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Yunbo Wang

Publications and source records attributed to Yunbo Wang.

At least 37 records · Page 2Linked to original sources

DimINO: Dimension-Informed Neural Operator Learning

In computational physics, a longstanding challenge lies in finding numerical solutions to partial differential equations (PDEs). Recently, research attention has increasingly focused on Neural Operator methods, which are notable for their ability to approximate operators-mappings between functions. Although neural operators benefit from a universal approximation theorem, achieving reliable error bounds often necessitates large model architectures, such as deep stacks of Fourier layers. This raises a natural question: Can we design lightweight models without sacrificing generalization? To address this, we introduce DimINO (Dimension-Informed Neural Operators), a framework inspired by dimensional analysis. DimINO incorporates two key components, DimNorm and a redimensionalization operation, which can be seamlessly integrated into existing neural operator architectures. These components enhance the model's ability to generalize across datasets with varying physical parameters. Theoretically, we establish a universal approximation theorem for DimINO and prove that it satisfies a critical property we term Similar Transformation Invariance (STI). Empirically, DimINO achieves up to 76.3% performance gain on PDE datasets while exhibiting clear evidence of the STI property.

cs.LG↗

Continual Visual Reinforcement Learning with A Life-Long World Model

Learning physical dynamics in a series of non-stationary environments is a challenging but essential task for model-based reinforcement learning (MBRL) with visual inputs. It requires the agent to consistently adapt to novel tasks without forgetting previous knowledge. In this paper, we present a new continual learning approach for visual dynamics modeling and explore its efficacy in visual control. The key assumption is that an ideal world model can provide a non-forgetting environment simulator, which enables the agent to optimize the policy in a multi-task learning manner based on the imagined trajectories from the world model. To this end, we first introduce the life-long world model, which learns task-specific latent dynamics using a mixture of Gaussians and incorporates generative experience replay to mitigate catastrophic forgetting. Then, we further address the value estimation challenge for previous tasks with the exploratory-conservative behavior learning approach. Our model remarkably outperforms the straightforward combinations of existing continual learning and visual RL algorithms on DeepMind Control Suite and Meta-World benchmarks with continual visual control tasks.

cs.LG↗

Personalized Federated Learning via Dual-Prompt Optimization and Cross Fusion

Federated learning (FL) enables collaborative model training across decentralized clients without sharing local data, but is challenged by heterogeneity in data, computation, and communication. Pretrained vision-language models (VLMs), with their strong generalization and lightweight tuning via prompts, offer a promising solution. However, existing federated prompt-learning methods rely only on text prompts and overlook joint label-domain distribution shifts. In this paper, we propose a personalized FL framework based on dual-prompt learning and cross fusion, termed pFedDC. Specifically, each client maintains both global and local prompts across vision and language modalities: global prompts capture common knowledge shared across the federation, while local prompts encode client-specific semantics and domain characteristics. Meanwhile, a cross-fusion module is designed to adaptively integrate prompts from different levels, enabling the model to generate personalized representations aligned with each client's unique data distribution. Extensive experiments across nine datasets with various types of heterogeneity show that pFedDC consistently outperforms state-of-the-art methods.

cs.LG↗

EvoMesh: Adaptive Physical Simulation with Hierarchical Graph Evolutions

Graph neural networks have been a powerful tool for mesh-based physical simulation. To efficiently model large-scale systems, existing methods mainly employ hierarchical graph structures to capture multi-scale node relations. However, these graph hierarchies are typically manually designed and fixed, limiting their ability to adapt to the evolving dynamics of complex physical systems. We propose EvoMesh, a fully differentiable framework that jointly learns graph hierarchies and physical dynamics, adaptively guided by physical inputs. EvoMesh introduces anisotropic message passing, which enables direction-specific aggregation of dynamic features between nodes within each hierarchy, while simultaneously learning node selection probabilities for the next hierarchical level based on physical context. This design creates more flexible message shortcuts and enhances the model's capacity to capture long-range dependencies. Extensive experiments on five benchmark physical simulation datasets show that EvoMesh outperforms recent fixed-hierarchy message passing networks by large margins. The project page is available at https://hbell99.github.io/evo-mesh/.

cs.LG↗

Your Offline Policy is Not Trustworthy: Bilevel Reinforcement Learning for Sequential Portfolio Optimization

Reinforcement learning (RL) has shown significant promise for sequential portfolio optimization tasks, such as stock trading, where the objective is to maximize cumulative returns while minimizing risks using historical data. However, traditional RL approaches often produce policies that merely memorize the optimal yet impractical buying and selling behaviors within the fixed dataset. These offline policies are less generalizable as they fail to account for the non-stationary nature of the market. Our approach, MetaTrader, frames portfolio optimization as a new type of partial-offline RL problem and makes two technical contributions. First, MetaTrader employs a bilevel learning framework that explicitly trains the RL agent to improve both in-domain profits on the original dataset and out-of-domain performance across diverse transformations of the raw financial data. Second, our approach incorporates a new temporal difference (TD) method that approximates worst-case TD estimates from a batch of transformed TD targets, addressing the value overestimation issue that is particularly challenging in scenarios with limited offline data. Our empirical results on two public stock datasets show that MetaTrader outperforms existing methods, including both RL-based approaches and traditional stock prediction models.

cs.LG↗

Video-Enhanced Offline Reinforcement Learning: A Model-Based Approach

Offline reinforcement learning (RL) enables policy optimization using static datasets, avoiding the risks and costs of extensive real-world exploration. However, it struggles with suboptimal offline behaviors and inaccurate value estimation due to the lack of environmental interaction. We present Video-Enhanced Offline RL (VeoRL), a model-based method that constructs an interactive world model from diverse, unlabeled video data readily available online. Leveraging model-based behavior guidance, our approach transfers commonsense knowledge of control policy and physical dynamics from natural videos to the RL agent within the target domain. VeoRL achieves substantial performance gains (over 100% in some cases) across visual control tasks in robotic manipulation, autonomous driving, and open-world video games.

cs.LG↗

VIMU: Effective Physics-based Realtime Detection and Recovery against Stealthy Attacks on UAVs

Sensor attacks on robotic vehicles have become pervasive and manipulative. Their latest advancements exploit sensor and detector characteristics to bypass detection. Recent security efforts have leveraged the physics-based model to detect or mitigate sensor attacks. However, these approaches are only resilient to a few sensor attacks and still need improvement in detection effectiveness. We present VIMU, an efficient sensor attack detection and resilience system for unmanned aerial vehicles. We propose a detection algorithm, CS-EMA, that leverages low-pass filtering to identify stealthy gyroscope attacks while achieving an overall effective sensor attack detection. We develop a fine-grained nonlinear physical model with precise aerodynamic and propulsion wrench modeling. We also augment the state estimation with a FIFO buffer safeguard to mitigate the impact of high-rate IMU attacks. The proposed physical model and buffer safeguard provide an effective system state recovery toward maintaining flight stability. We implement VIMU on PX4 autopilot. The evaluation results demonstrate the effectiveness of VIMU in detecting and mitigating various realistic sensor attacks, especially stealthy attacks.

cs.CR↗

Dynamic Scene Understanding through Object-Centric Voxelization and Neural Rendering

Learning object-centric representations from unsupervised videos is challenging. Unlike most previous approaches that focus on decomposing 2D images, we present a 3D generative model named DynaVol-S for dynamic scenes that enables object-centric learning within a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers per-object occupancy probabilities at individual spatial locations. These voxel features evolve through a canonical-space deformation function and are optimized in an inverse rendering pipeline with a compositional NeRF. Additionally, our approach integrates 2D semantic features to create 3D semantic grids, representing the scene through multiple disentangled voxel grids. DynaVol-S significantly outperforms existing models in both novel view synthesis and unsupervised decomposition tasks for dynamic scenes. By jointly considering geometric structures and semantic features, it effectively addresses challenging real-world scenarios involving complex object interactions. Furthermore, once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve, such as novel scene generation through editing geometric shapes or manipulating the motion trajectories of objects.

cs.CV↗

Making Offline RL Online: Collaborative World Models for Offline Visual Reinforcement Learning

Training offline RL models using visual inputs poses two significant challenges, i.e., the overfitting problem in representation learning and the overestimation bias for expected future rewards. Recent work has attempted to alleviate the overestimation bias by encouraging conservative behaviors. This paper, in contrast, tries to build more flexible constraints for value estimation without impeding the exploration of potential advantages. The key idea is to leverage off-the-shelf RL simulators, which can be easily interacted with in an online manner, as the "test bed" for offline policies. To enable effective online-to-offline knowledge transfer, we introduce CoWorld, a model-based RL approach that mitigates cross-domain discrepancies in state and reward spaces. Experimental results demonstrate the effectiveness of CoWorld, outperforming existing RL approaches by large margins.

cs.LG↗

Latent Intuitive Physics: Learning to Transfer Hidden Physics from A 3D Video

We introduce latent intuitive physics, a transfer learning framework for physics simulation that can infer hidden properties of fluids from a single 3D video and simulate the observed fluid in novel scenes. Our key insight is to use latent features drawn from a learnable prior distribution conditioned on the underlying particle states to capture the invisible and complex physical properties. To achieve this, we train a parametrized prior learner given visual observations to approximate the visual posterior of inverse graphics, and both the particle states and the visual posterior are obtained from a learned neural renderer. The converged prior learner is embedded in our probabilistic physics engine, allowing us to perform novel simulations on unseen geometries, boundaries, and dynamics without knowledge of the true physical parameters. We validate our model in three ways: (i) novel scene simulation with the learned visual-world physics, (ii) future prediction of the observed fluid dynamics, and (iii) supervised particle simulation. Our model demonstrates strong performance in all three tasks.

cs.AI↗

Model-Based Reinforcement Learning with Multi-Task Offline Pretraining

Pretraining reinforcement learning (RL) models on offline datasets is a promising way to improve their training efficiency in online tasks, but challenging due to the inherent mismatch in dynamics and behaviors across various tasks. We present a model-based RL method that learns to transfer potentially useful dynamics and action demonstrations from offline data to a novel task. The main idea is to use the world models not only as simulators for behavior learning but also as tools to measure the task relevance for both dynamics representation transfer and policy transfer. We build a time-varying, domain-selective distillation loss to generate a set of offline-to-online similarity weights. These weights serve two purposes: (i) adaptively transferring the task-agnostic knowledge of physical dynamics to facilitate world model training, and (ii) learning to replay relevant source actions to guide the target policy. We demonstrate the advantages of our approach compared with the state-of-the-art methods in Meta-World and DeepMind Control Suite.

cs.LG↗

DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelization

Unsupervised learning of object-centric representations in dynamic visual scenes is challenging. Unlike most previous approaches that learn to decompose 2D images, we present DynaVol, a 3D scene generative model that unifies geometric structures and object-centric learning in a differentiable volume rendering framework. The key idea is to perform object-centric voxelization to capture the 3D nature of the scene, which infers the probability distribution over objects at individual spatial locations. These voxel features evolve over time through a canonical-space deformation function, forming the basis for global representation learning via slot attention. The voxel features and global features are complementary and are both leveraged by a compositional NeRF decoder for volume rendering. DynaVol remarkably outperforms existing approaches for unsupervised dynamic scene decomposition. Once trained, the explicitly meaningful voxel features enable additional capabilities that 2D scene decomposition methods cannot achieve: it is possible to freely edit the geometric shapes or manipulate the motion trajectories of the objects.

cs.CV↗

Improving Masked Autoencoders by Learning Where to Mask

Masked image modeling is a promising self-supervised learning method for visual data. It is typically built upon image patches with random masks, which largely ignores the variation of information density between them. The question is: Is there a better masking strategy than random sampling and how can we learn it? We empirically study this problem and initially find that introducing object-centric priors in mask sampling can significantly improve the learned representations. Inspired by this observation, we present AutoMAE, a fully differentiable framework that uses Gumbel-Softmax to interlink an adversarially-trained mask generator and a mask-guided image modeling process. In this way, our approach can adaptively find patches with higher information density for different images, and further strike a balance between the information gain obtained from image reconstruction and its practical training difficulty. In our experiments, AutoMAE is shown to provide effective pretraining models on standard self-supervised benchmarks and downstream tasks.

cs.CV↗

Model-Based Reinforcement Learning with Isolated Imaginations

World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios like autonomous driving, noncontrollable dynamics that are independent or sparsely dependent on action signals often exist, making it challenging to learn effective world models. To address this issue, we propose Iso-Dream++, a model-based reinforcement learning approach that has two main contributions. First, we optimize the inverse dynamics to encourage the world model to isolate controllable state transitions from the mixed spatiotemporal variations of the environment. Second, we perform policy optimization based on the decoupled latent imaginations, where we roll out noncontrollable states into the future and adaptively associate them with the current controllable state. This enables long-horizon visuomotor control tasks to benefit from isolating mixed dynamics sources in the wild, such as self-driving cars that can anticipate the movement of other vehicles, thereby avoiding potential risks. On top of our previous work, we further consider the sparse dependencies between controllable and noncontrollable states, address the training collapse problem of state decoupling, and validate our approach in transfer learning setups. Our empirical study demonstrates that Iso-Dream++ outperforms existing reinforcement learning models significantly on CARLA and DeepMind Control.

cs.LG↗

Fully Context-Aware Image Inpainting with a Learned Semantic Pyramid

Restoring reasonable and realistic content for arbitrary missing regions in images is an important yet challenging task. Although recent image inpainting models have made significant progress in generating vivid visual details, they can still lead to texture blurring or structural distortions due to contextual ambiguity when dealing with more complex scenes. To address this issue, we propose the Semantic Pyramid Network (SPN) motivated by the idea that learning multi-scale semantic priors from specific pretext tasks can greatly benefit the recovery of locally missing content in images. SPN consists of two components. First, it distills semantic priors from a pretext model into a multi-scale feature pyramid, achieving a consistent understanding of the global context and local structures. Within the prior learner, we present an optional module for variational inference to realize probabilistic image inpainting driven by various learned priors. The second component of SPN is a fully context-aware image generator, which adaptively and progressively refines low-level visual representations at multiple scales with the (stochastic) prior pyramid. We train the prior learner and the image generator as a unified model without any post-processing. Our approach achieves the state of the art on multiple datasets, including Places2, Paris StreetView, CelebA, and CelebA-HQ, under both deterministic and probabilistic inpainting setups.

cs.CV↗

Soft kirigami composites for form-finding of fully flexible deployables

We introduce a new class of thin flexible structures that morph from a flat shape into prescribed 3D shapes without an external stimulus such as mechanical loads or heat. To achieve control over the target shape, two different concepts are coupled. First, motivated by biological growth, strain mismatch is applied between the flat composite layers to transform it into a 3D shape. Depending on the amount of the applied strain mismatch, the transformation involves buckling into one of the available finite number of mode shapes. Second, inspired by kirigami, portions of the material are removed from one of the layers according to a specific pattern. This dramatically increases the number of possible 3D shapes and allows us to attain specific topologies. We devise an experimental apparatus that allows precise control of the strain mismatch. An inverse problem is posed, where starting from a given target shape, the physical parameters that make these shapes possible are determined. To show how the concept works, we focus on circular composite plates and design a kirigami pattern that yields a hemispherical structure. Our analysis combines a theoretical approach with numerical simulations and physical experiments to understand and predict the transition from 2D to 3D shapes. The tools developed here can be extended to attain arbitrary 3D shapes. The initially flat shape suggests that conventional additive manufacturing techniques can be used to functionalize the soft kirigami composites to fabricate, for example, deployable 3D shapes, smart skins, and soft electromagnetic metasurfaces.

physics.app-ph↗

Iso-Dream: Isolating and Leveraging Noncontrollable Visual Dynamics in World Models

World models learn the consequences of actions in vision-based interactive systems. However, in practical scenarios such as autonomous driving, there commonly exists noncontrollable dynamics independent of the action signals, making it difficult to learn effective world models. To tackle this problem, we present a novel reinforcement learning approach named Iso-Dream, which improves the Dream-to-Control framework in two aspects. First, by optimizing the inverse dynamics, we encourage the world model to learn controllable and noncontrollable sources of spatiotemporal changes on isolated state transition branches. Second, we optimize the behavior of the agent on the decoupled latent imaginations of the world model. Specifically, to estimate state values, we roll-out the noncontrollable states into the future and associate them with the current controllable state. In this way, the isolation of dynamics sources can greatly benefit long-horizon decision-making of the agent, such as a self-driving car that can avoid potential risks by anticipating the movement of other vehicles. Experiments show that Iso-Dream is effective in decoupling the mixed dynamics and remarkably outperforms existing approaches in a wide range of visual control and prediction domains.

cs.LG↗

NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields

Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids. Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven neural renderer, which involves fluid physical properties into the volume rendering function, and (ii) a particle transition model optimized to reduce the differences between the rendered and the observed images. NeuroFluid provides the first solution to unsupervised learning of particle-based fluid dynamics by training these two models jointly. It is shown to reasonably estimate the underlying physics of fluids with different initial shapes, viscosity, and densities.

cs.LG↗