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Yunfei Li

Publications and source records attributed to Yunfei Li.

At least 19 recordsLinked to original sources

SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation

Recent years have witnessed an explosive trend of scaling ego-centric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation. We present SiMDex, a similarity-based data mining framework that casts human data selection for VLA post-training in dexterous manipulation as a recommendation problem. For each robot demonstration, SiMDex employs a three-layer recall-ranking-re-ranking pipeline to extract task-relevant subsets from a pool of ~32M egocentric human samples, operating in a morphology-agnostic action space that requires no changes to VLA architecture or training. Against a strong baseline trained with an equal amount of randomly sampled human data, SiMDex uses only ~1.49M mined samples (<5% of the pool) yet improves the overall success rate from 47.7% to 61.1%, showing that selective curation outperforms indiscriminate data mixing.

cs.RO

CORE: A Unified Cascaded Ordinal Relevance Estimation Framework for E-commerce Search

Ranking relevance is a fundamental task in e-commerce search, directly affecting ranking quality and consumer experience. Although inherently an ordinal classification problem, it is commonly formulated as conventional multi-class classification, which overlooks the natural order among relevance levels and assigns equal penalties to adjacent and distant misclassifications. This mismatch leads to suboptimal learning objectives for practical relevance evaluation. To address this issue, we propose a unified cascaded binary classification framework applicable to both large language model inference and online BERT-based inference, which reformulates relevance estimation as a sequential decision process and decomposes multi-class prediction into a series of ordered binary judgments from higher to lower relevance tiers. For large language models, we design a step-wise reasoning procedure with pruning strategies and tier-specific reward functions. For the online BERT model, we replace the conventional classification head with multiple level-wise binary classifiers and distill the capabilities of large language models into the online model. Extensive offline industrial benchmark evaluations and online A/B experiments demonstrate that the proposed framework substantially improves relevance performance, reducing the online bad-case rate by 15.94\%. Further analyses suggest that tier-wise modeling is effective for relevance estimation.

cs.IR

The Equivalence Problem for Generalized Airy Operators

In this paper, we establish degree obstructions to the equivalence of generalized Airy operators of the same type. As an application, we answer a question posed by Nicholas M. Katz in Inventiones Mathematicae (87, pp. 13-61,1987). The main results of Sections 3 and 4 were obtained through a close interactive collaboration between the authors and the artificial intelligence agent system MechMath Agent Team (MMAT).

math.RA

FLAC: Maximum Entropy RL via Kinetic Energy Regularized Bridge Matching

Iterative generative policies, such as diffusion models and flow matching, offer superior expressivity for continuous control but complicate Maximum Entropy Reinforcement Learning because their action log-densities are not directly accessible. To address this, we propose Field Least-Energy Actor-Critic (FLAC), a likelihood-free framework that regulates policy stochasticity by penalizing the kinetic energy of the velocity field. Our key insight is to formulate policy optimization as a Generalized Schr\"odinger Bridge (GSB) problem relative to a high-entropy reference process (e.g., uniform). Under this view, the maximum-entropy principle emerges naturally as staying close to a high-entropy reference while optimizing return, without requiring explicit action densities. In this framework, kinetic energy serves as a physically grounded proxy for divergence from the reference: minimizing path-space energy bounds the deviation of the induced terminal action distribution. Building on this view, we derive an energy-regularized policy iteration scheme and a practical off-policy algorithm that automatically tunes the kinetic energy via a Lagrangian dual mechanism. Empirically, FLAC achieves superior or comparable performance on high-dimensional benchmarks relative to strong baselines, while avoiding explicit density estimation.

cs.LG

GR-Dexter Technical Report

Vision-language-action (VLA) models have enabled language-conditioned, long-horizon robot manipulation, but most existing systems are limited to grippers. Scaling VLA policies to bimanual robots with high degree-of-freedom (DoF) dexterous hands remains challenging due to the expanded action space, frequent hand-object occlusions, and the cost of collecting real-robot data. We present GR-Dexter, a holistic hardware-model-data framework for VLA-based generalist manipulation on a bimanual dexterous-hand robot. Our approach combines the design of a compact 21-DoF robotic hand, an intuitive bimanual teleoperation system for real-robot data collection, and a training recipe that leverages teleoperated robot trajectories together with large-scale vision-language and carefully curated cross-embodiment datasets. Across real-world evaluations spanning long-horizon everyday manipulation and generalizable pick-and-place, GR-Dexter achieves strong in-domain performance and improved robustness to unseen objects and unseen instructions. We hope GR-Dexter serves as a practical step toward generalist dexterous-hand robotic manipulation.

cs.RO

GR-RL: Going Dexterous and Precise for Long-Horizon Robotic Manipulation

We present GR-RL, a robotic learning framework that turns a generalist vision-language-action (VLA) policy into a highly capable specialist for long-horizon dexterous manipulation. Assuming the optimality of human demonstrations is core to existing VLA policies. However, we claim that in highly dexterous and precise manipulation tasks, human demonstrations are noisy and suboptimal. GR-RL proposes a multi-stage training pipeline that filters, augments, and reinforces the demonstrations by reinforcement learning. First, GR-RL learns a vision-language-conditioned task progress, filters the demonstration trajectories, and only keeps the transitions that contribute positively to the progress. Specifically, we show that by directly applying offline RL with sparse reward, the resulting $Q$-values can be treated as a robust progress function. Next, we introduce morphological symmetry augmentation that greatly improves the generalization and performance of GR-RL. Lastly, to better align the VLA policy with its deployment behaviors for high-precision control, we perform online RL by learning a latent space noise predictor. With this pipeline, GR-RL is, to our knowledge, the first learning-based policy that can autonomously lace up a shoe by threading shoelaces through multiple eyelets with an 83.3% success rate, a task requiring long-horizon reasoning, millimeter-level precision, and compliant soft-body interaction. We hope GR-RL provides a step toward enabling generalist robot foundation models to specialize into reliable real-world experts.

cs.RO

Whole-Body Control With Terrain Estimation of A 6-DoF Wheeled Bipedal Robot

Wheeled bipedal robots have garnered increasing attention in exploration and inspection. However, most research simplifies calculations by ignoring leg dynamics, thereby restricting the robot's full motion potential. Additionally, robots face challenges when traversing uneven terrain. To address the aforementioned issue, we develop a complete dynamics model and design a whole-body control framework with terrain estimation for a novel 6 degrees of freedom wheeled bipedal robot. This model incorporates the closed-loop dynamics of the robot and a ground contact model based on the estimated ground normal vector. We use a LiDAR inertial odometry framework and improved Principal Component Analysis for terrain estimation. Task controllers, including PD control law and LQR, are employed for pose control and centroidal dynamics-based balance control, respectively. Furthermore, a hierarchical optimization approach is used to solve the whole-body control problem. We validate the performance of the terrain estimation algorithm and demonstrate the algorithm's robustness and ability to traverse uneven terrain through both simulation and real-world experiments.

cs.RO

Toward Real-World Cooperative and Competitive Soccer with Quadrupedal Robot Teams

Achieving coordinated teamwork among legged robots requires both fine-grained locomotion control and long-horizon strategic decision-making. Robot soccer offers a compelling testbed for this challenge, combining dynamic, competitive, and multi-agent interactions. In this work, we present a hierarchical multi-agent reinforcement learning (MARL) framework that enables fully autonomous and decentralized quadruped robot soccer. First, a set of highly dynamic low-level skills is trained for legged locomotion and ball manipulation, such as walking, dribbling, and kicking. On top of these, a high-level strategic planning policy is trained with Multi-Agent Proximal Policy Optimization (MAPPO) via Fictitious Self-Play (FSP). This learning framework allows agents to adapt to diverse opponent strategies and gives rise to sophisticated team behaviors, including coordinated passing, interception, and dynamic role allocation. With an extensive ablation study, the proposed learning method shows significant advantages in the cooperative and competitive multi-agent soccer game. We deploy the learned policies to real quadruped robots relying solely on onboard proprioception and decentralized localization, with the resulting system supporting autonomous robot-robot and robot-human soccer matches on indoor and outdoor soccer courts.

cs.RO

Mastering Collaborative Multi-modal Data Selection: A Focus on Informativeness, Uniqueness, and Representativeness

Instruction tuning fine-tunes pre-trained Multi-modal Large Language Models (MLLMs) to handle real-world tasks. However, the rapid expansion of visual instruction datasets introduces data redundancy, leading to excessive computational costs. We propose a collaborative framework, DataTailor, which leverages three key principles--informativeness, uniqueness, and representativeness--for effective data selection. We argue that a valuable sample should be informative of the task, non-redundant, and represent the sample distribution (i.e., not an outlier). We further propose practical ways to score against each principle, which automatically adapts to a given dataset without tedious hyperparameter tuning. Comprehensive experiments on various benchmarks demonstrate that DataTailor achieves 101.3% of the performance of full-data fine-tuning with only 15% of the data, significantly reducing computational costs while maintaining superior results. This exemplifies the "Less is More" philosophy in MLLM development. The code and data is available in this \href{https://github.com/Yuqifan1117/DataTailor}{URL}.

cs.CV

Texture, Shape, Order, and Relation Matter: A New Transformer Design for Sequential DeepFake Detection

Sequential DeepFake detection is an emerging task that predicts the manipulation sequence in order. Existing methods typically formulate it as an image-to-sequence problem, employing conventional Transformer architectures. However, these methods lack dedicated design and consequently result in limited performance. As such, this paper describes a new Transformer design, called {TSOM}, by exploring three perspectives: Texture, Shape, and Order of Manipulations. Our method features four major improvements: \ding{182} we describe a new texture-aware branch that effectively captures subtle manipulation traces with a Diversiform Pixel Difference Attention module. \ding{183} Then we introduce a Multi-source Cross-attention module to seek deep correlations among spatial and sequential features, enabling effective modeling of complex manipulation traces. \ding{184} To further enhance the cross-attention, we describe a Shape-guided Gaussian mapping strategy, providing initial priors of the manipulation shape. \ding{185} Finally, observing that the subsequent manipulation in a sequence may influence traces left in the preceding one, we intriguingly invert the prediction order from forward to backward, leading to notable gains as expected. Building upon TSOM, we introduce an extended method, {TSOM++}, which additionally explores Relation of manipulations: \ding{186} we propose a new sequential contrastive learning scheme to capture relationships between various manipulation types in sequence, further enhancing the detection of manipulation traces. We conduct extensive experiments in comparison with several state-of-the-art methods, demonstrating the superiority of our method. The code has been released at https://github.com/OUC-VAS/TSOM.

cs.CV

Boosting Virtual Agent Learning and Reasoning: A Step-Wise, Multi-Dimensional, and Generalist Reward Model with Benchmark

The development of Generalist Virtual Agents (GVAs) has shown significant promise in autonomous task execution. However, current training paradigms face critical limitations, including reliance on outcome supervision and labor-intensive human annotations. To address these challenges, we propose Similar, a Step-Wise Multi-Dimensional Generalist Reward Model, which offers fine-grained signals for agent training and can choose better action for inference-time scaling. Specifically, we begin by systematically defining five dimensions for evaluating agent actions. Building on this framework, we design an MCTS-P algorithm to automatically collect and annotate step-wise, five-dimensional agent execution data. Using this data, we train Similar with the Triple-M strategy. Furthermore, we introduce the first benchmark in the virtual agent domain for step-wise, multi-dimensional reward model training and evaluation, named SRM. This benchmark consists of two components: SRMTrain, which serves as the training set for Similar, and SRMEval, a manually selected test set for evaluating the reward model. Experimental results demonstrate that Similar, through its step-wise, multi-dimensional assessment and synergistic gain, provides GVAs with effective intermediate signals during both training and inference-time scaling. The project is available at https://github.com/antgroup/Similar.

cs.CV

Flow-Based Policy for Online Reinforcement Learning

We present \textbf{FlowRL}, a novel framework for online reinforcement learning that integrates flow-based policy representation with Wasserstein-2-regularized optimization. We argue that in addition to training signals, enhancing the expressiveness of the policy class is crucial for the performance gains in RL. Flow-based generative models offer such potential, excelling at capturing complex, multimodal action distributions. However, their direct application in online RL is challenging due to a fundamental objective mismatch: standard flow training optimizes for static data imitation, while RL requires value-based policy optimization through a dynamic buffer, leading to difficult optimization landscapes. FlowRL first models policies via a state-dependent velocity field, generating actions through deterministic ODE integration from noise. We derive a constrained policy search objective that jointly maximizes Q through the flow policy while bounding the Wasserstein-2 distance to a behavior-optimal policy implicitly derived from the replay buffer. This formulation effectively aligns the flow optimization with the RL objective, enabling efficient and value-aware policy learning despite the complexity of the policy class. Empirical evaluations on DMControl and Humanoidbench demonstrate that FlowRL achieves competitive performance in online reinforcement learning benchmarks.

cs.LG

What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities

As multimodal large language models (MLLMs) advance, MLLM-based virtual agents have demonstrated remarkable performance. However, existing benchmarks face significant limitations, including uncontrollable task complexity, extensive manual annotation with limited scenarios, and a lack of multidimensional evaluation. In response to these challenges, we introduce OmniBench, a self-generating, cross-platform, graph-based benchmark with an automated pipeline for synthesizing tasks of controllable complexity through subtask composition. To evaluate the diverse capabilities of virtual agents on the graph, we further present OmniEval, a multidimensional evaluation framework that includes subtask-level evaluation, graph-based metrics, and comprehensive tests across 10 capabilities. Our synthesized dataset contains 36k graph-structured tasks across 20 scenarios, achieving a 91\% human acceptance rate. Training on our graph-structured data shows that it can more efficiently guide agents compared to manually annotated data. We conduct multidimensional evaluations for various open-source and closed-source models, revealing their performance across various capabilities and paving the way for future advancements. Our project is available at https://omni-bench.github.io/.

cs.CV

FocusDiff: Advancing Fine-Grained Text-Image Alignment for Autoregressive Visual Generation through RL

Recent studies extend the autoregression paradigm to text-to-image generation, achieving performance comparable to diffusion models. However, our new PairComp benchmark -- featuring test cases of paired prompts with similar syntax but different fine-grained semantics -- reveals that existing models struggle with fine-grained text-image alignment thus failing to realize precise control over visual tokens. To address this, we propose FocusDiff, which enhances fine-grained text-image semantic alignment by focusing on subtle differences between similar text-image pairs. We construct a new dataset of paired texts and images with similar overall expressions but distinct local semantics, further introducing a novel reinforcement learning algorithm to emphasize such fine-grained semantic differences for desired image generation. Our approach achieves state-of-the-art performance on existing text-to-image benchmarks and significantly outperforms prior methods on PairComp.

cs.CV

Janus-Pro-R1: Advancing Collaborative Visual Comprehension and Generation via Reinforcement Learning

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation. However, these two capabilities remain largely independent, as if they are two separate functions encapsulated within the same model. Consequently, visual comprehension does not enhance visual generation, and the reasoning mechanisms of LLMs have not been fully integrated to revolutionize image generation. In this paper, we propose to enable the collaborative co-evolution of visual comprehension and generation, advancing image generation into an iterative introspective process. We introduce a two-stage training approach: supervised fine-tuning teaches the MLLM with the foundational ability to generate genuine CoT for visual generation, while reinforcement learning activates its full potential via an exploration-exploitation trade-off. Ultimately, we unlock the Aha moment in visual generation, advancing MLLMs from text-to-image tasks to unified image generation. Extensive experiments demonstrate that our model not only excels in text-to-image generation and image editing, but also functions as a superior image semantic evaluator with enhanced visual comprehension capabilities. Project Page: https://janus-pro-r1.github.io.

cs.CV

Long-horizon Locomotion and Manipulation on a Quadrupedal Robot with Large Language Models

We present a large language model (LLM) based system to empower quadrupedal robots with problem-solving abilities for long-horizon tasks beyond short-term motions. Long-horizon tasks for quadrupeds are challenging since they require both a high-level understanding of the semantics of the problem for task planning and a broad range of locomotion and manipulation skills to interact with the environment. Our system builds a high-level reasoning layer with large language models, which generates hybrid discrete-continuous plans as robot code from task descriptions. It comprises multiple LLM agents: a semantic planner that sketches a plan, a parameter calculator that predicts arguments in the plan, a code generator that converts the plan into executable robot code, and a replanner that handles execution failures or human interventions. At the low level, we adopt reinforcement learning to train a set of motion planning and control skills to unleash the flexibility of quadrupeds for rich environment interactions. Our system is tested on long-horizon tasks that are infeasible to complete with one single skill. Simulation and real-world experiments show that it successfully figures out multi-step strategies and demonstrates non-trivial behaviors, including building tools or notifying a human for help. Demos are available on our project page: https://sites.google.com/view/long-horizon-robot.

cs.RO

Leveraging Symmetry in RL-based Legged Locomotion Control

Model-free reinforcement learning is a promising approach for autonomously solving challenging robotics control problems, but faces exploration difficulty without information of the robot's kinematics and dynamics morphology. The under-exploration of multiple modalities with symmetric states leads to behaviors that are often unnatural and sub-optimal. This issue becomes particularly pronounced in the context of robotic systems with morphological symmetries, such as legged robots for which the resulting asymmetric and aperiodic behaviors compromise performance, robustness, and transferability to real hardware. To mitigate this challenge, we can leverage symmetry to guide and improve the exploration in policy learning via equivariance/invariance constraints. In this paper, we investigate the efficacy of two approaches to incorporate symmetry: modifying the network architectures to be strictly equivariant/invariant, and leveraging data augmentation to approximate equivariant/invariant actor-critics. We implement the methods on challenging loco-manipulation and bipedal locomotion tasks and compare with an unconstrained baseline. We find that the strictly equivariant policy consistently outperforms other methods in sample efficiency and task performance in simulation. In addition, symmetry-incorporated approaches exhibit better gait quality, higher robustness and can be deployed zero-shot in real-world experiments.

cs.RO

Generalist Virtual Agents: A Survey on Autonomous Agents Across Digital Platforms

In this paper, we introduce the Generalist Virtual Agent (GVA), an autonomous entity engineered to function across diverse digital platforms and environments, assisting users by executing a variety of tasks. This survey delves into the evolution of GVAs, tracing their progress from early intelligent assistants to contemporary implementations that incorporate large-scale models. We explore both the philosophical underpinnings and practical foundations of GVAs, addressing their developmental challenges and the methodologies currently employed in their design and operation. By presenting a detailed taxonomy of GVA environments, tasks, and capabilities, this paper aims to bridge the theoretical and practical aspects of GVAs, concluding those that operate in environments closely mirroring the real world are more likely to demonstrate human-like intelligence. We discuss potential future directions for GVA research, highlighting the necessity for realistic evaluation metrics and the enhancement of long-sequence decision-making capabilities to advance the field toward more systematic or embodied applications. This work not only synthesizes the existing body of literature but also proposes frameworks for future investigations, contributing significantly to the ongoing development of intelligent systems.

cs.MA