SearcharxivSearch

arXiv subjects

Yufeng Yue

Publications and source records attributed to Yufeng Yue.

At least 19 recordsLinked to original sources

OmniNav: Robust Long-Horizon Target Navigation in Dynamic Environments

Long-horizon target navigation requires a robot to sustain task execution across evolving observations, decisions, and physical interactions. This requires three coupled capabilities: maintaining valid scene memory, revising target beliefs under partial observability, and selecting interaction-feasible navigation endpoints. However, the state underlying each capability is only conditionally valid: scene representations become stale when objects move or disappear, unsuccessful searches alter beliefs over target locations, and geometrically convenient endpoints may still be infeasible for manipulation. To address these challenges, we present OmniNav, which formulates long-horizon navigation as continual inference over a factorized task state posterior coupling scene validity, target belief, and interaction feasibility. For representation, OmniNav incrementally constructs an updatable 3D object scene memory, preventing stale scene evidence from propagating to subsequent decisions. For exploration, it introduces an evidence-aware Bayesian belief-revision mechanism that derives dependency-aware region priors from semantic context, incorporates unsuccessful searches as negative evidence, and updates them for posterior-guided frontier selection. For interaction, OmniNav incorporates manipulation reachability and collision constraints into navigation-endpoint selection and propagates execution feedback through hierarchical closed-loop recovery. Extensive experiments demonstrate that OmniNav achieves the highest success rates among the compared methods on semantic ObjectNav and fine-grained instance navigation benchmarks, remains robust to target relocation, and improves real-world pick-and-place success from 53.3% to 71.7% over an adapted open-loop baseline. The project page of OmniNav is available at https://omni-nav.github.io/.

cs.RO

PhysReal: Learning Real-World Deformable Object Physics via Hybrid Constitutive Modeling

Learning physically plausible dynamics from visual observations is essential for interactive world models and embodied agents. However, modeling real-world deformable objects remains challenging because their dynamics often arise from complex, spatially heterogeneous material responses. To address this challenge, we propose PhysReal, a video-driven framework for learning and simulating the underlying physics of real deformable objects. PhysReal integrates a spatially varying hybrid expert-neural constitutive model with a differentiable MPM simulator and 3DGS renderer. Analytical expert models provide interpretable physical priors, while neural constitutive residuals capture material responses beyond predefined formulations. Spatially distributed patches parameterize the constitutive field, enabling a continuous representation of local material variations. To organize the identification of this model from sparse visual observations, we adopt a progressive curriculum that sequentially optimizes global material properties, spatially varying local parameters, and neural constitutive residuals, together with complementary motion and mask supervision. Extensive experiments on diverse deformable-object interactions demonstrate that PhysReal achieves superior performance in dynamic reconstruction and future-state prediction, while showing strong potential for downstream robotic applications.

cs.RO

HOST:Robots Acquire Manipulation Skills in Seconds from a Single Human Video

The ability to acquire skills rapidly and effortlessly while retaining those already mastered is essential for robots. However, current methods still rely on a cumbersome training-time loop that is costly and slow, while eroding skills already mastered. In this paper, we introduce HOST (Human-to-robot One-Shot Skill AcquisiTion), a framework that enables a robot to acquire skills in seconds from a single human video while retaining previously mastered skills. HOST resolves skill acquisition through a cascade of self-grounded prediction. It first estimates the robot's progress within the demonstrated task, then translates the upcoming progression into the robot's own future observations, and finally derives actions from these predicted observations. This cascade is trained on targets coupled to the video demonstration, obtained by mapping the robot trajectory and the video demonstration onto a shared task progress manifold, then redefining each target to align with the future progression of the video. HOST thereby enables the robot to actively follow the demonstrated procedure and adapt it to the robot's embodiment. HOST acquires novel skills at inference time from a single human video in an average of 29 seconds and achieves a 62% average success rate. It exceeds the zero-shot baseline by 45% while retaining previously mastered skills. HOST even exceeds the baseline fine-tuned on 50 robot demonstrations per task while requiring 50 times fewer demonstrations and acquiring each skill 507 times faster. Additional information about HOST is available on the project website.

cs.RO

NeSy-CSA: A Neuro-Symbolic Framework for Open-Ended Critical Scenario Attribution

Understanding why discovered scenarios become critical in scenario-based testing is essential for effectively leveraging them in decision-making systems. Reasoning about such criticality can be formulated as an attribution problem. However, across different decision-making tasks, the causes of criticality may involve diverse state variables, interaction patterns, and failure mechanisms, making attribution an inherently open-ended problem beyond predefined explanation spaces. Existing attribution methods still struggle to balance open-ended reasoning flexibility with the interpretability and traceability required for critical scenario reasoning. To address this limitation, we propose NeSy-CSA, a neuro-symbolic framework that transforms open-ended critical scenario attribution from unconstrained explanation generation into structured and traceable reasoning. NeSy-CSA narrows the attribution space by selecting relevant factors, makes the reasoning process traceable through a dependency-aware evidence graph, and executes symbolic reasoning procedures derived from atomic operations, coordinated with evidence-constrained neural inference to support flexible open-ended attribution. We further introduce a process-level and result-level assessment module to evaluate the structural validity of the attribution process and the behavioral effectiveness of the attribution results under controlled interventions. Experiments across four decision-making environments show that NeSy-CSA improves two intervention-based measures of attribution effectiveness by 18.32% and 13.67% over LLM-based baselines. These results demonstrate its potential to transform discovered critical scenarios into reusable knowledge for subsequent testing and safety analysis.

cs.LG

PDS Joint: A Parametric Double-Spiral Joint Tailored for Dexterous Hands

Compliant joints can embed safety and adaptability into dexterous hands, but achieving large-stroke anthropomorphic motion while maintaining joint-specific, directiondependent stiffness and reliable proprioception remains challenging. This paper presents the PDS joint, a parametric doublespiral (PDS) compliant joint that enables systematic shaping of directional stiffness across multiple deformation modes, including flexion/extension, abduction/adduction, and pronation/supination. We instantiate the joint using Archimedean and logarithmic spiral templates for different hand joints and introduce an asymmetry ratio to tailor stiffness distributions for both grasp stability and hyperextension resistance. To make the joint practically usable under large deformation, we co-design embedded inductive proprioception and propose a learningbased calibration pipeline that maps raw inductive signals to joint states using ArUco-marker tracking. Experiments characterize the stiffness landscapes across geometric parameters and demonstrate a non-monotonic dependence of lateral support on asymmetry, indicating the importance of principled parameter tuning. For joint-state estimation in the most challenging abduction/adduction motion, a learned multilayer-perceptron (MLP) mapping reduces the error compared with conventional curve fitting by 41.6%. Finally, we integrate the proposed joints into an open-source dexterous hand as a demonstration platform, on which the hand grasps a set of nine everyday objects and performs safe, contact-rich human-involved interactions.

cs.RO

PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction

Dynamic scene reconstruction represents a fundamental yet demanding challenge in computer vision and robotics. While recent progress in 3DGS-based methods has advanced dynamic scene modeling, obtaining high-fidelity rendering and accurate tracking in scenarios with substantial, intricate motions remains significantly challenging. To address these challenges, we propose PaMoSplat, a novel dynamic Gaussian splatting framework incorporating part awareness and motion priors. Our approach is grounded in two key observations: 1) Parts serve as primitives for scene deformation, and 2) Motion cues from optical flow can effectively guide part motion. Specifically, PaMoSplat initializes by lifting multi-view segmentation masks into 3D space via graph clustering, establishing coherent Gaussian parts. For subsequent timestamps, we leverage a differential evolutionary algorithm to estimate the rigid motion of these parts using multi-view optical flow cues, providing a robust warm-start for further optimization. Additionally, PaMoSplat introduces an adaptive iteration count mechanism, internal learnable rigidity, and flow-supervised rendering loss to accelerate and optimize the training process. Comprehensive evaluations across diverse scenes, including real-world environments, demonstrate that PaMoSplat delivers superior rendering quality, improved tracking precision, and faster convergence compared to existing methods. Furthermore, it enables multiple part-level downstream applications, such as 4D scene editing.

cs.CV

FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60\% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we introduce FilterGS, featuring a parallel filtering mechanism with two complementary filters that select Gaussian elements efficiently without tree traversal. Additionally, we propose a novel GTC metric that quantifies the redundancy of Gaussian-tile key-value pairs. Based on this metric, we introduce a scene-adaptive Gaussian shrinking strategy that effectively reduces redundant pairs. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets. Project page: https://github.com/xenon-w/FilterGS

cs.CV

RLinf-USER: A Unified and Extensible System for Real-World Online Policy Learning in Embodied AI

Online policy learning directly in the physical world is a promising yet challenging direction for embodied intelligence. Unlike simulation, real-world systems cannot be arbitrarily accelerated, cheaply reset, or massively replicated, suggesting that real-world policy learning is not merely an algorithmic problem, but inherently a systems problem. We present USER, a \underline{U}nified and extensible \underline{S}yst\underline{E}m for real-world online policy lea\underline{R}ning. On the systems side, USER introduces a hardware abstraction layer for unified robot management and an adaptive communication plane that enables efficient cloud-edge training. On the learning side, USER adopts a fully asynchronous training framework, designs a persistent and cache-aware replay buffer, and provides extensible abstractions for rewards, algorithms, and policies. Experiments in both simulation and the real world demonstrate that USER supports multi-robot coordination, heterogeneous manipulators, cloud-edge training with large models, and long-running asynchronous training. Together, these capabilities establish USER as a unified and extensible systems foundation for real-world online policy learning.

cs.RO

See Once, Then Act: Vision-Language-Action Model with Task Learning from One-Shot Video Demonstrations

Developing robust and general-purpose manipulation policies represents a fundamental objective in robotics research. While Vision-Language-Action (VLA) models have demonstrated promising capabilities for end-to-end robot control, existing approaches still exhibit limited generalization to tasks beyond their training distributions. In contrast, humans possess remarkable proficiency in acquiring novel skills by simply observing others performing them once. Inspired by this capability, we propose ViVLA, a generalist robotic manipulation policy that achieves efficient task learning from a single expert demonstration video at test time. Our approach jointly processes an expert demonstration video alongside the robot's visual observations to predict both the demonstrated action sequences and subsequent robot actions, effectively distilling fine-grained manipulation knowledge from expert behavior and transferring it seamlessly to the agent. To enhance the performance of ViVLA, we develop a scalable expert-agent pair data generation pipeline capable of synthesizing paired trajectories from easily accessible human videos, further augmented by curated pairs from publicly available datasets. This pipeline produces a total of 892,911 expert-agent samples for training ViVLA. Experimental results demonstrate that our ViVLA is able to acquire novel manipulation skills from only a single expert demonstration video at test time. Our approach achieves over 30% improvement on unseen LIBERO tasks and maintains above 35% gains with cross-embodiment videos. Real-world experiments demonstrate effective learning from human videos, yielding more than 38% improvement on unseen tasks.

cs.RO

GLUE: Global-Local Unified Encoding for Imitation Learning via Key-Patch Tracking

In recent years, visual representation learning has gained widespread attention in robotic imitation learning. However, in complex Out-of-Distribution(OOD) settings characterized by clutter and occlusion, the attention of global visual representations can be diluted or interfered, leading to degraded policy performance. The invariance of local representations for task-relevant objects offers a solution. By efficiently utilizing these local representations, training and testing data can be mapped to a more similar feature space, thereby mitigating the covariate shift problem. Accordingly, we propose GLUE, a global-local unified encoding framework for imitation learning based on key-patch tracking. GLUE selects and tracks key-patches as critical local representations by employing a text-guided mechanism. It features a novel fusion framework where global patch features query local patches to distill essential information, yielding fine-grained local features with low heterogeneity relative to the global context. This fused representation steers the robot's visual attention toward task-relevant objects and preserves precise global context, which together align the training and testing distributions into a similar and task-informative feature space, ultimately enhancing the robustness of the imitation learning policy. Experiments demonstrate that GLUE achieves strong performance across diverse tasks in both simulation and real-world settings, outperforming the strongest baseline by 17.6% in simulation, 36.3% in real-world environments, and 58.3% on real-world generalization settings. The project website of GLUE is available at https://GLUE666.github.io/.

cs.RO

OmniMap: A General Mapping Framework Integrating Optics, Geometry, and Semantics

Robotic systems demand accurate and comprehensive 3D environment perception, requiring simultaneous capture of photo-realistic appearance (optical), precise layout shape (geometric), and open-vocabulary scene understanding (semantic). Existing methods typically achieve only partial fulfillment of these requirements while exhibiting optical blurring, geometric irregularities, and semantic ambiguities. To address these challenges, we propose OmniMap. Overall, OmniMap represents the first online mapping framework that simultaneously captures optical, geometric, and semantic scene attributes while maintaining real-time performance and model compactness. At the architectural level, OmniMap employs a tightly coupled 3DGS-Voxel hybrid representation that combines fine-grained modeling with structural stability. At the implementation level, OmniMap identifies key challenges across different modalities and introduces several innovations: adaptive camera modeling for motion blur and exposure compensation, hybrid incremental representation with normal constraints, and probabilistic fusion for robust instance-level understanding. Extensive experiments show OmniMap's superior performance in rendering fidelity, geometric accuracy, and zero-shot semantic segmentation compared to state-of-the-art methods across diverse scenes. The framework's versatility is further evidenced through a variety of downstream applications, including multi-domain scene Q&A, interactive editing, perception-guided manipulation, and map-assisted navigation.

cs.RO

OpenMulti: Open-Vocabulary Instance-Level Multi-Agent Distributed Implicit Mapping

Multi-agent distributed collaborative mapping provides comprehensive and efficient representations for robots. However, existing approaches lack instance-level awareness and semantic understanding of environments, limiting their effectiveness for downstream applications. To address this issue, we propose OpenMulti, an open-vocabulary instance-level multi-agent distributed implicit mapping framework. Specifically, we introduce a Cross-Agent Instance Alignment module, which constructs an Instance Collaborative Graph to ensure consistent instance understanding across agents. To alleviate the degradation of mapping accuracy due to the blind-zone optimization trap, we leverage Cross Rendering Supervision to enhance distributed learning of the scene. Experimental results show that OpenMulti outperforms related algorithms in both fine-grained geometric accuracy and zero-shot semantic accuracy. In addition, OpenMulti supports instance-level retrieval tasks, delivering semantic annotations for downstream applications. The project website of OpenMulti is publicly available at https://openmulti666.github.io/.

cs.RO

DiCriTest: Testing Scenario Generation for Decision-Making Agents Considering Diversity and Criticality

The growing deployment of decision-making agents in dynamic environments increases the demand for safety verification. While critical testing scenario generation has emerged as an appealing verification methodology, effectively balancing diversity and criticality remains a key challenge for existing methods, particularly due to local optima entrapment in high-dimensional scenario spaces. To address this limitation, we propose a dual-space guided testing framework that coordinates scenario parameter space and agent behavior space, aiming to generate testing scenarios considering diversity and criticality. Specifically, in the scenario parameter space, a hierarchical representation framework combines dimensionality reduction and multi-dimensional subspace evaluation to efficiently localize diverse and critical subspaces. This guides dynamic coordination between two generation modes: local perturbation and global exploration, optimizing critical scenario quantity and diversity. Complementarily, in the agent behavior space, agent-environment interaction data are leveraged to quantify behavioral criticality/diversity and adaptively support generation mode switching, forming a closed feedback loop that continuously enhances scenario characterization and exploration within the parameter space. Experiments show our framework improves critical scenario generation by an average of 56.23\% and demonstrates greater diversity under novel parameter-behavior co-driven metrics when tested on five decision-making agents, outperforming state-of-the-art baselines.

cs.LG

OpenGS-Fusion: Open-Vocabulary Dense Mapping with Hybrid 3D Gaussian Splatting for Refined Object-Level Understanding

Recent advancements in 3D scene understanding have made significant strides in enabling interaction with scenes using open-vocabulary queries, particularly for VR/AR and robotic applications. Nevertheless, existing methods are hindered by rigid offline pipelines and the inability to provide precise 3D object-level understanding given open-ended queries. In this paper, we present OpenGS-Fusion, an innovative open-vocabulary dense mapping framework that improves semantic modeling and refines object-level understanding. OpenGS-Fusion combines 3D Gaussian representation with a Truncated Signed Distance Field to facilitate lossless fusion of semantic features on-the-fly. Furthermore, we introduce a novel multimodal language-guided approach named MLLM-Assisted Adaptive Thresholding, which refines the segmentation of 3D objects by adaptively adjusting similarity thresholds, achieving an improvement 17\% in 3D mIoU compared to the fixed threshold strategy. Extensive experiments demonstrate that our method outperforms existing methods in 3D object understanding and scene reconstruction quality, as well as showcasing its effectiveness in language-guided scene interaction. The code is available at https://young-bit.github.io/opengs-fusion.github.io/ .

cs.CV

FMimic: Foundation Models are Fine-grained Action Learners from Human Videos

Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in foundation models, particularly Vision Language Models (VLMs), have demonstrated remarkable capabilities in visual and linguistic reasoning for VIL tasks. Despite this progress, existing approaches primarily utilize these models for learning high-level plans from human demonstrations, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck for robotic systems. In this work, we present FMimic, a novel paradigm that harnesses foundation models to directly learn generalizable skills at even fine-grained action levels, using only a limited number of human videos. Extensive experiments demonstrate that our FMimic delivers strong performance with a single human video, and significantly outperforms all other methods with five videos. Furthermore, our method exhibits significant improvements of over 39% and 29% in RLBench multi-task experiments and real-world manipulation tasks, respectively, and exceeds baselines by more than 34% in high-precision tasks and 47% in long-horizon tasks.

cs.RO

TASeg: Text-aware RGB-T Semantic Segmentation based on Fine-tuning Vision Foundation Models

Reliable semantic segmentation of open environments is essential for intelligent systems, yet significant problems remain: 1) Existing RGB-T semantic segmentation models mainly rely on low-level visual features and lack high-level textual information, which struggle with accurate segmentation when categories share similar visual characteristics. 2) While SAM excels in instance-level segmentation, integrating it with thermal images and text is hindered by modality heterogeneity and computational inefficiency. To address these, we propose TASeg, a text-aware RGB-T segmentation framework by using Low-Rank Adaptation (LoRA) fine-tuning technology to adapt vision foundation models. Specifically, we propose a Dynamic Feature Fusion Module (DFFM) in the image encoder, which effectively merges features from multiple visual modalities while freezing SAM's original transformer blocks. Additionally, we incorporate CLIP-generated text embeddings in the mask decoder to enable semantic alignment, which further rectifies the classification error and improves the semantic understanding accuracy. Experimental results across diverse datasets demonstrate that our method achieves superior performance in challenging scenarios with fewer trainable parameters.

cs.CV

STEP Planner: Constructing cross-hierarchical subgoal tree as an embodied long-horizon task planner

The ability to perform reliable long-horizon task planning is crucial for deploying robots in real-world environments. However, directly employing Large Language Models (LLMs) as action sequence generators often results in low success rates due to their limited reasoning ability for long-horizon embodied tasks. In the STEP framework, we construct a subgoal tree through a pair of closed-loop models: a subgoal decomposition model and a leaf node termination model. Within this framework, we develop a hierarchical tree structure that spans from coarse to fine resolutions. The subgoal decomposition model leverages a foundation LLM to break down complex goals into manageable subgoals, thereby spanning the subgoal tree. The leaf node termination model provides real-time feedback based on environmental states, determining when to terminate the tree spanning and ensuring each leaf node can be directly converted into a primitive action. Experiments conducted in both the VirtualHome WAH-NL benchmark and on real robots demonstrate that STEP achieves long-horizon embodied task completion with success rates up to 34% (WAH-NL) and 25% (real robot) outperforming SOTA methods.

cs.RO

MCOO-SLAM: A Multi-Camera Omnidirectional Object SLAM System

Object-level SLAM offers structured and semantically meaningful environment representations, making it more interpretable and suitable for high-level robotic tasks. However, most existing approaches rely on RGB-D sensors or monocular views, which suffer from narrow fields of view, occlusion sensitivity, and limited depth perception-especially in large-scale or outdoor environments. These limitations often restrict the system to observing only partial views of objects from limited perspectives, leading to inaccurate object modeling and unreliable data association. In this work, we propose MCOO-SLAM, a novel Multi-Camera Omnidirectional Object SLAM system that fully leverages surround-view camera configurations to achieve robust, consistent, and semantically enriched mapping in complex outdoor scenarios. Our approach integrates point features and object-level landmarks enhanced with open-vocabulary semantics. A semantic-geometric-temporal fusion strategy is introduced for robust object association across multiple views, leading to improved consistency and accurate object modeling, and an omnidirectional loop closure module is designed to enable viewpoint-invariant place recognition using scene-level descriptors. Furthermore, the constructed map is abstracted into a hierarchical 3D scene graph to support downstream reasoning tasks. Extensive experiments in real-world demonstrate that MCOO-SLAM achieves accurate localization and scalable object-level mapping with improved robustness to occlusion, pose variation, and environmental complexity.

cs.RO