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Yun Huang

Publications and source records attributed to Yun Huang.

At least 37 records · Page 2Linked to original sources

From Score-Driven to Value-Sharing: Understanding Chinese Family Use of AI to Support Decision Making of College Applications

This study investigates how 18-year-old students, parents, and experts in China utilize artificial intelligence (AI) tools to support decision-making in college applications during college entrance exam -- a highly competitive, score-driven, annual national exam. Through 32 interviews, we examine the use of Quark GaoKao, an AI tool that generates college application lists and acceptance probabilities based on exam scores, historical data, preferred locations, etc. Our findings show that AI tools are predominantly used by parents with limited involvement from students, and often focus on immediate exam results, failing to address long-term career goals. We also identify challenges such as misleading AI recommendations, and irresponsible use of AI by third-party consultant agencies. Finally, we offer design insights to better support multi-stakeholders' decision-making in families, especially in the Chinese context, and discuss how emerging AI tools create barriers for families with fewer resources.

cs.HC↗

Learning Through AI-Clones: Enhancing Self-Perception and Presentation Performance

This study examines the impact of AI-generated digital clones with self-images on enhancing perceptions and skills in online presentations. A mixed-design experiment with 44 international students compared self-recording videos (self-recording group) to AI-clone videos (AI-clone group) for online English presentation practice. AI-clone videos were generated using voice cloning, face swapping, lip-syncing, and body-language simulation, refining the repetition, filler words, and pronunciation of participants' original presentations. Through the lens of social comparison theory, the results showed that AI clones functioned as positive "role models" for facilitating social comparisons. When comparing the effects on self-perceptions, speech qualities, and self-kindness, the self-recording group showed an increase in pronunciation satisfaction. However, the AI-clone group exhibited greater self-kindness, broader observational coverage, and a meaningful transition from a corrective to an enhancive approach in self-critique. Moreover, machine-rated scores revealed immediate performance gains only within the AI-clone group. Considering individual differences, aligning interventions with participants' regulatory focus significantly enhanced their learning experience. These findings highlight the theoretical, practical, and ethical implications of AI clones in supporting emotional and cognitive skill development.

cs.HC↗

Understanding Generative AI Risks for Youth: A Taxonomy Based on Empirical Data

Generative AI (GAI) is reshaping the way young users engage with technology. This study introduces a taxonomy of risks associated with youth-GAI interactions, derived from an analysis of 344 chat transcripts between youth and GAI chatbots, 30,305 Reddit discussions concerning youth engagement with these systems, and 153 documented AI-related incidents. We categorize risks into six overarching themes, identifying 84 specific risks, which we further align with four distinct interaction pathways. Our findings highlight emerging concerns, such as risks to mental wellbeing, behavioral and social development, and novel forms of toxicity, privacy breaches, and misuse/exploitation that are not fully addressed in existing frameworks on child online safety or AI risks. By systematically grounding our taxonomy in empirical data, this work offers a structured approach to aiding AI developers, educators, caregivers, and policymakers in comprehending and mitigating risks associated with youth-GAI interactions.

cs.HC↗

AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses

Unlike the free exploration of childhood, the demands of daily life reduce our motivation to explore our surroundings, leading to missed opportunities for informal learning. Traditional tools for knowledge acquisition are reactive, relying on user initiative and limiting their ability to uncover hidden interests. Through formative studies, we introduce AiGet, a proactive AI assistant integrated with AR smart glasses, designed to seamlessly embed informal learning into low-demand daily activities (e.g., casual walking and shopping). AiGet analyzes real-time user gaze patterns, environmental context, and user profiles, leveraging large language models to deliver personalized, context-aware knowledge with low disruption to primary tasks. In-lab evaluations and real-world testing, including continued use over multiple days, demonstrate AiGet's effectiveness in uncovering overlooked yet surprising interests, enhancing primary task enjoyment, reviving curiosity, and deepening connections with the environment. We further propose design guidelines for AI-assisted informal learning, focused on transforming everyday moments into enriching learning experiences.

cs.HC↗

An Integrated Platform for Studying Learning with Intelligent Tutoring Systems: CTAT+TutorShop

Intelligent tutoring systems (ITSs) are effective in helping students learn; further research could make them even more effective. Particularly desirable is research into how students learn with these systems, how these systems best support student learning, and what learning sciences principles are key in ITSs. CTAT+Tutorshop provides a full stack integrated platform that facilitates a complete research lifecycle with ITSs, which includes using ITS data to discover learner challenges, to identify opportunities for system improvements, and to conduct experimental studies. The platform includes authoring tools to support and accelerate development of ITS, which provide automatic data logging in a format compatible with DataShop, an independent site that supports the analysis of ed tech log data to study student learnings. Among the many technology platforms that exist to support learning sciences research, CTAT+Tutorshop may be the only one that offers researchers the possibility to author elements of ITSs, or whole ITSs, as part of designing studies. This platform has been used to develop and conduct an estimated 147 research studies which have run in a wide variety of laboratory and real-world educational settings, including K-12 and higher education, and have addressed a wide range of research questions. This paper presents five case studies of research conducted on the CTAT+Tutorshop platform, and summarizes what has been accomplished and what is possible for future researchers. We reflect on the distinctive elements of this platform that have made it so effective in facilitating a wide range of ITS research.

cs.CY↗

VicSim: Enhancing Victim Simulation with Emotional and Linguistic Fidelity

Scenario-based training has been widely adopted in many public service sectors. Recent advancements in Large Language Models (LLMs) have shown promise in simulating diverse personas to create these training scenarios. However, little is known about how LLMs can be developed to simulate victims for scenario-based training purposes. In this paper, we introduce VicSim (victim simulator), a novel model that addresses three key dimensions of user simulation: informational faithfulness, emotional dynamics, and language style (e.g., grammar usage). We pioneer the integration of scenario-based victim modeling with GAN-based training workflow and key-information-based prompting, aiming to enhance the realism of simulated victims. Our adversarial training approach teaches the discriminator to recognize grammar and emotional cues as reliable indicators of synthetic content. According to evaluations by human raters, the VicSim model outperforms GPT-4 in terms of human-likeness.

cs.CL↗

Social Life Simulation for Non-Cognitive Skills Learning

Non-cognitive skills are crucial for personal and social life well-being, and such skill development can be supported by narrative-based (e.g., storytelling) technologies. While generative AI enables interactive and role-playing storytelling, little is known about how users engage with and perceive the use of AI in social life simulation for non-cognitive skills learning. Additionally, the benefits of AI mentorship on self-reflection awareness and ability in this context remain largely underexplored. To this end, we introduced Simulife++, an interactive platform enabled by a large language model (LLM). The system allows users to act as protagonists, creating stories with one or multiple AI-based characters in diverse social scenarios. In particular, we expanded the Human-AI interaction to a Human-AI-AI collaboration by including a Sage Agent, who acts as a bystander, providing users with some perspectives and guidance on their choices and conversations in terms of non-cognitive skills to promote reflection. In a within-subject user study, our quantitative results reveal that, when accompanied by Sage Agent, users exhibit significantly higher levels of reflection on motivation, self-perceptions, and resilience & coping, along with an enhanced experience of narrative transportation. Additionally, our qualitative findings suggest that Sage Agent plays a crucial role in promoting reflection on non-cognitive skills, enhancing social communication and decision-making performance, and improving overall user experience within Simulife++. Multiple supportive relationships between Sage Agent and users were also reported. We offer design implications for the application of generative AI in narrative solutions and the future potential of Sage Agent for non-cognitive skill development in broader social contexts.

cs.CL↗

Fission fragment distributions within time-dependent density functional theory

A notable issue, the proper description of mass and charge distributions of fission fragments within nonadiabatic descriptions of fission dynamics, is investigated by performing double particle number projection on the outcomes of time-dependent Hartree-Fock (TDHF) simulation. The induced fission process of the benchmark nucleus 240Pu is studied. In the three-dimensional Cartesian coordinate without any symmetry restrictions, we get the static fission pathway from the two-dimensional potential energy surface, and then the fission dynamics from saddle to scission point are obtained using TDHF. We show that the charge numbers of primary heavy fragments from TDHF simulation strongly depend on the deformations of initial configurations via the two asymmetric fission channels, which can be distinguished according to the dynamical fission trajectories. The charge distribution of fission fragments is well reproduced using the double particle number projection technique. After applying the Gaussian kernel estimation based on the distribution from the double particle number projection technique, the mass distribution is also consistent with the experimental results. Besides, the results of the total kinetic energy of fission fragments are reasonably consistent with the experiments.

nucl-th↗

Role of the tensor force in induced fission of 240Pu

Results: We find that the tensor force affects the height of fission barriers and the double-humped structure of fission path of 240Pu. On the PES, the fission valley becomes larger in the (Q20, Q30) plane, and the triaxial deformation is suppressed around the outer barrier after considering the tensor force. Incorporating the tensor force into the dynamical process enhances the difference in shape evolution between two asymmetric channels. More interestingly, the charge distribution from TDHF with double PNP calculations shows a strong odd-even effect after including the tensor force. In addition, the total mass and charge distributions of fission fragments show a slight shift towards larger asymmetry and are more consistent with the experiments when tensor components are included. We also find that the tensor force enhances energy gaps of the deformed shells for heavy fragments. Moreover, the TKEs of fragments are in accord with the experiments, and after incorporating the tensor force, we observe a higher concentration of the calculated TKEs for heavy fragments at Z = 52 and Z = 56. Conclusions: The tensor force plays a role in both static and dynamical processes in nuclear fission, improving the accuracy of theoretical descriptions within the current framework. Our calculations have shown that the fission-barrier height with SLy5t is closer to the empirical value than that of SLy5. Additionally, the inclusion of the tensor force not only manifests the odd-even effect in charge distribution but also improves the description of total mass and charge distributions.

nucl-th↗

Reference-based Metrics Disprove Themselves in Question Generation

Reference-based metrics such as BLEU and BERTScore are widely used to evaluate question generation (QG). In this study, on QG benchmarks such as SQuAD and HotpotQA, we find that using human-written references cannot guarantee the effectiveness of the reference-based metrics. Most QG benchmarks have only one reference; we replicate the annotation process and collect another reference. A good metric is expected to grade a human-validated question no worse than generated questions. However, the results of reference-based metrics on our newly collected reference disproved the metrics themselves. We propose a reference-free metric consisted of multi-dimensional criteria such as naturalness, answerability, and complexity, utilizing large language models. These criteria are not constrained to the syntactic or semantic of a single reference question, and the metric does not require a diverse set of references. Experiments reveal that our metric accurately distinguishes between high-quality questions and flawed ones, and achieves state-of-the-art alignment with human judgment.

cs.CL↗

Customizing Generated Signs and Voices of AI Avatars: Deaf-Centric Mixed-Reality Design for Deaf-Hearing Communication

This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality technologies like Apple Vision Pro and generative AI for animated avatars. Adopting a participatory design approach, we engaged 15 d/Deaf and hard of hearing (DHH) students to brainstorm ideas for an AI avatar with interpreting ability (sign language to English, voice to English) that would facilitate their face-to-face communication with hearing peers. Participants envisioned the AI avatars to address some issues with human interpreters, such as lack of availability, and provide affordable options to expensive personalized interpreting service. Our findings indicate a range of preferences for integrating the AI avatars with actual human figures of both DHH and hearing communication partners. The participants highlighted the importance of having control over customizing the AI avatar, such as AI-generated signs, voices, facial expressions, and their synchronization for enhanced emotional display in communication. Based on our findings, we propose a suite of design recommendations that balance respecting sign language norms with adherence to hearing social norms. Our study offers insights on improving the authenticity of generative AI in scenarios involving specific, and sometimes unfamiliar, social norms.

cs.HC↗

Inclusive Emotion Technologies: Addressing the Needs of d/Deaf and Hard of Hearing Learners in Video-Based Learning

Accessibility efforts for d/Deaf and hard of hearing (DHH) learners in video-based learning have mainly focused on captions and interpreters, with limited attention to learners' emotional awareness--an important yet challenging skill for effective learning. Current emotion technologies are designed to support learners' emotional awareness and social needs; however, little is known about whether and how DHH learners could benefit from these technologies. Our study explores how DHH learners perceive and use emotion data from two collection approaches, self-reported and automatic emotion recognition (AER), in video-based learning. By comparing the use of these technologies between DHH (N=20) and hearing learners (N=20), we identified key differences in their usage and perceptions: 1) DHH learners enhanced their emotional awareness by rewatching the video to self-report their emotions and called for alternative methods for self-reporting emotion, such as using sign language or expressive emoji designs; and 2) while the AER technology could be useful for detecting emotional patterns in learning experiences, DHH learners expressed more concerns about the accuracy and intrusiveness of the AER data. Our findings provide novel design implications for improving the inclusiveness of emotion technologies to support DHH learners, such as leveraging DHH peer learners' emotions to elicit reflections.

cs.HC↗

Improving Emotional Support Delivery in Text-Based Community Safety Reporting Using Large Language Models

Emotional support is a crucial aspect of communication between community members and police dispatchers during incident reporting. However, there is a lack of understanding about how emotional support is delivered through text-based systems, especially in various non-emergency contexts. In this study, we analyzed two years of chat logs comprising 57,114 messages across 8,239 incidents from 130 higher education institutions. Our empirical findings revealed significant variations in emotional support provided by dispatchers, influenced by the type of incident, service time, and a noticeable decline in support over time across multiple organizations. To improve the consistency and quality of emotional support, we developed and implemented a fine-tuned Large Language Model (LLM), named dispatcherLLM. We evaluated dispatcherLLM by comparing its generated responses to those of human dispatchers and other off-the-shelf models using real chat messages. Additionally, we conducted a human evaluation to assess the perceived effectiveness of the support provided by dispatcherLLM. This study not only contributes new empirical understandings of emotional support in text-based dispatch systems but also demonstrates the significant potential of generative AI in improving service delivery.

cs.HC↗

In-Situ Mode: Generative AI-Driven Characters Transforming Art Engagement Through Anthropomorphic Narratives

Art appreciation serves as a crucial medium for emotional communication and sociocultural dialogue. In the digital era, fostering deep user engagement on online art appreciation platforms remains a challenge. Leveraging generative AI technologies, we present EyeSee, a system designed to engage users through anthropomorphic characters. We implemented and evaluated three modes (Narrator, Artist, and In-Situ) acting as a third-person narrator, a first-person creator, and first-person created objects, respectively, across two sessions: Narrative and Recommendation. We conducted a within-subject study with 24 participants. In the Narrative session, we found that the In-Situ and Artist modes had higher aesthetic appeal than the Narrator mode, although the Artist mode showed lower perceived usability. Additionally, from the Narrative to Recommendation session, we found that user-perceived relatability and believability within each interaction mode were sustained, but the user-perceived consistency and stereotypicality changed. Our findings suggest novel implications for applying anthropomorphic in-situ narratives to other educational settings.

cs.HC↗

Towards Inclusive Video Commenting: Introducing Signmaku for the Deaf and Hard-of-Hearing

Previous research underscored the potential of danmaku--a text-based commenting feature on videos--in engaging hearing audiences. Yet, for many Deaf and hard-of-hearing (DHH) individuals, American Sign Language (ASL) takes precedence over English. To improve inclusivity, we introduce "Signmaku," a new commenting mechanism that uses ASL, serving as a sign language counterpart to danmaku. Through a need-finding study (N=12) and a within-subject experiment (N=20), we evaluated three design styles: real human faces, cartoon-like figures, and robotic representations. The results showed that cartoon-like signmaku not only entertained but also encouraged participants to create and share ASL comments, with fewer privacy concerns compared to the other designs. Conversely, the robotic representations faced challenges in accurately depicting hand movements and facial expressions, resulting in higher cognitive demands on users. Signmaku featuring real human faces elicited the lowest cognitive load and was the most comprehensible among all three types. Our findings offered novel design implications for leveraging generative AI to create signmaku comments, enriching co-learning experiences for DHH individuals.

cs.HC↗

CoQuest: Exploring Research Question Co-Creation with an LLM-based Agent

Developing novel research questions (RQs) often requires extensive literature reviews, especially in interdisciplinary fields. To support RQ development through human-AI co-creation, we leveraged Large Language Models (LLMs) to build an LLM-based agent system named CoQuest. We conducted an experiment with 20 HCI researchers to examine the impact of two interaction designs: breadth-first and depth-first RQ generation. The findings revealed that participants perceived the breadth-first approach as more creative and trustworthy upon task completion. Conversely, during the task, participants considered the depth-first generated RQs as more creative. Additionally, we discovered that AI processing delays allowed users to reflect on multiple RQs simultaneously, leading to a higher quantity of generated RQs and an enhanced sense of control. Our work makes both theoretical and practical contributions by proposing and evaluating a mental model for human-AI co-creation of RQs. We also address potential ethical issues, such as biases and over-reliance on AI, advocating for using the system to improve human research creativity rather than automating scientific inquiry.

cs.HC↗

Synergizing Human-AI Agency: A Guide of 23 Heuristics for Service Co-Creation with LLM-Based Agents

This empirical study serves as a primer for interested service providers to determine if and how Large Language Models (LLMs) technology will be integrated for their practitioners and the broader community. We investigate the mutual learning journey of non-AI experts and AI through CoAGent, a service co-creation tool with LLM-based agents. Engaging in a three-stage participatory design processes, we work with with 23 domain experts from public libraries across the U.S., uncovering their fundamental challenges of integrating AI into human workflows. Our findings provide 23 actionable "heuristics for service co-creation with AI", highlighting the nuanced shared responsibilities between humans and AI. We further exemplar 9 foundational agency aspects for AI, emphasizing essentials like ownership, fair treatment, and freedom of expression. Our innovative approach enriches the participatory design model by incorporating AI as crucial stakeholders and utilizing AI-AI interaction to identify blind spots. Collectively, these insights pave the way for synergistic and ethical human-AI co-creation in service contexts, preparing for workforce ecosystems where AI coexists.

cs.HC↗

The One-hundred-deg^2 DECam Imaging in Narrowbands (ODIN): Survey Design and Science Goals

We describe the survey design and science goals for ODIN (One-hundred-deg^2 DECam Imaging in Narrowbands), a NOIRLab survey using the Dark Energy Camera (DECam) to obtain deep (AB~25.7) narrow-band images over an unprecedented area of sky. The three custom-built narrow-band filters, N419, N501, and N673, have central wavelengths of 419, 501, and 673 nm and respective full-widthat-half-maxima of 7.2, 7.4, and 9.8 nm, corresponding to Lya at z=2.4, 3.1, and 4.5 and cosmic times of 2.8, 2.1, and 1.4 Gyr, respectively. When combined with even deeper, public broad-band data from Hyper Suprime-Cam, DECam, and in the future, LSST, the ODIN narrow-band images will enable the selection of over 100,000 Lya-emitting (LAE) galaxies at these epochs. ODIN-selected LAEs will identify protoclusters as galaxy overdensities, and the deep narrow-band images enable detection of highly extended Lya blobs (LABs). Primary science goals include measuring the clustering strength and dark matter halo connection of LAEs, LABs, and protoclusters, and their respective relationship to filaments in the cosmic web. The three epochs allow the redshift evolution of these properties to be determined during the period known as Cosmic Noon, where star formation was at its peak. The two narrow-band filter wavelengths are designed to enable interloper rejection and further scientific studies by revealing [O II] and [O III] at z=0.34, Lya and He II 1640 at z=3.1, and Lyman continuum plus Lya at z=4.5. Ancillary science includes similar studies of the lower-redshift emission-line galaxy samples and investigations of nearby star-forming galaxies resolved into numerous [O III] and [S II] emitting regions.

astro-ph.GA↗