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Yufei Liu

Publications and source records attributed to Yufei Liu.

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EnvCraft: Synthesizing Executable Environments in Agentic RL for Claw-like Agent

The paradigm of LLMs has rapidly shifted from passive language interfaces to autonomous Claw-like agents that execute long-horizon tasks across stateful workspaces. While Agentic Reinforcement Learning (Agentic RL) provides a promising path to optimize these agents, its scaling is heavily bottlenecked by the severe scarcity of interactive training environments. Existing synthetic environments are strictly limited to tool-calling endpoints, rendering them insufficient for accommodating the end-to-end real-world demands of claw-like agents. To bridge this gap, we introduce EnvCraft, an automated framework for synthesizing executable environments and scalable training data. Specifically, EnvCraft employs an environment synthesis engine to build sandbox-isolated workspaces, alongside a topology-aware data generation engine to produce coherent task trajectories. Overall, we synthesize 139 interactive environments comprising approximately 20K complex tasks for Agentic RL training. Experiments on Qwen3/3.5 models (8B-32B) show that our method yields gains of up to +11.9% on Claw-style benchmarks and +8.0% on general tool-use benchmarks, with concurrent reductions in inference token cost. The results confirm that synthesized executable environments provide robust and generalizable learning signals for training.

cs.AI

ACE-Ego-Hand: Repurposing Video Diffusion Models for Occlusion-Robust Egocentric 3D Hand Motion Recovery

Egocentric video offers scalable manipulation data for embodied AI, yet recovering metric 3D hand trajectories remains challenging due to severe object occlusion and frequent out-of-sight gaps. Existing single-frame and windowed temporal regressors fail when a hand shortly leaves the frame, while recent video diffusion models (VDMs) rely on heavy, stochastic multi-step sampling as pixel-space renderers. We instead repurpose VDM into a deterministic geometry encoder. A single forward pass over the clean latent exposes scene content beyond current observations, including occluded and out-of-sight hands. We introduce ACE-Ego-Hand, an offline clip-level framework that extracts features via a Deterministic Clean-Latent Encoder and decodes them with a Bidirectional Spatiotemporal Decoder. ACE-Ego-Hand recovers continuous bimanual trajectories with metric placement and no external detector, while a Ray-Based Camera Solver supports a second configuration that requires no test-time camera intrinsics. Across five egocentric benchmarks, ACE-Ego-Hand sets a new state of the art, cutting MPJPE-p by 30% on occlusion-heavy ARCTIC and 40% on HOT3D. These gains reach 46%-61% once out-of-sight hands are included in the evaluation, offering a scalable path from everyday human video to robot manipulation data.

cs.CV