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Yunbo Wang

Publications and source records attributed to Yunbo Wang.

At least 19 recordsLinked to original sources

Search-to-World: Evaluation of 3D World Delivery from User Request through Web Search

Agentic systems can interpret user requests, search the live web, and use external tools, but their ability to transform retrieved web content into a usable 3D world has not been systematically evaluated. No established end-to-end pipeline or benchmark exists for this capability. We introduce Search-to-World, an end-to-end evaluation task covering request understanding, web visual-content retrieval, and 3D-world delivery. We define Observed Retrieval Rate (ORR) and World Delivery Rate (WDR) to distinguish observing relevant content from successfully delivering a request-aligned, perceptually acceptable world. We also present WorldSearcher, a reuse-then-reconstruction harness that connects existing search agents to world delivery: it first retrieves reusable 3D worlds and, when none are available, reconstructs a world from video. A structured recovery controller revises temporal grounding, replaces source videos, or reformulates queries after failure. Using WorldSearcher, we benchmark representative models on Search-to-World and study supervised fine-tuning (SFT) for recovery subagents. Results show that delivery depends on the underlying agentic model, and that relevant-content observation does not ensure world delivery. Jointly training recovery agents improves delivery success and action efficiency. Search-to-World makes agentic 3D-world delivery measurable, while WorldSearcher provides a practical evaluation harness with recovery capabilities.

cs.CV

NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.

cs.CV

Forecasting Is Not Attribution: Localizing Decoder Bypass in Graph-Based Neural Marketing Mix Models

Marketing mix models are used to forecast business outcomes and to attribute those outcomes to marketing channels, but these goals are not equivalent. We study a failure mode in graph-based neural MMM called attribution bypass: a high-capacity decoder can obtain low forecasting error through target autoregression, dense communication, co-movement, context, or latent memory while failing to route counterfactual sensitivity through the graph used as the attribution object. We introduce DICE-MMM as a bounded diagnostic and training framework. We do not claim that observational neural MMM identifies causal effects. Instead, DICE separates three questions often conflated in graph-based MMM: graph recovery, forecasting accuracy, and whether the trained decoder's perturbation-induced influence is graph aligned. Stage 1 trains a graph encoder with a restricted graph-mediated decoder. Stage 2 freezes the selected encoder and trains a graph-safe latent decoder whose cross-node communication must pass through the supplied graph. Decoder use is evaluated with CIG, AR-CIG, and graph-swap tests. Across controlled R/d/T swaps and an external multi-graph rawlog stress test, DICE improves stable graph recovery over CausalMMM. The experiments show that forecasting accuracy is not an attribution certificate: in a sparse-target benchmark, no-graph and full-graph decoders achieve MSE@7 around 0.004 while AR-CIG nAUPRC remains near or below zero, whereas an oracle graph reaches 0.807 +/- 0.129 at comparable MSE. Frozen graph-swap localizes the bottleneck: the same DICE-hard-trained decoder moves from nAUPRC -0.044 +/- 0.006 under learned graph inputs to 0.894 +/- 0.027 with the oracle graph. The contribution is a stress test and failure-localization framework showing that low MSE can hide attribution bypass and that the unresolved bottleneck is graph-support selection, not forecasting or decoder capacity.

cs.LG

Unicorn: Scaling High-Dimensional Time Series Forecasting via Universal Correlation Modeling

Modern time series architectures face a fundamental trade-off: channel-independent models scale well with increasing data volume but ignore critical inter-channel dependencies, while channel-dependent models are expressive but remain ``dimension-bounded'', struggling to generalize across heterogeneous datasets.To bridge this gap, we introduce Unicorn (Universal Correlation Network), a framework for scalable, multi-dataset pretraining on high-dimensional time series. At the core of Unicorn is a latent prototype codebook that decouples correlation modeling from specific channel identities. By projecting heterogeneous channels into a shared latent space, UniCorN learns identity-agnostic, reusable interaction patterns that transfer across domains with diverse dimensionalities and semantics. Extensive experiments show that Unicorn significantly outperforms state-of-the-art forecasting architectures, particularly in few-shot transfer scenarios, offering a scalable path toward multivariate time series foundation models.

cs.LG

OrbiSim: World Models as Differentiable Physics Engines for Embodied Intelligence

We present OrbiSim, a novel robotic simulation paradigm that redefines world models as a fully differentiable physics engine for embodied intelligence. Unlike prior world models that focus on unconstrained imagination in latent or visual domains, OrbiSim establishes a unified, physically-grounded pathway that bridges structured scene assets, neural dynamics, and downstream reinforcement learning. By enabling end-to-end differentiability throughout the entire simulation loop -- spanning from explicit state transitions to visual observation generation -- OrbiSim supports tasks traditionally intractable for classical simulators, such as differentiable contact modeling, gradient-based policy optimization under sparse rewards, and intuitive physical inference. Empirical results demonstrate that OrbiSim significantly outperforms state-of-the-art world models in both predictive fidelity and control performance. Furthermore, its consistent responsiveness to asset configurations and physical parameters suggests its potential as a differentiable tool for enhancing robot simulation and policy training.

cs.RO

LASER: Learning Active Sensing for Continuum Field Reconstruction

High-fidelity measurements of continuum physical fields are essential for scientific discovery and engineering design but remain challenging under sparse and constrained sensing. Conventional reconstruction methods typically rely on fixed sensor layouts, which cannot adapt to evolving physical states. We propose LASER, a unified, closed-loop framework that formulates active sensing as a Partially Observable Markov Decision Process (POMDP). At its core, LASER employs a continuum field latent world model that captures the underlying physical dynamics and provides intrinsic reward feedback. This enables a reinforcement learning policy to simulate ''what-if'' sensing scenarios within a latent imagination space. By conditioning sensor movements on predicted latent states, LASER navigates toward potentially high-information regions beyond current observations. Our experiments demonstrate that LASER consistently outperforms static and offline-optimized strategies, achieving high-fidelity reconstruction under sparsity across diverse continuum fields.

cs.LG

Disentangled World Models: Learning to Transfer Semantic Knowledge from Distracting Videos for Reinforcement Learning

Training visual reinforcement learning (RL) in practical scenarios presents a significant challenge, $\textit{i.e.,}$ RL agents suffer from low sample efficiency in environments with variations. While various approaches have attempted to alleviate this issue by disentangled representation learning, these methods usually start learning from scratch without prior knowledge of the world. This paper, in contrast, tries to learn and understand underlying semantic variations from distracting videos via offline-to-online latent distillation and flexible disentanglement constraints. To enable effective cross-domain semantic knowledge transfer, we introduce an interpretable model-based RL framework, dubbed Disentangled World Models (DisWM). Specifically, we pretrain the action-free video prediction model offline with disentanglement regularization to extract semantic knowledge from distracting videos. The disentanglement capability of the pretrained model is then transferred to the world model through latent distillation. For finetuning in the online environment, we exploit the knowledge from the pretrained model and introduce a disentanglement constraint to the world model. During the adaptation phase, the incorporation of actions and rewards from online environment interactions enriches the diversity of the data, which in turn strengthens the disentangled representation learning. Experimental results validate the superiority of our approach on various benchmarks.

cs.CV

Goal-Driven Reward by Video Diffusion Models for Reinforcement Learning

Reinforcement Learning (RL) has achieved remarkable success in various domains, yet it often relies on carefully designed programmatic reward functions to guide agent behavior. Designing such reward functions can be challenging and may not generalize well across different tasks. To address this limitation, we leverage the rich world knowledge contained in pretrained video diffusion models to provide goal-driven reward signals for RL agents without ad-hoc design of reward. Our key idea is to exploit off-the-shelf video diffusion models pretrained on large-scale video datasets as informative reward functions in terms of video-level and frame-level goals. For video-level rewards, we first finetune a pretrained video diffusion model on domain-specific datasets and then employ its video encoder to evaluate the alignment between the latent representations of agent's trajectories and the generated goal videos. To enable more fine-grained goal-achievement, we derive a frame-level goal by identifying the most relevant frame from the generated video using CLIP, which serves as the goal state. We then employ a learned forward-backward representation that represents the probability of visiting the goal state from a given state-action pair as frame-level reward, promoting more coherent and goal-driven trajectories. Experiments on Meta-World and Distracting Control Suite demonstrate the effectiveness of our approach.

cs.LG

MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

Out-of-distribution (OOD) 3D relighting requires novel view synthesis under unseen lighting conditions that differ significantly from the observed images. Existing relighting methods, which assume consistent light source distributions between training and testing, often degrade in OOD scenarios. We introduce MetaGS to tackle this challenge from two perspectives. First, we propose a meta-learning approach to train 3D Gaussian splatting, which explicitly promotes learning generalizable Gaussian geometries and appearance attributes across diverse lighting conditions, even with biased training data. Second, we embed fundamental physical priors from the Blinn-Phong reflection model into Gaussian splatting, which enhances the decoupling of shading components and leads to more accurate 3D scene reconstruction. Results on both synthetic and real-world datasets demonstrate the effectiveness of MetaGS in challenging OOD relighting tasks, supporting efficient point-light relighting and generalizing well to unseen environment lighting maps.

cs.CV

EMGauss: Continuous Slice-to-3D Reconstruction via Dynamic Gaussian Modeling in Volume Electron Microscopy

Volume electron microscopy (vEM) enables nanoscale 3D imaging of biological structures but remains constrained by acquisition trade-offs, leading to anisotropic volumes with limited axial resolution. Existing deep learning methods seek to restore isotropy by leveraging lateral priors, yet their assumptions break down for morphologically anisotropic structures. We present EMGauss, a general framework for 3D reconstruction from planar scanned 2D slices with applications in vEM, which circumvents the inherent limitations of isotropy-based approaches. Our key innovation is to reframe slice-to-3D reconstruction as a 3D dynamic scene rendering problem based on Gaussian splatting, where the progression of axial slices is modeled as the temporal evolution of 2D Gaussian point clouds. To enhance fidelity in data-sparse regimes, we incorporate a Teacher-Student bootstrapping mechanism that uses high-confidence predictions on unobserved slices as pseudo-supervisory signals. Compared with diffusion- and GAN-based reconstruction methods, EMGauss substantially improves interpolation quality, enables continuous slice synthesis, and eliminates the need for large-scale pretraining. Beyond vEM, it potentially provides a generalizable slice-to-3D solution across diverse imaging domains.

cs.CV

Open-World Reinforcement Learning over Long Short-Term Imagination

Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be "short-sighted", as they are typically trained on short snippets of imagined experiences. We argue that the primary challenge in open-world decision-making is improving the exploration efficiency across a vast state space, especially for tasks that demand consideration of long-horizon payoffs. In this paper, we present LS-Imagine, which extends the imagination horizon within a limited number of state transition steps, enabling the agent to explore behaviors that potentially lead to promising long-term feedback. The foundation of our approach is to build a $\textit{long short-term world model}$. To achieve this, we simulate goal-conditioned jumpy state transitions and compute corresponding affordance maps by zooming in on specific areas within single images. This facilitates the integration of direct long-term values into behavior learning. Our method demonstrates significant improvements over state-of-the-art techniques in MineDojo.

cs.LG

Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning

Developing lifelong learning agents is crucial for artificial general intelligence (AGI). However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 6 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to continually varying environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.

cs.LG

NeoWorld: Neural Simulation of Explorable Virtual Worlds via Progressive 3D Unfolding

We introduce NeoWorld, a deep learning framework for generating interactive 3D virtual worlds from a single input image. Inspired by the on-demand worldbuilding concept in the science fiction novel Simulacron-3 (1964), our system constructs expansive environments where only the regions actively explored by the user are rendered with high visual realism through object-centric 3D representations. Unlike previous approaches that rely on global world generation or 2D hallucination, NeoWorld models key foreground objects in full 3D, while synthesizing backgrounds and non-interacted regions in 2D to ensure efficiency. This hybrid scene structure, implemented with cutting-edge representation learning and object-to-3D techniques, enables flexible viewpoint manipulation and physically plausible scene animation, allowing users to control object appearance and dynamics using natural language commands. As users interact with the environment, the virtual world progressively unfolds with increasing 3D detail, delivering a dynamic, immersive, and visually coherent exploration experience. NeoWorld significantly outperforms existing 2D and depth-layered 2.5D methods on the WorldScore benchmark.

cs.CV

DimINO: Dimension-Informed Neural Operator Learning

In computational physics, a longstanding challenge lies in finding numerical solutions to partial differential equations (PDEs). Recently, research attention has increasingly focused on Neural Operator methods, which are notable for their ability to approximate operators-mappings between functions. Although neural operators benefit from a universal approximation theorem, achieving reliable error bounds often necessitates large model architectures, such as deep stacks of Fourier layers. This raises a natural question: Can we design lightweight models without sacrificing generalization? To address this, we introduce DimINO (Dimension-Informed Neural Operators), a framework inspired by dimensional analysis. DimINO incorporates two key components, DimNorm and a redimensionalization operation, which can be seamlessly integrated into existing neural operator architectures. These components enhance the model's ability to generalize across datasets with varying physical parameters. Theoretically, we establish a universal approximation theorem for DimINO and prove that it satisfies a critical property we term Similar Transformation Invariance (STI). Empirically, DimINO achieves up to 76.3% performance gain on PDE datasets while exhibiting clear evidence of the STI property.

cs.LG

Continual Visual Reinforcement Learning with A Life-Long World Model

Learning physical dynamics in a series of non-stationary environments is a challenging but essential task for model-based reinforcement learning (MBRL) with visual inputs. It requires the agent to consistently adapt to novel tasks without forgetting previous knowledge. In this paper, we present a new continual learning approach for visual dynamics modeling and explore its efficacy in visual control. The key assumption is that an ideal world model can provide a non-forgetting environment simulator, which enables the agent to optimize the policy in a multi-task learning manner based on the imagined trajectories from the world model. To this end, we first introduce the life-long world model, which learns task-specific latent dynamics using a mixture of Gaussians and incorporates generative experience replay to mitigate catastrophic forgetting. Then, we further address the value estimation challenge for previous tasks with the exploratory-conservative behavior learning approach. Our model remarkably outperforms the straightforward combinations of existing continual learning and visual RL algorithms on DeepMind Control Suite and Meta-World benchmarks with continual visual control tasks.

cs.LG

Personalized Federated Learning via Dual-Prompt Optimization and Cross Fusion

Federated learning (FL) enables collaborative model training across decentralized clients without sharing local data, but is challenged by heterogeneity in data, computation, and communication. Pretrained vision-language models (VLMs), with their strong generalization and lightweight tuning via prompts, offer a promising solution. However, existing federated prompt-learning methods rely only on text prompts and overlook joint label-domain distribution shifts. In this paper, we propose a personalized FL framework based on dual-prompt learning and cross fusion, termed pFedDC. Specifically, each client maintains both global and local prompts across vision and language modalities: global prompts capture common knowledge shared across the federation, while local prompts encode client-specific semantics and domain characteristics. Meanwhile, a cross-fusion module is designed to adaptively integrate prompts from different levels, enabling the model to generate personalized representations aligned with each client's unique data distribution. Extensive experiments across nine datasets with various types of heterogeneity show that pFedDC consistently outperforms state-of-the-art methods.

cs.LG

EvoMesh: Adaptive Physical Simulation with Hierarchical Graph Evolutions

Graph neural networks have been a powerful tool for mesh-based physical simulation. To efficiently model large-scale systems, existing methods mainly employ hierarchical graph structures to capture multi-scale node relations. However, these graph hierarchies are typically manually designed and fixed, limiting their ability to adapt to the evolving dynamics of complex physical systems. We propose EvoMesh, a fully differentiable framework that jointly learns graph hierarchies and physical dynamics, adaptively guided by physical inputs. EvoMesh introduces anisotropic message passing, which enables direction-specific aggregation of dynamic features between nodes within each hierarchy, while simultaneously learning node selection probabilities for the next hierarchical level based on physical context. This design creates more flexible message shortcuts and enhances the model's capacity to capture long-range dependencies. Extensive experiments on five benchmark physical simulation datasets show that EvoMesh outperforms recent fixed-hierarchy message passing networks by large margins. The project page is available at https://hbell99.github.io/evo-mesh/.

cs.LG

Your Offline Policy is Not Trustworthy: Bilevel Reinforcement Learning for Sequential Portfolio Optimization

Reinforcement learning (RL) has shown significant promise for sequential portfolio optimization tasks, such as stock trading, where the objective is to maximize cumulative returns while minimizing risks using historical data. However, traditional RL approaches often produce policies that merely memorize the optimal yet impractical buying and selling behaviors within the fixed dataset. These offline policies are less generalizable as they fail to account for the non-stationary nature of the market. Our approach, MetaTrader, frames portfolio optimization as a new type of partial-offline RL problem and makes two technical contributions. First, MetaTrader employs a bilevel learning framework that explicitly trains the RL agent to improve both in-domain profits on the original dataset and out-of-domain performance across diverse transformations of the raw financial data. Second, our approach incorporates a new temporal difference (TD) method that approximates worst-case TD estimates from a batch of transformed TD targets, addressing the value overestimation issue that is particularly challenging in scenarios with limited offline data. Our empirical results on two public stock datasets show that MetaTrader outperforms existing methods, including both RL-based approaches and traditional stock prediction models.

cs.LG