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Yufeng Yue

Publications and source records attributed to Yufeng Yue.

At least 37 records · Page 2Linked to original sources

TASeg: Text-aware RGB-T Semantic Segmentation based on Fine-tuning Vision Foundation Models

Reliable semantic segmentation of open environments is essential for intelligent systems, yet significant problems remain: 1) Existing RGB-T semantic segmentation models mainly rely on low-level visual features and lack high-level textual information, which struggle with accurate segmentation when categories share similar visual characteristics. 2) While SAM excels in instance-level segmentation, integrating it with thermal images and text is hindered by modality heterogeneity and computational inefficiency. To address these, we propose TASeg, a text-aware RGB-T segmentation framework by using Low-Rank Adaptation (LoRA) fine-tuning technology to adapt vision foundation models. Specifically, we propose a Dynamic Feature Fusion Module (DFFM) in the image encoder, which effectively merges features from multiple visual modalities while freezing SAM's original transformer blocks. Additionally, we incorporate CLIP-generated text embeddings in the mask decoder to enable semantic alignment, which further rectifies the classification error and improves the semantic understanding accuracy. Experimental results across diverse datasets demonstrate that our method achieves superior performance in challenging scenarios with fewer trainable parameters.

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MCOO-SLAM: A Multi-Camera Omnidirectional Object SLAM System

Object-level SLAM offers structured and semantically meaningful environment representations, making it more interpretable and suitable for high-level robotic tasks. However, most existing approaches rely on RGB-D sensors or monocular views, which suffer from narrow fields of view, occlusion sensitivity, and limited depth perception-especially in large-scale or outdoor environments. These limitations often restrict the system to observing only partial views of objects from limited perspectives, leading to inaccurate object modeling and unreliable data association. In this work, we propose MCOO-SLAM, a novel Multi-Camera Omnidirectional Object SLAM system that fully leverages surround-view camera configurations to achieve robust, consistent, and semantically enriched mapping in complex outdoor scenarios. Our approach integrates point features and object-level landmarks enhanced with open-vocabulary semantics. A semantic-geometric-temporal fusion strategy is introduced for robust object association across multiple views, leading to improved consistency and accurate object modeling, and an omnidirectional loop closure module is designed to enable viewpoint-invariant place recognition using scene-level descriptors. Furthermore, the constructed map is abstracted into a hierarchical 3D scene graph to support downstream reasoning tasks. Extensive experiments in real-world demonstrate that MCOO-SLAM achieves accurate localization and scalable object-level mapping with improved robustness to occlusion, pose variation, and environmental complexity.

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DINO-CoDT: Multi-class Collaborative Detection and Tracking with Vision Foundation Models

Collaborative perception plays a crucial role in enhancing environmental understanding by expanding the perceptual range and improving robustness against sensor failures, which primarily involves collaborative 3D detection and tracking tasks. The former focuses on object recognition in individual frames, while the latter captures continuous instance tracklets over time. However, existing works in both areas predominantly focus on the vehicle superclass, lacking effective solutions for both multi-class collaborative detection and tracking. This limitation hinders their applicability in real-world scenarios, which involve diverse object classes with varying appearances and motion patterns. To overcome these limitations, we propose a multi-class collaborative detection and tracking framework tailored for diverse road users. We first present a detector with a global spatial attention fusion (GSAF) module, enhancing multi-scale feature learning for objects of varying sizes. Next, we introduce a tracklet RE-IDentification (REID) module that leverages visual semantics with a vision foundation model to effectively reduce ID SWitch (IDSW) errors, in cases of erroneous mismatches involving small objects like pedestrians. We further design a velocity-based adaptive tracklet management (VATM) module that adjusts the tracking interval dynamically based on object motion. Extensive experiments on the V2X-Real and OPV2V datasets show that our approach significantly outperforms existing state-of-the-art methods in both detection and tracking accuracy.

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ChatStitch: Visualizing Through Structures via Surround-View Unsupervised Deep Image Stitching with Collaborative LLM-Agents

Surround-view perception has garnered significant attention for its ability to enhance the perception capabilities of autonomous driving vehicles through the exchange of information with surrounding cameras. However, existing surround-view perception systems are limited by inefficiencies in unidirectional interaction pattern with human and distortions in overlapping regions exponentially propagating into non-overlapping areas. To address these challenges, this paper introduces ChatStitch, a surround-view human-machine co-perception system capable of unveiling obscured blind spot information through natural language commands integrated with external digital assets. To dismantle the unidirectional interaction bottleneck, ChatStitch implements a cognitively grounded closed-loop interaction multi-agent framework based on Large Language Models. To suppress distortion propagation across overlapping boundaries, ChatStitch proposes SV-UDIS, a surround-view unsupervised deep image stitching method under the non-global-overlapping condition. We conducted extensive experiments on the UDIS-D, MCOV-SLAM open datasets, and our real-world dataset. Specifically, our SV-UDIS method achieves state-of-the-art performance on the UDIS-D dataset for 3, 4, and 5 image stitching tasks, with PSNR improvements of 9\%, 17\%, and 21\%, and SSIM improvements of 8\%, 18\%, and 26\%, respectively.

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Unified Vertex Motion Estimation for Integrated Video Stabilization and Stitching in Tractor-Trailer Wheeled Robots

Tractor-trailer wheeled robots need to perform comprehensive perception tasks to enhance their operations in areas such as logistics parks and long-haul transportation. The perception of these robots faces three major challenges: the asynchronous vibrations between the tractor and trailer, the relative pose change between the tractor and trailer, and the significant camera parallax caused by the large size. In this paper, we employ the Dual Independence Stabilization Motion Field Estimation method to address asynchronous vibrations between the tractor and trailer, effectively eliminating conflicting motion estimations for the same object in overlapping regions. We utilize the Random Plane-based Stitching Motion Field Estimation method to tackle the continuous relative pose changes caused by the articulated hitch between the tractor and trailer, thus eliminating dynamic misalignment in overlapping regions. Furthermore, we apply the Unified Vertex Motion Estimation method to manage the challenges posed by the tractor-trailer's large physical size, which results in severely low overlapping regions between the tractor and trailer views, thus preventing distortions in overlapping regions from exponentially propagating into non-overlapping areas. Furthermore, this framework has been successfully implemented in real tractor-trailer wheeled robots. The proposed Unified Vertex Motion Video Stabilization and Stitching method has been thoroughly tested in various challenging scenarios, demonstrating its accuracy and practicality in real-world.

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DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery

Drones have become essential tools for reconstructing wild scenes due to their outstanding maneuverability. Recent advances in radiance field methods have achieved remarkable rendering quality, providing a new avenue for 3D reconstruction from drone imagery. However, dynamic distractors in wild environments challenge the static scene assumption in radiance fields, while limited view constraints hinder the accurate capture of underlying scene geometry. To address these challenges, we introduce DroneSplat, a novel framework designed for robust 3D reconstruction from in-the-wild drone imagery. Our method adaptively adjusts masking thresholds by integrating local-global segmentation heuristics with statistical approaches, enabling precise identification and elimination of dynamic distractors in static scenes. We enhance 3D Gaussian Splatting with multi-view stereo predictions and a voxel-guided optimization strategy, supporting high-quality rendering under limited view constraints. For comprehensive evaluation, we provide a drone-captured 3D reconstruction dataset encompassing both dynamic and static scenes. Extensive experiments demonstrate that DroneSplat outperforms both 3DGS and NeRF baselines in handling in-the-wild drone imagery.

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GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.

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OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding

Recent advancements in 3D Gaussian Splatting have significantly improved the efficiency and quality of dense semantic SLAM. However, previous methods are generally constrained by limited-category pre-trained classifiers and implicit semantic representation, which hinder their performance in open-set scenarios and restrict 3D object-level scene understanding. To address these issues, we propose OpenGS-SLAM, an innovative framework that utilizes 3D Gaussian representation to perform dense semantic SLAM in open-set environments. Our system integrates explicit semantic labels derived from 2D foundational models into the 3D Gaussian framework, facilitating robust 3D object-level scene understanding. We introduce Gaussian Voting Splatting to enable fast 2D label map rendering and scene updating. Additionally, we propose a Confidence-based 2D Label Consensus method to ensure consistent labeling across multiple views. Furthermore, we employ a Segmentation Counter Pruning strategy to improve the accuracy of semantic scene representation. Extensive experiments on both synthetic and real-world datasets demonstrate the effectiveness of our method in scene understanding, tracking, and mapping, achieving 10 times faster semantic rendering and 2 times lower storage costs compared to existing methods. Project page: https://young-bit.github.io/opengs-github.github.io/.

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OpenVox: Real-time Instance-level Open-vocabulary Probabilistic Voxel Representation

In recent years, vision-language models (VLMs) have advanced open-vocabulary mapping, enabling mobile robots to simultaneously achieve environmental reconstruction and high-level semantic understanding. While integrated object cognition helps mitigate semantic ambiguity in point-wise feature maps, efficiently obtaining rich semantic understanding and robust incremental reconstruction at the instance-level remains challenging. To address these challenges, we introduce OpenVox, a real-time incremental open-vocabulary probabilistic instance voxel representation. In the front-end, we design an efficient instance segmentation and comprehension pipeline that enhances language reasoning through encoding captions. In the back-end, we implement probabilistic instance voxels and formulate the cross-frame incremental fusion process into two subtasks: instance association and live map evolution, ensuring robustness to sensor and segmentation noise. Extensive evaluations across multiple datasets demonstrate that OpenVox achieves state-of-the-art performance in zero-shot instance segmentation, semantic segmentation, and open-vocabulary retrieval. Furthermore, real-world robotics experiments validate OpenVox's capability for stable, real-time operation.

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OpenIN: Open-Vocabulary Instance-Oriented Navigation in Dynamic Domestic Environments

In daily domestic settings, frequently used objects like cups often have unfixed positions and multiple instances within the same category, and their carriers frequently change as well. As a result, it becomes challenging for a robot to efficiently navigate to a specific instance. To tackle this challenge, the robot must capture and update scene changes and plans continuously. However, current object navigation approaches primarily focus on the semantic level and lack the ability to dynamically update scene representation. In contrast, this paper captures the relationships between frequently used objects and their static carriers. It constructs an open-vocabulary Carrier-Relationship Scene Graph (CRSG) and updates the carrying status during robot navigation to reflect the dynamic changes of the scene. Based on the CRSG, we further propose an instance navigation strategy that models the navigation process as a Markov Decision Process. At each step, decisions are informed by the Large Language Model's commonsense knowledge and visual-language feature similarity. We designed a series of long-sequence navigation tasks for frequently used everyday items in the Habitat simulator. The results demonstrate that by updating the CRSG, the robot can efficiently navigate to moved targets. Additionally, we deployed our algorithm on a real robot and validated its practical effectiveness. The project page can be found here: https://OpenIN-nav.github.io.

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MC-NeRF: Multi-Camera Neural Radiance Fields for Multi-Camera Image Acquisition Systems

Neural Radiance Fields (NeRF) use multi-view images for 3D scene representation, demonstrating remarkable performance. As one of the primary sources of multi-view images, multi-camera systems encounter challenges such as varying intrinsic parameters and frequent pose changes. Most previous NeRF-based methods assume a unique camera and rarely consider multi-camera scenarios. Besides, some NeRF methods that can optimize intrinsic and extrinsic parameters still remain susceptible to suboptimal solutions when these parameters are poor initialized. In this paper, we propose MC-NeRF, a method that enables joint optimization of both intrinsic and extrinsic parameters alongside NeRF. The method also supports each image corresponding to independent camera parameters. First, we tackle coupling issue and the degenerate case that arise from the joint optimization between intrinsic and extrinsic parameters. Second, based on the proposed solutions, we introduce an efficient calibration image acquisition scheme for multi-camera systems, including the design of calibration object. Finally, we present an end-to-end network with training sequence that enables the estimation of intrinsic and extrinsic parameters, along with the rendering network. Furthermore, recognizing that most existing datasets are designed for a unique camera, we construct a real multi-camera image acquisition system and create a corresponding new dataset, which includes both simulated data and real-world captured images. Experiments confirm the effectiveness of our method when each image corresponds to different camera parameters. Specifically, we use multi-cameras, each with different intrinsic and extrinsic parameters in real-world system, to achieve 3D scene representation without providing initial poses.

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LCP-Fusion: A Neural Implicit SLAM with Enhanced Local Constraints and Computable Prior

Recently the dense Simultaneous Localization and Mapping (SLAM) based on neural implicit representation has shown impressive progress in hole filling and high-fidelity mapping. Nevertheless, existing methods either heavily rely on known scene bounds or suffer inconsistent reconstruction due to drift in potential loop-closure regions, or both, which can be attributed to the inflexible representation and lack of local constraints. In this paper, we present LCP-Fusion, a neural implicit SLAM system with enhanced local constraints and computable prior, which takes the sparse voxel octree structure containing feature grids and SDF priors as hybrid scene representation, enabling the scalability and robustness during mapping and tracking. To enhance the local constraints, we propose a novel sliding window selection strategy based on visual overlap to address the loop-closure, and a practical warping loss to constrain relative poses. Moreover, we estimate SDF priors as coarse initialization for implicit features, which brings additional explicit constraints and robustness, especially when a light but efficient adaptive early ending is adopted. Experiments demonstrate that our method achieve better localization accuracy and reconstruction consistency than existing RGB-D implicit SLAM, especially in challenging real scenes (ScanNet) as well as self-captured scenes with unknown scene bounds. The code is available at https://github.com/laliwang/LCP-Fusion.

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VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions

Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by over 37% in long-horizon tasks.

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Open-RGBT: Open-vocabulary RGB-T Zero-shot Semantic Segmentation in Open-world Environments

Semantic segmentation is a critical technique for effective scene understanding. Traditional RGB-T semantic segmentation models often struggle to generalize across diverse scenarios due to their reliance on pretrained models and predefined categories. Recent advancements in Visual Language Models (VLMs) have facilitated a shift from closed-set to open-vocabulary semantic segmentation methods. However, these models face challenges in dealing with intricate scenes, primarily due to the heterogeneity between RGB and thermal modalities. To address this gap, we present Open-RGBT, a novel open-vocabulary RGB-T semantic segmentation model. Specifically, we obtain instance-level detection proposals by incorporating visual prompts to enhance category understanding. Additionally, we employ the CLIP model to assess image-text similarity, which helps correct semantic consistency and mitigates ambiguities in category identification. Empirical evaluations demonstrate that Open-RGBT achieves superior performance in diverse and challenging real-world scenarios, even in the wild, significantly advancing the field of RGB-T semantic segmentation.

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OpenObject-NAV: Open-Vocabulary Object-Oriented Navigation Based on Dynamic Carrier-Relationship Scene Graph

In everyday life, frequently used objects like cups often have unfixed positions and multiple instances within the same category, and their carriers frequently change as well. As a result, it becomes challenging for a robot to efficiently navigate to a specific instance. To tackle this challenge, the robot must capture and update scene changes and plans continuously. However, current object navigation approaches primarily focus on semantic-level and lack the ability to dynamically update scene representation. This paper captures the relationships between frequently used objects and their static carriers. It constructs an open-vocabulary Carrier-Relationship Scene Graph (CRSG) and updates the carrying status during robot navigation to reflect the dynamic changes of the scene. Based on the CRSG, we further propose an instance navigation strategy that models the navigation process as a Markov Decision Process. At each step, decisions are informed by Large Language Model's commonsense knowledge and visual-language feature similarity. We designed a series of long-sequence navigation tasks for frequently used everyday items in the Habitat simulator. The results demonstrate that by updating the CRSG, the robot can efficiently navigate to moved targets. Additionally, we deployed our algorithm on a real robot and validated its practical effectiveness.

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HERO-SLAM: Hybrid Enhanced Robust Optimization of Neural SLAM

Simultaneous Localization and Mapping (SLAM) is a fundamental task in robotics, driving numerous applications such as autonomous driving and virtual reality. Recent progress on neural implicit SLAM has shown encouraging and impressive results. However, the robustness of neural SLAM, particularly in challenging or data-limited situations, remains an unresolved issue. This paper presents HERO-SLAM, a Hybrid Enhanced Robust Optimization method for neural SLAM, which combines the benefits of neural implicit field and feature-metric optimization. This hybrid method optimizes a multi-resolution implicit field and enhances robustness in challenging environments with sudden viewpoint changes or sparse data collection. Our comprehensive experimental results on benchmarking datasets validate the effectiveness of our hybrid approach, demonstrating its superior performance over existing implicit field-based methods in challenging scenarios. HERO-SLAM provides a new pathway to enhance the stability, performance, and applicability of neural SLAM in real-world scenarios. Code is available on the project page: https://hero-slam.github.io.

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Point Tree Transformer for Point Cloud Registration

Point cloud registration is a fundamental task in the fields of computer vision and robotics. Recent developments in transformer-based methods have demonstrated enhanced performance in this domain. However, the standard attention mechanism utilized in these methods often integrates many low-relevance points, thereby struggling to prioritize its attention weights on sparse yet meaningful points. This inefficiency leads to limited local structure modeling capabilities and quadratic computational complexity. To overcome these limitations, we propose the Point Tree Transformer (PTT), a novel transformer-based approach for point cloud registration that efficiently extracts comprehensive local and global features while maintaining linear computational complexity. The PTT constructs hierarchical feature trees from point clouds in a coarse-to-dense manner, and introduces a novel Point Tree Attention (PTA) mechanism, which follows the tree structure to facilitate the progressive convergence of attended regions towards salient points. Specifically, each tree layer selectively identifies a subset of key points with the highest attention scores. Subsequent layers focus attention on areas of significant relevance, derived from the child points of the selected point set. The feature extraction process additionally incorporates coarse point features that capture high-level semantic information, thus facilitating local structure modeling and the progressive integration of multiscale information. Consequently, PTA empowers the model to concentrate on crucial local structures and derive detailed local information while maintaining linear computational complexity. Extensive experiments conducted on the 3DMatch, ModelNet40, and KITTI datasets demonstrate that our method achieves superior performance over the state-of-the-art methods.

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OpenObj: Open-Vocabulary Object-Level Neural Radiance Fields with Fine-Grained Understanding

In recent years, there has been a surge of interest in open-vocabulary 3D scene reconstruction facilitated by visual language models (VLMs), which showcase remarkable capabilities in open-set retrieval. However, existing methods face some limitations: they either focus on learning point-wise features, resulting in blurry semantic understanding, or solely tackle object-level reconstruction, thereby overlooking the intricate details of the object's interior. To address these challenges, we introduce OpenObj, an innovative approach to build open-vocabulary object-level Neural Radiance Fields (NeRF) with fine-grained understanding. In essence, OpenObj establishes a robust framework for efficient and watertight scene modeling and comprehension at the object-level. Moreover, we incorporate part-level features into the neural fields, enabling a nuanced representation of object interiors. This approach captures object-level instances while maintaining a fine-grained understanding. The results on multiple datasets demonstrate that OpenObj achieves superior performance in zero-shot semantic segmentation and retrieval tasks. Additionally, OpenObj supports real-world robotics tasks at multiple scales, including global movement and local manipulation.

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