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Yuhang Huang

Publications and source records attributed to Yuhang Huang.

25 records · Page 2Linked to original sources

DiffMOT: A Real-time Diffusion-based Multiple Object Tracker with Non-linear Prediction

In Multiple Object Tracking, objects often exhibit non-linear motion of acceleration and deceleration, with irregular direction changes. Tacking-by-detection (TBD) trackers with Kalman Filter motion prediction work well in pedestrian-dominant scenarios but fall short in complex situations when multiple objects perform non-linear and diverse motion simultaneously. To tackle the complex non-linear motion, we propose a real-time diffusion-based MOT approach named DiffMOT. Specifically, for the motion predictor component, we propose a novel Decoupled Diffusion-based Motion Predictor (D$^2$MP). It models the entire distribution of various motion presented by the data as a whole. It also predicts an individual object's motion conditioning on an individual's historical motion information. Furthermore, it optimizes the diffusion process with much fewer sampling steps. As a MOT tracker, the DiffMOT is real-time at 22.7FPS, and also outperforms the state-of-the-art on DanceTrack and SportsMOT datasets with $62.3\%$ and $76.2\%$ in HOTA metrics, respectively. To the best of our knowledge, DiffMOT is the first to introduce a diffusion probabilistic model into the MOT to tackle non-linear motion prediction.

cs.CV↗

DiffusionEdge: Diffusion Probabilistic Model for Crisp Edge Detection

Limited by the encoder-decoder architecture, learning-based edge detectors usually have difficulty predicting edge maps that satisfy both correctness and crispness. With the recent success of the diffusion probabilistic model (DPM), we found it is especially suitable for accurate and crisp edge detection since the denoising process is directly applied to the original image size. Therefore, we propose the first diffusion model for the task of general edge detection, which we call DiffusionEdge. To avoid expensive computational resources while retaining the final performance, we apply DPM in the latent space and enable the classic cross-entropy loss which is uncertainty-aware in pixel level to directly optimize the parameters in latent space in a distillation manner. We also adopt a decoupled architecture to speed up the denoising process and propose a corresponding adaptive Fourier filter to adjust the latent features of specific frequencies. With all the technical designs, DiffusionEdge can be stably trained with limited resources, predicting crisp and accurate edge maps with much fewer augmentation strategies. Extensive experiments on four edge detection benchmarks demonstrate the superiority of DiffusionEdge both in correctness and crispness. On the NYUDv2 dataset, compared to the second best, we increase the ODS, OIS (without post-processing) and AC by 30.2%, 28.1% and 65.1%, respectively. Code: https://github.com/GuHuangAI/DiffusionEdge.

cs.CV↗

Manipulating the Label Space for In-Context Classification

After pre-training by generating the next word conditional on previous words, the Language Model (LM) acquires the ability of In-Context Learning (ICL) that can learn a new task conditional on the context of the given in-context examples (ICEs). Similarly, visually-conditioned Language Modelling is also used to train Vision-Language Models (VLMs) with ICL ability. However, such VLMs typically exhibit weaker classification abilities compared to contrastive learning-based models like CLIP, since the Language Modelling objective does not directly contrast whether an object is paired with a text. To improve the ICL of classification, using more ICEs to provide more knowledge is a straightforward way. However, this may largely increase the selection time, and more importantly, the inclusion of additional in-context images tends to extend the length of the in-context sequence beyond the processing capacity of a VLM. To alleviate these limitations, we propose to manipulate the label space of each ICE to increase its knowledge density, allowing for fewer ICEs to convey as much information as a larger set would. Specifically, we propose two strategies which are Label Distribution Enhancement and Visual Descriptions Enhancement to improve In-context classification performance on diverse datasets, including the classic ImageNet and more fine-grained datasets like CUB-200. Specifically, using our approach on ImageNet, we increase accuracy from 74.70\% in a 4-shot setting to 76.21\% with just 2 shots. surpassing CLIP by 0.67\%. On CUB-200, our method raises 1-shot accuracy from 48.86\% to 69.05\%, 12.15\% higher than CLIP. The code is given in https://anonymous.4open.science/r/MLS_ICC.

cs.CV↗

DPIT: Dual-Pipeline Integrated Transformer for Human Pose Estimation

Human pose estimation aims to figure out the keypoints of all people in different scenes. Current approaches still face some challenges despite promising results. Existing top-down methods deal with a single person individually, without the interaction between different people and the scene they are situated in. Consequently, the performance of human detection degrades when serious occlusion happens. On the other hand, existing bottom-up methods consider all people at the same time and capture the global knowledge of the entire image. However, they are less accurate than the top-down methods due to the scale variation. To address these problems, we propose a novel Dual-Pipeline Integrated Transformer (DPIT) by integrating top-down and bottom-up pipelines to explore the visual clues of different receptive fields and achieve their complementarity. Specifically, DPIT consists of two branches, the bottom-up branch deals with the whole image to capture the global visual information, while the top-down branch extracts the feature representation of local vision from the single-human bounding box. Then, the extracted feature representations from bottom-up and top-down branches are fed into the transformer encoder to fuse the global and local knowledge interactively. Moreover, we define the keypoint queries to explore both full-scene and single-human posture visual clues to realize the mutual complementarity of the two pipelines. To the best of our knowledge, this is one of the first works to integrate the bottom-up and top-down pipelines with transformers for human pose estimation. Extensive experiments on COCO and MPII datasets demonstrate that our DPIT achieves comparable performance to the state-of-the-art methods.

cs.CV↗

FishFuzz: Throwing Larger Nets to Catch Deeper Bugs

Greybox fuzzing is the de-facto standard to discover bugs during development. Fuzzers execute many inputs to maximize the amount of reached code. Recently, Directed Greybox Fuzzers (DGFs) propose an alternative strategy that goes beyond "just" coverage: driving testing toward specific code targets by selecting "closer" seeds. DGFs go through different phases: exploration (i.e., reaching interesting locations) and exploitation (i.e., triggering bugs). In practice, DGFs leverage coverage to directly measure exploration, while exploitation is, at best, measured indirectly by alternating between different targets. Specifically, we observe two limitations in existing DGFs: (i) they lack precision in their distance metric, i.e., averaging multiple paths and targets into a single score (to decide which seeds to prioritize), and (ii) they assign energy to seeds in a round-robin fashion without adjusting the priority of the targets (exhaustively explored targets should be dropped). We propose FishFuzz, which draws inspiration from trawl fishing: first casting a wide net, scraping for high coverage, then slowly pulling it in to maximize the harvest. The core of our fuzzer is a novel seed selection strategy that builds on two concepts: (i) a novel multi-distance metric whose precision is independent of the number of targets, and (ii) a dynamic target ranking to automatically discard exhausted targets. This strategy allows FishFuzz to seamlessly scale to tens of thousands of targets and dynamically alternate between exploration and exploitation phases. We evaluate FishFuzz by leveraging all sanitizer labels as targets. Extensively comparing FishFuzz against modern DGFs and coverage-guided fuzzers shows that FishFuzz reached higher coverage compared to the direct competitors, reproduces existing bugs (70.2% faster), and finally discovers 25 new bugs (18 CVEs) in 44 programs.

cs.CR↗

Efficient VVC Intra Prediction Based on Deep Feature Fusion and Probability Estimation

The ever-growing multimedia traffic has underscored the importance of effective multimedia codecs. Among them, the up-to-date lossy video coding standard, Versatile Video Coding (VVC), has been attracting attentions of video coding community. However, the gain of VVC is achieved at the cost of significant encoding complexity, which brings the need to realize fast encoder with comparable Rate Distortion (RD) performance. In this paper, we propose to optimize the VVC complexity at intra-frame prediction, with a two-stage framework of deep feature fusion and probability estimation. At the first stage, we employ the deep convolutional network to extract the spatialtemporal neighboring coding features. Then we fuse all reference features obtained by different convolutional kernels to determine an optimal intra coding depth. At the second stage, we employ a probability-based model and the spatial-temporal coherence to select the candidate partition modes within the optimal coding depth. Finally, these selected depths and partitions are executed whilst unnecessary computations are excluded. Experimental results on standard database demonstrate the superiority of proposed method, especially for High Definition (HD) and Ultra-HD (UHD) video sequences.

eess.IV↗

CaCo: Both Positive and Negative Samples are Directly Learnable via Cooperative-adversarial Contrastive Learning

As a representative self-supervised method, contrastive learning has achieved great successes in unsupervised training of representations. It trains an encoder by distinguishing positive samples from negative ones given query anchors. These positive and negative samples play critical roles in defining the objective to learn the discriminative encoder, avoiding it from learning trivial features. While existing methods heuristically choose these samples, we present a principled method where both positive and negative samples are directly learnable end-to-end with the encoder. We show that the positive and negative samples can be cooperatively and adversarially learned by minimizing and maximizing the contrastive loss, respectively. This yields cooperative positives and adversarial negatives with respect to the encoder, which are updated to continuously track the learned representation of the query anchors over mini-batches. The proposed method achieves 71.3% and 75.3% in top-1 accuracy respectively over 200 and 800 epochs of pre-training ResNet-50 backbone on ImageNet1K without tricks such as multi-crop or stronger augmentations. With Multi-Crop, it can be further boosted into 75.7%. The source code and pre-trained model are released in https://github.com/maple-research-lab/caco.

cs.CV↗