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Yuhang Yang

Publications and source records attributed to Yuhang Yang.

At least 37 records · Page 2Linked to original sources

A Unified Hierarchical Multi-Task Multi-Fidelity Framework for Data-Efficient Surrogate Modeling in Manufacturing

Surrogate modeling is an essential data-driven technique for quantifying relationships between input variables and system responses in manufacturing and engineering systems. Two major challenges limit its effectiveness: (1) large data requirements for learning complex nonlinear relationships, and (2) heterogeneous data collected from sources with varying fidelity levels. Multi-task learning (MTL) addresses the first challenge by enabling information sharing across related processes, while multi-fidelity modeling addresses the second by accounting for fidelity-dependent uncertainty. However, existing approaches typically address these challenges separately, and no unified framework simultaneously leverages inter-task similarity and fidelity-dependent data characteristics. This paper develops a novel hierarchical multi-task multi-fidelity (H-MT-MF) framework for Gaussian process-based surrogate modeling. The proposed framework decomposes each task's response into a task-specific global trend and a residual local variability component that is jointly learned across tasks using a hierarchical Bayesian formulation. The framework accommodates an arbitrary number of tasks, design points, and fidelity levels while providing predictive uncertainty quantification. We demonstrate the effectiveness of the proposed method using a 1D synthetic example and a real-world engine surface shape prediction case study. Compared to (1) a state-of-the-art MTL model that does not account for fidelity information and (2) a stochastic kriging model that learns tasks independently, the proposed approach improves prediction accuracy by up to 19% and 23%, respectively. The H-MT-MF framework provides a general and extensible solution for surrogate modeling in manufacturing systems characterized by heterogeneous data sources.

cs.LG↗

CeProAgents: A Hierarchical Agents System for Automated Chemical Process Development

The development of chemical processes, a cornerstone of chemical engineering, presents formidable challenges due to its multi-faceted nature, integrating specialized knowledge, conceptual design, and parametric simulation. Capitalizing on this, we propose CeProAgents, a hierarchical multi-agent system designed to automate the development of chemical process through collaborative division of labor. Our architecture comprises three specialized agent cohorts focused on knowledge, concept, and parameter respectively. To effectively adapt to the inherent complexity of chemical tasks, each cohort employs a novel hybrid architecture that integrates dynamic agent chatgroups with structured agentic workflows. To rigorously evaluate the system, we establish CeProBench, a multi-dimensional benchmark structured around three core pillars of chemical engineering. We design six distinct types of tasks across these dimensions to holistically assess the comprehensive capabilities of the system in chemical process development. The results not only confirm the effectiveness and superiority of our proposed approach but also reveal the transformative potential as well as the current boundaries of Large Language Models (LLMs) for industrial chemical engineering.

cs.AI↗

From Frames to Sequences: Temporally Consistent Human-Centric Dense Prediction

In this work, we focus on the challenge of temporally consistent human-centric dense prediction across video sequences. Existing models achieve strong per-frame accuracy but often flicker under motion, occlusion, and lighting changes, and they rarely have paired human video supervision for multiple dense tasks. We address this gap with a scalable synthetic data pipeline that generates photorealistic human frames and motion-aligned sequences with pixel-accurate depth, normals, and masks. Unlike prior static data synthetic pipelines, our pipeline provides both frame-level labels for spatial learning and sequence-level supervision for temporal learning. Building on this, we train a unified ViT-based dense predictor that (i) injects an explicit human geometric prior via CSE embeddings and (ii) improves geometry-feature reliability with a lightweight channel reweighting module after feature fusion. Our two-stage training strategy, combining static pretraining with dynamic sequence supervision, enables the model first to acquire robust spatial representations and then refine temporal consistency across motion-aligned sequences. Extensive experiments show that we achieve state-of-the-art performance on THuman2.1 and Hi4D and generalize effectively to in-the-wild videos.

cs.CV↗

TableGPT-R1: Advancing Tabular Reasoning Through Reinforcement Learning

Tabular data serves as the backbone of modern data analysis and scientific research. While Large Language Models (LLMs) fine-tuned via Supervised Fine-Tuning (SFT) have significantly improved natural language interaction with such structured data, they often fall short in handling the complex, multi-step reasoning and robust code execution required for real-world table tasks. Reinforcement Learning (RL) offers a promising avenue to enhance these capabilities, yet its application in the tabular domain faces three critical hurdles: the scarcity of high-quality agentic trajectories with closed-loop code execution and environment feedback on diverse table structures, the extreme heterogeneity of feedback signals ranging from rigid SQL execution to open-ended data interpretation, and the risk of catastrophic forgetting of general knowledge during vertical specialization. To overcome these challenges and unlock advanced reasoning on complex tables, we introduce \textbf{TableGPT-R1}, a specialized tabular model built on a systematic RL framework. Our approach integrates a comprehensive data engineering pipeline that synthesizes difficulty-stratified agentic trajectories for both supervised alignment and RL rollouts, a task-adaptive reward system that combines rule-based verification with a criteria-injected reward model and incorporates process-level step reward shaping with behavioral regularization, and a multi-stage training framework that progressively stabilizes reasoning before specializing in table-specific tasks. Extensive evaluations demonstrate that TableGPT-R1 achieves state-of-the-art performance on authoritative benchmarks, significantly outperforming baseline models while retaining robust general capabilities. Our model is available at https://huggingface.co/tablegpt/TableGPT-R1.

cs.LG↗

RealHiTBench: A Comprehensive Realistic Hierarchical Table Benchmark for Evaluating LLM-Based Table Analysis

With the rapid advancement of Large Language Models (LLMs), there is an increasing need for challenging benchmarks to evaluate their capabilities in handling complex tabular data. However, existing benchmarks are either based on outdated data setups or focus solely on simple, flat table structures. In this paper, we introduce RealHiTBench, a comprehensive benchmark designed to evaluate the performance of both LLMs and Multimodal LLMs (MLLMs) across a variety of input formats for complex tabular data, including LaTeX, HTML, and PNG. RealHiTBench also includes a diverse collection of tables with intricate structures, spanning a wide range of task types. Our experimental results, using 25 state-of-the-art LLMs, demonstrate that RealHiTBench is indeed a challenging benchmark. Moreover, we also develop TreeThinker, a tree-based pipeline that organizes hierarchical headers into a tree structure for enhanced tabular reasoning, validating the importance of improving LLMs' perception of table hierarchies. We hope that our work will inspire further research on tabular data reasoning and the development of more robust models. The code and data are available at https://github.com/cspzyy/RealHiTBench.

cs.CL↗

Gaussian-process reconstructions and model building of quintom dark energy from latest cosmological observations

In this article we use the latest cosmological observations, including SNe, BAO, CC and RSD, to reconstruct the cosmological evolution via the Gaussian process. At the background level, we find consistency with the quintom dynamics for different data combinations and divide the characteristics of dark energy into three different categories, which are negative-energy dark energy, late-dominated dark energy and oscillating dark energy, respectively. Considering the effect of modified gravity on the growth of matter perturbations, the reconstruction results at the perturbative level show that we only need minor corrections to general relativity. Furthermore, we provide theoretical interpretation for the three different types of dynamical dark-energy behavior, in the framework of modified gravity, scalar fields, and dark-energy equation-of-state parametrizations. Finally, we show that all of these models can be unified in the framework of effective field theory.

astro-ph.CO↗

TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions

Hand-object interaction (HOI) is fundamental for humans to express intent. Existing HOI generation research is predominantly confined to fixed grasping patterns, where control is tied to physical priors such as force closure or generic intent instructions, even when expressed through elaborate language. Such an overly general conditioning imposes a strong inductive bias for stable grasps, thus failing to capture the diversity of daily HOI. To address these limitations, we introduce Free-Form HOI Generation, which aims to generate controllable, diverse, and physically plausible HOI conditioned on fine-grained intent, extending HOI from grasping to free-form interactions, like pushing, poking, and rotating. To support this task, we construct WildO2, an in-the-wild diverse 3D HOI dataset, which includes diverse HOI derived from internet videos. Specifically, it contains 4.4k unique interactions across 92 intents and 610 object categories, each with detailed semantic annotations. Building on this dataset, we propose TOUCH, a three-stage framework centered on a multi-level diffusion model that facilitates fine-grained semantic control to generate versatile hand poses beyond grasping priors. This process leverages explicit contact modeling for conditioning and is subsequently refined with contact consistency and physical constraints to ensure realism. Comprehensive experiments demonstrate our method's ability to generate controllable, diverse, and physically plausible hand interactions representative of daily activities. The project page is $\href{https://guangyid.github.io/hoi123touch}{here}$.

cs.CV↗

TFGA-Net: Temporal-Frequency Graph Attention Network for Brain-Controlled Speaker Extraction

The rapid development of auditory attention decoding (AAD) based on electroencephalography (EEG) signals offers the possibility EEG-driven target speaker extraction. However, how to effectively utilize the target-speaker common information between EEG and speech remains an unresolved problem. In this paper, we propose a model for brain-controlled speaker extraction, which utilizes the EEG recorded from the listener to extract the target speech. In order to effectively extract information from EEG signals, we derive multi-scale time--frequency features and further incorporate cortical topological structures that are selectively engaged during the task. Moreover, to effectively exploit the non-Euclidean structure of EEG signals and capture their global features, the graph convolutional networks and self-attention mechanism are used in the EEG encoder. In addition, to make full use of the fused EEG and speech feature and preserve global context and capture speech rhythm and prosody, we introduce MossFormer2 which combines MossFormer and RNN-Free Recurrent as separator. Experimental results on both the public Cocktail Party and KUL dataset in this paper show that our TFGA-Net model significantly outper-forms the state-of-the-art method in certain objective evaluation metrics. The source code is available at: https://github.com/LaoDa-X/TFGA-NET.

cs.SD↗

Background-dependent and classical correspondences between $f(Q)$ and $f(T)$ gravity

$f(Q)$ and $f(T)$ gravity are based on fundamentally different geometric frameworks, yet they exhibit many similar properties. This article provides a comprehensive summary and comparative analysis of the various theoretical branches of torsional gravity and non-metric gravity, which arise from different choices of affine connection. We identify two types of background-dependent and classical correspondences between these two theories of gravity. The first correspondence is established through their equivalence within the Minkowski spacetime background. To achieve this, we develop the tetrad-spin formulation of $f(Q)$ gravity and derive the corresponding expression for the spin connection. The second correspondence is based on the equivalence of their equations of motion. Utilizing a metric-affine approach, we derive the general affine connection for static and spherically symmetric spacetime in $f(Q)$ gravity and compare its equations of motion with those of $f(T)$ gravity. Among others, our results reveal that, $f(T)$ solutions are not simply a subset of $f(Q)$ solutions; rather, they encompass a complex solution beyond $f(Q)$ gravity in black hole background.

gr-qc↗

Modified gravity realizations of quintom dark energy after DESI DR2

We investigate the realization of quintom scenario for dynamical dark energy within modified gravity theories that can efficiently fit the recent observational datasets. Starting from a general effective field theory formulation of dark energy in metric-affine geometry, we derive the background action in unitary gauge and we demonstrate how both $f(T)$ and $f(Q)$ gravity can naturally realize quintom behavior through appropriate forms and parameter choices. Additionally, using the Gaussian process reconstruction of the latest DESI DR2 BAO data combined with SNe and CMB observations, we extract the reconstructed dark-energy equation-of-state parameter, showing that it exhibits quintom-type evolution, crossing the phantom divide from below. Moreover, through detailed parameter estimations and application of information criteria, we compare the model with the quadratic one and the $Λ$CDM model. Our results show that, due to its rich structure, modified gravity stands as one of the main candidates for the realization of the data-favoured dynamical dark energy.

astro-ph.CO↗

NTIRE 2025 Challenge on RAW Image Restoration and Super-Resolution

This paper reviews the NTIRE 2025 RAW Image Restoration and Super-Resolution Challenge, highlighting the proposed solutions and results. New methods for RAW Restoration and Super-Resolution could be essential in modern Image Signal Processing (ISP) pipelines, however, this problem is not as explored as in the RGB domain. The goal of this challenge is two fold, (i) restore RAW images with blur and noise degradations, (ii) upscale RAW Bayer images by 2x, considering unknown noise and blur. In the challenge, a total of 230 participants registered, and 45 submitted results during thee challenge period. This report presents the current state-of-the-art in RAW Restoration.

eess.IV↗

DanceTogether! Identity-Preserving Multi-Person Interactive Video Generation

Controllable video generation (CVG) has advanced rapidly, yet current systems falter when more than one actor must move, interact, and exchange positions under noisy control signals. We address this gap with DanceTogether, the first end-to-end diffusion framework that turns a single reference image plus independent pose-mask streams into long, photorealistic videos while strictly preserving every identity. A novel MaskPoseAdapter binds "who" and "how" at every denoising step by fusing robust tracking masks with semantically rich-but noisy-pose heat-maps, eliminating the identity drift and appearance bleeding that plague frame-wise pipelines. To train and evaluate at scale, we introduce (i) PairFS-4K, 26 hours of dual-skater footage with 7,000+ distinct IDs, (ii) HumanRob-300, a one-hour humanoid-robot interaction set for rapid cross-domain transfer, and (iii) TogetherVideoBench, a three-track benchmark centered on the DanceTogEval-100 test suite covering dance, boxing, wrestling, yoga, and figure skating. On TogetherVideoBench, DanceTogether outperforms the prior arts by a significant margin. Moreover, we show that a one-hour fine-tune yields convincing human-robot videos, underscoring broad generalization to embodied-AI and HRI tasks. Extensive ablations confirm that persistent identity-action binding is critical to these gains. Together, our model, datasets, and benchmark lift CVG from single-subject choreography to compositionally controllable, multi-actor interaction, opening new avenues for digital production, simulation, and embodied intelligence. Our video demos and code are available at https://DanceTog.github.io/.

cs.CV↗

GRACE: Estimating Geometry-level 3D Human-Scene Contact from 2D Images

Estimating the geometry level of human-scene contact aims to ground specific contact surface points at 3D human geometries, which provides a spatial prior and bridges the interaction between human and scene, supporting applications such as human behavior analysis, embodied AI, and AR/VR. To complete the task, existing approaches predominantly rely on parametric human models (e.g., SMPL), which establish correspondences between images and contact regions through fixed SMPL vertex sequences. This actually completes the mapping from image features to an ordered sequence. However, this approach lacks consideration of geometry, limiting its generalizability in distinct human geometries. In this paper, we introduce GRACE (Geometry-level Reasoning for 3D Human-scene Contact Estimation), a new paradigm for 3D human contact estimation. GRACE incorporates a point cloud encoder-decoder architecture along with a hierarchical feature extraction and fusion module, enabling the effective integration of 3D human geometric structures with 2D interaction semantics derived from images. Guided by visual cues, GRACE establishes an implicit mapping from geometric features to the vertex space of the 3D human mesh, thereby achieving accurate modeling of contact regions. This design ensures high prediction accuracy and endows the framework with strong generalization capability across diverse human geometries. Extensive experiments on multiple benchmark datasets demonstrate that GRACE achieves state-of-the-art performance in contact estimation, with additional results further validating its robust generalization to unstructured human point clouds.

cs.CV↗

VideoGen-Eval: Agent-based System for Video Generation Evaluation

The rapid advancement of video generation has rendered existing evaluation systems inadequate for assessing state-of-the-art models, primarily due to simple prompts that cannot showcase the model's capabilities, fixed evaluation operators struggling with Out-of-Distribution (OOD) cases, and misalignment between computed metrics and human preferences. To bridge the gap, we propose VideoGen-Eval, an agent evaluation system that integrates LLM-based content structuring, MLLM-based content judgment, and patch tools designed for temporal-dense dimensions, to achieve a dynamic, flexible, and expandable video generation evaluation. Additionally, we introduce a video generation benchmark to evaluate existing cutting-edge models and verify the effectiveness of our evaluation system. It comprises 700 structured, content-rich prompts (both T2V and I2V) and over 12,000 videos generated by 20+ models, among them, 8 cutting-edge models are selected as quantitative evaluation for the agent and human. Extensive experiments validate that our proposed agent-based evaluation system demonstrates strong alignment with human preferences and reliably completes the evaluation, as well as the diversity and richness of the benchmark.

cs.CV↗

SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets

3D human digitization has long been a highly pursued yet challenging task. Existing methods aim to generate high-quality 3D digital humans from single or multiple views, but remain primarily constrained by current paradigms and the scarcity of 3D human assets. Specifically, recent approaches fall into several paradigms: optimization-based and feed-forward (both single-view regression and multi-view generation with reconstruction). However, they are limited by slow speed, low quality, cascade reasoning, and ambiguity in mapping low-dimensional planes to high-dimensional space due to occlusion and invisibility, respectively. Furthermore, existing 3D human assets remain small-scale, insufficient for large-scale training. To address these challenges, we propose a latent space generation paradigm for 3D human digitization, which involves compressing multi-view images into Gaussians via a UV-structured VAE, along with DiT-based conditional generation, we transform the ill-posed low-to-high-dimensional mapping problem into a learnable distribution shift, which also supports end-to-end inference. In addition, we employ the multi-view optimization approach combined with synthetic data to construct the HGS-1M dataset, which contains $1$ million 3D Gaussian assets to support the large-scale training. Experimental results demonstrate that our paradigm, powered by large-scale training, produces high-quality 3D human Gaussians with intricate textures, facial details, and loose clothing deformation.

cs.CV↗

GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding

Open-Vocabulary 3D object affordance grounding aims to anticipate ``action possibilities'' regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (GeometRy-intEntion collAboraTive inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.

cs.CV↗

HERO: Human Reaction Generation from Videos

Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet powerful framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our methodology. The code and dataset will be publicly available at https://jackyu6.github.io/HERO.

cs.CV↗

Frequency-Based Alignment of EEG and Audio Signals Using Contrastive Learning and SincNet for Auditory Attention Detection

Humans exhibit a remarkable ability to focus auditory attention in complex acoustic environments, such as cocktail parties. Auditory attention detection (AAD) aims to identify the attended speaker by analyzing brain signals, such as electroencephalography (EEG) data. Existing AAD algorithms often leverage deep learning's powerful nonlinear modeling capabilities, few consider the neural mechanisms underlying auditory processing in the brain. In this paper, we propose SincAlignNet, a novel network based on an improved SincNet and contrastive learning, designed to align audio and EEG features for auditory attention detection. The SincNet component simulates the brain's processing of audio during auditory attention, while contrastive learning guides the model to learn the relationship between EEG signals and attended speech. During inference, we calculate the cosine similarity between EEG and audio features and also explore direct inference of the attended speaker using EEG data. Cross-trial evaluations results demonstrate that SincAlignNet outperforms state-of-the-art AAD methods on two publicly available datasets, KUL and DTU, achieving average accuracies of 78.3% and 92.2%, respectively, with a 1-second decision window. The model exhibits strong interpretability, revealing that the left and right temporal lobes are more active during both male and female speaker scenarios. Furthermore, we found that using data from only six electrodes near the temporal lobes maintains similar or even better performance compared to using 64 electrodes. These findings indicate that efficient low-density EEG online decoding is achievable, marking an important step toward the practical implementation of neuro-guided hearing aids in real-world applications. Code is available at: https://github.com/LiaoEuan/SincAlignNet.

eess.SP↗