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Yuehao Wang

Publications and source records attributed to Yuehao Wang.

At least 19 recordsLinked to original sources

Revisiting Spectral Representations in Generative Diffusion Models

Diffusion models have shown remarkable performance on diverse generation tasks. Recent work finds that imposing representation alignment on the hidden states of diffusion networks can both facilitate training convergence and enhance sampling quality, yet the mechanism driving this synergy remains insufficiently understood. In this paper, we investigate the connection between self-supervised spectral representation learning and diffusion generative models through a shared perspective on perturbation kernels. On the diffusion side, samples (e.g., images, videos) are produced by reversing a stochastic noise-injection process specified by Gaussian kernels; on the spectral representation side, spectral embeddings emerge from contrasting positive and negative relations induced by random perturbation kernels. Motivated by this, we propose a self-supervised spectral representation alignment method to facilitate diffusion model training. In addition, we clarify how joint spectral learning can benefit diffusion training from a geometric perspective. Furthermore, we find that the optimization of the spectral alignment objective is in an equivalent form of diffusion score distillation in the representation space. Building on these findings, we integrate a spectral regularizer into diffusion training objectives to improve the performance of diffusion models on multiple datasets. Experiments across images and 3D point clouds show consistent gains in generation quality. Code is released at https://github.com/yuehaowang/spectral-reg-diffusion.

cs.LG

Cubit: Token Mixer with Kernel Ridge Regression

Since its introduction in 2017, the Transformer has become one of the most widely adopted architectures in modern deep learning. Despite extensive efforts to improve positional encoding, attention mechanisms, and feed-forward networks, the core token-mixing mechanism in Transformers remains attention. In this work, we show that the attention module in Transformers can be interpreted as performing Nadaraya-Watson regression, where it computes similarities between tokens and aggregates the corresponding values accordingly. Motivated by this perspective, we propose Cubit, a potential next-generation architecture that leverages Kernel Ridge Regression (KRR), while the vanilla Transformer relies on Nadaraya-Watson regression. Specifically, Cubit modifies the classical attention computation by incorporating the closed-form solution of KRR, combining value aggregation through kernel similarities with normalization via the inverse of the kernel matrix. To improve the training stability, we further propose the Limited-Range Rescale (LRR), which rescales the value layer within a controlled range. We argue that Cubit, as a KRR-based architecture, provides a stronger mathematical foundation than the vanilla Transformer, whose attention mechanism corresponds to Nadaraya-Watson regression. We validate this claim through comprehensive experiments. The experimental results suggest that Cubit may exhibit stronger long-sequence modeling capability. In particular, its performance gain over the Transformer appears to increase as the training sequence length grows.

cs.LG

Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion

Recent text-to-scene generation approaches largely reduced the manual efforts required to create 3D scenes. However, their focus is either to generate a scene layout or to generate objects, and few generate both. The generated scene layout is often simple even with LLM's help. Moreover, the generated scene is often inconsistent with the text input that contains non-trivial descriptions of the shape, appearance, and spatial arrangement of the objects. We present a new paradigm of sequential text-to-scene generation and propose a novel generative model for interactive scene creation. At the core is a 3D Autoregressive Diffusion model 3D-ARD+, which unifies the autoregressive generation over a multimodal token sequence and diffusion generation of next-object 3D latents. To generate the next object, the model uses one autoregressive step to generate the coarse-grained 3D latents in the scene space, conditioned on both the current seen text instructions and already synthesized 3D scene. It then uses a second step to generate the 3D latents in the smaller object space, which can be decoded into fine-grained object geometry and appearance. We curate a large dataset of 230K indoor scenes with paired text instructions for training. We evaluate 7B 3D-ARD+, on challenging scenes, and showcase the model can generate and place objects following non-trivial spatial layout and semantics prescribed by the text instructions.

cs.CV

GeoNorm: Unify Pre-Norm and Post-Norm with Geodesic Optimization

The placement of normalization layers, specifically Pre-Norm and Post-Norm, remains an open question in Transformer architecture design. In this work, we rethink these approaches through the lens of manifold optimization, interpreting the outputs of the Feed-Forward Network (FFN) and attention layers as update directions in optimization. Building on this perspective, we introduce GeoNorm, a novel method that replaces standard normalization with geodesic updates on the manifold. Furthermore, analogous to learning rate schedules, we propose a layer-wise update decay for the FFN and attention components. Comprehensive experiments demonstrate that GeoNorm consistently outperforms existing normalization methods in Transformer models. Crucially, GeoNorm can be seamlessly integrated into standard Transformer architectures, achieving performance improvements with negligible additional computational cost.

cs.LG

Understanding the Mixture-of-Experts with Nadaraya-Watson Kernel

Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is now widely regarded as standard practice. However, the necessity of using $\mathrm{Softmax}$ to project router weights into a probability simplex remains an unchallenged assumption rather than a principled design choice. In this work, we first revisit the classical Nadaraya-Watson regression and observe that MoE shares the same mathematical formulation as Nadaraya-Watson regression. Furthermore, we show that both feed-forward neural network (FFN) and MoE can be interpreted as a special case of Nadaraya-Watson regression, where the kernel function corresponds to the input neurons of the output layer. Motivated by these insights, we propose the \textbf{zero-additional-cost} Kernel Inspired Router with Normalization (KERN), an FFN-style router function, as an alternative to $\mathrm{Softmax}$. We demonstrate that this router generalizes both $\mathrm{Sigmoid}$- and $\mathrm{Softmax}$-based routers. \textbf{Based on empirical observations and established practices in FFN implementation, we recommend the use of $\mathrm{ReLU}$ activation and $\ell_2$-normalization in $\mathrm{KERN}$ router function.} Comprehensive experiments in MoE and LLM validate the effectiveness of the proposed FFN-style router function \methodNorm.

cs.CL

SAS: Simulated Attention Score

The attention mechanism is a core component of the Transformer architecture. Various methods have been developed to compute attention scores, including multi-head attention (MHA), multi-query attention, group-query attention and so on. We further analyze the MHA and observe that its performance improves as the number of attention heads increases, provided the hidden size per head remains sufficiently large. Therefore, increasing both the head count and hidden size per head with minimal parameter overhead can lead to significant performance gains at a low cost. Motivated by this insight, we introduce Simulated Attention Score (SAS), which maintains a compact model size while simulating a larger number of attention heads and hidden feature dimension per head. This is achieved by projecting a low-dimensional head representation into a higher-dimensional space, effectively increasing attention capacity without increasing parameter count. Beyond the head representations, we further extend the simulation approach to feature dimension of the key and query embeddings, enhancing expressiveness by mimicking the behavior of a larger model while preserving the original model size. To control the parameter cost, we also propose Parameter-Efficient Attention Aggregation (PEAA). Comprehensive experiments on a variety of datasets and tasks demonstrate the effectiveness of the proposed SAS method, achieving significant improvements over different attention variants.

cs.CL

FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on devices with restricted computational resources. Previous approaches have focused on pruning less important Gaussians, effectively compressing 3DGS but often requiring a fine-tuning stage and lacking adaptability for the specific memory needs of different devices. In this work, we present an elastic inference method for 3DGS. Given an input for the desired model size, our method selects and transforms a subset of Gaussians, achieving substantial rendering performance without additional fine-tuning. We introduce a tiny learnable module that controls Gaussian selection based on the input percentage, along with a transformation module that adjusts the selected Gaussians to complement the performance of the reduced model. Comprehensive experiments on ZipNeRF, MipNeRF and Tanks\&Temples scenes demonstrate the effectiveness of our approach. Code is available at https://flexgs.github.io.

cs.CV

Steepest Descent Density Control for Compact 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

cs.CV

Understanding and Mitigating Bottlenecks of State Space Models through the Lens of Recency and Over-smoothing

Structured State Space Models (SSMs) have emerged as alternatives to transformers. While SSMs are often regarded as effective in capturing long-sequence dependencies, we rigorously demonstrate that they are inherently limited by strong recency bias. Our empirical studies also reveal that this bias impairs the models' ability to recall distant information and introduces robustness issues. Our scaling experiments then discovered that deeper structures in SSMs can facilitate the learning of long contexts. However, subsequent theoretical analysis reveals that as SSMs increase in depth, they exhibit another inevitable tendency toward over-smoothing, e.g., token representations becoming increasingly indistinguishable. This fundamental dilemma between recency and over-smoothing hinders the scalability of existing SSMs. Inspired by our theoretical findings, we propose to polarize two channels of the state transition matrices in SSMs, setting them to zero and one, respectively, simultaneously addressing recency bias and over-smoothing. Experiments demonstrate that our polarization technique consistently enhances the associative recall accuracy of long-range tokens and unlocks SSMs to benefit further from deeper architectures. All source codes are released at https://github.com/VITA-Group/SSM-Bottleneck.

cs.LG

Oscillation Inversion: Understand the structure of Large Flow Model through the Lens of Inversion Method

We explore the oscillatory behavior observed in inversion methods applied to large-scale text-to-image diffusion models, with a focus on the "Flux" model. By employing a fixed-point-inspired iterative approach to invert real-world images, we observe that the solution does not achieve convergence, instead oscillating between distinct clusters. Through both toy experiments and real-world diffusion models, we demonstrate that these oscillating clusters exhibit notable semantic coherence. We offer theoretical insights, showing that this behavior arises from oscillatory dynamics in rectified flow models. Building on this understanding, we introduce a simple and fast distribution transfer technique that facilitates image enhancement, stroke-based recoloring, as well as visual prompt-guided image editing. Furthermore, we provide quantitative results demonstrating the effectiveness of our method for tasks such as image enhancement, makeup transfer, reconstruction quality, and guided sampling quality. Higher-quality examples of videos and images are available at \href{https://yanyanzheng96.github.io/oscillation_inversion/}{this link}.

cs.CV

Bilateral Guided Radiance Field Processing

Neural Radiance Fields (NeRF) achieves unprecedented performance in synthesizing novel view synthesis, utilizing multi-view consistency. When capturing multiple inputs, image signal processing (ISP) in modern cameras will independently enhance them, including exposure adjustment, color correction, local tone mapping, etc. While these processings greatly improve image quality, they often break the multi-view consistency assumption, leading to "floaters" in the reconstructed radiance fields. To address this concern without compromising visual aesthetics, we aim to first disentangle the enhancement by ISP at the NeRF training stage and re-apply user-desired enhancements to the reconstructed radiance fields at the finishing stage. Furthermore, to make the re-applied enhancements consistent between novel views, we need to perform imaging signal processing in 3D space (i.e. "3D ISP"). For this goal, we adopt the bilateral grid, a locally-affine model, as a generalized representation of ISP processing. Specifically, we optimize per-view 3D bilateral grids with radiance fields to approximate the effects of camera pipelines for each input view. To achieve user-adjustable 3D finishing, we propose to learn a low-rank 4D bilateral grid from a given single view edit, lifting photo enhancements to the whole 3D scene. We demonstrate our approach can boost the visual quality of novel view synthesis by effectively removing floaters and performing enhancements from user retouching. The source code and our data are available at: https://bilarfpro.github.io.

cs.CV

Efficient EndoNeRF Reconstruction and Its Application for Data-driven Surgical Simulation

The healthcare industry has a growing need for realistic modeling and efficient simulation of surgical scenes. With effective models of deformable surgical scenes, clinicians are able to conduct surgical planning and surgery training on scenarios close to real-world cases. However, a significant challenge in achieving such a goal is the scarcity of high-quality soft tissue models with accurate shapes and textures. To address this gap, we present a data-driven framework that leverages emerging neural radiance field technology to enable high-quality surgical reconstruction and explore its application for surgical simulations. We first focus on developing a fast NeRF-based surgical scene 3D reconstruction approach that achieves state-of-the-art performance. This method can significantly outperform traditional 3D reconstruction methods, which have failed to capture large deformations and produce fine-grained shapes and textures. We then propose an automated creation pipeline of interactive surgical simulation environments through a closed mesh extraction algorithm. Our experiments have validated the superior performance and efficiency of our proposed approach in surgical scene 3D reconstruction. We further utilize our reconstructed soft tissues to conduct FEM and MPM simulations, showcasing the practical application of our method in data-driven surgical simulations.

eess.IV

EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries using Gaussian Splatting

Precise camera tracking, high-fidelity 3D tissue reconstruction, and real-time online visualization are critical for intrabody medical imaging devices such as endoscopes and capsule robots. However, existing SLAM (Simultaneous Localization and Mapping) methods often struggle to achieve both complete high-quality surgical field reconstruction and efficient computation, restricting their intraoperative applications among endoscopic surgeries. In this paper, we introduce EndoGSLAM, an efficient SLAM approach for endoscopic surgeries, which integrates streamlined Gaussian representation and differentiable rasterization to facilitate over 100 fps rendering speed during online camera tracking and tissue reconstructing. Extensive experiments show that EndoGSLAM achieves a better trade-off between intraoperative availability and reconstruction quality than traditional or neural SLAM approaches, showing tremendous potential for endoscopic surgeries. The project page is at https://EndoGSLAM.loping151.com

cs.CV

Efficient Deformable Tissue Reconstruction via Orthogonal Neural Plane

Intraoperative imaging techniques for reconstructing deformable tissues in vivo are pivotal for advanced surgical systems. Existing methods either compromise on rendering quality or are excessively computationally intensive, often demanding dozens of hours to perform, which significantly hinders their practical application. In this paper, we introduce Fast Orthogonal Plane (Forplane), a novel, efficient framework based on neural radiance fields (NeRF) for the reconstruction of deformable tissues. We conceptualize surgical procedures as 4D volumes, and break them down into static and dynamic fields comprised of orthogonal neural planes. This factorization iscretizes the four-dimensional space, leading to a decreased memory usage and faster optimization. A spatiotemporal importance sampling scheme is introduced to improve performance in regions with tool occlusion as well as large motions and accelerate training. An efficient ray marching method is applied to skip sampling among empty regions, significantly improving inference speed. Forplane accommodates both binocular and monocular endoscopy videos, demonstrating its extensive applicability and flexibility. Our experiments, carried out on two in vivo datasets, the EndoNeRF and Hamlyn datasets, demonstrate the effectiveness of our framework. In all cases, Forplane substantially accelerates both the optimization process (by over 100 times) and the inference process (by over 15 times) while maintaining or even improving the quality across a variety of non-rigid deformations. This significant performance improvement promises to be a valuable asset for future intraoperative surgical applications. The code of our project is now available at https://github.com/Loping151/ForPlane.

cs.CV

SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation

Neural Radiance Fields (NeRFs) have emerged as promising digital mediums of 3D objects and scenes, sparking a surge in research to extend the editing capabilities in this domain. The task of seamless editing and merging of multiple NeRFs, resembling the ``Poisson blending'' in 2D image editing, remains a critical operation that is under-explored by existing work. To fill this gap, we propose SeamlessNeRF, a novel approach for seamless appearance blending of multiple NeRFs. In specific, we aim to optimize the appearance of a target radiance field in order to harmonize its merge with a source field. We propose a well-tailored optimization procedure for blending, which is constrained by 1) pinning the radiance color in the intersecting boundary area between the source and target fields and 2) maintaining the original gradient of the target. Extensive experiments validate that our approach can effectively propagate the source appearance from the boundary area to the entire target field through the gradients. To the best of our knowledge, SeamlessNeRF is the first work that introduces gradient-guided appearance editing to radiance fields, offering solutions for seamless stitching of 3D objects represented in NeRFs.

cs.CV

Neural LerPlane Representations for Fast 4D Reconstruction of Deformable Tissues

Reconstructing deformable tissues from endoscopic stereo videos in robotic surgery is crucial for various clinical applications. However, existing methods relying only on implicit representations are computationally expensive and require dozens of hours, which limits further practical applications. To address this challenge, we introduce LerPlane, a novel method for fast and accurate reconstruction of surgical scenes under a single-viewpoint setting. LerPlane treats surgical procedures as 4D volumes and factorizes them into explicit 2D planes of static and dynamic fields, leading to a compact memory footprint and significantly accelerated optimization. The efficient factorization is accomplished by fusing features obtained through linear interpolation of each plane and enables using lightweight neural networks to model surgical scenes. Besides, LerPlane shares static fields, significantly reducing the workload of dynamic tissue modeling. We also propose a novel sample scheme to boost optimization and improve performance in regions with tool occlusion and large motions. Experiments on DaVinci robotic surgery videos demonstrate that LerPlane accelerates optimization by over 100$\times$ while maintaining high quality across various non-rigid deformations, showing significant promise for future intraoperative surgery applications.

cs.CV

RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes

Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a novel user-friendly color editing approach for the neural radiance fields. Our key idea is to decompose the scene into a set of pure-colored layers, forming a palette. By this means, color manipulation can be conducted by altering the color components of the palette directly. To support efficient palette-based editing, the color of each layer needs to be as representative as possible. In the end, the problem is formulated as an optimization problem, where the layers and their blending weights are jointly optimized with the NeRF itself. Extensive experiments show that our jointly-optimized layer decomposition can be used against multiple backbones and produce photo-realistic recolored novel-view renderings. We demonstrate that RecolorNeRF outperforms baseline methods both quantitatively and qualitatively for color editing even in complex real-world scenes.

cs.CV

Human-in-the-loop Embodied Intelligence with Interactive Simulation Environment for Surgical Robot Learning

Surgical robot automation has attracted increasing research interest over the past decade, expecting its potential to benefit surgeons, nurses and patients. Recently, the learning paradigm of embodied intelligence has demonstrated promising ability to learn good control policies for various complex tasks, where embodied AI simulators play an essential role to facilitate relevant research. However, existing open-sourced simulators for surgical robot are still not sufficiently supporting human interactions through physical input devices, which further limits effective investigations on how the human demonstrations would affect policy learning. In this work, we study human-in-the-loop embodied intelligence with a new interactive simulation platform for surgical robot learning. Specifically, we establish our platform based on our previously released SurRoL simulator with several new features co-developed to allow high-quality human interaction via an input device. We showcase the improvement of our simulation environment with the designed new features, and validate effectiveness of incorporating human factors in embodied intelligence through the use of human demonstrations and reinforcement learning as a representative example. Promising results are obtained in terms of learning efficiency. Lastly, five new surgical robot training tasks are developed and released, with which we hope to pave the way for future research on surgical embodied intelligence. Our learning platform is publicly released and will be continuously updated in the website: https://med-air.github.io/SurRoL.

cs.RO