6.5% of the original training cost.

cs.CV↗

SPRING: Studying the Paper and Reasoning to Play Games

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read the game's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter open-world environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of games as a test bed for LLMs.

cs.AI↗

Order-One Convergence of the Backward Euler Method for Random Periodic Solutions of Semilinear SDEs

In this paper, we revisit the backward Euler method for numerical approximations of random periodic solutions of semilinear SDEs with additive noise. Improved $L^{p}$-estimates of the random periodic solutions of the considered SDEs are obtained under a more relaxed condition compared to literature. The backward Euler scheme is proved to converge with an order one in the mean square sense, which also improves the existing order-half convergence. Numerical examples are presented to verify our theoretical analysis.

math.PR↗