SearcharxivSearch

arXiv subjects

Yujing Sun

Publications and source records attributed to Yujing Sun.

At least 19 recordsLinked to original sources

PixRestore: Unified Image Restoration via Pixel Diffusion Transformer

Unified image restoration (UIR) aims to recover high-quality (HQ) content from low-quality (LQ) images with different degradations using a single model. Most recent methods adapt large pretrained text-to-image (T2I) latent diffusion models for their strong capacity and generative priors. However, the variational autoencoder (VAE) in latent T2I models may discard restoration-sensitive details, while the open-ended synthesis prior can introduce content-inconsistent artifacts. We present PixRestore, a VAE-free pixel-space Diffusion Transformer (DiT) for UIR, where the diffusion backbone is trained entirely from scratch, without relying on T2I pretraining. PixRestore performs flow matching directly on patchified pixels, preserving fine-grained details while keeping the token sequence tractable. To adapt to different degradations, PixRestore learns to predict the reliability of layer features using LQ--HQ DINO feature similarity. Features from more reliable layers are fused as dense conditioning, while less reliable layers receive stronger HQ-feature supervision to encourage degradation removal. We train PixRestore on a large-scale corpus of diverse scenes and degradations, and further finetune it into a one-step generator using DINO-based adversarial objectives for efficient inference. Experiments on public benchmarks and real-world test sets show that, with only about 50M parameters and single-step inference, PixRestore achieves the best overall fidelity, perceptual quality, and robustness to degradations among competing UIR models while being far more efficient. Larger PixRestore variants can further boost performance, demonstrating the scalability of our pixel-space design. Code and the curated benchmark can be found at https://github.com/csslc/PixRestore.

cs.CV

Sen-Cap: Sensor-Flexible and Noise-Resilient Human Motion Capture via LiDAR-Camera Integration

We propose Sen-Cap, a Sensor-Flexible and Noise-Resilient 3D human motion Capture framework that integrates multi-modal data from LiDAR and camera. While multi-modal sensors provide richer information than single-modal sensors, existing approaches still suffer from two core challenges. First, multi-modal alignment/matching across arbitrarily deployed sensors is typically handled by explicit calibration, which propagates errors under changing viewpoints and in turn constrains deployment to fixed, highly overlapped layouts. Second, prior methods degrade under severe noise or partial sensor failures, which are common in real-world environments. To address these challenges, Sen-Cap introduces a Unified Across-Sensor Motion Estimator that reconstructs local pose and shape in a human-centric space without calibrations between sensors, supporting a flexible number of sensors, as well as a Noise-Resistant Trajectory Tracker that maintains robustness under severe point cloud noise through iterative refinement. These sensor-flexible and noise-resilient features make Sen-Cap more practical in real-world deployment. Notably, operating in real time, Sen-Cap achieves state-of-the-art performance on major metrics on Human-M3 and FreeMotion, as well as strong cross-domain performance on LiDARHuman26M and RELI11D. This combination of flexibility and robustness opens new opportunities for motion capture in real-world scenarios, e.g. sports analytics, field robotics, and large-scale immersive environments.

cs.CV

Random Walk on B\'ezier Curves for Global Optimization

Balancing exploration and exploitation remains a central challenge in metaheuristic optimization. To address this issue, this paper proposes B\'ezier Walk Evolution (BWE), a geometry-driven optimization framework that reformulates evolutionary search as adaptive trajectory construction in the decision space. BWE integrates B\'ezier curve modeling with a distance-aware random walk mechanism to generate topology-guided search trajectories. By adaptively varying the curve order during evolution, the proposed method enables a smooth transition from diversified global exploration to refined local exploitation. Higher-order B\'ezier curves leverage multiple population-derived control points to enhance search diversity, while lower-order curves generate near-linear trajectories to improve convergence efficiency. This adaptive geometric search mechanism provides an interpretable alternative to conventional nature-inspired designs. Extensive experiments on 41 benchmark functions from the CEC2017 and CEC2022 suites, spanning dimensions from 10 to 100, show that BWE achieves strong overall performance and favorable scalability compared with 7 classical and 6 state-of-the-art optimizers, including L-SHADE and CMA-ES. Additional evaluations on five constrained engineering design problems further demonstrate the practical applicability and robustness of BWE.

cs.NE

SocialMirror: Reconstructing 3D Human Interaction Behaviors from Monocular Videos with Semantic and Geometric Guidance

Accurately reconstructing human behavior in close-interaction scenarios is crucial for enabling realistic virtual interactions in augmented reality, precise motion analysis in sports, and natural collaborative behavior in human-robot tasks. Reliable reconstruction in these contexts significantly enhances the realism and effectiveness of AI-driven interactive applications. However, human reconstruction from monocular videos in close-interaction scenarios remains challenging due to severe mutual occlusions, leading local motion ambiguity, disrupted temporal continuity and spatial relationship error. In this paper, we propose SocialMirror, a diffusion-based framework that integrates semantic and geometric cues to effectively address these issues. Specifically, we first leverage high-level interaction descriptions generated by a vision-language model to guide a semantic-guided motion infiller, hallucinating occluded bodies and resolving local pose ambiguities. Next, we propose a sequence-level temporal refiner that enforces smooth, jitter-free motions, while incorporating geometric constraints during sampling to ensure plausible contact and spatial relationships. Evaluations on multiple interaction benchmarks show that SocialMirror achieves state-of-the-art performance in reconstructing interactive human meshes, demonstrating strong generalization across unseen datasets and in-the-wild scenarios. The code will be released upon publication.

cs.CV

DeFakeQ: Enabling Real-Time Deepfake Detection on Edge Devices via Adaptive Bidirectional Quantization

Deepfake detection has become a fundamental component of modern media forensics. Despite significant progress in detection accuracy, most existing methods remain computationally intensive and parameter-heavy, limiting their deployment on resource-constrained edge devices that require real-time, on-site inference. This limitation is particularly critical in an era where mobile devices are extensively used for media-centric applications, including online payments, virtual meetings, and social networking. Meanwhile, due to the unique requirement of capturing extremely subtle forgery artifacts for deepfake detection, state-of-the-art quantization techniques usually underperform for such a challenging task. These fine-grained cues are highly sensitive to model compression and can be easily degraded during quantization, leading to noticeable performance drops. This challenge highlights the need for quantization strategies specifically designed to preserve the discriminative features essential for reliable deepfake detection. To address this gap, we propose DefakeQ, the first quantization framework tailored for deepfake detectors, enabling real-time deployment on edge devices. Our approach introduces a novel adaptive bidirectional compression strategy that simultaneously leverages feature correlations and eliminates redundancy, achieving an effective balance between model compactness and detection performance. Extensive experiments across five benchmark datasets and eleven state-of-the-art backbone detectors demonstrate that DeFakeQ consistently surpasses existing quantization and model compression baselines. Furthermore, we deploy DefakeQ on mobile devices in real-world scenarios, demonstrating its capability for real-time deepfake detection and its practical applicability in edge environments.

cs.CV

SoK: Blockchain Agent-to-Agent Payments

Agentic AI rivals human capabilities across a wide range of domains. Looking ahead, it is foreseeable that AI agents will autonomously handle complex workflows and interactions. Early prototypes of this paradigm are emerging, e.g., OpenClaw and Moltbook, signaling a shift toward Agent-to-Agent (A2A) ecosystems. However, despite these promising blueprints, critical trust and security challenges remain, particularly in scenarios involving financial transactions. Ensuring secure and reliable payment mechanisms between unknown and untrusted agents is crucial to complete a fully functional and trustworthy A2A ecosystem. Although blockchain-based infrastructures provide a natural foundation for this setting, via programmable settlement, transparent accounting, and open interoperability, trust and security challenges have not yet been fully addressed. Hence, for the first time, we systematize blockchain-based A2A payments, e.g., X402, with a four-stage lifecycle: discovery, authorization, execution, and accounting. We categorize representative designs at each stage and identify key challenges, including weak intent binding, misuse under valid authorization, payment-service decoupling, and limited accountability. We highlight future directions for strengthening cross-stage consistency, enabling behavior-aware control, and supporting compositional payment workflows across agents and systems.

q-fin.GN

Sparkle: A Robust and Versatile Representation for Point Cloud based Human Motion Capture

Point cloud-based motion capture leverages rich spatial geometry and privacy-preserving sensing, but learning robust representations from noisy, unstructured point clouds remains challenging. Existing approaches face a struggle trade-off between point-based methods (geometrically detailed but noisy) and skeleton-based ones (robust but oversimplified). We address the fundamental challenge: how to construct an effective representation for human motion capture that can balance expressiveness and robustness. In this paper, we propose Sparkle, a structured representation unifying skeletal joints and surface anchors with explicit kinematic-geometric factorization. Our framework, SparkleMotion, learns this representation through hierarchical modules embedding geometric continuity and kinematic constraints. By explicitly disentangling internal kinematic structure from external surface geometry, SparkleMotion achieves state-of-the-art performance not only in accuracy but crucially in robustness and generalization under severe domain shifts, noise, and occlusion. Extensive experiments demonstrate our superiority across diverse sensor types and challenging real-world scenarios.

cs.CV

ReMoGen: Real-time Human Interaction-to-Reaction Generation via Modular Learning from Diverse Data

Human behaviors in real-world environments are inherently interactive, with an individual's motion shaped by surrounding agents and the scene. Such capabilities are essential for applications in virtual avatars, interactive animation, and human-robot collaboration. We target real-time human interaction-to-reaction generation, which generates the ego's future motion from dynamic multi-source cues, including others' actions, scene geometry, and optional high-level semantic inputs. This task is fundamentally challenging due to (i) limited and fragmented interaction data distributed across heterogeneous single-person, human-human, and human-scene domains, and (ii) the need to produce low-latency yet high-fidelity motion responses during continuous online interaction. To address these challenges, we propose ReMoGen (Reaction Motion Generation), a modular learning framework for real-time interaction-to-reaction generation. ReMoGen leverages a universal motion prior learned from large-scale single-person motion datasets and adapts it to target interaction domains through independently trained Meta-Interaction modules, enabling robust generalization under data-scarce and heterogeneous supervision. To support responsive online interaction, ReMoGen performs segment-level generation together with a lightweight Frame-wise Segment Refinement module that incorporates newly observed cues at the frame level, improving both responsiveness and temporal coherence without expensive full-sequence inference. Extensive experiments across human-human, human-scene, and mixed-modality interaction settings show that ReMoGen produces high-quality, coherent, and responsive reactions, while generalizing effectively across diverse interaction scenarios.

cs.CV

Dogfight Search: A Swarm-Based Optimization Algorithm for Complex Engineering Optimization and Mountainous Terrain Path Planning

Dogfight is a tactical behavior of cooperation between fighters. Inspired by this, this paper proposes a novel metaphor-free metaheuristic algorithm called Dogfight Search (DoS). Unlike traditional algorithms, DoS draws algorithmic framework from the inspiration, but its search mechanism is constructed based on the displacement integration equations in kinematics. Through experimental validation on CEC2017 and CEC2022 benchmark test functions, 10 real-world constrained optimization problems and mountainous terrain path planning tasks, DoS significantly outperforms 7 advanced competitors in overall performance and ranks first in the Friedman ranking. Furthermore, this paper compares the performance of DoS with 3 SOTA algorithms on the CEC2017 and CEC2022 benchmark test functions. The results show that DoS continues to maintain its lead, demonstrating strong competitiveness. The source code of DoS is available at https://ww2.mathworks.cn/matlabcentral/fileexchange/183519-dogfight-search.

cs.AI

UniBioTransfer: A Unified Framework for Multiple Biometrics Transfer

Deepface generation has traditionally followed a task-driven paradigm, where distinct tasks (e.g., face transfer and hair transfer) are addressed by task-specific models. Nevertheless, this single-task setting severely limits model generalization and scalability. A unified model capable of solving multiple deepface generation tasks in a single pass represents a promising and practical direction, yet remains challenging due to data scarcity and cross-task conflicts arising from heterogeneous attribute transformations. To this end, we propose UniBioTransfer, the first unified framework capable of handling both conventional deepface tasks (e.g., face transfer and face reenactment) and shape-varying transformations (e.g., hair transfer and head transfer). Besides, UniBioTransfer naturally generalizes to unseen tasks, like lip, eye, and glasses transfer, with minimal fine-tuning. Generally, UniBioTransfer addresses data insufficiency in multi-task generation through a unified data construction strategy, including a swapping-based corruption mechanism designed for spatially dynamic attributes like hair. It further mitigates cross-task interference via an innovative BioMoE, a mixture-of-experts based model coupled with a novel two-stage training strategy that effectively disentangles task-specific knowledge. Extensive experiments demonstrate the effectiveness, generalization, and scalability of UniBioTransfer, outperforming both existing unified models and task-specific methods across a wide range of deepface generation tasks. Project page is at https://scy639.github.io/UniBioTransfer.github.io/

cs.CV

Self-transcendence: Is External Feature Guidance Indispensable for Accelerating Diffusion Transformer Training?

Recent works such as REPA have shown that guiding diffusion models with external semantic features (e.g., DINO) can significantly accelerate the training of diffusion transformers (DiTs). However, the use of pretrained external features as guidance signals introduces additional dependencies. We argue that DiTs actually have the power to guide the training of themselves, and propose SelfTranscendence, an effective method that achieves fast convergence using internal feature supervision only. The desired internal guidance features should meet two requirements: structurally clean to help shallow blocks separate noise from signal, and semantically discriminative to help shallow layers learn effective representations. With this consideration, we first align the DiT features with the clean VAE latent features, a native component of latent diffusion, for a short training phase (e.g., 40 epochs) to improve their structural representations, then apply the classifier-free guidance to the intermediate features, enhancing their discriminative capability and semantic expressiveness. These enriched internal features, learned entirely within the model, are used as supervision signals to guide a new DiT training from scratch. Compared to existing self-contained methods, our approach achieves a significant performance boost. It can even surpass REPA, which uses the external DINO features as guidance, in both generation quality and convergence speed for both class-to-image and text-to-image generation tasks. The source code of our method can be found at https://github.com/csslc/Self-Transcendence.

cs.CV

MEGS$^{2}$: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning

3D Gaussian Splatting (3DGS) has emerged as a dominant novel-view synthesis technique, but its high memory consumption severely limits its applicability on edge devices. A growing number of 3DGS compression methods have been proposed to make 3DGS more efficient, yet most only focus on storage compression and fail to address the critical bottleneck of rendering memory. To address this problem, we introduce MEGS$^{2}$, a novel memory-efficient framework that tackles this challenge by jointly optimizing two key factors: the total primitive number and the parameters per primitive, achieving unprecedented memory compression. Specifically, we replace the memory-intensive spherical harmonics with lightweight, arbitrarily oriented spherical Gaussian lobes as our color representations. More importantly, we propose a unified soft pruning framework that models primitive-number and lobe-number pruning as a single constrained optimization problem. Experiments show that MEGS$^{2}$ achieves a 50% static VRAM reduction and a 40% rendering VRAM reduction compared to existing methods, while maintaining comparable rendering quality. Project page: https://megs-2.github.io/

cs.CV

Beyond conventional vision: RGB-event fusion for robust object detection in dynamic traffic scenarios

The dynamic range limitation of conventional RGB cameras reduces global contrast and causes loss of high-frequency details such as textures and edges in complex traffic environments (e.g., nighttime driving, tunnels), hindering discriminative feature extraction and degrading frame-based object detection. To address this, we integrate a bio-inspired event camera with an RGB camera to provide high dynamic range information and propose a motion cue fusion network (MCFNet), which achieves optimal spatiotemporal alignment and adaptive cross-modal feature fusion under challenging lighting. Specifically, an event correction module (ECM) temporally aligns asynchronous event streams with image frames via optical-flow-based warping, jointly optimized with the detection network to learn task-aware event representations. The event dynamic upsampling module (EDUM) enhances spatial resolution of event frames to match image structures, ensuring precise spatiotemporal alignment. The cross-modal mamba fusion module (CMM) uses adaptive feature fusion with a novel interlaced scanning mechanism, effectively integrating complementary information for robust detection. Experiments conducted on the DSEC-Det and PKU-DAVIS-SOD datasets demonstrate that MCFNet significantly outperforms existing methods in various poor lighting and fast moving traffic scenarios. Notably, on the DSEC-Det dataset, MCFNet achieves a remarkable improvement, surpassing the best existing methods by 7.4% in mAP50 and 1.7% in mAP metrics, respectively. The code is available at https://github.com/Charm11492/MCFNet.

cs.CV

One-Step Diffusion for Detail-Rich and Temporally Consistent Video Super-Resolution

It is a challenging problem to reproduce rich spatial details while maintaining temporal consistency in real-world video super-resolution (Real-VSR), especially when we leverage pre-trained generative models such as stable diffusion (SD) for realistic details synthesis. Existing SD-based Real-VSR methods often compromise spatial details for temporal coherence, resulting in suboptimal visual quality. We argue that the key lies in how to effectively extract the degradation-robust temporal consistency priors from the low-quality (LQ) input video and enhance the video details while maintaining the extracted consistency priors. To achieve this, we propose a Dual LoRA Learning (DLoRAL) paradigm to train an effective SD-based one-step diffusion model, achieving realistic frame details and temporal consistency simultaneously. Specifically, we introduce a Cross-Frame Retrieval (CFR) module to aggregate complementary information across frames, and train a Consistency-LoRA (C-LoRA) to learn robust temporal representations from degraded inputs. After consistency learning, we fix the CFR and C-LoRA modules and train a Detail-LoRA (D-LoRA) to enhance spatial details while aligning with the temporal space defined by C-LoRA to keep temporal coherence. The two phases alternate iteratively for optimization, collaboratively delivering consistent and detail-rich outputs. During inference, the two LoRA branches are merged into the SD model, allowing efficient and high-quality video restoration in a single diffusion step. Experiments show that DLoRAL achieves strong performance in both accuracy and speed. Code and models are available at https://github.com/yjsunnn/DLoRAL.

cs.CV

HUMOF: Human Motion Forecasting in Interactive Social Scenes

Complex scenes present significant challenges for predicting human behaviour due to the abundance of interaction information, such as human-human and humanenvironment interactions. These factors complicate the analysis and understanding of human behaviour, thereby increasing the uncertainty in forecasting human motions. Existing motion prediction methods thus struggle in these complex scenarios. In this paper, we propose an effective method for human motion forecasting in interactive scenes. To achieve a comprehensive representation of interactions, we design a hierarchical interaction feature representation so that high-level features capture the overall context of the interactions, while low-level features focus on fine-grained details. Besides, we propose a coarse-to-fine interaction reasoning module that leverages both spatial and frequency perspectives to efficiently utilize hierarchical features, thereby enhancing the accuracy of motion predictions. Our method achieves state-of-the-art performance across four public datasets. The source code will be available at https://github.com/scy639/HUMOF.

cs.CV

FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens

Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details. Additionally, robotic manipulation tasks of varying complexity demand different levels of modeling precision across these frequency bands. Motivated by this, we propose a novel paradigm for visuomotor policy learning that progressively models hierarchical frequency components. To further enhance precision, we introduce continuous latent representations that maintain smoothness and continuity in the action space. Extensive experiments across diverse 2D and 3D robotic manipulation benchmarks demonstrate that our approach outperforms existing methods in both accuracy and efficiency, showcasing the potential of a frequency-domain autoregressive framework with continuous tokens for generalized robotic manipulation.Code is available at https://github.com/4DVLab/Freqpolicy

cs.RO

UniDemoir\'e: Towards Universal Image Demoir\'eing with Data Generation and Synthesis

Image demoir\'eing poses one of the most formidable challenges in image restoration, primarily due to the unpredictable and anisotropic nature of moir\'e patterns. Limited by the quantity and diversity of training data, current methods tend to overfit to a single moir\'e domain, resulting in performance degradation for new domains and restricting their robustness in real-world applications. In this paper, we propose a universal image demoir\'eing solution, UniDemoir\'e, which has superior generalization capability. Notably, we propose innovative and effective data generation and synthesis methods that can automatically provide vast high-quality moir\'e images to train a universal demoir\'eing model. Our extensive experiments demonstrate the cutting-edge performance and broad potential of our approach for generalized image demoir\'eing.

cs.CV

Generalizable Single-view Object Pose Estimation by Two-side Generating and Matching

In this paper, we present a novel generalizable object pose estimation method to determine the object pose using only one RGB image. Unlike traditional approaches that rely on instance-level object pose estimation and necessitate extensive training data, our method offers generalization to unseen objects without extensive training, operates with a single reference image of the object, and eliminates the need for 3D object models or multiple views of the object. These characteristics are achieved by utilizing a diffusion model to generate novel-view images and conducting a two-sided matching on these generated images. Quantitative experiments demonstrate the superiority of our method over existing pose estimation techniques across both synthetic and real-world datasets. Remarkably, our approach maintains strong performance even in scenarios with significant viewpoint changes, highlighting its robustness and versatility in challenging conditions. The code will be re leased at https://github.com/scy639/Gen2SM.

cs.CV