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Yulun Zhang

Publications and source records attributed to Yulun Zhang.

At least 91 records · Page 5Linked to original sources

QuantVSR: Low-Bit Post-Training Quantization for Real-World Video Super-Resolution

Diffusion models have shown superior performance in real-world video super-resolution (VSR). However, the slow processing speeds and heavy resource consumption of diffusion models hinder their practical application and deployment. Quantization offers a potential solution for compressing the VSR model. Nevertheless, quantizing VSR models is challenging due to their temporal characteristics and high fidelity requirements. To address these issues, we propose QuantVSR, a low-bit quantization model for real-world VSR. We propose a spatio-temporal complexity aware (STCA) mechanism, where we first utilize the calibration dataset to measure both spatial and temporal complexities for each layer. Based on these statistics, we allocate layer-specific ranks to the low-rank full-precision (FP) auxiliary branch. Subsequently, we jointly refine the FP and low-bit branches to achieve simultaneous optimization. In addition, we propose a learnable bias alignment (LBA) module to reduce the biased quantization errors. Extensive experiments on synthetic and real-world datasets demonstrate that our method obtains comparable performance with the FP model and significantly outperforms recent leading low-bit quantization methods. Code is available at: https://github.com/bowenchai/QuantVSR.

cs.CV↗

Light Up Your Face: A Physically Consistent Dataset and Diffusion Model for Face Fill-Light Enhancement

Face fill-light enhancement (FFE) brightens underexposed faces by adding virtual fill light while keeping the original scene illumination and background unchanged. Most face relighting methods aim to reshape overall lighting, which can suppress the input illumination or modify the entire scene, leading to foreground-background inconsistency and mismatching practical FFE needs. To support scalable learning, we introduce LightYourFace-160K (LYF-160K), a large-scale paired dataset built with a physically consistent renderer that injects a disk-shaped area fill light controlled by six disentangled factors, producing 160K before-and-after pairs. We first pretrain a physics-aware lighting prompt (PALP) that embeds the 6D parameters into conditioning tokens, using an auxiliary planar-light reconstruction objective. Building on a pretrained diffusion backbone, we then train a fill-light diffusion (FiLitDiff), an efficient one-step model conditioned on physically grounded lighting codes, enabling controllable and high-fidelity fill lighting at low computational cost. Experiments on held-out paired sets demonstrate strong perceptual quality and competitive full-reference metrics, while better preserving background illumination. The dataset and model will be at https://github.com/gobunu/Light-Up-Your-Face.

cs.CV↗

LCUDiff: Latent Capacity Upgrade Diffusion for Faithful Human Body Restoration

Existing methods for restoring degraded human-centric images often struggle with insufficient fidelity, particularly in human body restoration (HBR). Recent diffusion-based restoration methods commonly adapt pre-trained text-to-image diffusion models, where the variational autoencoder (VAE) can significantly bottleneck restoration fidelity. We propose LCUDiff, a stable one-step framework that upgrades a pre-trained latent diffusion model from the 4-channel latent space to the 16-channel latent space. For VAE fine-tuning, channel splitting distillation (CSD) is used to keep the first four channels aligned with pre-trained priors while allocating the additional channels to effectively encode high-frequency details. We further design prior-preserving adaptation (PPA) to smoothly bridge the mismatch between 4-channel diffusion backbones and the higher-dimensional 16-channel latent. In addition, we propose a decoder router (DeR) for per-sample decoder routing using restoration-quality score annotations, which improves visual quality across diverse conditions. Experiments on synthetic and real-world datasets show competitive results with higher fidelity and fewer artifacts under mild degradations, while preserving one-step efficiency. The code and model will be at https://github.com/gobunu/LCUDiff.

cs.CV↗

BinaryDemoire: Moiré-Aware Binarization for Image Demoiréing

Image demoiréing aims to remove structured moiré artifacts in recaptured imagery, where degradations are highly frequency-dependent and vary across scales and directions. While recent deep networks achieve high-quality restoration, their full-precision designs remain costly for deployment. Binarization offers an extreme compression regime by quantizing both activations and weights to 1-bit. Yet, it has been rarely studied for demoiréing and performs poorly when naively applied. In this work, we propose BinaryDemoire, a binarized demoiréing framework that explicitly accommodates the frequency structure of moiré degradations. First, we introduce a moiré-aware binary gate (MABG) that extracts lightweight frequency descriptors together with activation statistics. It predicts channel-wise gating coefficients to condition the aggregation of binary convolution responses. Second, we design a shuffle-grouped residual adapter (SGRA) that performs structured sparse shortcut alignment. It further integrates interleaved mixing to promote information exchange across different channel partitions. Extensive experiments on four benchmarks demonstrate that the proposed BinaryDemoire surpasses current binarization methods. Code: https://github.com/zhengchen1999/BinaryDemoire.

cs.CV↗

LSGQuant: Layer-Sensitivity Guided Quantization for One-Step Diffusion Real-World Video Super-Resolution

One-Step Diffusion Models have demonstrated promising capability and fast inference in video super-resolution (VSR) for real-world. Nevertheless, the substantial model size and high computational cost of Diffusion Transformers (DiTs) limit downstream applications. While low-bit quantization is a common approach for model compression, the effectiveness of quantized models is challenged by the high dynamic range of input latent and diverse layer behaviors. To deal with these challenges, we introduce LSGQuant, a layer-sensitivity guided quantizing approach for one-step diffusion-based real-world VSR. Our method incorporates a Dynamic Range Adaptive Quantizer (DRAQ) to fit video token activations. Furthermore, we estimate layer sensitivity and implement a Variance-Oriented Layer Training Strategy (VOLTS) by analyzing layer-wise statistics in calibration. We also introduce Quantization-Aware Optimization (QAO) to jointly refine the quantized branch and a retained high-precision branch. Extensive experiments demonstrate that our method has nearly performance to origin model with full-precision and significantly exceeds existing quantization techniques. Code is available at: https://github.com/zhengchen1999/LSGQuant.

cs.CV↗

Combined Flicker-banding and Moire Removal for Screen-Captured Images

Capturing display screens with mobile devices has become increasingly common, yet the resulting images often suffer from severe degradations caused by the coexistence of moiré patterns and flicker-banding, leading to significant visual quality degradation. Due to the strong coupling of these two artifacts in real imaging processes, existing methods designed for single degradations fail to generalize to such compound scenarios. In this paper, we present the first systematic study on joint removal of moiré patterns and flicker-banding in screen-captured images, and propose a unified restoration framework, named CLEAR. To support this task, we construct a large-scale dataset containing both moiré patterns and flicker-banding, and introduce an ISP-based flicker simulation pipeline to stabilize model training and expand the degradation distribution. Furthermore, we design a frequency-domain decomposition and re-composition module together with a trajectory alignment loss to enhance the modeling of compound artifacts. Extensive experiments demonstrate that the proposed method consistently. outperforms existing image restoration approaches across multiple evaluation metrics, validating its effectiveness in complex real-world scenarios.

cs.CV↗

VEQ: Modality-Adaptive Quantization for MoE Vision-Language Models

Mixture-of-Experts(MoE) Vision-Language Models (VLMs) offer remarkable performance but incur prohibitive memory and computational costs, making compression essential. Post-Training Quantization (PTQ) is an effective training-free technique to address the massive memory and computation overhead. Existing quantization paradigms fall short as they are oblivious to two critical forms of heterogeneity: the inherent discrepancy between vision and language tokens, and the non-uniform contribution of different experts. To bridge this gap, we propose Visual Expert Quantization (VEQ), a dual-aware quantization framework designed to simultaneously accommodate cross-modal differences and heterogeneity between experts. Specifically, VEQ incorporates 1)Modality-expert-aware Quantization, which utilizes expert activation frequency to prioritize error minimization for pivotal experts, and 2)Modality-affinity-aware Quantization, which constructs an enhanced Hessian matrix by integrating token-expert affinity with modality information to guide the calibration process. Extensive experiments across diverse benchmarks verify that VEQ consistently outperforms state-of-the-art baselines. Specifically, under the W3A16 configuration, our method achieves significant average accuracy gains of 2.04\% on Kimi-VL and 3.09\% on Qwen3-VL compared to the previous SOTA quantization methods, demonstrating superior robustness across various multimodal tasks. Our code will be available at https://github.com/guangshuoqin/VEQ.

cs.CV↗

ARB-LLM: Alternating Refined Binarizations for Large Language Models

Large Language Models (LLMs) have greatly pushed forward advancements in natural language processing, yet their high memory and computational demands hinder practical deployment. Binarization, as an effective compression technique, can shrink model weights to just 1 bit, significantly reducing the high demands on computation and memory. However, current binarization methods struggle to narrow the distribution gap between binarized and full-precision weights, while also overlooking the column deviation in LLM weight distribution. To tackle these issues, we propose ARB-LLM, a novel 1-bit post-training quantization (PTQ) technique tailored for LLMs. To narrow the distribution shift between binarized and full-precision weights, we first design an alternating refined binarization (ARB) algorithm to progressively update the binarization parameters, which significantly reduces the quantization error. Moreover, considering the pivot role of calibration data and the column deviation in LLM weights, we further extend ARB to ARB-X and ARB-RC. In addition, we refine the weight partition strategy with column-group bitmap (CGB), which further enhance performance. Equipping ARB-X and ARB-RC with CGB, we obtain ARB-LLM$_\text{X}$ and ARB-LLM$_\text{RC}$ respectively, which significantly outperform state-of-the-art (SOTA) binarization methods for LLMs. As a binary PTQ method, our ARB-LLM$_\text{RC}$ is the first to surpass FP16 models of the same size. The code and models will be available at https://github.com/ZHITENGLI/ARB-LLM.

cs.CV↗

PT$^2$-LLM: Post-Training Ternarization for Large Language Models

Large Language Models (LLMs) have shown impressive capabilities across diverse tasks, but their large memory and compute demands hinder deployment. Ternarization has gained attention as a promising compression technique, delivering substantial size reduction and high computational efficiency. However, its potential in the post-training quantization (PTQ) setting remains underexplored, due to the challenge of training-free parameter optimization and the quantization difficulty posed by outliers and dispersed weights. To address these issues, we propose PT$^2$-LLM, a post-training ternarization framework tailored for LLMs. At its core is an Asymmetric Ternary Quantizer equipped with a two-stage refinement pipeline: (1) Iterative Ternary Fitting (ITF), which alternates between optimal ternary grid construction and flexible rounding to minimize quantization error, and (2) Activation-aware Grid Alignment (AGA), which further refines the ternary grid to better match full-precision outputs. In addition, we propose a plug-and-play Structural Similarity-based Reordering (SSR) strategy that leverages inter-column structural similarity to ease quantization and mitigate outlier effects, further enhancing overall performance. Extensive experiments demonstrate that PT$^2$-LLM delivers competitive performance against state-of-the-art (SOTA) 2-bit PTQ methods with lower memory cost, while also accelerating both prefill and decoding to achieve end-to-end speedup. The code and models will be available at https://github.com/XIANGLONGYAN/PT2-LLM.

cs.LG↗

OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions

Existing feedforward subject-driven video customization methods mainly study single-subject scenarios due to the difficulty of constructing multi-subject training data pairs. Another challenging problem that how to use the signals such as depth, mask, camera, and text prompts to control and edit the subject in the customized video is still less explored. In this paper, we first propose a data construction pipeline, VideoCus-Factory, to produce training data pairs for multi-subject customization from raw videos without labels and control signals such as depth-to-video and mask-to-video pairs. Based on our constructed data, we develop an Image-Video Transfer Mixed (IVTM) training with image editing data to enable instructive editing for the subject in the customized video. Then we propose a diffusion Transformer framework, OmniVCus, with two embedding mechanisms, Lottery Embedding (LE) and Temporally Aligned Embedding (TAE). LE enables inference with more subjects by using the training subjects to activate more frame embeddings. TAE encourages the generation process to extract guidance from temporally aligned control signals by assigning the same frame embeddings to the control and noise tokens. Experiments demonstrate that our method significantly surpasses state-of-the-art methods in both quantitative and qualitative evaluations. Video demos are at our project page: https://caiyuanhao1998.github.io/project/OmniVCus/. Our code, models, data are released at https://github.com/caiyuanhao1998/Open-OmniVCus

cs.CV↗

UmniBench: Unified Understand and Generation Model Oriented Omni-dimensional Benchmark

Unifying multimodal understanding and generation has shown impressive capabilities in cutting-edge proprietary systems. However, evaluations of unified multimodal models (UMMs) remain decoupled, assessing their understanding and generation abilities separately with corresponding datasets. To address this, we propose UmniBench, a benchmark tailored for UMMs with omni-dimensional evaluation. First, UmniBench can assess the understanding, generation, and editing ability within a single evaluation process. Based on human-examined prompts and QA pairs, UmniBench leverages UMM itself to evaluate its generation and editing ability with its understanding ability. This simple but effective paradigm allows comprehensive evaluation of UMMs. Second, UmniBench covers 13 major domains and more than 200 concepts, ensuring a thorough inspection of UMMs. Moreover, UmniBench can also decouple and separately evaluate understanding, generation, and editing abilities, providing a fine-grained assessment. Based on UmniBench, we benchmark 24 popular models, including both UMMs and single-ability large models. We hope this benchmark provides a more comprehensive and objective view of unified models and logistical support for improving the performance of the community model.

cs.AI↗

Fose: Fusion of One-Step Diffusion and End-to-End Network for Pansharpening

Pansharpening is a significant image fusion task that fuses low-resolution multispectral images (LRMSI) and high-resolution panchromatic images (PAN) to obtain high-resolution multispectral images (HRMSI). The development of the diffusion models (DM) and the end-to-end models (E2E model) has greatly improved the frontier of pansharping. DM takes the multi-step diffusion to obtain an accurate estimation of the residual between LRMSI and HRMSI. However, the multi-step process takes large computational power and is time-consuming. As for E2E models, their performance is still limited by the lack of prior and simple structure. In this paper, we propose a novel four-stage training strategy to obtain a lightweight network Fose, which fuses one-step DM and an E2E model. We perform one-step distillation on an enhanced SOTA DM for pansharping to compress the inference process from 50 steps to only 1 step. Then we fuse the E2E model with one-step DM with lightweight ensemble blocks. Comprehensive experiments are conducted to demonstrate the significant improvement of the proposed Fose on three commonly used benchmarks. Moreover, we achieve a 7.42 speedup ratio compared to the baseline DM while achieving much better performance. The code and model are released at https://github.com/Kai-Liu001/Fose.

cs.CV↗

TreeQ: Pushing the Quantization Boundary of Diffusion Transformer via Tree-Structured Mixed-Precision Search

Diffusion Transformers (DiTs) have emerged as a highly scalable and effective backbone for image generation, outperforming U-Net architectures in both scalability and performance. However, their real-world deployment remains challenging due to high computational and memory demands. Mixed-Precision Quantization (MPQ), designed to push the limits of quantization, has demonstrated remarkable success in advancing U-Net quantization to sub-4bit settings while significantly reducing computational and memory overhead. Nevertheless, its application to DiT architectures remains limited and underexplored. In this work, we propose TreeQ, a unified framework addressing key challenges in DiT quantization. First, to tackle inefficient search and proxy misalignment, we introduce Tree Structured Search (TSS). This DiT-specific approach leverages the architecture's linear properties to traverse the solution space in O(n) time while improving objective accuracy through comparison-based pruning. Second, to unify optimization objectives, we propose Environmental Noise Guidance (ENG), which aligns Post-Training Quantization (PTQ) and Quantization-Aware Training (QAT) configurations using a single hyperparameter. Third, to mitigate information bottlenecks in ultra-low-bit regimes, we design the General Monarch Branch (GMB). This structured sparse branch prevents irreversible information loss, enabling finer detail generation. Through extensive experiments, our TreeQ framework demonstrates state-of-the-art performance on DiT-XL/2 under W3A3 and W4A4 PTQ/PEFT settings. Notably, our work is the first to achieve near-lossless 4-bit PTQ performance on DiT models. The code and models will be available at https://github.com/racoonykc/TreeQ

cs.CV↗

Steering One-Step Diffusion Model with Fidelity-Rich Decoder for Fast Image Compression

Diffusion-based image compression has demonstrated impressive perceptual performance. However, it suffers from two critical drawbacks: (1) excessive decoding latency due to multi-step sampling, and (2) poor fidelity resulting from over-reliance on generative priors. To address these issues, we propose SODEC, a novel single-step diffusion image compression model. We argue that in image compression, a sufficiently informative latent renders multi-step refinement unnecessary. Based on this insight, we leverage a pre-trained VAE-based model to produce latents with rich information, and replace the iterative denoising process with a single-step decoding. Meanwhile, to improve fidelity, we introduce the fidelity guidance module, encouraging output that is faithful to the original image. Furthermore, we design the rate annealing training strategy to enable effective training under extremely low bitrates. Extensive experiments show that SODEC significantly outperforms existing methods, achieving superior rate-distortion-perception performance. Moreover, compared to previous diffusion-based compression models, SODEC improves decoding speed by more than 20$\times$. Code is released at: https://github.com/zhengchen1999/SODEC.

cs.CV↗

DenoiseGS: Gaussian Reconstruction Model for Burst Denoising

Burst denoising methods are crucial for enhancing images captured on handheld devices, but they often struggle with large motion or suffer from prohibitive computational costs. In this paper, we propose DenoiseGS, the first framework to leverage the efficiency of 3D Gaussian Splatting for burst denoising. Our approach addresses two key challenges when applying feedforward Gaussian reconsturction model to noisy inputs: the degradation of Gaussian point clouds and the loss of fine details. To this end, we propose a Gaussian self-consistency (GSC) loss, which regularizes the geometry predicted from noisy inputs with high-quality Gaussian point clouds. These point clouds are generated from clean inputs by the same model that we are training, thereby alleviating potential bias or domain gaps. Additionally, we introduce a log-weighted frequency (LWF) loss to strengthen supervision within the spectral domain, effectively preserving fine-grained details. The LWF loss adaptively weights frequency discrepancies in a logarithmic manner, emphasizing challenging high-frequency details. Extensive experiments demonstrate that DenoiseGS significantly exceeds the state-of-the-art NeRF-based methods on both burst denoising and novel view synthesis under noisy conditions, while achieving 250$\times$ faster inference speed. Code and models are released at https://github.com/yscheng04/DenoiseGS.

cs.CV↗

QuantFace: Efficient Quantization for Face Restoration

Diffusion models have been achieving remarkable performance in face restoration. However, the heavy computations hamper the widespread adoption of these models. In this work, we propose QuantFace, a novel low-bit quantization framework for face restoration models, where the full-precision (i.e., 32-bit) weights and activations are quantized to 4~6-bit. We first analyze the data distribution within activations and find that it is highly variant. To preserve the original data information, we employ rotation-scaling channel balancing. Furthermore, we propose Quantization-Distillation Low-Rank Adaptation (QD-LoRA), which jointly optimizes for quantization and distillation performance. Finally, we propose an adaptive bit-width allocation strategy. We formulate such a strategy as an integer programming problem that combines quantization error and perceptual metrics to find a satisfactory resource allocation. Extensive experiments on the synthetic and real-world datasets demonstrate the effectiveness of QuantFace under 6-bit and 4-bit. QuantFace achieves significant advantages over recent leading low-bit quantization methods for face restoration. The code is available at https://github.com/jiatongli2024/QuantFace.

cs.CV↗

VividFace: High-Quality and Efficient One-Step Diffusion For Video Face Enhancement

Video Face Enhancement (VFE) aims to restore high-quality facial regions from degraded video sequences, enabling a wide range of practical applications. Despite substantial progress in the field, current methods that primarily rely on video super-resolution and generative frameworks continue to face three fundamental challenges: (1) computational inefficiency caused by iterative multi-step denoising in diffusion models; (2) faithfully modeling intricate facial textures while preserving temporal consistency; and (3) limited model generalization due to the lack of high-quality face video training data. To address these challenges, we propose VividFace, a novel and efficient one-step diffusion framework for VFE. Built upon the pretrained WANX video generation model, VividFace reformulates the traditional multi-step diffusion process as a single-step flow matching paradigm that directly maps degraded inputs to high-quality outputs with significantly reduced inference time. To enhance facial detail recovery, we introduce a Joint Latent-Pixel Face-Focused Training strategy that constructs spatiotemporally aligned facial masks to guide optimization toward critical facial regions in both latent and pixel spaces. Furthermore, we develop an MLLM-driven automated filtering pipeline that produces MLLM-Face90, a meticulously curated high-quality face video dataset, ensuring models learn from photorealistic facial textures. Extensive experiments demonstrate that VividFace achieves superior performance in perceptual quality, identity preservation, and temporal consistency across both synthetic and real-world benchmarks. We will publicly release our code, models, and dataset to support future research.

cs.CV↗

Measurement-Constrained Sampling for Text-Prompted Blind Face Restoration

Blind face restoration (BFR) may correspond to multiple plausible high-quality (HQ) reconstructions under extremely low-quality (LQ) inputs. However, existing methods typically produce deterministic results, struggling to capture this one-to-many nature. In this paper, we propose a Measurement-Constrained Sampling (MCS) approach that enables diverse LQ face reconstructions conditioned on different textual prompts. Specifically, we formulate BFR as a measurement-constrained generative task by constructing an inverse problem through controlled degradations of coarse restorations, which allows posterior-guided sampling within text-to-image diffusion. Measurement constraints include both Forward Measurement, which ensures results align with input structures, and Reverse Measurement, which produces projection spaces, ensuring that the solution can align with various prompts. Experiments show that our MCS can generate prompt-aligned results and outperforms existing BFR methods. Codes will be released after acceptance.

cs.CV↗