SearcharxivSearch

arXiv subjects

Yuhang Huang

Publications and source records attributed to Yuhang Huang.

At least 19 recordsLinked to original sources

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

In this technical report, we propose Pelican-Sim 1.0, a general world model simulator for embodied intelligence that predicts future observations from visual context and robot actions to support downstream learning and decision making. The model incorporates four key design features: (1) Unified action representation: a 28-dimensional action value space covering most mainstream embodiments, keeping one model valid across heterogeneous devices. (2) Action-visual injection: URDF- and camera-rendered action videos bridge actions and pixels, giving markedly better controllability across embodiments, scenes, and tasks (PSNR +0.904 over alternative fusion baselines). (3) Sparse mixture-of-experts (MoE): sparse MoE layers add capacity for heterogeneous dynamics and absorb the action modality while reducing inter-modality conflict (FVD -6.530 vs. the dense backbone). (4) Efficient rollout generation: causal adaptation and few-step distillation yield a four-step autoregressive simulator, achieving a 5.67-fold speedup over the 35-step model. Benefiting from these designs, we train on approximately one million real-world and simulated trajectories and obtain large gains in action controllability and video quality: PSNR improves over the strongest evaluated baselines by 4.636 on AgiBotWorld Beta, 2.080 on RoboMIND, and 10.343 on RoboTwin, with the adapted EWMBench DYN score up 0.426 on RoboTwin. Relying on this, four downstream applications on RoboTwin succeed: 500 generated trajectories added to 50 demonstrations per task raise policy success from 70% to 93%; policy evaluation reaches a Pearson correlation of 0.994 across five checkpoints; and relative success gains reach 47.7% for action selection and 20.3% for policy improvement. Qualitative generalization across trajectory, scene, object, embodiment, and viewpoint shifts highlights its potential as a general-purpose world model simulator.

cs.RO

GRACE: Generative Recommender Acceleration Engine for Real-Time Ads Retrieval

Productionizing generative recommenders for high-volume, real-time ads retrieval creates two serving challenges: eligibility, ensuring that each generated ad is eligible for the request under the advertiser's audience targeting rules, and compute, which requires meeting strict latency and GPU cost requirements while remaining capable of generating thousands of ads per request with wide-beam decoding. This paper presents GRACE, a serving system for ads generative retrieval that addresses both challenges. For eligibility, GRACE introduces Generative Target Matching (GTM), which extends catalog-valid constrained decoding with personalized filtering over Semantic ID (SID) prefixes using bitmask and Bloom filter matchers derived from targeting rules. SID-level GTM improves final ad-level target matching pass rate from 23.55% to 40.42% over constrained decoding alone. For compute-cost and latency, GRACE targets encoder-decoder Transformers, which are more lightweight than LLMs. It redesigns the decoder around the wide-beam, short-sequence regime, covering attention kernels, KV cache, and beam search optimizations. On NVIDIA GH200, compared with the faster of FlashAttention-2 and FlashAttention-3 baselines, GRACE improves cross-attention latency by 68.0 times and self-attention latency by 23.4-25.8 times across decode steps. Together, these changes reduce decoder latency by 11.1 times, keeping ads generative retrieval within latency and compute requirements.

cs.IR

Give Them an Inch and They Will Take a Mile:Understanding and Measuring Caller Identity Confusion in MCP-Based AI Systems

The Model Context Protocol (MCP) is an open and standardized interface that enables large language models (LLMs) to interact with external tools and services, and is increasingly adopted by AI agents. However, the security of MCP-based systems remains largely unexplored.In this work, we conduct a large-scale security analysis of MCP servers integrated within MCP clients. We show that treating MCP servers as trusted entities without authenticating the caller identity is fundamentally insecure. Since MCP servers often cannot distinguish who is invoking a request, a single authorization decision may implicitly grant access to multiple, potentially untrusted callers.Our empirical study reveals that most MCP servers rely on persistent authorization states, allowing tool invocations after an initial authorization without re-authentication, regardless of the caller. In addition, many MCP servers fail to enforce authentication at the per-tool level, enabling unauthorized access to sensitive operations.These findings demonstrate that one-time authorization and server-level trust significantly expand the attack surface of MCP-based systems, highlighting the need for explicit caller authentication and fine-grained authorization mechanisms.

cs.CR

DynaMOMA: Instantaneous Prediction of Grasp Poses for Mobile Manipulation of Dynamic Objects

Mobile manipulation is a fundamental robotics task and has advanced rapidly in recent years, enabling robots to navigate, reach, and interact with objects in complex environments. However, mobile manipulation of dynamic objects remains highly challenging, as robots must coordinate the mobile base and arm while adapting to continuously evolving target poses. A key challenge lies in predicting temporally consistent short-horizon grasp trajectories from dynamic observations. In this work, we propose \ours{}, a dynamic mobile manipulation framework that couples instantaneous grasp trajectory prediction with whole-body control policy. Our predictor uses an anchor-based diffusion model to generate temporally consistent short-horizon grasp trajectories conditioned on historical observations. The predicted trajectories are then encoded as compact features and fed to a whole-body reinforcement learning policy, which controls the mobile manipulator for dynamic grasping. We further introduce a anticipation-guided reward that equips the policy with an anticipatory grasping horizon by adaptively shifting the target from the current grasp observation to the instantaneously predicted grasp trajectory. Through extensive experiments in Isaac Gym simulation, we show that our method achieves strong performance in mobile manipulation of dynamic objects across diverse settings and grasping metrics. Furthermore, our predictor and policy demonstrate strong generalizability in real-world experiments.

cs.RO

PAIWorld: A 3D-Consistent World Foundation Model for Robotic Manipulation

World foundation models (WFMs) are powerful simulators, yet they predominantly operate in a single-view setting and lack the multi-view 3D consistency required for robotic manipulation. While robotic systems rely on multiple cameras (egocentric, eye-to-hand, and wrist-mounted) for policy learning, current multi-view world models simply concatenate view tokens without explicit geometric reasoning. This causes cross-view object drift, depth inconsistency, and texture misalignment. We trace these failures to two deficiencies: the absence of an explicit inter-view communication mechanism and the lack of a 3D geometric prior. We argue that resolving both simultaneously is necessary and sufficient. To address this, we present PAIWorld, a framework that augments diffusion-transformer world models via three core components: (1) Geometry-Aware Cross-View Attention blocks that establish an explicit pathway across views, (2) Geometric Rotary Position Embedding that encodes camera ray directions and extrinsic poses into the attention mechanism, and (3) Latent 3D-REPA, which distills 3D-aware features from frozen 3D foundation models to ensure 3D consistency. Built upon a DiT-based world foundation model, PAIWorld achieves state-of-the-art multi-view 3D consistency on robotic manipulation benchmarks, ranking 1st on the WorldArena leaderboard and 2nd on the AgiBot-Challenge2026 leaderboard, while enabling downstream applications such as model-based planning, world action models, and multi-view policy post-training.

cs.RO

A Measurement Study of Cryptographic Misuse in Embodied AI Mobile Applications

Embodied AI (EAI) mobile applications are evolving from auxiliary user interfaces into active control-path components, directly linking mobile-side cryptographic security to cyber-physical trust. Despite this shift, existing security research predominantly focuses on embodied AI devices and cloud infrastructures, leaving the mobile control layer largely unexplored as a critical attack surface. To bridge this gap, we present the first large-scale measurement study of cryptographic misuse within the EAI mobile ecosystem. We construct EAIAppZoo, a benchmark of 507 real-world applications across six EAI domains, and employ an automated semantic-aware analysis pipeline to measure the prevalence and characteristics of five major cryptographic failure modes. Our measurement yields 12,975 misuse findings (with an evaluated precision of 80.74\%), revealing that these cryptographic failures are driven by EAI-specific engineering constraints rather than random developer errors. We uncover structural security trade-offs: latency-sensitive control paths systematically weaken transport protection, while the heavy reliance on offline device provisioning and legacy IoT SDKs exacerbates the local hardcoding of authentication credentials. Through real-world case studies, we demonstrate how these mobile-side cryptographic flaws bypass nominal network protections, enabling adversaries to intercept command channels and hijack the physical control of EAI entities. Ultimately, our findings highlight that mobile applications have become a fragile, yet overlooked, cryptographic trust boundary in cyber-physical systems.

cs.CR

Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP

Many games rely on storytelling combined with systems that track levelling, NPC behaviour, and consequence simulation; bridging tightly-authored narrative with deeply-simulated worlds -- most acute in sandbox and open-world settings -- has been prohibitively expensive. LLM-driven worlds open a new path: a single harness can coordinate numerical state, narrative voice, storytelling pacing, and rule logic together. Realising this requires the LLM system to sustain a persistent world (who is where, what has just happened, what is currently true), which today's deployed systems do not: the narrative voice asserts state in free prose without any validated representation, so a fully autonomous game engine remains infeasible. We treat this as an architectural choice, not a limitation of language models, and report work in progress on a framework -- orchestrated reality -- that makes the world a canonical object owned by a singleton orchestration agent analogous to the tabletop-RPG Game Master (GM). We formalise an LLM-driven game world for a human player as a Parameterized-Action POMDP: state is a tree of canonical JSON entities, actions decompose as $a=(k, x_k)$ (a discrete intent kind plus structured JSON parameters), the agent observes only a narrative projection $o=O(s)$ of state, and the transition kernel $F$ is an LLM-driven Plan-Diff-Validate-Apply (PDVA) pipeline that commits schema-validated, content-hashed JSON deltas. We give the formal model, a JSON-state example, a worked single-turn example, and a catalogue of 15 illustrative incidents drawn from a real deployment showing the framework in action. Empirical validation through a planned human player study -- together with multi-NPC concurrent agency and deployment as an RL environment -- is situated as future work.

cs.HC

CycleDiff: Cycle Diffusion Models for Unpaired Image-to-image Translation

We introduce a diffusion-based cross-domain image translator in the absence of paired training data. Unlike GAN-based methods, our approach integrates diffusion models to learn the image translation process, allowing for more coverable modeling of the data distribution and performance improvement of the cross-domain translation. However, incorporating the translation process within the diffusion process is still challenging since the two processes are not aligned exactly, i.e., the diffusion process is applied to the noisy signal while the translation process is conducted on the clean signal. As a result, recent diffusion-based studies employ separate training or shallow integration to learn the two processes, yet this may cause the local minimal of the translation optimization, constraining the effectiveness of diffusion models. To address the problem, we propose a novel joint learning framework that aligns the diffusion and the translation process, thereby improving the global optimality. Specifically, we propose to extract the image components with diffusion models to represent the clean signal and employ the translation process with the image components, enabling an end-to-end joint learning manner. On the other hand, we introduce a time-dependent translation network to learn the complex translation mapping, resulting in effective translation learning and significant performance improvement. Benefiting from the design of joint learning, our method enables global optimization of both processes, enhancing the optimality and achieving improved fidelity and structural consistency. We have conducted extensive experiments on RGB$\leftrightarrow$RGB and diverse cross-modality translation tasks including RGB$\leftrightarrow$Edge, RGB$\leftrightarrow$Semantics and RGB$\leftrightarrow$Depth, showcasing better generative performances than the state of the arts.

cs.CV

Beyond Model Jailbreak: Systematic Dissection of the "Ten DeadlySins" in Embodied Intelligence

Embodied AI systems integrate language models with real world sensing, mobility, and cloud connected mobile apps. Yet while model jailbreaks have drawn significant attention, the broader system stack of embodied intelligence remains largely unexplored. In this work, we conduct the first holistic security analysis of the Unitree Go2 platform and uncover ten cross layer vulnerabilities the "Ten Sins of Embodied AI Security." Using BLE sniffing, traffic interception, APK reverse engineering, cloud API testing, and hardware probing, we identify systemic weaknesses across three architectural layers: wireless provisioning, core modules, and external interfaces. These include hard coded keys, predictable handshake tokens, WiFi credential leakage, missing TLS validation, static SSH password, multilingual safety bypass behavior, insecure local relay channels, weak binding logic, and unrestricted firmware access. Together, they allow adversaries to hijack devices, inject arbitrary commands, extract sensitive information, or gain full physical control.Our findings show that securing embodied AI requires far more than aligning the model itself. We conclude with system level lessons learned and recommendations for building embodied platforms that remain robust across their entire software hardware ecosystem.

cs.CR

AdaPower: Specializing World Foundation Models for Predictive Manipulation

World Foundation Models (WFMs) offer remarkable visual dynamics simulation capabilities, yet their application to precise robotic control remains limited by the gap between generative realism and control-oriented precision. While existing approaches use WFMs as synthetic data generators, they suffer from high computational costs and underutilization of pre-trained VLA policies. We introduce \textbf{AdaPower} (\textbf{Ada}pt and Em\textbf{power}), a lightweight adaptation framework that transforms general-purpose WFMs into specialist world models through two novel components: Temporal-Spatial Test-Time Training (TS-TTT) for inference-time adaptation and Memory Persistence (MP) for long-horizon consistency. Integrated within a Model Predictive Control framework, our adapted world model empowers pre-trained VLAs, achieving over 41\% improvement in task success rates on LIBERO benchmarks without policy retraining, while preserving computational efficiency and generalist capabilities.

cs.RO

Learning to Seek Evidence: A Verifiable Reasoning Agent with Causal Faithfulness Analysis

Explanations for AI models in high-stakes domains like medicine often lack verifiability, which can hinder trust. To address this, we propose an interactive agent that produces explanations through an auditable sequence of actions. The agent learns a policy to strategically seek external visual evidence to support its diagnostic reasoning. This policy is optimized using reinforcement learning, resulting in a model that is both efficient and generalizable. Our experiments show that this action-based reasoning process significantly improves calibrated accuracy, reducing the Brier score by 18\% compared to a non-interactive baseline. To validate the faithfulness of the agent's explanations, we introduce a causal intervention method. By masking the visual evidence the agent chooses to use, we observe a measurable degradation in its performance ($Δ$Brier=+0.029), confirming that the evidence is integral to its decision-making process. Our work provides a practical framework for building AI systems with verifiable and faithful reasoning capabilities.

cs.AI

LaDi-WM: A Latent Diffusion-based World Model for Predictive Manipulation

Predictive manipulation has recently gained considerable attention in the Embodied AI community due to its potential to improve robot policy performance by leveraging predicted states. However, generating accurate future visual states of robot-object interactions from world models remains a well-known challenge, particularly in achieving high-quality pixel-level representations. To this end, we propose LaDi-WM, a world model that predicts the latent space of future states using diffusion modeling. Specifically, LaDi-WM leverages the well-established latent space aligned with pre-trained Visual Foundation Models (VFMs), which comprises both geometric features (DINO-based) and semantic features (CLIP-based). We find that predicting the evolution of the latent space is easier to learn and more generalizable than directly predicting pixel-level images. Building on LaDi-WM, we design a diffusion policy that iteratively refines output actions by incorporating forecasted states, thereby generating more consistent and accurate results. Extensive experiments on both synthetic and real-world benchmarks demonstrate that LaDi-WM significantly enhances policy performance by 27.9\% on the LIBERO-LONG benchmark and 20\% on the real-world scenario. Furthermore, our world model and policies achieve impressive generalizability in real-world experiments.

cs.RO

Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics

Low-level 3D representations, such as point clouds, meshes, NeRFs and 3D Gaussians, are commonly used for modeling 3D objects and scenes. However, cognitive studies indicate that human perception operates at higher levels and interprets 3D environments by decomposing them into meaningful structural parts, rather than low-level elements like points or voxels. Structured geometric decomposition enhances scene interpretability and facilitates downstream tasks requiring component-level manipulation. In this work, we introduce PartGS, a self-supervised part-aware reconstruction framework that integrates 2D Gaussians and superquadrics to parse objects and scenes into an interpretable decomposition, leveraging multi-view image inputs to uncover 3D structural information. Our method jointly optimizes superquadric meshes and Gaussians by coupling their parameters within a hybrid representation. On one hand, superquadrics enable the representation of a wide range of shape primitives, facilitating flexible and meaningful decompositions. On the other hand, 2D Gaussians capture detailed texture and geometric details, ensuring high-fidelity appearance and geometry reconstruction. Operating in a self-supervised manner, our approach demonstrates superior performance compared to state-of-the-art methods across extensive experiments on the DTU, ShapeNet, and real-world datasets.

cs.CV

DISCO: Efficient Diffusion Solver for Large-Scale Combinatorial Optimization Problems

Combinatorial Optimization (CO) problems are fundamentally important in numerous real-world applications across diverse industries, characterized by entailing enormous solution space and demanding time-sensitive response. Despite recent advancements in neural solvers, their limited expressiveness struggles to capture the multi-modal nature of CO landscapes. While some research has shifted towards diffusion models, these models still sample solutions indiscriminately from the entire NP-complete solution space with time-consuming denoising processes, which limit their practicality for large problem scales. We propose DISCO, an efficient DIffusion Solver for large-scale Combinatorial Optimization problems that excels in both solution quality and inference speed. DISCO's efficacy is twofold: First, it enhances solution quality by constraining the sampling space to a more meaningful domain guided by solution residues, while preserving the multi-modal properties of the output distributions. Second, it accelerates the denoising process through an analytically solvable approach, enabling solution sampling with minimal reverse-time steps and significantly reducing inference time. DISCO delivers strong performance on large-scale Traveling Salesman Problems and challenging Maximal Independent Set benchmarks, with inference time up to 5.28 times faster than other diffusion alternatives. By incorporating a divide-and-conquer strategy, DISCO can well generalize to solve unseen-scale problem instances, even surpassing models specifically trained for those scales.

cs.AI

Part-aware Shape Generation with Latent 3D Diffusion of Neural Voxel Fields

This paper presents a novel latent 3D diffusion model for the generation of neural voxel fields, aiming to achieve accurate part-aware structures. Compared to existing methods, there are two key designs to ensure high-quality and accurate part-aware generation. On one hand, we introduce a latent 3D diffusion process for neural voxel fields, enabling generation at significantly higher resolutions that can accurately capture rich textural and geometric details. On the other hand, a part-aware shape decoder is introduced to integrate the part codes into the neural voxel fields, guiding the accurate part decomposition and producing high-quality rendering results. Through extensive experimentation and comparisons with state-of-the-art methods, we evaluate our approach across four different classes of data. The results demonstrate the superior generative capabilities of our proposed method in part-aware shape generation, outperforming existing state-of-the-art methods.

cs.CV

DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning

In the field of brittle fracture animation, generating realistic destruction animations using physics-based simulation methods is computationally expensive. While techniques based on Voronoi diagrams or pre-fractured patterns are effective for real-time applications, they fail to incorporate collision conditions when determining fractured shapes during runtime. This paper introduces a novel learning-based approach for predicting fractured shapes based on collision dynamics at runtime. Our approach seamlessly integrates realistic brittle fracture animations with rigid body simulations, utilising boundary element method (BEM) brittle fracture simulations to generate training data. To integrate collision scenarios and fractured shapes into a deep learning framework, we introduce generative geometric segmentation, distinct from both instance and semantic segmentation, to represent 3D fragment shapes. We propose an eight-dimensional latent code to address the challenge of optimising multiple discrete fracture pattern targets that share similar continuous collision latent codes. This code will follow a discrete normal distribution corresponding to a specific fracture pattern within our latent impulse representation design. This adaptation enables the prediction of fractured shapes using neural discrete representation learning. Our experimental results show that our approach generates considerably more detailed brittle fractures than existing techniques, while the computational time is typically reduced compared to traditional simulation methods at comparable resolutions.

cs.GR

Simultaneous Image-to-Zero and Zero-to-Noise: Diffusion Models with Analytical Image Attenuation

Recent studies have demonstrated that the forward diffusion process is crucial for the effectiveness of diffusion models in terms of generative quality and sampling efficiency. We propose incorporating an analytical image attenuation process into the forward diffusion process for high-quality (un)conditioned image generation with significantly fewer denoising steps compared to the vanilla diffusion model requiring thousands of steps. In a nutshell, our method represents the forward image-to-noise mapping as simultaneous \textit{image-to-zero} mapping and \textit{zero-to-noise} mapping. Under this framework, we mathematically derive 1) the training objectives and 2) for the reverse time the sampling formula based on an analytical attenuation function which models image to zero mapping. The former enables our method to learn noise and image components simultaneously which simplifies learning. Importantly, because of the latter's analyticity in the \textit{zero-to-image} sampling function, we can avoid the ordinary differential equation-based accelerators and instead naturally perform sampling with an arbitrary step size. We have conducted extensive experiments on unconditioned image generation, \textit{e.g.}, CIFAR-10 and CelebA-HQ-256, and image-conditioned downstream tasks such as super-resolution, saliency detection, edge detection, and image inpainting. The proposed diffusion models achieve competitive generative quality with much fewer denoising steps compared to the state of the art, thus greatly accelerating the generation speed. In particular, to generate images of comparable quality, our models require only one-twentieth of the denoising steps compared to the baseline denoising diffusion probabilistic models. Moreover, we achieve state-of-the-art performances on the image-conditioned tasks using only no more than 10 steps.

cs.CV

Exploring the Distinctiveness and Fidelity of the Descriptions Generated by Large Vision-Language Models

Large Vision-Language Models (LVLMs) are gaining traction for their remarkable ability to process and integrate visual and textual data. Despite their popularity, the capacity of LVLMs to generate precise, fine-grained textual descriptions has not been fully explored. This study addresses this gap by focusing on \textit{distinctiveness} and \textit{fidelity}, assessing how models like Open-Flamingo, IDEFICS, and MiniGPT-4 can distinguish between similar objects and accurately describe visual features. We proposed the Textual Retrieval-Augmented Classification (TRAC) framework, which, by leveraging its generative capabilities, allows us to delve deeper into analyzing fine-grained visual description generation. This research provides valuable insights into the generation quality of LVLMs, enhancing the understanding of multimodal language models. Notably, MiniGPT-4 stands out for its better ability to generate fine-grained descriptions, outperforming the other two models in this aspect. The code is provided at \url{https://anonymous.4open.science/r/Explore_FGVDs-E277}.

cs.CV