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Yuhao Liu

Publications and source records attributed to Yuhao Liu.

At least 55 records · Page 3Linked to original sources

DA$^{2}$: Depth Anything in Any Direction

Panorama has a full FoV (360$^\circ\times$180$^\circ$), offering a more complete visual description than perspective images. Thanks to this characteristic, panoramic depth estimation is gaining increasing traction in 3D vision. However, due to the scarcity of panoramic data, previous methods are often restricted to in-domain settings, leading to poor zero-shot generalization. Furthermore, due to the spherical distortions inherent in panoramas, many approaches rely on perspective splitting (e.g., cubemaps), which leads to suboptimal efficiency. To address these challenges, we propose $\textbf{DA}$$^{\textbf{2}}$: $\textbf{D}$epth $\textbf{A}$nything in $\textbf{A}$ny $\textbf{D}$irection, an accurate, zero-shot generalizable, and fully end-to-end panoramic depth estimator. Specifically, for scaling up panoramic data, we introduce a data curation engine for generating high-quality panoramic depth data from perspective, and create $\sim$543K panoramic RGB-depth pairs, bringing the total to $\sim$607K. To further mitigate the spherical distortions, we present SphereViT, which explicitly leverages spherical coordinates to enforce the spherical geometric consistency in panoramic image features, yielding improved performance. A comprehensive benchmark on multiple datasets clearly demonstrates DA$^{2}$'s SoTA performance, with an average 38% improvement on AbsRel over the strongest zero-shot baseline. Surprisingly, DA$^{2}$ even outperforms prior in-domain methods, highlighting its superior zero-shot generalization. Moreover, as an end-to-end solution, DA$^{2}$ exhibits much higher efficiency over fusion-based approaches. Both the code and the curated panoramic data has be released. Project page: https://depth-any-in-any-dir.github.io/.

cs.CV↗

Shape-for-Motion: Precise and Consistent Video Editing with 3D Proxy

Recent advances in deep generative modeling have unlocked unprecedented opportunities for video synthesis. In real-world applications, however, users often seek tools to faithfully realize their creative editing intentions with precise and consistent control. Despite the progress achieved by existing methods, ensuring fine-grained alignment with user intentions remains an open and challenging problem. In this work, we present Shape-for-Motion, a novel framework that incorporates a 3D proxy for precise and consistent video editing. Shape-for-Motion achieves this by converting the target object in the input video to a time-consistent mesh, i.e., a 3D proxy, allowing edits to be performed directly on the proxy and then inferred back to the video frames. To simplify the editing process, we design a novel Dual-Propagation Strategy that allows users to perform edits on the 3D mesh of a single frame, and the edits are then automatically propagated to the 3D meshes of the other frames. The 3D meshes for different frames are further projected onto the 2D space to produce the edited geometry and texture renderings, which serve as inputs to a decoupled video diffusion model for generating edited results. Our framework supports various precise and physically-consistent manipulations across the video frames, including pose editing, rotation, scaling, translation, texture modification, and object composition. Our approach marks a key step toward high-quality, controllable video editing workflows. Extensive experiments demonstrate the superiority and effectiveness of our approach. Project page: https://shapeformotion.github.io/

cs.CV↗

Unleashing the Potential of Multimodal LLMs for Zero-Shot Spatio-Temporal Video Grounding

Spatio-temporal video grounding (STVG) aims at localizing the spatio-temporal tube of a video, as specified by the input text query. In this paper, we utilize multimodal large language models (MLLMs) to explore a zero-shot solution in STVG. We reveal two key insights about MLLMs: (1) MLLMs tend to dynamically assign special tokens, referred to as \textit{grounding tokens}, for grounding the text query; and (2) MLLMs often suffer from suboptimal grounding due to the inability to fully integrate the cues in the text query (\textit{e.g.}, attributes, actions) for inference. Based on these insights, we propose a MLLM-based zero-shot framework for STVG, which includes novel decomposed spatio-temporal highlighting (DSTH) and temporal-augmented assembling (TAS) strategies to unleash the reasoning ability of MLLMs. The DSTH strategy first decouples the original query into attribute and action sub-queries for inquiring the existence of the target both spatially and temporally. It then uses a novel logit-guided re-attention (LRA) module to learn latent variables as spatial and temporal prompts, by regularizing token predictions for each sub-query. These prompts highlight attribute and action cues, respectively, directing the model's attention to reliable spatial and temporal related visual regions. In addition, as the spatial grounding by the attribute sub-query should be temporally consistent, we introduce the TAS strategy to assemble the predictions using the original video frames and the temporal-augmented frames as inputs to help improve temporal consistency. We evaluate our method on various MLLMs, and show that it outperforms SOTA methods on three common STVG benchmarks. The code will be available at https://github.com/zaiquanyang/LLaVA_Next_STVG.

cs.CV↗

HunyuanWorld 1.0: Generating Immersive, Explorable, and Interactive 3D Worlds from Words or Pixels

Creating immersive and playable 3D worlds from texts or images remains a fundamental challenge in computer vision and graphics. Existing world generation approaches typically fall into two categories: video-based methods that offer rich diversity but lack 3D consistency and rendering efficiency, and 3D-based methods that provide geometric consistency but struggle with limited training data and memory-inefficient representations. To address these limitations, we present HunyuanWorld 1.0, a novel framework that combines the best of both worlds for generating immersive, explorable, and interactive 3D scenes from text and image conditions. Our approach features three key advantages: 1) 360° immersive experiences via panoramic world proxies; 2) mesh export capabilities for seamless compatibility with existing computer graphics pipelines; 3) disentangled object representations for augmented interactivity. The core of our framework is a semantically layered 3D mesh representation that leverages panoramic images as 360° world proxies for semantic-aware world decomposition and reconstruction, enabling the generation of diverse 3D worlds. Extensive experiments demonstrate that our method achieves state-of-the-art performance in generating coherent, explorable, and interactive 3D worlds while enabling versatile applications in virtual reality, physical simulation, game development, and interactive content creation.

cs.CV↗

Downscaling Extreme Precipitation with Wasserstein Regularized Diffusion

Understanding the risks posed by extreme rainfall events requires analysis of precipitation fields with high resolution (to assess localized hazards) and extensive historical coverage (to capture sufficient examples of rare occurrences). Radar and mesonet networks provide precipitation fields at 1 km resolution but with limited historical and geographical coverage, while gauge-based records and reanalysis products cover decades of time on a global scale, but only at 30-50 km resolution. To help provide high-resolution precipitation estimates over long time scales, this study presents Wasserstein Regularized Diffusion (WassDiff), a diffusion framework to downscale (super-resolve) precipitation fields from low-resolution gauge and reanalysis products. Crucially, unlike related deep generative models, WassDiff integrates a Wasserstein distribution-matching regularizer to the denoising process to reduce empirical biases at extreme intensities. Comprehensive evaluations demonstrate that WassDiff quantitatively outperforms existing state-of-the-art generative downscaling methods at recovering extreme weather phenomena such as tropical storms and cold fronts. Case studies further qualitatively demonstrate WassDiff's ability to reproduce realistic fine-scale weather structures and accurate peak intensities. By unlocking decades of high-resolution rainfall information from globally available coarse records, WassDiff offers a practical pathway toward more accurate flood-risk assessments and climate-adaptation planning.

cs.LG↗

Finite-Time Convergence Analysis of ODE-based Generative Models for Stochastic Interpolants

Stochastic interpolants offer a robust framework for continuously transforming samples between arbitrary data distributions, holding significant promise for generative modeling. Despite their potential, rigorous finite-time convergence guarantees for practical numerical schemes remain largely unexplored. In this work, we address the finite-time convergence analysis of numerical implementations for ordinary differential equations (ODEs) derived from stochastic interpolants. Specifically, we establish novel finite-time error bounds in total variation distance for two widely used numerical integrators: the first-order forward Euler method and the second-order Heun's method. Furthermore, our analysis on the iteration complexity of specific stochastic interpolant constructions provides optimized schedules to enhance computational efficiency. Our theoretical findings are corroborated by numerical experiments, which validate the derived error bounds and complexity analyses.

cs.LG↗

Finite-Time Analysis of Discrete-Time Stochastic Interpolants

The stochastic interpolant framework offers a powerful approach for constructing generative models based on ordinary differential equations (ODEs) or stochastic differential equations (SDEs) to transform arbitrary data distributions. However, prior analyses of this framework have primarily focused on the continuous-time setting, assuming a perfect solution of the underlying equations. In this work, we present the first discrete-time analysis of the stochastic interpolant framework, where we introduce an innovative discrete-time sampler and derive a finite-time upper bound on its distribution estimation error. Our result provides a novel quantification of how different factors, including the distance between source and target distributions and estimation accuracy, affect the convergence rate and also offers a new principled way to design efficient schedules for convergence acceleration. Finally, numerical experiments are conducted on the discrete-time sampler to corroborate our theoretical findings.

cs.LG↗

HOComp: Interaction-Aware Human-Object Composition

While existing image-guided composition methods may help insert a foreground object onto a user-specified region of a background image, achieving natural blending inside the region with the rest of the image unchanged, we observe that these existing methods often struggle in synthesizing seamless interaction-aware compositions when the task involves human-object interactions. In this paper, we first propose HOComp, a novel approach for compositing a foreground object onto a human-centric background image, while ensuring harmonious interactions between the foreground object and the background person and their consistent appearances. Our approach includes two key designs: (1) MLLMs-driven Region-based Pose Guidance (MRPG), which utilizes MLLMs to identify the interaction region as well as the interaction type (e.g., holding and lefting) to provide coarse-to-fine constraints to the generated pose for the interaction while incorporating human pose landmarks to track action variations and enforcing fine-grained pose constraints; and (2) Detail-Consistent Appearance Preservation (DCAP), which unifies a shape-aware attention modulation mechanism, a multi-view appearance loss, and a background consistency loss to ensure consistent shapes/textures of the foreground and faithful reproduction of the background human. We then propose the first dataset, named Interaction-aware Human-Object Composition (IHOC), for the task. Experimental results on our dataset show that HOComp effectively generates harmonious human-object interactions with consistent appearances, and outperforms relevant methods qualitatively and quantitatively.

cs.CV↗

Development and characterization of the JNE concentrator

The Jinping Neutrino Experiment (JNE) will utilize approximately 3000 8-inch MCP-PMTs identified as GDB-6082 from North Night Vision Technology to detect neutrinos. To enhance the effective coverage of the JNE detector, mounting a custom-designed light concentrator on each PMT is a practical and economical approach. We measured angular responses of the concentration factor at four wavelengths in air medium for the concentrator with the selected cutoff angle of 70°. The measurements align with the Monte Carlo simulations. Furthermore, our results indicate that these concentrators can improve the efficiency of light collection by 40 % under parallel illumination conditions. This enhancement results in a slight increase in transit-time spread, with the full width at half maximum (FWHM) increasing by less than 0.3 ns. We conclude that the developed light concentrators are highly suitable for the JNE.

hep-ex↗

The Role of Rank in Mismatched Low-Rank Symmetric Matrix Estimation

We investigate the performance of a Bayesian statistician tasked with recovering a rank-\(k\) signal matrix \(\bS \bS^{\top} \in \mathbb{R}^{n \times n}\), corrupted by element-wise additive Gaussian noise. This problem lies at the core of numerous applications in machine learning, signal processing, and statistics. We derive an analytic expression for the asymptotic mean-square error (MSE) of the Bayesian estimator under mismatches in the assumed signal rank, signal power, and signal-to-noise ratio (SNR), considering both sphere and Gaussian signals. Additionally, we conduct a rigorous analysis of how rank mismatch influences the asymptotic MSE. Our primary technical tools include the spectrum of Gaussian orthogonal ensembles (GOE) with low-rank perturbations and asymptotic behavior of \(k\)-dimensional spherical integrals.

cs.IT↗

QTurbo: A Robust and Efficient Compiler for Analog Quantum Simulation

Analog quantum simulation leverages native hardware dynamics to emulate complex quantum systems with great efficiency by bypassing the quantum circuit abstraction. However, conventional compilation methods for analog simulators are typically labor-intensive, prone to errors, and computationally demanding. This paper introduces QTurbo, a powerful analog quantum simulation compiler designed to significantly enhance compilation efficiency and optimize hardware execution time. By generating precise and noiseresilient pulse schedules, our approach ensures greater accuracy and reliability, outperforming the existing state-of-theart approach.

quant-ph↗

Point Cloud Neural Operator for Parametric PDEs on Complex and Variable Geometries

Surrogate models are critical for accelerating computationally expensive simulations in science and engineering, particularly for solving parametric partial differential equations (PDEs). Developing practical surrogate models poses significant challenges, particularly in handling geometrically complex and variable domains, which are often discretized as point clouds. In this work, we systematically investigate the formulation of neural operators -- maps between infinite-dimensional function spaces -- on point clouds to better handle complex and variable geometries while mitigating discretization effects. We introduce the Point Cloud Neural Operator (PCNO), designed to efficiently approximate solution maps of parametric PDEs on such domains. We evaluate the performance of PCNO on a range of pedagogical PDE problems, focusing on aspects such as boundary layers, adaptively meshed point clouds, and variable domains with topological variations. Its practicality is further demonstrated through three-dimensional applications, such as predicting pressure loads on various vehicle types and simulating the inflation process of intricate parachute structures.

math.NA↗

Verifying Fault-Tolerance of Quantum Error Correction Codes

Quantum computers have advanced rapidly in qubit count and gate fidelity. However, large-scale fault-tolerant quantum computing still relies on quantum error correction code (QECC) to suppress noise. Manually or experimentally verifying the fault-tolerance property of complex QECC implementation is impractical due to the vast error combinations. This paper formalizes the fault-tolerance of QECC implementations within the language of quantum programs. By incorporating the techniques of quantum symbolic execution, we provide an automatic verification tool for quantum fault-tolerance. We evaluate and demonstrate the effectiveness of our tool on a universal set of logical operations across different QECCs.

quant-ph↗

Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text or images, creating long-range, 3D-consistent, explorable 3D scenes remains a complex and challenging problem. In this work, we present Voyager, a novel video diffusion framework that generates world-consistent 3D point-cloud sequences from a single image with user-defined camera path. Unlike existing approaches, Voyager achieves end-to-end scene generation and reconstruction with inherent consistency across frames, eliminating the need for 3D reconstruction pipelines (e.g., structure-from-motion or multi-view stereo). Our method integrates three key components: 1) World-Consistent Video Diffusion: A unified architecture that jointly generates aligned RGB and depth video sequences, conditioned on existing world observation to ensure global coherence 2) Long-Range World Exploration: An efficient world cache with point culling and an auto-regressive inference with smooth video sampling for iterative scene extension with context-aware consistency, and 3) Scalable Data Engine: A video reconstruction pipeline that automates camera pose estimation and metric depth prediction for arbitrary videos, enabling large-scale, diverse training data curation without manual 3D annotations. Collectively, these designs result in a clear improvement over existing methods in visual quality and geometric accuracy, with versatile applications.

cs.CV↗

Post-Hurricane Debris Segmentation Using Fine-Tuned Foundational Vision Models

Timely and accurate detection of hurricane debris is critical for effective disaster response and community resilience. While post-disaster aerial imagery is readily available, robust debris segmentation solutions applicable across multiple disaster regions remain limited. Developing a generalized solution is challenging due to varying environmental and imaging conditions that alter debris' visual signatures across different regions, further compounded by the scarcity of training data. This study addresses these challenges by fine-tuning pre-trained foundational vision models, achieving robust performance with a relatively small, high-quality dataset. Specifically, this work introduces an open-source dataset comprising approximately 1,200 manually annotated aerial RGB images from Hurricanes Ian, Ida, and Ike. To mitigate human biases and enhance data quality, labels from multiple annotators are strategically aggregated and visual prompt engineering is employed. The resulting fine-tuned model, named fCLIPSeg, achieves a Dice score of 0.70 on data from Hurricane Ida -- a disaster event entirely excluded during training -- with virtually no false positives in debris-free areas. This work presents the first event-agnostic debris segmentation model requiring only standard RGB imagery during deployment, making it well-suited for rapid, large-scale post-disaster impact assessments and recovery planning.

cs.CV↗

Capacity-achieving sparse superposition codes with spatially coupled VAMP decoder

Sparse superposition (SS) codes provide an efficient communication scheme over the Gaussian channel, utilizing the vector approximate message passing (VAMP) decoder for rotational invariant design matrices. Previous work has established that the VAMP decoder for SS achieves Shannon capacity when the design matrix satisfies a specific spectral criterion and exponential decay power allocation is used. In this work, we propose a spatially coupled VAMP (SC-VAMP) decoder for SS with spatially coupled design matrices. Based on state evolution (SE) analysis, we demonstrate that the SC-VAMP decoder is capacity-achieving when the design matrices satisfy the spectra criterion. Empirically, we show that the SC-VAMP decoder outperforms the VAMP decoder with exponential decay power allocation, achieving a lower section error rate. All codes are available on https://github.com/yztfu/SC-VAMP-for-Superposition-Code.git.

cs.IT↗

High-Velocity Magnetic Domain Wall Motion Driven by Acoustic Spin Transfer Torque

We predict high-velocity magnetic domain wall (DW) motion driven by out-of-plane acoustic spin in surface acoustic waves (SAWs). We demonstrate that the SAW propagating at a 30-degree angle relative to the x-axis of a 128-degree Y-LiNbO3 substrate exhibits uniform out-of-plane spin angular momentum. This acoustic spin triggers the DW motion at a velocity exceeding 50 m/s in a way that is similar to the spin-transfer-torque (STT) effect. This phenomenon highlights the potential of acoustic spin in enabling rapid DW displacement, offering an innovative approach to developing energy-efficient spintronic devices.

cond-mat.other↗

Phase Separation on Deformable Membranes: interplay of mechanical coupling and dynamic surface geometry

The self-organization of proteins into enriched compartments and the formation of complex patterns are crucial processes for life on the cellular level. Liquid-liquid phase separation is one mechanism for forming such enriched compartments. When phase-separating proteins are membrane-bound and locally disturb it, the mechanical response of the membrane mediates interactions between these proteins. How these membrane-mediated interactions influence the steady state of the protein density distribution is thus an important question to investigate in order to understand the rich diversity of protein and membrane-shape patterns present at the cellular level. This work starts with a widely used model for membrane-bound phase-separating proteins. We numerically solve our system to map out its phase space and perform a careful, systematic expansion of the model equations to characterize the phase transitions through linear stability analysis and free energy arguments. We observe that the membrane-mediated interactions, due to their long-range nature, are capable of qualitatively altering the equilibrium state of the proteins. This leads to arrested coarsening and length-scale selection instead of simple demixing and complete coarsening. In this study, we unambiguously show that long-range membrane-mediated interactions lead to pattern formation in a system that otherwise would not do so. This work provides a basis for further systematic study of membrane-bound pattern-forming systems.

cond-mat.soft↗