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Yulun Zhang

Publications and source records attributed to Yulun Zhang.

At least 19 recordsLinked to original sources

G$^2$TR: Generation-Guided Visual Token Reduction for Separate-Encoder Unified Multimodal Models

The development of separate-encoder Unified multimodal models (UMMs) comes with a rapidly growing inference cost due to dense visual token processing. In this paper, we focus on understanding-side visual token reduction for improving the efficiency of separate-encoder UMMs. While this topic has been widely studied for MLLMs, existing methods typically rely on attention scores, text-image similarity and so on, implicitly assuming that the final objective is discriminative reasoning. This assumption does not hold for UMMs, where understanding-side visual tokens must also preserve the model's capabilities for editing images. We propose G$^2$TR, a generation-guided visual token reduction framework for separate-encoder UMMs. Our key insight is that the generation branch provides a task-agnostic signal for identifying understanding-side visual tokens that are not only semantically relevant but also important for latent-space image reconstruction and generation. G$^2$TR estimates token importance from consistency with VAE latent, performs balanced token selection, and merges redundant tokens into retained representatives to reduce information loss. The method is training-free, plug-and-play, and applied only after the understanding encoding stage, making it compatible with existing UMM inference pipelines. Experiments on image understanding and editing benchmarks show that G$^2$TR substantially reduces visual tokens and prefill computation by 1.94x while maintaining both reasoning accuracy and editing quality, outperforming baselines on almost all benchmarks. Code is at: https://github.com/lijunxian111/G2TR.

cs.CV↗

RIFLE: Removal of Image Flicker-Banding via Latent Diffusion Enhancement

Capturing screens is now routine in our everyday lives. But the photographs of emissive displays are often influenced by the flicker-banding (FB), which is alternating bright-dark stripes that arise from temporal aliasing between a camera's rolling-shutter readout and the display's brightness modulation. Unlike moire degradation, which has been extensively studied, the FB remains underexplored despite its frequent and severe impact on readability and perceived quality. We formulate FB removal as a dedicated restoration task and introduce Removal of Image Flicker-Banding via Latent Diffusion Enhancement, RIFLE, a diffusion-based framework designed to remove FB while preserving fine details. We propose the flicker-banding prior estimator (FPE) that predicts key banding attributes and injects it into the restoration network. Additionally, Masked Loss (ML) is proposed to concentrate supervision on banded regions without sacrificing global fidelity. To overcome data scarcity, we provide a simulation pipeline that synthesizes FB in the luminance domain with stochastic jitter in banding angle, banding spacing, and banding width. Feathered boundaries and sensor noise are also applied for a more realistic simulation. For evaluation, we collect a paired real-world FB dataset with pixel-aligned banding-free references captured via long exposure. Across quantitative metrics and visual comparisons on our real-world dataset, RIFLE consistently outperforms recent image reconstruction baselines from mild to severe flicker-banding. To the best of our knowledge, it is the first work to research the simulation and removal of FB. Our work establishes a great foundation for subsequent research in both the dataset construction and the removal model design. Our dataset and code will be released soon.

cs.CV↗

DRScaffold: Boosting Dense-Scene Reasoning in Lightweight Vision Language Models

Lightweight vision-language models perform competitively on standard benchmarks yet fail systematically in dense-scene reasoning, where multiple objects, attributes, and relations must be jointly grounded and resolved through multi-step inference. Such capability is critical for real-world applications where models must reliably interpret cluttered environments. Yet existing training signals provide no explicit grounding between reasoning steps and the underlying visual entities and relations, leaving lightweight models free to generate fluent but visually unanchored reasoning chains. To address this gap, we first introduce DRBench, a benchmark of 14,573 questions across 2,943 images, organized into five task categories spanning three progressive reasoning layers. Building on DRBench, we propose DRScaffold, a supervised fine-tuning framework that decomposes the supervision target into four causally ordered stages, promoting grounded reasoning without architectural modification. Experiments on three lightweight VLMs demonstrate substantial gains on DRBench while preserving or improving performance on general-purpose benchmarks. Notably, Qwen2.5-VL-3B trained with DRScaffold surpasses the frozen Qwen2.5-VL-32B under zero-shot direct-answer prompting on DRBench, demonstrating that structured supervision can substitute for a significant portion of model scale in dense-scene reasoning. Our code is available at https://github.com/irene-shi/DRScaffold.

cs.CV↗

Task Relevance-Driven Prompt Expansion for Federated Continual Learning

Federated continual learning (FCL) has attracted considerable interest by enabling local clients to continually acquire knowledge from new tasks. However, most FCL methods assume that the global server has prior knowledge of the arrival times and number of categories for new tasks, which is unrealistic in the real world. Furthermore, they neglect the importance of positive inter-task semantic relationships when learning new tasks and are significantly affected by irrelevant relationships from old tasks, thereby exacerbating catastrophic forgetting. To resolve the above challenges, we develop a novel Task Relevance-driven Prompt Expansion (TRPE) model. Specifically, to eliminate the reliance on prior knowledge of new tasks, we propose an out-of-distribution detector to identify the arrival of new tasks within local clients, along with a radius-adaptive DBSCAN to infer the quantity of categories in new tasks on the proxy server. Moreover, to explore positive inter-task relationships, we calculate the affinity between the original gradient for learning new task and its gradient orthogonal to the feature space of old tasks to evaluate semantic relevance between old and new tasks from a global perspective. Then, we use this global task relevance to determine the key-prompt pair for new tasks and identify highly related old tasks. After concatenating their prompts for training, we can leverage such positive inter-task relations to improve the continual learning of newly arriving tasks. To balance the learning of new tasks and the forgetting of old ones, a soft orthogonality constraint is applied to the local key and prompt gradients. Experiments spanning diverse datasets and backbones confirm the efficacy of our TRPE model.

cs.CV↗

PlanViz: Evaluating Planning-Oriented Image Generation and Editing for Computer-Use Tasks

Unified multimodal models (UMMs) have shown impressive capabilities in complex natural image generation. However, their potential in computer-use planning tasks, which are closely related to our lives, remains rarely explored. Image generation and editing in computer-use tasks require capabilities like fine-grained perception and procedural understanding, and it is still unknown whether UMMs can finish these tasks well. Therefore, we propose PlanViz, a new benchmark designed to evaluate image generation and editing for computer-use tasks. We focus on sub-tasks which frequently involve in daily life and require planning steps. Specifically, three representative sub-tasks are designed: route planning, work diagramming, and web\&UI displaying. Data quality is ensured by including large human efforts on question, reference and criteria annotation. Additionally, a task-adaptive score, PlanScore, is proposed for comprehensive and exact evaluation. PlanScore helps understanding the correctness, visual quality and efficiency of generated images. Through experiments, we highlight key limitations and opportunities for future research on this topic. Codes and supplementary materials are in https://github.com/lijunxian111/PlanViz.

cs.CV↗

ProQuant: Preserving Expert Quality over Quantity in Ultra-Low-Bit Quantization of Mixture-of-Experts Models

Mixture-of-Experts (MoE) large language models reduce computation through sparse activation but still incur substantial storage costs. Mixed-precision post-training quantization (PTQ) reduces these costs by quantizing different model components at different bit widths, but existing methods often struggle to preserve generation quality under tight bit budgets. We identify two key challenges: (1) nonlinear quantization errors at extremely low precision are underestimated when cross-layer propagation is ignored; (2) direct router fine-tuning may cause routing drift, and calibration gains may not generalize to downstream tasks. To address these issues, we propose ProQuant, a weight-only PTQ framework for MoE models. Prune-or-Prioritize Mixed-Precision Allocation (PoP) jointly optimizes expert pruning and bit-width assignment. It allows higher-precision experts to substitute for severely degraded ones while improving bit-budget utilization. Routing-Consistent RMSNorm Finetune (RoCo) adapts expert input representations through mathematically equivalent transformations. It compensates for quantization errors to reduce routing drift. Extensive experiments demonstrate that ProQuant outperforms existing methods across diverse generative tasks. Code is available at https://github.com/ThrowBug/ProQuant.git.

cs.AI↗

LSGQuant: Layer-Sensitivity Guided Quantization for One-Step Diffusion Real-World Video Super-Resolution

One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.

cs.CV↗

Hihaze: One-Step Diffusion for High-Resolution Real-World Image Dehazing

Diffusion models have recently achieved encouraging results in real-world image dehazing. However, restoring high-resolution images remains challenging due to spatially non-uniform haze and inconsistent predictions across local patches. To address these issues, we propose Hihaze, a one-step diffusion framework for high-resolution real-world dehazing. Hihaze adopts two haze-aware modulation modules: attentive skip compensation (ASC) and a spatial degradation adapter (SDA). ASC selectively transfers reliable encoder information to the variational autoencoder (VAE) decoder, preserving structural details while suppressing haze-degraded features. SDA extracts multi-scale spatial degradation representations and injects them into the U-Net to guide restoration according to local haze variations. Furthermore, we design a training-free global-guided patch fusion (GPF) method. It uses a global prediction to align patch appearance and downweight unreliable predictions, followed by structure-guided detail compensation. Notably, this training-free design also makes GPF a plug-and-play module for other dehazing models. Experiments across four real-world benchmarks show that Hihaze surpasses state-of-the-art approaches in both visual quality and inference speed. Specifically, it delivers PSNR improvements of 3.62~dB on Dense-Haze and 3.69~dB on NH-HAZE compared with the strongest baselines. Code: https://github.com/zhengchen1999/Hihaze.

cs.CV↗

RECAP: Reciprocal Sparse Attention and Hierarchical Caching for Efficient Video Diffusion

Diffusion transformers generate high-quality videos but remain computationally expensive. Sparse attention and temporal caching reduce computation within and across denoising steps, respectively, offering a natural composition. However, predictions produced with sparse attention become sources for temporal reuse, coupling their errors along the sampling trajectory. We observe that improving the accuracy of these sources recovers fidelity without changing the reuse schedule, and that sparsification errors remain directionally aligned across nearby steps, suggesting that correction information can be shared rather than recomputed. These observations motivate RECAP, a training-free method that couples sparse attention with hierarchical caching through reciprocal correction, adaptively coordinated by online error feedback. Cached dense refinement corrects omitted interactions in current sparse estimates, while fresh sparse statistics track input changes and regulate the aging correction. The resulting predictions then renew the sources for whole-step prediction reuse, allowing prediction history to advance between dense refreshes. We evaluate RECAP on multiple video diffusion models against sparse-attention methods, caching methods, and their direct compositions. On HunyuanVideo at 720p 5-second generation, RECAP achieves a 3.05x speedup and outperforms all tested direct compositions in both fidelity and inference speed.

cs.CV↗

HonestFace: Towards Honest Face Restoration with One-Step Diffusion Model

Face restoration has achieved significant advancements through the years of development. However, maintaining high fidelity and authenticity while avoiding artifacts remains challenging, especially in extreme degradation scenarios. This highlights the need for models that are more ``honest'' in their reconstruction from low-quality inputs, accurately reflecting original characteristics. In this work, we propose HonestFace, a novel approach for honest face restoration with identity consistency and realistic textures. To achieve this, HonestFace incorporates several key components. First, we propose an identity embedder to effectively capture and preserve crucial identity features from both the low-quality input and multiple reference faces. Second, a masked face alignment method is presented to enhance fine-grained details and textural authenticity. Furthermore, we present a new real-world reference-based face restoration dataset, \textbf{MultiRefCeleb-Test}, with multiple high-quality references and low-quality inputs. Leveraging these contributions within a one-step diffusion model framework, HonestFace delivers excellent restoration results in terms of facial fidelity and realism. Experiments demonstrate that our approach surpasses state-of-the-art methods, achieving superior performance in both visual quality and quantitative assessments. The code and pre-trained models are available at https://github.com/jkwang28/HonestFace .

cs.CV↗

SCOPE-VSR: A Broad-Coverage Training Dataset for Video Super-Resolution

Open-domain video super-resolution (VSR) requires temporally coherent details across widely varying scenes and subjects. However, existing training datasets are often semantically imbalanced and insufficiently diverse. We address this data bottleneck with a structured curation pipeline for open-domain VSR, SCOPE. In this pipeline, we combine task-oriented video selection with hierarchical semantic rebalancing. Applying this pipeline to a large-scale collection of data sources, we construct the SCOPE-VSR dataset for training and SCOPE-test for testing. SCOPE-VSR has approximately 27k videos and provides balanced and diverse coverage of various real-world scenarios and subjects. We further develop GraCo-VSR, a novel framework for one-step video restoration. GraCo-VSR adopts a reliability-aware design with explicit supervision to reduce degradation-induced distortions in motion and texture guidance, allowing the model to benefit more effectively from the diverse training content in SCOPE-VSR. Evaluations show that our model achieves strong reconstruction fidelity and perceptual quality. Our code is available at: https://github.com/gyliao2768/SCOPE-VSR.

cs.CV↗

TwinPrune: Density-Aware Two-Phase Token Pruning for Vision-Language Models

We propose a unified spatial-density signal to score token importance for both inference phases: bipartite merge for prefill and KV eviction for decode, yielding measurable gains in each stage. To isolate the two phases, we split benchmarks by scoring logic. Prefill probes (MMBench, POPE, ScienceQA) evaluate only the first decoded token; their accuracy reflects prefill logits argmax before any decode KV eviction. Full-pipeline probes (TextVQA, DocVQA, MM-Vet) assess the complete generated sequence and capture both phases. We identify a critical evaluation pitfall: decode pruning claims validated solely on prefill probes measure prefill quality, not decode performance. Experiments show discarding all visual KV during decode barely affects prefill-probe accuracy but degrades TextVQA and MM-Vet drastically; this insensitivity stems from the scoring rule, not compression intensity. Evaluated on seven model variants (InternVL-3.5, Qwen3-VL, LLaVA-1.5) and three full-pipeline benchmarks, our method achieves a three-way Pareto frontier across compute, memory and accuracy. Density-based prefill compression maintains strong accuracy, scales linearly with visual token count, and delivers 100x faster token selection at high resolution. For decode, density top-k KV eviction consistently outperforms strong baselines H2O, SnapKV and StreamingLLM on TextVQA and MM-Vet across three retention ratios. At 0.125 keep ratio on TextVQA, it surpasses H2O by 9.6 points; InternVL-3.5 models (2B to 38B) maintain a 7 to 10 point advantage. Compression scales favorably with model size: every measured 8B to 38B model transition reduces accuracy loss instead of worsening it. We suggest MM-Vet or DocVQA as mandatory full-pipeline validation for any decode-phase claims. Our code is available at https://github.com/Kai-Liu001/TwinPrune

cs.CV↗

FrameLite: Decision-Oriented Aesthetic Cropping with a Compact Vision-Language Model

Aesthetic image cropping improves composition by balancing subjects, context, and image boundaries. Large vision-language models bring semantic knowledge to this task, but their scale limits lightweight photography assistance. We propose FrameLite, a compact cropping model built on Qwen3.5-0.8B. Our approach is motivated by the observation that a small model can generate better crops than its first answer suggests. We develop three-stage training to turn this potential into stronger direct predictions. Spatial and composition training establishes localization and framing preferences. Quality-Guided Online Supervision (QOS) then learns the highest-quality complete answers among the current policy's generated candidates. Greedy-Referenced Optimization (GRO) further refines the policy using positive and negative quality differences relative to its current greedy answer. Both online stages use annotation-derived feedback, while inference returns one coordinate answer without search or an external scorer. Experiments show that FrameLite outperforms the compared large-VLM croppers across public benchmarks with a substantially smaller backbone. Controlled studies confirm that selecting high-quality training answers improves the final model beyond online sampling alone. We will release our code and model weights at https://github.com/JianzeLi-114/FrameLite .

cs.CV↗

HGA-Quant: Heterogeneity-Aware Quantization for AutoRegressive Visual Generation Models

Recently, AutoRegressive Visual Generation (ARVG) models have emerged as a competitive paradigm for high-quality image synthesis. However, their substantial computational and memory demands make them difficult to deploy on resource-constrained edge devices. Post-Training Quantization (PTQ) provides a promising solution to reduce the computational and memory costs of ARVG models, yet existing methods often suffer from substantial image quality degradation under low-bit quantization. In this paper, we propose a training-free PTQ framework for ARVG, consisting of Tail-Aware Bounded-init Grid Refinement (T-BGR) and Coarse-to-Fine Activation Precision Scheduling (CAPS). T-BGR introduces a tail-aware reconstruction objective for weight quantizer calibration, assigning greater importance to distribution-tail coefficients and preserving fine-grained information without introducing additional parameters or high-precision branches. CAPS performs coarse-to-fine activation precision scheduling by jointly considering the importance and computational cost of different generation stages, enabling efficient mixed-precision allocation under a given bit budget. Extensive experiments on multiple ARVG backbones demonstrate that our framework consistently improves robustness under aggressive low-bit quantization. Notably, on Infinity, our framework achieves near full-precision image generation quality at an effective W4A5.6 activation precision, while existing methods at W4A6 still exhibit noticeable quality degradation or inconsistent performance. Code is available at https://github.com/lxm-lc/HGA-Quant.

cs.CV↗

SAGE: Pushing 2-Bit Vector-Quantized LLMs toward Real-World Usability

Extreme low-bit weight-only quantization is an effective approach to reducing the deployment costs of large language models. Below 3 bits, scalar quantization often suffers severe accuracy loss, while vector quantization (VQ) better preserves accuracy through more expressive joint encoding. However, existing VQ methods still exhibit substantial degradation on real-world tasks, and two design challenges remain underexplored: (1) protecting sensitive weight channels within jointly encoded vectors; and (2) allocating a fixed bit budget among representation components, such as direction and radius, to suit different weight matrices. To address these challenges, we propose SAGE: Split Adaptation and Grouping by Energy for weight-only vector quantization. First, Energy-Stratified Grouping (ESG) couples channel grouping with activation-weighted fitting, grouping channels from different energy tiers within each subvector to prioritize sensitive channels. Second, Adaptive Bit Split (ABS) balances direction-codebook capacity and radius precision per matrix, selecting the split with the lowest activation-weighted reconstruction error under a fixed budget. Across benchmarks covering knowledge, mathematics, code generation, instruction following, and tool use, SAGE achieves state-of-the-art performance in the 2-bit quantization setting. On Qwen3-30B-A3B, it retains 95.3% of the BF16 model's average benchmark score. With our custom-designed CUDA kernel, SAGE delivers up to a 2.55-fold non-streaming end-to-end speedup over FP16. The code is available at https://github.com/Zincwolf/sage.

cs.AI↗

Fewer Tokens, More Self-Teaching: On-Policy Self-Distillation for Extreme Visual Token Reduction

Visual token reduction is an effective way to accelerate multimodal large language models (MLLMs), but performance deteriorates rapidly under extremely low token budgets. Existing work has explored both visual-token selection and training-based adaptation to reduced visual inputs. We take a step further by asking how a heavily compressed MLLM should learn from the states induced by its own generations. This setting naturally calls for on-policy self-distillation: a heavily compressed model is supervised on the states induced by its own generations, while its full-token counterpart serves as an information-rich teacher. Based on this insight, we propose LT-OPD, a training framework for extreme visual-token reduction. The student rolls out responses with only a small fraction of visual tokens, and a frozen full-token copy of the same MLLM provides distributional supervision along these student-generated trajectories. To stabilize on-policy learning when visual evidence is severely limited, we further introduce a budget-level curriculum that progressively decreases the token budget during training. Across nine benchmarks on Qwen3.5-4B, LT-OPD raises average retained performance under 5% visual-token retention from 68.6% to 82.3%, outperforming training-free, training-based, and reinforcement-learning baselines at the same budget. The gains transfer consistently to Qwen3.5-9B, GLM-4.6V-9B, and LLaVA-OV-1.5-4B. LT-OPD also reduces KV-cache usage by 85.2% and prefill FLOPs by 85.4% without additional inference overhead, demonstrating that on-policy learning can substantially recover capabilities lost to extreme visual-token reduction.

cs.CV↗

VASC: Value-Aware Sparse Attention with Cross-Layer Memory for Efficient 3D Reconstruction

Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. To address these limitations, we introduce VASC, a training-free sparse attention method combining value-aware block selection and execution-aware cross-layer memory. Our value-aware block selection integrates pooled query--key relevance with neighboring value contrast, reducing redundancy while preserving query-relevant and distinctive content. Cross-layer memory tracks unserved demand across layers and updates this state according to actual execution, enabling previously underserved blocks to compete under a fixed computation budget. Experiments on 7Scenes and NeuralRGB-D with VGGT and $π^3$ demonstrate improved pose estimation and reconstruction quality compared with FasterVGGT, together with up to $2.29\times$ faster inference than dense VGGT. Code is available at https://github.com/kosakayamahoo-design/VASC.

cs.CV↗

RATIO: Reasoning Analysis and Token-level Inference Optimization for Quantized Reasoning Models

Post-training quantization (PTQ) has become a widely adopted technique for reducing the memory footprint and inference cost of large language models (LLMs). However, recent studies reveal that when applied to reasoning models, PTQ not only degrades reasoning performance but also exacerbates overthinking, leading to longer reasoning trajectories. These issues may offset the efficiency gains expected from lower-precision inference. Existing approaches mainly rely on complex optimization procedures. More recent lightweight inference strategies instead use predefined overthinking markers, limiting their adaptability across quantized models. To address these issues, we propose Reasoning Analysis and Token-level Inference Optimization (RATIO), a framework that identifies model-specific overthinking tokens and assigns each a tailored penalty. RATIO first introduces Quantization-aware Reasoning Behavior Analysis (QRBA) to identify overthinking tokens by analyzing discrepancies between full-precision and quantized models. It then adopts Token-Specific Penalty Determination (TSPD), which leverages full-precision guidance to derive token-specific penalties without additional training. Extensive experiments show that RATIO achieves a better accuracy-efficiency trade-off than existing token-level interventions. Specifically, RATIO achieves up to 9.8 points accuracy improvement and reduces chain-of-thought (CoT) length by up to 51.3% compared with quantized baselines. The code will be available at https://github.com/steven-bao1/RATIO.

cs.LG↗