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Yue Zhong

Publications and source records attributed to Yue Zhong.

At least 19 recordsLinked to original sources

Lyapunov Stability-Aware Stackelberg Game for Low-Altitude Economy: A Control-Oriented Pruning-Based DRL Approach

With the rapid expansion of the low-altitude economy, Unmanned Aerial Vehicles (UAVs) serve as pivotal aerial base stations supporting diverse services from users, ranging from latency-sensitive critical missions to bandwidth-intensive data streaming. However, the efficacy of such heterogeneous networks is often compromised by the conflict between limited onboard resources and stringent stability requirements. Moving beyond traditional throughput-centric designs, we propose a Sensing-Communication-Computing-Control closed-loop framework that explicitly models the impact of communication latency on physical control stability. To guarantee mission reliability, we leverage the Lyapunov stability theory to derive an intrinsic mapping between the state evolution of the control system and communication constraints, transforming abstract stability requirements into quantifiable resource boundaries. Then, we formulate the resource allocation problem as a Stackelberg game, where UAVs (as leaders) dynamically price resources to balance load and ensure stability, while users (as followers) optimize requests based on service urgency. Furthermore, addressing the prohibitive computational overhead of standard Deep Reinforcement Learning (DRL) on energy-constrained edge platforms, we propose a novel and lightweight pruning-based Proximal Policy Optimization (PPO) algorithm. By integrating a dynamic structured pruning mechanism, the proposed algorithm significantly compresses the neural network scale during training, enabling the UAV to rapidly approximate the game equilibrium with minimal inference latency. Simulation results demonstrate that the proposed scheme effectively secures control loop stability while maximizing system utility in dynamic low-altitude environments.

cs.AI

Hybrid Stackelberg Game and Diffusion-based Auction for Two-tier Agentic AI Task Offloading in Internet of Agents

The Internet of Agents (IoA) is rapidly gaining prominence as a foundational architecture for interconnected intelligent systems, designed to facilitate seamless discovery, communication, and collaborative reasoning among a vast network of Artificial Intelligence (AI) agents. Powered by Large Language and Vision-Language Models, IoA enables the development of interactive, rational agents capable of complex cooperation, moving far beyond traditional isolated models. IoA involves physical entities, i.e., Wireless Agents (WAs) with limited onboard resources, which need to offload their compute-intensive agentic AI services to nearby servers. Such servers can be Mobile Agents (MAs), e.g., vehicle agents, or Fixed Agents (FAs), e.g., end-side units agents. Given their fixed geographical locations and stable connectivity, FAs can serve as reliable communication gateways and task aggregation points. This stability allows them to effectively coordinate with and offload to an Aerial Agent (AA) tier, which has an advantage not affordable for highly mobile MAs with dynamic connectivity limitations. As such, we propose a two-tier optimization approach. The first tier employs a multi-leader multi-follower Stackelberg game. In the game, MAs and FAs act as the leaders who set resource prices. WAs are the followers to determine task offloading ratios. However, when FAs become overloaded, they can further offload tasks to available aerial resources. Therefore, the second tier introduces a Double Dutch Auction model where overloaded FAs act as the buyers to request resources, and AAs serve as the sellers for resource provision. We then develop a diffusion-based Deep Reinforcement Learning algorithm to solve the model. Numerical results demonstrate the superiority of our proposed scheme in facilitating task offloading.

cs.AI

Diffusion-based Dynamic Contract for Federated AI Agent Construction in Mobile Metaverses

Mobile metaverses are envisioned as a transformative digital ecosystem that delivers immersive, intelligent, and ubiquitous services through mobile devices. Driven by Large Language Models (LLMs) and Vision-Language Models (VLMs), Artificial Intelligence (AI) agents hold the potential to empower the creation, maintenance, and evolution of mobile metaverses, enabling seamless human-machine interaction and dynamic service adaptation. Currently, AI agents are primarily built upon cloud-based LLMs and VLMs. However, several challenges hinder their efficient deployment, including high service latency and a risk of sensitive data leakage during perception and processing. In this paper, we develop an edge-cloud collaboration-based federated AI agent construction framework in mobile metaverses. Specifically, Edge Servers (ESs), as agent infrastructures, first create agent modules in a distributed manner. The cloud server then integrates these modules into AI agents and deploys them at the edge, thereby enabling low-latency AI agent services for users. Considering that ESs may exhibit dynamic levels of willingness to participate in federated AI agent construction, we design a two-period dynamic contract model to continuously incentivize ESs to participate in agent module creation, effectively addressing the dynamic information asymmetry between the cloud server and ESs. Furthermore, we propose an Enhanced Diffusion Model-based Soft Actor-Critic (EDMSAC) algorithm to effectively generate optimal dynamic contracts. In the algorithm, we apply dynamic structured pruning to DM-based actor networks to enhance denoising efficiency and policy learning performance. Simulation results demonstrate that the EDMSAC algorithm outperforms the DMSAC algorithm by up to $23\%$ in optimal dynamic contract generation.

cs.NI

MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

cs.CV

DR.EHR: Dense Retrieval for Electronic Health Record with Knowledge Injection and Synthetic Data

Electronic Health Records (EHRs) are pivotal in clinical practices, yet their retrieval remains a challenge mainly due to semantic gap issues. Recent advancements in dense retrieval offer promising solutions but existing models, both general-domain and biomedical-domain, fall short due to insufficient medical knowledge or mismatched training corpora. This paper introduces \texttt{DR.EHR}, a series of dense retrieval models specifically tailored for EHR retrieval. We propose a two-stage training pipeline utilizing MIMIC-IV discharge summaries to address the need for extensive medical knowledge and large-scale training data. The first stage involves medical entity extraction and knowledge injection from a biomedical knowledge graph, while the second stage employs large language models to generate diverse training data. We train two variants of \texttt{DR.EHR}, with 110M and 7B parameters, respectively. Evaluated on the CliniQ benchmark, our models significantly outperforms all existing dense retrievers, achieving state-of-the-art results. Detailed analyses confirm our models' superiority across various match and query types, particularly in challenging semantic matches like implication and abbreviation. Ablation studies validate the effectiveness of each pipeline component, and supplementary experiments on EHR QA datasets demonstrate the models' generalizability on natural language questions, including complex ones with multiple entities. This work significantly advances EHR retrieval, offering a robust solution for clinical applications.

cs.IR

Bi-LSTM based Multi-Agent DRL with Computation-aware Pruning for Agent Twins Migration in Vehicular Embodied AI Networks

With the advancement of large language models and embodied Artificial Intelligence (AI) in the intelligent transportation scenarios, the combination of them in intelligent transportation spawns the Vehicular Embodied AI Network (VEANs). In VEANs, Autonomous Vehicles (AVs) are typical agents whose local advanced AI applications are defined as vehicular embodied AI agents, enabling capabilities such as environment perception and multi-agent collaboration. Due to computation latency and resource constraints, the local AI applications and services running on vehicular embodied AI agents need to be migrated, and subsequently referred to as vehicular embodied AI agent twins, which drive the advancement of vehicular embodied AI networks to offload intensive tasks to Roadside Units (RSUs), mitigating latency problems while maintaining service quality. Recognizing workload imbalance among RSUs in traditional approaches, we model AV-RSU interactions as a Stackelberg game to optimize bandwidth resource allocation for efficient migration. A Tiny Multi-Agent Bidirectional LSTM Proximal Policy Optimization (TMABLPPO) algorithm is designed to approximate the Stackelberg equilibrium through decentralized coordination. Furthermore, a personalized neural network pruning algorithm based on Path eXclusion (PX) dynamically adapts to heterogeneous AV computation capabilities by identifying task-critical parameters in trained models, reducing model complexity with less performance degradation. Experimental validation confirms the algorithm's effectiveness in balancing system load and minimizing delays, demonstrating significant improvements in vehicular embodied AI agent deployment.

cs.GT

Construction of a curved Kakeya set

We construct a compact set in $\mathbb R^2$ of measure 0 containing a piece of a parabola of every aperture between 1 and 2. As a consequence, we improve lower bounds for the $L^p$-$L^q$ norm of the corresponding maximal operator for a range of $p$, $q$. Moreover, our construction can be generalised from parabolas to a family of $C^2$ curves satisfying suitable curvature conditions.

math.CA

CliniQ: A Multi-faceted Benchmark for Electronic Health Record Retrieval with Semantic Match Assessment

Electronic Health Record (EHR) retrieval plays a pivotal role in various clinical tasks, but its development has been severely impeded by the lack of publicly available benchmarks. In this paper, we introduce a novel public EHR retrieval benchmark, CliniQ, to address this gap. We consider two retrieval settings: Single-Patient Retrieval and Multi-Patient Retrieval, reflecting various real-world scenarios. Single-Patient Retrieval focuses on finding relevant parts within a patient note, while Multi-Patient Retrieval involves retrieving EHRs from multiple patients. We build our benchmark upon 1,000 discharge summary notes along with the ICD codes and prescription labels from MIMIC-III, and collect 1,246 unique queries with 77,206 relevance judgments by further leveraging powerful LLMs as annotators. Additionally, we include a novel assessment of the semantic gap issue in EHR retrieval by categorizing matching types into string match and four types of semantic matches. On our proposed benchmark, we conduct a comprehensive evaluation of various retrieval methods, ranging from conventional exact match to popular dense retrievers. Our experiments find that BM25 sets a strong baseline and performs competitively to the dense retrievers, and general domain dense retrievers surprisingly outperform those designed for the medical domain. In-depth analyses on various matching types reveal the strengths and drawbacks of different methods, enlightening the potential for targeted improvement. We believe that our benchmark will stimulate the research communities to advance EHR retrieval systems.

cs.IR

Improved packing of hypersurfaces in $\mathbb R^d$

For $d\ge 1$, we construct a compact subset $K\subseteq \mathbb {R}^{d+1}$ containing a $d$-sphere of every radius between $1$ and $2$, such that for every $δ\in (0,1)$, the $δ$-neighbourhood of $K$ has Lebesgue measure $\lesssim |\log δ|^{-2/d}$. This is the smallest possible order when $d=2$, and improves a result of Kolasa-Wolff (Pacific J. Math., 190(1):111-154, 1999). Our construction also generalises to Holder-continuous families of $C^{2,α}$ hypersurfaces with nonzero Gaussian curvature.

math.CA

Diffusion-based Auction Mechanism for Efficient Resource Management in 6G-enabled Vehicular Metaverses

The rise of 6G-enable Vehicular Metaverses is transforming the automotive industry by integrating immersive, real-time vehicular services through ultra-low latency and high bandwidth connectivity. In 6G-enable Vehicular Metaverses, vehicles are represented by Vehicle Twins (VTs), which serve as digital replicas of physical vehicles to support real-time vehicular applications such as large Artificial Intelligence (AI) model-based Augmented Reality (AR) navigation, called VT tasks. VT tasks are resource-intensive and need to be offloaded to ground Base Stations (BSs) for fast processing. However, high demand for VT tasks and limited resources of ground BSs, pose significant resource allocation challenges, particularly in densely populated urban areas like intersections. As a promising solution, Unmanned Aerial Vehicles (UAVs) act as aerial edge servers to dynamically assist ground BSs in handling VT tasks, relieving resource pressure on ground BSs. However, due to high mobility of UAVs, there exists information asymmetry regarding VT task demands between UAVs and ground BSs, resulting in inefficient resource allocation of UAVs. To address these challenges, we propose a learning-based Modified Second-Bid (MSB) auction mechanism to optimize resource allocation between ground BSs and UAVs by accounting for VT task latency and accuracy. Moreover, we design a diffusion-based reinforcement learning algorithm to optimize the price scaling factor, maximizing the total surplus of resource providers and minimizing VT task latency. Finally, simulation results demonstrate that the proposed diffusion-based MSB auction outperforms traditional baselines, providing better resource distribution and enhanced service quality for vehicular users.

cs.NI

Generative Diffusion-based Contract Design for Efficient AI Twins Migration in Vehicular Embodied AI Networks

Embodied AI is a rapidly advancing field that bridges the gap between cyberspace and physical space, enabling a wide range of applications. This evolution has led to the development of the Vehicular Embodied AI NETwork (VEANET), where advanced AI capabilities are integrated into vehicular systems to enhance autonomous operations and decision-making. Embodied agents, such as Autonomous Vehicles (AVs), are autonomous entities that can perceive their environment and take actions to achieve specific goals, actively interacting with the physical world. Embodied twins are digital models of these embodied agents, with various embodied AI twins for intelligent applications in cyberspace. In VEANET, embodied AI twins act as in-vehicle AI assistants to perform diverse tasks supporting autonomous driving using generative AI models. Due to limited computational resources of AVs, these AVs often offload computationally intensive tasks, such as constructing and updating embodied AI twins, to nearby RSUs. However, since the rapid mobility of AVs and the limited provision coverage of a single RSU, embodied AI twins require dynamic migrations from current RSU to other RSUs in real-time, resulting in the challenge of selecting suitable RSUs for efficient embodied AI twins migrations. Given information asymmetry, AVs cannot know the detailed information of RSUs. To this end, in this paper, we construct a multi-dimensional contract theoretical model between AVs and alternative RSUs. Considering that AVs may exhibit irrational behavior, we utilize prospect theory instead of expected utility theory to model the actual utilities of AVs. Finally, we employ a generative diffusion model-based algorithm to identify the optimal contract designs. Compared with traditional deep reinforcement learning algorithms, numerical results demonstrate the effectiveness of the proposed scheme.

cs.AI

Diffusion Model-based Incentive Mechanism with Prospect Theory for Edge AIGC Services in 6G IoT

The fusion of the Internet of Things (IoT) with Sixth-Generation (6G) technology has significant potential to revolutionize the IoT landscape. With the ultra-reliable and low-latency communication capabilities of 6G, 6G-IoT networks can transmit high-quality and diverse data to enhance edge learning. Artificial Intelligence-Generated Content (AIGC) harnesses advanced AI algorithms to automatically generate various types of content. The emergence of edge AIGC integrates with edge networks, facilitating real-time provision of customized AIGC services by deploying AIGC models on edge devices. However, the current practice of edge devices as AIGC Service Providers (ASPs) lacks incentives, hindering the sustainable provision of high-quality edge AIGC services amidst information asymmetry. In this paper, we develop a user-centric incentive mechanism framework for edge AIGC services in 6G-IoT networks. Specifically, we first propose a contract theory model for incentivizing ASPs to provide AIGC services to clients. Recognizing the irrationality of clients towards personalized AIGC services, we utilize Prospect Theory (PT) to capture their subjective utility better. Furthermore, we adopt the diffusion-based soft actor-critic algorithm to generate the optimal contract design under PT, outperforming traditional deep reinforcement learning algorithms. Our numerical results demonstrate the effectiveness of the proposed scheme.

cs.NI

Tiny Multi-Agent DRL for Twins Migration in UAV Metaverses: A Multi-Leader Multi-Follower Stackelberg Game Approach

The synergy between Unmanned Aerial Vehicles (UAVs) and metaverses is giving rise to an emerging paradigm named UAV metaverses, which create a unified ecosystem that blends physical and virtual spaces, transforming drone interaction and virtual exploration. UAV Twins (UTs), as the digital twins of UAVs that revolutionize UAV applications by making them more immersive, realistic, and informative, are deployed and updated on ground base stations, e.g., RoadSide Units (RSUs), to offer metaverse services for UAV Metaverse Users (UMUs). Due to the dynamic mobility of UAVs and limited communication coverages of RSUs, it is essential to perform real-time UT migration to ensure seamless immersive experiences for UMUs. However, selecting appropriate RSUs and optimizing the required bandwidth is challenging for achieving reliable and efficient UT migration. To address the challenges, we propose a tiny machine learning-based Stackelberg game framework based on pruning techniques for efficient UT migration in UAV metaverses. Specifically, we formulate a multi-leader multi-follower Stackelberg model considering a new immersion metric of UMUs in the utilities of UAVs. Then, we design a Tiny Multi-Agent Deep Reinforcement Learning (Tiny MADRL) algorithm to obtain the tiny networks representing the optimal game solution. Specifically, the actor-critic network leverages the pruning techniques to reduce the number of network parameters and achieve model size and computation reduction, allowing for efficient implementation of Tiny MADRL. Numerical results demonstrate that our proposed schemes have better performance than traditional schemes.

cs.AI

On the generalized Hausdorff dimension of Besicovitch sets

Keich (1999) showed that the sharp gauge function for the generalized Hausdorff dimension of Besicovitch sets in $\mathbb R^2$ is between $r^2\log 1/r$ and $r^2(\log 1/r) (\log\log 1/r)^{2+\varepsilon}$ by refining an argument of Bourgain (1991). It is not known whether the iterated logarithms in Keich's bound are necessary. In this paper we construct a family of Besicovitch line sets whose sharp gauge function is smaller than $r^2(\log 1/r) (\log\log 1/r)^{\varepsilon}$. Moreover, these Besicovitch sets are minimal in the sense that there is essentially only one line in the set pointing in each direction.

math.CA

Blockchain-assisted Twin Migration for Vehicular Metaverses: A Game Theory Approach

As the fusion of automotive industry and metaverse, vehicular metaverses establish a bridge between the physical space and virtual space, providing intelligent transportation services through the integration of various technologies, such as extended reality and real-time rendering technologies, to offer immersive metaverse services for Vehicular Metaverse Users (VMUs). In vehicular metaverses, VMUs update vehicle twins (VTs) deployed in RoadSide Units (RSUs) to obtain metaverse services. However, due to the mobility of vehicles and the limited service coverage of RSUs, VT migration is necessary to ensure continuous immersive experiences for VMUs. This process requires RSUs to contribute resources for enabling efficient migration, which leads to a resource trading problem between RSUs and VMUs. Moreover, a single RSU cannot support large-scale VT migration. To this end, we propose a blockchain-assisted game approach framework for reliable VT migration in vehicular metaverses. Based on the subject logic model, we first calculate the reputation values of RSUs considering the freshness of interaction between RSUs and VMUs. Then, a coalition game based on the reputation values of RSUs is formulated, and RSU coalitions are formed to jointly provide bandwidth resources for reliable and large-scale VT migration. Subsequently, the RSU coalition with the highest utility is selected. Finally, to incentivize VMUs to participate in VT migration, we propose a Stackelberg model between the selected coalition and VMUs. Numerical results demonstrate the reliability and effectiveness of the proposed schemes.

cs.GT

Rapid FRD determination for multiplexed fibre systems -- I. The quasi-near field model and its uncertainties

Focal Ratio Degradation (FRD) in fibres is a crucial factor to control in astronomical instruments in order to minimize light loss. As astronomical instrumentation has advanced, the integration of large populations of fibres has become common. However, determining FRD in multiplexed fibre systems has become a challenging and time-consuming task. The Integral Field Unit for the Fiber Arrayed Solar Optical Telescope (FASOT-IFU) represents the most densely arranged fibre-based IFU in a single unit. Due to the close packing of fibres in the V-groove of the slit end, measuring FRD is particularly challenging as the output spots are prone to overlapping with adjacent fibres. In this paper, a novel method based on the quasi-near field model is proposed to enable rapid FRD measurement in highly multiplexed fibre systems like IFUs and multi-object observation systems. The principle and uncertainties associated with the method are investigated. The method's validity is demonstrated by applying it to determine the FRD in FASOT-IFU, with the achieved FRD performance meeting the acceptable requirements of FASOT-IFU, where the output focal ratio primarily falls within the range of 5.0-7.0. The results indicate that the proposed method offers several advantages, including the simultaneous and rapid measurement of FRD in multiple fibres with high accuracy (error smaller than 0.35 in F-ratio). Furthermore, besides FRD, the method exhibits potential for extensive measurements of throughput, scrambling, and spectral analysis.

astro-ph.IM

The further estimations of the Q-balls with one-loop motivated effective potential

The analytical estimations on the Friedberg-Lee-Sirlin typed Q-balls is performed. The two-field Q-balls are also discussed under the one-loop motivated effective potential subject to the temperature. We argue under the analytical consideration that the parameters from the potential can be regulated to lead the energy per unit charge of Q-balls to be lower to keep the model stable. If the energy density is low enough, the Q-balls can become candidates of dark matter. It is also shown rigorously that the two-field Q-balls can generate in the first-order phase transition and survive while they are affected by the expansion of the universe. The analytical evaluations show that the Q-balls with one-loop motivated effective potential can exist with the adjustment of coefficients of terms. We cancel the infinity in the energy to obtain the necessary conditions consist with those imposed in the previous work. According to the approximate expressions instead of curves versus the model parameters with a series of fixed values, the lower temperature will reduce the energy density, so there probably have been more and more stable Friedberg-Lee-Sirlin typed Q-balls to become the dark matter in the expansion of the universe.

hep-th

A new heat source model for selective laser melting simulations based on energy distribution on the powder layer and the surface of substrate

In order to predict the more accurate shape information of the melt pool in Selective Laser Melting (SLM), a new finite element temperature field simulations model is proposed. The simulations use a new heat source model that takes into account the influence of the powder layout, the surface of the substrate and the changes in the thickness of the powder layer after fusion on the energy distribution. In order to construct this new heat source model, firstly an improved optimization method based on the gradient descent and the univariate search technique is proposed to simulate the powder layout, and then the laser beam propagation between the powder and the surface of the substrate is tracked and recorded to obtain the energy distribution. Finally, according to the distribution of laser energy between the powder layer and the surface of the substrate, the heat source model is divided into two parts: one is the surface of substrate heat source model being the Gaussian distribution, the other one is the powder layer heat source model-satisfying the Gaussian distribution on the horizontal plane, changes in the depth direction according to the functional relationship obtained by the fitting. In addition, the thickness change of the powder layer after fusion is analyzed, and is taken into account in the heat source model. The powder simulation results are compared with the powder scattering experiment results to verify the effectiveness of the powder model. Comparing the temperature field simulation with the experiment, the results show that the predicted molten pool width relative error is 6.4%, and the connect width error is 9.6%, which has better accuracy and verifies the validity of the temperature field simulation model.

physics.app-ph