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Yue Yang

Publications and source records attributed to Yue Yang.

At least 37 records · Page 2Linked to original sources

HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing

3D scene generation plays a crucial role in gaming, artistic creation, virtual reality, and many other domains. However, current 3D scene design still relies heavily on extensive manual effort from creators, and existing automated methods struggle to generate open-domain scenes or support flexible editing. To address those challenges, we introduce HOLODECK 2.0, an advanced vision-language-guided framework for 3D world generation with support for interactive scene editing based on human feedback. HOLODECK 2.0 can generate diverse and stylistically rich 3D scenes (e.g., realistic, cartoon, anime, and cyberpunk styles) that exhibit high semantic fidelity to fine-grained input descriptions, suitable for both indoor and open-domain environments. HOLODECK 2.0 leverages vision-language models (VLMs) to identify and parse the objects required in a scene and generates corresponding high-quality assets via state-of-the-art 3D generative models. Then, HOLODECK 2.0 iteratively applies spatial constraints derived from the VLMs to achieve semantically coherent and physically plausible layouts. Both human and model evaluations demonstrate that HOLODECK 2.0 effectively generates high-quality scenes closely aligned with detailed textual descriptions, consistently outperforming baselines across indoor and open-domain scenarios. Additionally, HOLODECK 2.0 provides editing capabilities that flexibly adapt to human feedback, supporting layout refinement and style-consistent object edits. Finally, we present a practical application of HOLODECK 2.0 in procedural game modeling to generate visually rich and immersive environments that can boost efficiency in game design Code is available at https://github.com/bzx20/Holodeck2.0.

cs.CV↗

CoWeaver: A Bi-directional, Learnable and Explainable Matching Engine for Mixed Human-Agent Science Collaboration

LLM-based agents excel at writing articles, coding and information retrieval. However, they fail to form strong collaborations within the scientific community due to the bidirectional, dynamic nature of the problem and a high demand of decision interpretability. We proposed COWEAVER, a bidirectional, learnable and explainable algorithm to match scientists and form strong collaborations within a human-agent network. COWEAVER matches candidates and requesters through filling capability gaps and filters candidates through a two-stage ranking step. Finally, the model explores newcomers by maintaining uncertainty-aware capability estimates and updating them through requester's feedback. We show that the selection mechanism of combining both exploration (UCB) and greedy of COWEAVER exceeds the greedy-only mechanism - the analytical best solution - on 6 out of the 20 tasks and performed on par with the greedy-only mechanism in terms of selecting the best candidate. We compared COWEAVER baselines in terms of matching quality and efficiency. COWEAVER outperforms baselines on all metrics.

cs.MA↗

When Vision Overrides Language: Evaluating and Mitigating Counterfactual Failures in VLAs

Vision-Language-Action models (VLAs) promise to ground language instructions in robot control, yet in practice often fail to faithfully follow language. When presented with instructions that lack strong scene-specific supervision, VLAs suffer from counterfactual failures: they act based on vision shortcuts induced by dataset biases, repeatedly executing well-learned behaviors and selecting objects frequently seen during training regardless of language intent. To systematically study it, we introduce LIBERO-CF, the first counterfactual benchmark for VLAs that evaluates language following capability by assigning alternative instructions under visually plausible LIBERO layouts. Our evaluation reveals that counterfactual failures are prevalent yet underexplored across state-of-the-art VLAs. We propose Counterfactual Action Guidance (CAG), a simple yet effective dual-branch inference scheme that explicitly regularizes language conditioning in VLAs. CAG combines a standard VLA policy with a language-unconditioned Vision-Action (VA) module, enabling counterfactual comparison during action selection. This design reduces reliance on visual shortcuts, improves robustness on under-observed tasks, and requires neither additional demonstrations nor modifications to existing architectures or pretrained models. Extensive experiments demonstrate its plug-and-play integration across diverse VLAs and consistent improvements. For example, on LIBERO-CF, CAG improves $π_{0.5}$ by 9.7% in language following accuracy and 3.6% in task success on under-observed tasks using a training-free strategy, with further gains of 15.5% and 8.5%, respectively, when paired with a VA model. In real-world evaluations, CAG reduces counterfactual failures of 9.4% and improves task success by 17.2% on average.

cs.CV↗

Observation of stopping power reduction at strong ion-plasma coupling

Ion stopping in dense plasma is crucial for stellar evolution and fusion ignition. However, its behavior in the strong ion-plasma coupling regime beyond the linear limit has long remained elusive, due to formidable experimental challenges. Here we report the first experimental investigation of ion stopping at an unprecedented coupling parameter exceeding unity, achieved by sending laser-accelerated short-pulse and intense quasi-monoenergetic carbon ions ($\sim$583 keV/u, C$^{5+}$) into a uniform, long-lived, well-characterized dense plasma target ($T_e$ $\approx$ 17 eV, $n_e$ $\approx$ 4$\times$10$^{20}$ cm$^{-3}$). By simultaneously measuring ion energy loss and charge-state evolution, we eliminated key experimental ambiguities arising from charge-state determination. Our results clearly show a reduction in stopping power compared with predictions from standard linear dielectric response or binary collision models, and they agree well with the hybrid calculation of molecular dynamics with quantum corrections. The importance of nonlinear screening effects arising from many-body interactions and quantum effects due to the wave nature of electrons was demonstrated at strong coupling. This work establishes a definitive high-fidelity experimental benchmark for collisional dynamics in the strong-coupling regime. It offers critical insight for accurate modeling of energy transport in inertial confinement fusion and astrophysical plasmas.

physics.plasm-ph↗

Marker-free deformable registration and fusion for augmented reality-guided positive margin localization during tumor resection surgery

Positive margins in head and neck oncologic surgery require mapping specimen-side pathology findings to the patient resection bed. This is challenging because pathologists identify the positive margin on slices of the resected, deformed specimen, while surgeons must relocate the corresponding site on the resection bed using only verbal descriptions and no visual guidance. We present a marker-free augmented reality (AR) workflow for mapping a margin label from a three-dimensional specimen scan to the resection bed. The method combines contour-constrained deformation, residual alignment to a depth scan, surface-based fusion to a head-mounted display, and target projection onto the reconstructed bed. Bead-suture correspondences estimate specimen deformation, whereas patient-to-display fusion does not require external fiducial markers. Following formative experiments, five residents and surgeons performed cadaveric cheek and scalp re-resection tasks under verbal guidance, verbal guidance with specimen examination, and AR guidance. Deformation target errors were $7.63 \pm 3.74$ mm for the cheek and $3.72 \pm 1.02$ mm for the scalp; residual specimen-to-bed distances were $2.43 \pm 2.15$ mm and $2.19 \pm 1.06$ mm, respectively. Fusion error did not differ significantly between marker-free and marker-based methods on either cadaver; overall marker-free fusion error was $2.15 \pm 0.87$ mm. End-to-end margin localization error decreased from $21.40 \pm 3.84$ mm with verbal guidance and $16.09 \pm 4.30$ mm with specimen examination to $6.19 \pm 1.79$ mm with AR guidance ($p < 0.001$). Online fusion required $5.23 \pm 0.34$ s. These results demonstrate effective marker-free AR guidance for positive-margin localization and support more precise tumor resection.

cs.CV↗

DenseReward: Dense Reward Learning via Failure Synthesis for Robotic Manipulation

Reinforcement learning holds great promise for improving robot policies beyond the limits of imitation learning. However, its practical adoption remains bottlenecked by the lack of reliable vision-language reward models that provide dense and informative feedback. Two key challenges remain: acquiring diverse failure data at scale and obtaining fine-grained reward signals beyond sparse trajectory-level success labels. Collecting failure trajectories typically requires laborious human effort, while pseudo-failures constructed by relabeling successful demonstrations fail to capture the diverse physical failure modes that arise during robot execution. Meanwhile, existing reward models often predict sparse binary or trajectory-level rewards, which provide limited guidance for efficient policy optimization. We introduce DenseReward, a dense robotic reward model that addresses both challenges. To train DenseReward, we develop an automated failure data generation pipeline that synthesizes physically realistic failure trajectories in simulation without human labeling, covering diverse failure modes such as collisions, missed grasps, object drops, and recovery behaviors. DenseReward predicts dense frame-level reward scores from visual observations and language instructions, enabling fine-grained estimation of task progress throughout an episode. Experiments show that DenseReward outperforms general-purpose VLMs and existing robotic reward models in dense reward prediction across both simulated and real-world manipulation. We further demonstrate that DenseReward provides effective reward guidance for downstream model predictive control and reinforcement learning. We release the dataset, trained reward models, and evaluation suite to support the development of failure-aware dense reward modeling for robot learning.

cs.RO↗

Quantum simulation of real-world nonlinear dynamics via Koopman method

Nonlinear dynamics is ubiquitous in nature, ranging from chemical pattern formation to ocean circulation, yet its simulation on quantum computers is fundamentally limited by the unitary nature of quantum evolution. We propose the quantum Koopman method, a data-driven framework that embeds nonlinear dynamics into a learned linear representation and implements the resulting evolution using shallow quantum circuits. This method learns Koopman observables from trajectory data, projects the lifted dynamics onto a finite-dimensional subspace, and decomposes the corresponding non-unitary propagator into parallel spectral channels. We utilize the Koopman method on a superconducting processor to simulate three distinct nonlinear systems, comprising reaction-diffusion dynamics, fluid motion on a sphere, and satellite-derived observations of Gulf Stream currents, employing up to 32 parallel circuits of 10 qubits. These quantum simulations capture the dominant multiscale patterns and statistical signatures of the underlying dynamics, and reveal a transition from performance limited by hardware noise in weakly nonlinear systems to performance limited by finite-dimensional Koopman representations as nonlinear scale interactions increase. This transition identifies a practical boundary for quantum-amenable nonlinear dynamics, establishing a hardware-validated route for simulating moderately nonlinear dynamics on near-term quantum hardware.

quant-ph↗

FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model

Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation. We introduce FurnitureVLA, the first systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models (VLAs). We formalize the task, develop a scalable simulation pipeline for expert data generation and evaluation, and build a VR teleoperation system for single-operator bimanual control to collect high-quality real-world demonstrations. To address extreme long-horizon assembly with up to 7 subtasks and 1550 control steps, we propose a progress-enhanced VLA, finetuned on semantically grounded subtasks, that jointly predicts actions and a continuous progress signal, enabling automatic subtask transitions and reducing compounding errors during inference. We further study perception and control design factors that critically affect precision in real-scale assembly. FurnitureVLA improves average simulation success from 48% to 80% compared to baselines across three furniture types, with an additional 21% gain from our design factor study. We validate on a real Kinova Gen3 platform with only 16% drop on the hardest task.

cs.RO↗

Quantum algorithm for the nonlinear Schrödinger equation via the Lax-pair scattering

The nonlinear Schrödinger equation (NLSE) governs a broad class of wave phenomena, including deep-water waves, quantum turbulence, and solitons. The multiscale spatiotemporal coupling inherent in these systems imposes severe computational bottlenecks on classical high-fidelity numerical simulations. While quantum computing offers the potential for exponential speedup, its unitary dynamics pose a fundamental challenge to solve the NLSE. We propose a quantum framework based on the Lax-pair scattering for solving the 1D NLSE. Specifically, the physical field is first mapped into the spectral space via a quantum direct scattering circuit. Following a decoupled linear time evolution, the physical solution is reconstructed through an inverse scattering transform utilizing the quantum singular value transformation. Since the temporal evolution is performed analytically in the scattering domain, the framework bypasses iterative time stepping, rendering it highly advantageous for long-time simulations. To demonstrate the accuracy and noise resilience of this approach, we simulate a Gaussian wave packet under quantum noise, two-soliton collisions, breather dynamics, and modulational instability on a quantum emulator.

quant-ph↗

WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation

A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with $π_{0.5}$, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while $π_{0.5}$ reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.

cs.RO↗

Not Every Sync Is Safe: Calibrated DiLoCo Scheduling for Shared AI Infrastructure

DiLoCo-style training reduces communication by letting learner islands train locally before occasional outer synchronization, making it attractive for fragmented industrial AI fleets where training shares hardware with latency-sensitive serving. The question for such fleets is when an outer merge is worth its system cost, and whether choosing \emph{which} windows to defer matters at all. Existing scheduling studies evaluate workload-aware policies against fixed-period baselines, but most omit the control that isolates timing from budget: matched random deferral, which inherits the controller's synchronization budget but is not itself deployable. This omission is consequential: across controlled stress tests and real vLLM sidecar replays, matched random ties or beats every forecast-free policy we test, so gains reported against weaker baselines cannot be attributed to window choice. We fill this gap with Workload-Aware DiLoCo (WA-DiLoCo), a score-based controller that weighs learner progress against fleet pressure, and a calibration protocol that determines when matched random can be beaten, then demonstrate that it can. In the bursty regime where calibration exposes request-overlap structure, adding a one-step EWMA burst forecast to the online controller beats matched random in real vLLM sidecar replay, reducing SLO violations from 6.54\% to 5.09\% (8 of 10 seeds, $p=0.021$); offline Calibrated-WA, a non-deployable bound, shows the remaining headroom at 4.45\% versus 6.26\%. The deployable lesson remains the protocol: report real-sidecar effect-size transfer, a no-sync load match, and a matched-random envelope before claiming serving-SLO improvement.

cs.DC↗

Andreev Reflection to Probe Momentum-Dependent Spin Polarization in Altermagnet CrSb

Altermagnetic materials have recently emerged as promising candidates for next-generation spintronic applications, characterized by the k-dependent spin-splitted band structure and a simultaneous zero-net-magnetization. Among them, altermagnetic candidate CrSb has attracted considerable attention, owing to its g-wave spin splitting and high Néel temperature. In this article, we employed mechanical point-contact spectroscopy (MPCS) with superconducting Nb tips to probe the Andreev reflection on CrSb single crystals along three principal crystallographic orientations. The extracted momentum-dependent spin polarizations are approximately 73.4% for the (0001) plane, 67.9% for the (-1-120) plane, and 61.9% for the (10-10) plane, respectively, distinct from conventional antiferromagnets. Furthermore, conductance spectra from spatial line-scans on the sample surface support the existence of altermagnetic domains with a characteristic size of 250-500 nm separated by domain-walls with width about 250 nm. These results strongly support the momentum-dependent spin polarization in altermagnetic CrSb and establish Andreev reflection as a new paradigm to probe k-dependent spin textures.

cond-mat.supr-con↗

All-in-One Augmented Reality Guided Head and Neck Tumor Resection

Positive margins are common in head and neck squamous cell carcinoma, yet intraoperative re-resection is often imprecise because margin locations are typically communicated verbally from pathology. We present an all-in-one augmented reality (AR) system that relocalizes positive margins from a resected specimen to the resection bed and visualizes them in situ using HoloLens 2 depth sensing and fully automated markerless surface registration. In a silicone phantom study with six medical trainees, markerless registration achieved target registration errors comparable to a marker-based baseline (median 1.8 mm vs. 1.7 mm; maximum < 4 mm). In a margin relocalization task, AR guidance reduced error from verbal guidance (median 14.2 mm) to a few millimeters (median 3.2 mm), with all AR localizations within 5 mm error. These results support the feasibility of markerless AR margin guidance for more precise intraoperative re-excision.

cs.CV↗

Spectral bounds for distance coloring and packing parameters of graphs via semidefinite programming

Using methods from spectral graph theory and semidefinite programming, we obtain sharp spectral bounds for several graph parameters related to distance colorings and packing, including the injective chromatic number, the open packing number, the injective chromatic index, and the strong chromatic index. The new spectral bounds improve several existing combinatorial bounds. Furthermore, we apply the obtained eigenvalue bounds on the first two parameters to estimate the code covering number and the open packing number of hypercubes, obtaining new exact values and strengthened bounds regarding the existing literature. The obtained results illustrate the power of combining spectral and semidefinite programming tools for tackling coloring and packing problems in graph theory and coding theory.

math.CO↗

PlatonicNav: Unveiling Semantic Correspondence in Navigation with Platonic Topological Maps

Embodied visual navigation, where an agent perceives a complex environment and acts to reach a goal from raw sensory input, underpins a wide range of applications such as household service robotics, assistive robotics, and large-scale autonomous exploration. However, recent attempts to unify vision-and-language navigation (VLN) and object goal navigation (ObjNav) remain at the level of architectural fusion, mixed-task training, and large vision-language pretraining, without examining whether independently trained vision and language encoders may already share a common semantic structure. Moreover, even object-centric topological maps still ground language goals through explicit cross-modal supervision such as CLIP or large vision-language models, leaving open whether such grounding is possible from a purely vision-built map. To address these challenges, we extend the Platonic Representation Hypothesis to embodied navigation and recast vision-only ObjNav, cross-modal ObjNav, and VLN as three different interfaces to the same object-centric semantic manifold. We further introduce PlatonicNav, a training-free framework whose Platonic Topological Map fuses geometric and semantic node distances from a self-supervised visual encoder, and grounds language goals via blind matching without any paired vision-language data. Extensive experiments on simulation benchmarks including HM3D-IIN, OVON, and R2R-CE on MP3D, together with deployment on Unitree Go2, demonstrate that PlatonicNav generalizes across tasks, modalities, and embodiments without explicit cross-modal training. Code: https://github.com/AIGeeksGroup/PlatonicNav. Website: https://aigeeksgroup.github.io/PlatonicNav.

cs.CV↗

Safe-FedLLM: Delving into the Safety of Federated Large Language Models

Federated learning (FL) addresses privacy and data-silo issues in the training of large language models (LLMs). Most prior work focuses on improving the efficiency of federated learning for LLMs (FedLLM). However, security in open federated environments, particularly defenses against malicious clients, remains underexplored. To investigate the security of FedLLM, we conduct a preliminary study to analyze potential attack surfaces and defensive characteristics from the perspective of LoRA updates. We find two key properties of FedLLM: 1) LLMs are vulnerable to attacks from malicious clients in FL, and 2) LoRA updates exhibit distinct behavioral patterns that can be effectively distinguished by lightweight classifiers. Based on these properties, we propose Safe-FedLLM, a probe-based defense framework for FedLLM, which constructs defenses across three levels: Step-Level, Client-Level, and Shadow-Level. The core concept of Safe-FedLLM is to perform probe-based discrimination on each client's local LoRA updates, treating them as high-dimensional behavioral features and using a lightweight classifier to determine whether they are malicious. Extensive experiments demonstrate that Safe-FedLLM effectively improves FedLLM's robustness against malicious clients while maintaining competitive performance on benign data. Notably, our method effectively suppresses the impact of malicious data without significantly affecting training speed, and remains effective even under high malicious client ratios.

cs.CR↗

Markerless Augmented Reality Registration for Surgical Guidance: A Multi-Anatomy Clinical Accuracy Study

Purpose: In this paper, we develop and clinically evaluate a depth-only, markerless augmented reality (AR) registration pipeline on a head-mounted display, and assess accuracy across small or low-curvature anatomies in real-life operative settings. Methods: On HoloLens 2, we align Articulated HAnd Tracking (AHAT) depth to Computed Tomography (CT)-derived skin meshes via (i) depth-bias correction, (ii) brief human-in-the-loop initialization, (iii) global and local registration. We validated the surface-tracing error metric by comparing "skin-to-bone" relative distances to CT ground truth on leg and foot models, using an AR-tracked tool. We then performed seven intraoperative target trials (feet x2, ear x3, leg x2) during the initial stage of fibula free-flap harvest and mandibular reconstruction surgery, and collected 500+ data per trial. Results: Preclinical validation showed tight agreement between AR-traced and CT distances (leg: median |Delta d| 0.78 mm, RMSE 0.97 mm; feet: 0.80 mm, 1.20 mm). Clinically, per-point error had a median of 3.9 mm. Median errors by anatomy were 3.2 mm (feet), 4.3 mm (ear), and 5.3 mm (lower leg), with 5 mm coverage 92-95%, 84-90%, and 72-86%, respectively. Feet vs. lower leg differed significantly (Delta median ~1.1 mm; p < 0.001). Conclusion: A depth-only, markerless AR pipeline on HMDs achieved ~3-4 mm median error across feet, ear, and lower leg in live surgical settings without fiducials, approaching typical clinical error thresholds for moderate-risk tasks. Human-guided initialization plus global-to-local registration enabled accurate alignment on small or low-curvature targets, improving the clinical readiness of markerless AR guidance.

cs.CV↗

Incentive-Aligned Vehicle-to-Vehicle Energy Trading via Nash-Integrated Multi-Agent Reinforcement Learning

Vehicle-to-vehicle (V2V) energy trading enables decentralized peer-to-peer energy exchange among electric vehicles (EVs), reducing grid dependency while monetizing surplus capacity. However, coordinating self-interested EV agents with diverse charging needs and uncertain arrival-departure schedules remains challenging. Existing approaches either require centralized optimization with computational limitations or lack fairness guarantees. This paper integrates Nash Bargaining Solution into Multi-Agent Deep Deterministic Policy Gradient, namely Nash-MADDPG, for incentive-aligned V2V energy trading. Nash bargaining determines efficient bilateral pricing, while Nash-guided price proximity rewards align agent learning toward bargaining-optimal strategies. Evaluation over 30-day continuous operation demonstrates an improvement of 61.6% in social welfare and 62.9% improvement in trading volume over Double Auction, while achieving superior fairness, such as 40.1% improvement in Jain's index. Testing across 6-100 agents over a 30-day horizon with continuous vehicle turnover confirms scalability across population size and empirically stable pricing near the Nash Bargaining benchmark.

math.OC↗