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Yuhao Liu

Publications and source records attributed to Yuhao Liu.

At least 37 records · Page 2Linked to original sources

Collective neutrino oscillations: Many-body non-forward effects and non-classicality

Neutrino evolution in dense astrophysical environments is typically described either within a quantum kinetic framework, which neglects the build-up of multi-body correlations, or through simplified many-body calculations that allow significant entanglement to develop. In this work, we compare these two approaches in a simple neutrino-gas configuration, with particular emphasis on the role of non-forward scattering processes. These effects are incorporated either through a collision term in the kinetic description, or by considering the full neutrino-neutrino many-body Hamiltonian. We highlight differences between the two descriptions in both their characteristic timescales and asymptotic behavior. Motivated by the natural suitability of quantum computing for many-body calculations, we further investigate the non-classicality of neutrino evolution, discussing Trotter error scaling, along with the associated costs of constructing quantum circuits in terms of entangling gates and non-Clifford gates. We find that the resources needed for neutrino many-body evolution are on the low end of typical high-energy physics problems and on the mid to high end with respect to quantum chemistry problems. For the full Hamiltonian, resource requirements increase relative to the truncated version. We emphasize the importance of efficient fermion-to-qubit encodings, which are essential for reducing the substantial computational resources required for such simulations.

hep-ph↗

GRAU: Generic Reconfigurable Activation Unit Design for Neural Network Hardware Accelerators

With the continuous growth of neural network scales, low-precision quantization is widely used in edge accelerators. Classic multi-threshold activation hardware requires 2^n thresholds for $n$-bit outputs, causing a rapid increase in hardware cost as precision increases. We propose a reconfigurable activation hardware, GRAU, based on piecewise linear fitting, where the segment slopes are approximated by powers of two. Our design requires only basic comparators and 1-bit right shifters, supporting mixed-precision quantization and nonlinear functions such as SiLU. Compared with multi-threshold activators, GRAU reduces LUT consumption by over 90%, achieving higher hardware efficiency, flexibility, and scalability. The best trade-off is usually achieved with 6-8 segments, while complex nonlinearities under aggressive low-cost settings may suffer larger accuracy degradation.

cs.AR↗

Artifact Correction for Echo-Planar Imaging at Low-Field and Ultra-Low-Field MRI

Purpose: Echo-planar imaging (EPI) in low-field (LF) and ultra-low-field MRI (ULF) suffers from severe Nyquist ghost artifacts due to odd-even k-space misalignment. This study develops a reference-free artifact correction pipeline that reduces reliance on conventional reference scans while achieving improved ghost suppression. Methods: Starting from the traditional reference-scan-based ghost artifact correction method, we first introduce a peak-alignment-based ghost artifact correction method to correct odd-even line displacement without reference data. To further reduce residual artifacts, an interpolation-and-resampling strategy is applied. The combined method was evaluated using EPI and diffusion-weighted EPI data in LF and ULF. Results: The proposed pipeline effectively mitigated Nyquist ghosts, improved structural continuity, and enhanced signal uniformity. Peak-alignment-based ghost artifact correction method alone provided comparable artifact suppression to reference-scan-based ghost artifact correction method, while interpolation and resampling further suppressed residual artifacts, enabling reliable visualization of brain structures under ULF conditions. Conclusion: A practical, reference-free correction pipeline is presented for LF and ULF EPI, combining peak-alignment-based ghost artifact correction method and interpolation-resampling to achieve efficient ghost suppression and expand the clinical applicability of low-field MRI systems, providing both theoretical guidance and practical experience for ULF EPI-based DWI imaging.

cs.CV↗

Best-of-Both-Worlds for Heavy-Tailed Markov Decision Processes

We investigate episodic Markov Decision Processes with heavy-tailed losses (HTMDPs). Existing approaches for HTMDPs are conservative in stochastic environments and lack adaptivity in adversarial regimes. In this work, we propose algorithms HT-FTRL-OM and HT-FTRL-UOB for HTMDPs that achieve Best-of-Both-Worlds (BoBW) guarantees: instance-independent regret in adversarial environments and logarithmic instance-dependent regret in self-bounding (including the stochastic case) environments. For the known transition setting, HT-FTRL-OM applies the Follow-The-Regularized-Leader (FTRL) framework over occupancy measures with novel skipping loss estimators, achieving a $\widetilde{O}(T^{1/α})$ regret bound in adversarial regimes and a ${O}(\log T)$ regret in stochastic regimes. Building upon this framework, we develop a novel algorithm HT-FTRL-UOB to tackle the more challenging unknown-transition setting. Under a mild truncative nonnegativity condition on the loss distributions, this algorithm employs a pessimistic skipping loss estimator and achieves a $\widetilde{O}(T^{1/α} + \sqrt{T})$ regret in adversarial regimes and a ${O}(\log^2(T))$ regret in stochastic regimes. Our analysis overcomes key barriers through several technical insights, including a local control mechanism for heavy-tailed shifted losses, a new suboptimal-mass propagation principle, and a novel regret decomposition that isolates transition uncertainty from heavy-tailed estimation errors and skipping bias.

cs.LG↗

Vectorized Generalized Nearest Neighbor Decoding for In-block Memory Channel

This work extends the generalized nearest neighbor decoding (GNND), originally developed as a receiver architecture for memoryless channels, to a vectorized GNND (Vec-GNND) suitable for in-block memory (IBM) channels. Leveraging the generalized mutual information (GMI) as an operational lower bound on the mismatch capacity, an analytical characterization of the optimal Vec-GNND is obtained for general IBM channels with Gaussian codebooks. The formalism further provides closed-form optimality conditions and achievable GMIs for restricted variants of the receiver architecture. Furthermore, we formulate a GMI-based joint design viewpoint for Gaussian codebook covariance and decoding metrics. Since the metric optimization admits a closed-form solution for each fixed covariance, the joint design is reduced to an input-covariance optimization problem; for the diagonal covariance family, we derive first-order self-consistent optimality conditions. Numerical evaluations on block noncoherent additive white Gaussian noise channels and phase noise channels demonstrate consistent performance gains over conventional scaling-based baselines, highlighting the substantial advantages and potential relevance of the proposed Vec-GNND in realistic communication scenarios.

cs.IT↗

GeoViSTA: Geospatial Vision-Tabular Transformer for Multimodal Environment Representation

Large-scale pretraining on Earth observation imagery has yielded powerful representations of the natural and built environment. However, most existing geospatial foundation models do not directly model the structured socioeconomic covariates typically stored in tabular form. This modality gap limits their ability to capture the complete total environment, which is critical for reasoning about complex environmental, social, and health-related outcomes. In this work, we propose GeoViSTA (Geospatial Vision-Tabular Transformer), a vision-tabular architecture that learns unified geospatial embeddings from co-registered gridded imagery and tabular data. GeoViSTA utilizes bilateral cross-attention to exchange spatial and semantic information across modalities, guided by a geography-aware attention mechanism that aligns continuous image patches with irregular census-tract tokens. We train GeoViSTA with a self-supervised joint masked-autoencoding objective, forcing it to recover missing image patches and tabular rows using local spatial context and cross-modal cues. Empirically, GeoViSTA's unified embeddings improve linear probing performance on high-impact downstream tasks, outperforming baselines in predicting disease-specific mortality and fire hazard frequency across held-out regions. These results demonstrate that jointly modeling the physical environment alongside structured socioeconomic context yields highly transferable representations for holistic geospatial inference.

cs.LG↗

CoLVR: Enhancing Exploratory Latent Visual Reasoning via Contrastive Optimization

Due to the potential for exploratory reasoning of Latent Visual Reasoning, recent works tend to enable MLLMs (Multimodal Large Language Models) to perform visual reasoning by propagating continuous hidden states instead of decoding intermediate steps into discrete tokens. However, existing works typically rely on hard alignment objectives to force latent representations to match predefined visual features, thereby severely limiting the exploratory of latent reasoning process. To address this problem, we propose CoLVR (Contrastive Optimization for Latent Visual Reasoning). To obtain a more exploratory visual reasoning, CoLVR introduces a latent contrastive training framework. Firstly, CoLVR learns diverse and exploratory representations with a latent contrastive objective guided by angle-based perturbation, which expands the semantic latent space and avoids over-constrained embedding. Then, CoLVR employs a latent trajectory contrastive reward for RL (Reinforcement Learning) post-training to enable fine-grained optimization of latent visual reasoning process and thus fostering diverse reasoning behaviors. Experiments demonstrate that CoLVR significantly enhances the exploratory capability of latent representations, achieving average improvements of 5.83% on VSP and 8.00% on Jigsaw, while also outperforming existing latent models on out of domain benchmarks, with a 3.40% gain on MMStar. The data, codes, and models are released at https://github.com/Oscar-dzy/CoLVR.

cs.CV↗

ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction

This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering geometrically consistent and photorealistic 3D scenes in extreme low-light environments. To address this task, we propose Extreme Low-light Optimized Gaussian Splatting (ELoG-GS), a robust low-light 3D reconstruction pipeline that integrates learning-based point cloud initialization and luminance-guided color enhancement for stable and photorealistic Gaussian Splatting. Our method incorporates both geometry-aware initialization and photometric adaptation strategies to improve reconstruction fidelity under challenging conditions. Extensive experiments on the NTIRE Track 1 benchmark demonstrate that our approach significantly improves reconstruction quality over the baselines, achieving superior visual fidelity and geometric consistency. The proposed method provides a practical solution for robust 3D reconstruction in real-world degraded scenarios. In the final testing phase, our method achieved a PSNR of 18.6626 and an SSIM of 0.6855 on the official platform leaderboard. Code is available at https://github.com/lyh120/FSGS_EAPGS.

cs.CV↗

NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results

This paper presents a comprehensive review of the NTIRE 2026 3D Restoration and Reconstruction (3DRR) Challenge, detailing the proposed methods and results. The challenge seeks to identify robust reconstruction pipelines that are robust under real-world adverse conditions, specifically extreme low-light and smoke-degraded environments, as captured by our RealX3D benchmark. A total of 279 participants registered for the competition, of whom 33 teams submitted valid results. We thoroughly evaluate the submitted approaches against state-of-the-art baselines, revealing significant progress in 3D reconstruction under adverse conditions. Our analysis highlights shared design principles among top-performing methods and provides insights into effective strategies for handling 3D scene degradation.

cs.CV↗

Fast Amortized Fitting of Scientific Signals Across Time and Ensembles via Transferable Neural Fields

Neural fields, also known as implicit neural representations (INRs), offer a powerful framework for modeling continuous geometry, but their effectiveness in high-dimensional scientific settings is limited by slow convergence and scaling challenges. In this study, we extend INR models to handle spatiotemporal and multivariate signals and show how INR features can be transferred across scientific signals to enable efficient and scalable representation across time and ensemble runs in an amortized fashion. Across controlled transformation regimes (e.g., geometric transformations and localized perturbations of synthetic fields) and high-fidelity scientific domains-including turbulent flows, fluid-material impact dynamics, and astrophysical systems-we show that transferable features improve not only signal fidelity but also the accuracy of derived geometric and physical quantities, including density gradients and vorticity. In particular, transferable features reduce iterations to reach target reconstruction quality by up to an order of magnitude, increase early-stage reconstruction quality by multiple dB (with gains exceeding 10 dB in some cases), and consistently improve gradient-based physical accuracy.

cs.LG↗

TopoLS: Lattice Surgery Compilation via Topological Program Transformations

Lattice surgery is a leading approach for implementing fault-tolerant logical operations in surface code quantum computing, but compiling efficient lattice surgery layouts remains challenging. Existing compilers are largely circuit-centric and operate directly on gate sequences, limiting their ability to exploit the topological flexibility of merge-split operations and minimize space--time volume. We present TopoLS, a topology-centric compiler that uses ZX diagrams as an intermediate representation for lattice surgery compilation. TopoLS combines semantic-preserving ZX-level program transformations, including spider fusion and topology-aware slicing, with a Monte Carlo Tree Search (MCTS)-based synthesis procedure that constructs pipe-diagram embeddings by jointly optimizing placement and routing in 3D space--time. To scale to large circuits, TopoLS further introduces topology-aware partitioning that decomposes the compilation task into bounded subproblems and limits the routing frontier during embedding. Across evaluated benchmarks, TopoLS achieves an average $46\%$ reduction in space--time volume over prior circuit-centric compilers, with improvements ranging from $25\%$ to $90\%$, and exhibits strong empirical scalability on large benchmark families. Compared with SAT-based formulations that become intractable on larger instances, TopoLS offers a practical end-to-end solution for optimized lattice surgery compilation. TopoLS has been integrated into the TQEC ecosystem, enabling downstream circuit-level simulation and resource estimation workflows.

quant-ph↗

Smoothness Adaptivity in Constant-Depth Neural Networks: Optimal Rates via Smooth Activations

Smooth activation functions are ubiquitous in modern deep learning, yet their theoretical advantages over non-smooth counterparts remain poorly understood. In this work, we study both approximation and statistical properties of neural networks with smooth activations for learning functions in the Sobolev space $W^{s,\infty}([0,1]^d)$ with $s>0$. We prove that constant-depth networks equipped with smooth activations achieve smoothness adaptivity: increasing width alone suffices to attain the minimax-optimal approximation and estimation error rates (up to logarithmic factors). In contrast, for non-smooth activations such as ReLU, smoothness adaptivity is fundamentally limited by depth: the attainable approximation order is bounded by depth, and higher-order smoothness requires proportional depth growth. These results identify activation smoothness as a fundamental mechanism, complementary to depth, for achieving optimal rates over Sobolev function classes. Technically, our analysis is based on a multi-scale approximation framework that yields explicit neural network approximators with controlled parameter norms and model size. This complexity control ensures statistical learnability under empirical risk minimization (ERM) and avoids the impractical $\ell^0$-sparsity constraints commonly required in prior analyses.

stat.ML↗

BiKA: Kolmogorov-Arnold-Network-inspired Ultra Lightweight Neural Network Hardware Accelerator

Lightweight neural network accelerators are essential for edge devices with limited resources and power constraints. While quantization and binarization can efficiently reduce hardware cost, they still rely on the conventional Artificial Neural Network (ANN) computation pattern. The recently proposed Kolmogorov-Arnold Network (KAN) presents a novel network paradigm built on learnable nonlinear functions. However, it is computationally expensive for hardware deployment. Inspired by KAN, we propose BiKA, a multiply-free architecture that replaces nonlinear functions with binary, learnable thresholds, introducing an extremely lightweight computational pattern that requires only comparators and accumulators. Our FPGA prototype on Ultra96-V2 shows that BiKA reduces hardware resource usage by 27.73% and 51.54% compared with binarized and quantized neural network systolic array accelerators, while maintaining competitive accuracy. BiKA provides a promising direction for hardware-friendly neural network design on edge devices.

cs.AR↗

VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model

3D affordance grounding aims to highlight the actionable regions on 3D objects, which is crucial for robotic manipulation. Previous research primarily focused on learning affordance knowledge from static cues such as language and images, which struggle to provide sufficient dynamic interaction context that can reveal temporal and causal cues. To alleviate this predicament, we collect a comprehensive video-based 3D affordance dataset, \textit{VIDA}, which contains 38K human-object-interaction videos covering 16 affordance types, 38 object categories, and 22K point clouds. Based on \textit{VIDA}, we propose a strong baseline: VideoAfford, which activates multimodal large language models with additional affordance segmentation capabilities, enabling both world knowledge reasoning and fine-grained affordance grounding within a unified framework. To enhance action understanding capability, we leverage a latent action encoder to extract dynamic interaction priors from HOI videos. Moreover, we introduce a \textit{spatial-aware} loss function to enable VideoAfford to obtain comprehensive 3D spatial knowledge. Extensive experimental evaluations demonstrate that our model significantly outperforms well-established methods and exhibits strong open-world generalization with affordance reasoning abilities. All datasets and code will be publicly released to advance research in this area.

cs.CV↗

AlphaSyndrome: Tackling the Syndrome Measurement Circuit Scheduling Problem for QEC Codes

Quantum error correction (QEC) is essential for scalable quantum computing, yet repeated syndrome-measurement cycles dominate its spacetime and hardware cost. Although stabilizers commute and admit many valid execution orders, different schedules induce distinct error-propagation paths under realistic noise, leading to large variations in logical error rate. Outside of surface codes, effective syndrome-measurement scheduling remains largely unexplored. We present AlphaSyndrome, an automated synthesis framework for scheduling syndrome-measurement circuits in general commuting-stabilizer codes under minimal assumptions: mutually commuting stabilizers and a heuristic decoder. AlphaSyndrome formulates scheduling as an optimization problem that shapes error propagation to (i) avoid patterns close to logical operators and (ii) remain within the decoder's correctable region. The framework uses Monte Carlo Tree Search (MCTS) to explore ordering and parallelism, guided by code structure and decoder feedback. Across diverse code families, sizes, and decoders, AlphaSyndrome reduces logical error rates by 80.6% on average (up to 96.2%) relative to depth-optimal baselines, matches Google's hand-crafted surface-code schedules, and outperforms IBM's schedule for the Bivariate Bicycle code.

cs.ET↗

World-Shaper: A Unified Framework for 360° Panoramic Editing

Being able to edit panoramic images is crucial for creating realistic 360° visual experiences. However, existing perspective-based image editing methods fail to model the spatial structure of panoramas. Conventional cube-map decompositions attempt to overcome this problem but inevitably break global consistency due to their mismatch with spherical geometry. Motivated by this insight, we reformulate panoramic editing directly in the equirectangular projection (ERP) domain and present World-Shaper, a unified geometry-aware framework that bridges panoramic generation and editing within a single editing-centric design. To overcome the scarcity of paired data, we adopt a generate-then-edit paradigm, where controllable panoramic generation serves as an auxiliary stage to synthesize diverse paired examples for supervised editing learning. To address geometric distortion, we introduce a geometry-aware learning strategy that explicitly enforces position-aware shape supervision and implicitly internalizes panoramic priors through progressive training. Extensive experiments on our new benchmark, PEBench, demonstrate that our method achieves superior geometric consistency, editing fidelity, and text controllability compared to SOTA methods, enabling coherent and flexible 360° visual world creation with unified editing control. Code, model, and data will be released at our project page: https://world-shaper-project.github.io/

cs.CV↗

F2: Offline Reinforcement Learning for Hamiltonian Simulation via Free-Fermionic Subroutine Compilation

Compiling shallow and accurate quantum circuits for Hamiltonian simulation remains challenging due to hardware constraints and the combinatorial complexity of minimizing gate count and circuit depth. Existing optimization method pipelines rely on hand-engineered classical heuristics, which cannot learn input-dependent structure and therefore miss substantial opportunities for circuit reduction. We introduce F2, an offline reinforcement learning framework that exploits free-fermionic structure to efficiently compile Trotter-based Hamiltonian simulation circuits. F2 provides (i) a reinforcement-learning environment over classically simulatable free-fermionic subroutines, (ii) architectural and objective-level inductive biases that stabilize long-horizon value learning, and (iii) a reversible synthetic-trajectory generation mechanism that consistently yields abundant, guaranteed-successful offline data. Across benchmarks spanning lattice models, protein fragments, and crystalline materials (12-222 qubits), F2 reduces gate count by 47% and depth by 38% on average relative to strong baselines (Qiskit, Cirq/OpenFermion) while maintaining average errors of 10^(-7). These results show that aligning deep reinforcement learning with the algebraic structure of quantum dynamics enables substantial improvements in circuit synthesis, suggesting a promising direction for scalable, learning-based quantum compilation

quant-ph↗

Kernpiler: Compiler Optimization for Quantum Hamiltonian Simulation with Partial Trotterization

Quantum computing promises transformative impacts in simulating Hamiltonian dynamics, essential for studying physical systems inaccessible by classical computing. However, existing compilation techniques for Hamiltonian simulation, in particular the commonly used Trotter formulas struggle to provide gate counts feasible on current quantum computers for beyond-classical simulations. We propose partial Trotterization, where sets of non-commuting Hamiltonian terms are directly compiled allowing for less error per Trotter step and therefore a reduction of Trotter steps overall. Furthermore, a suite of novel optimizations are introduced which complement the new partial Trotterization technique, including reinforcement learning for complex unitary decompositions and high level Hamiltonian analysis for unitary reduction. We demonstrate with numerical simulations across spin and fermionic Hamiltonians that compared to state of the art methods such as Qiskit's Rustiq and Qiskit's Paulievolutiongate, our novel compiler presents up to 10x gate and depth count reductions.

quant-ph↗