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Yunfei Li

Publications and source records attributed to Yunfei Li.

At least 37 records · Page 2Linked to original sources

SleepNetZero: Zero-Burden Zero-Shot Reliable Sleep Staging With Neural Networks Based on Ballistocardiograms

Sleep monitoring plays a crucial role in maintaining good health, with sleep staging serving as an essential metric in the monitoring process. Traditional methods, utilizing medical sensors like EEG and ECG, can be effective but often present challenges such as unnatural user experience, complex deployment, and high costs. Ballistocardiography~(BCG), a type of piezoelectric sensor signal, offers a non-invasive, user-friendly, and easily deployable alternative for long-term home monitoring. However, reliable BCG-based sleep staging is challenging due to the limited sleep monitoring data available for BCG. A restricted training dataset prevents the model from generalization across populations. Additionally, transferring to BCG faces difficulty ensuring model robustness when migrating from other data sources. To address these issues, we introduce SleepNetZero, a zero-shot learning based approach for sleep staging. To tackle the generalization challenge, we propose a series of BCG feature extraction methods that align BCG components with corresponding respiratory, cardiac, and movement channels in PSG. This allows models to be trained on large-scale PSG datasets that are diverse in population. For the migration challenge, we employ data augmentation techniques, significantly enhancing generalizability. We conducted extensive training and testing on large datasets~(12393 records from 9637 different subjects), achieving an accuracy of 0.803 and a Cohen's Kappa of 0.718. ZeroSleepNet was also deployed in real prototype~(monitoring pads) and tested in actual hospital settings~(265 users), demonstrating an accuracy of 0.697 and a Cohen's Kappa of 0.589. To the best of our knowledge, this work represents the first known reliable BCG-based sleep staging effort and marks a significant step towards in-home health monitoring.

eess.SP↗

Bridging Local Details and Global Context in Text-Attributed Graphs

Representation learning on text-attributed graphs (TAGs) is vital for real-world applications, as they combine semantic textual and contextual structural information. Research in this field generally consist of two main perspectives: local-level encoding and global-level aggregating, respectively refer to textual node information unification (e.g., using Language Models) and structure-augmented modeling (e.g., using Graph Neural Networks). Most existing works focus on combining different information levels but overlook the interconnections, i.e., the contextual textual information among nodes, which provides semantic insights to bridge local and global levels. In this paper, we propose GraphBridge, a multi-granularity integration framework that bridges local and global perspectives by leveraging contextual textual information, enhancing fine-grained understanding of TAGs. Besides, to tackle scalability and efficiency challenges, we introduce a graphaware token reduction module. Extensive experiments across various models and datasets show that our method achieves state-of-theart performance, while our graph-aware token reduction module significantly enhances efficiency and solves scalability issues.

cs.CL↗

DPL: Cross-quality DeepFake Detection via Dual Progressive Learning

Real-world DeepFake videos often undergo various compression operations, resulting in a range of video qualities. These varying qualities diversify the pattern of forgery traces, significantly increasing the difficulty of DeepFake detection. To address this challenge, we introduce a new Dual Progressive Learning (DPL) framework for cross-quality DeepFake detection. We liken this task to progressively drilling for underground water, where low-quality videos require more effort than high-quality ones. To achieve this, we develop two sequential-based branches to "drill waters" with different efforts. The first branch progressively excavates the forgery traces according to the levels of video quality, i.e., time steps, determined by a dedicated CLIP-based indicator. In this branch, a Feature Selection Module is designed to adaptively assign appropriate features to the corresponding time steps. Considering that different techniques may introduce varying forgery traces within the same video quality, we design a second branch targeting forgery identifiability as complementary. This branch operates similarly and shares the feature selection module with the first branch. Our design takes advantage of the sequential model where computational units share weights across different time steps and can memorize previous progress, elegantly achieving progressive learning while maintaining reasonable memory costs. Extensive experiments demonstrate the superiority of our method for cross-quality DeepFake detection.

cs.CV↗

Variational Bayesian Learning based Joint Localization and Path Loss Exponent with Distance-dependent Noise in Wireless Sensor Network

This paper focuses on the challenge of jointly optimizing location and path loss exponent (PLE) in distance-dependent noise. Departing from the conventional independent noise model used in localization and path loss exponent estimation problems, we consider a more realistic model incorporating distance-dependent noise variance, as revealed in recent theoretical analyses and experimental results. The distance-dependent noise introduces a complex noise model with unknown noise power and PLE, resulting in an exceptionally challenging non-convex and nonlinear optimization problem. In this study, we address a joint localization and path loss exponent estimation problem encompassing distance-dependent noise, unknown parameters, and uncertainties in sensor node locations. To surmount the intractable nonlinear and non-convex objective function inherent in the problem, we introduce a variational Bayesian learning-based framework that enables the joint optimization of localization, path loss exponent, and reference noise parameters by leveraging an effective approximation to the true posterior distribution. Furthermore, the proposed joint learning algorithm provides an iterative closed-form solution and exhibits superior performance in terms of computational complexity compared to existing algorithms. Computer simulation results demonstrate that the proposed algorithm approaches the performance of the Bayesian Cramer-Rao bound (BCRB), achieves localization performance comparable to the (maximum likelihood-Gaussian message passing) ML-GMP algorithm in some cases, and outperforms the other comparison algorithm in all cases.

eess.SP↗

A Novel HARQ-CC Assisted SCMA Scheme

This letter proposes a novel hybrid automatic repeat request with chase combining assisted sparse code multiple access (HARQ-CC-SCMA) scheme. Depending on whether the same superimposed packet are retransmitted, synchronous and asynchronous modes are considered for retransmissions. Moreover, factor graph aggregation (FGA) and Log-likelihood ratio combination (LLRC) are proposed for multi-user detection. Regarding FGA, a large-scale factor graph is constructed by combining all the received superimposed signals and message passing algorithm (MAP) is applied to calculate log-likelihood ratio (LLR). Whereas, owing to the same unsuccessful messages required to be retransmitted, LLRC adds up LLRs of erroneously received packets in previous HARQ rounds together with currently received packets for channel decoding and saves the LLRs for failed users. Finally, Monte Carlo simulations are preformed to show that FGA surpasses LLRC and HARQ with incremental redundancy (HARQ-IR) in synchronous mode. However, LLRC performs better than FGA at low signal-to-noise ratio (SNR) in asynchronous mode. This is because failed messages after the maximum allowable HARQ rounds in this mode can yield significant error propagation in low SNR regime.

cs.IT↗

Learning Agile Bipedal Motions on a Quadrupedal Robot

Can a quadrupedal robot perform bipedal motions like humans? Although developing human-like behaviors is more often studied on costly bipedal robot platforms, we present a solution over a lightweight quadrupedal robot that unlocks the agility of the quadruped in an upright standing pose and is capable of a variety of human-like motions. Our framework is with a hierarchical structure. At the low level is a motion-conditioned control policy that allows the quadrupedal robot to track desired base and front limb movements while balancing on two hind feet. The policy is commanded by a high-level motion generator that gives trajectories of parameterized human-like motions to the robot from multiple modalities of human input. We for the first time demonstrate various bipedal motions on a quadrupedal robot, and showcase interesting human-robot interaction modes including mimicking human videos, following natural language instructions, and physical interaction. The video is available at https://sites.google.com/view/bipedal-motions-quadruped.

cs.RO↗

Variational Bayesian Learning Based Localization and Channel Reconstruction in RIS-aided Systems

The emerging immersive and autonomous services have posed stringent requirements on both communications and localization. By considering the great potential of reconfigurable intelligent surface (RIS), this paper focuses on the joint channel estimation and localization for RIS-aided wireless systems. As opposed to existing works that treat channel estimation and localization independently, this paper exploits the intrinsic coupling and nonlinear relationships between the channel parameters and user location for enhancement of both localization and channel reconstruction. By noticing the non-convex, nonlinear objective function and the sparser angle pattern, a variational Bayesian learning-based framework is developed to jointly estimate the channel parameters and user location through leveraging an effective approximation of the posterior distribution. The proposed framework is capable of unifying near-field and far-field scenarios owing to exploitation of sparsity of the angular domain. Since the joint channel and location estimation problem has a closed-form solution in each iteration, our proposed iterative algorithm performs better than the conventional particle swarm optimization (PSO) and maximum likelihood (ML) based ones in terms of computational complexity. Simulations demonstrate that the proposed algorithm almost reaches the Bayesian Cramer-Rao bound (BCRB) and achieves a superior estimation accuracy by comparing to the PSO and the ML algorithms.

eess.SP↗

Accelerate Multi-Agent Reinforcement Learning in Zero-Sum Games with Subgame Curriculum Learning

Learning Nash equilibrium (NE) in complex zero-sum games with multi-agent reinforcement learning (MARL) can be extremely computationally expensive. Curriculum learning is an effective way to accelerate learning, but an under-explored dimension for generating a curriculum is the difficulty-to-learn of the subgames -- games induced by starting from a specific state. In this work, we present a novel subgame curriculum learning framework for zero-sum games. It adopts an adaptive initial state distribution by resetting agents to some previously visited states where they can quickly learn to improve performance. Building upon this framework, we derive a subgame selection metric that approximates the squared distance to NE values and further adopt a particle-based state sampler for subgame generation. Integrating these techniques leads to our new algorithm, Subgame Automatic Curriculum Learning (SACL), which is a realization of the subgame curriculum learning framework. SACL can be combined with any MARL algorithm such as MAPPO. Experiments in the particle-world environment and Google Research Football environment show SACL produces much stronger policies than baselines. In the challenging hide-and-seek quadrant environment, SACL produces all four emergent stages and uses only half the samples of MAPPO with self-play. The project website is at https://sites.google.com/view/sacl-rl.

cs.LG↗

Analytical solution for the long- and short-range every-pair-interactions model

Many physical, biological, and social systems exhibit emergent properties that arise from the interactions between their components (cells). In this study, we systematically treat every-pair interactions (a) that exhibit power-law dependence on the Euclidean distance and (b) act in structures that can be characterized using fractal geometry. We analytically derive the mean interaction field of the cells and find that (i) in a long-range interaction regime, the mean interaction field increases following a power law with the size of the system, (ii) in a short-range interaction regime, the field saturates, and (iii) in the intermediate range it follows a logarithmic behaviour. To validate our analytical solution, we perform numerical simulations. In the case of short-range interactions, we observe that discreteness significantly impacts the continuum approximation used in the derivation, leading to incorrect asymptotic behaviour in this regime. To address this issue, we propose an expansion that substantially improves the accuracy of the analytical expression. Furthermore, our results motivate us to explore a framework for estimating the fractal dimension of unknown structures. This approach offers an alternative to established methods such as box-counting or sandbox methods. Overall, we believe that our analytical work will have broad applicability in systems where every-pair interactions play a crucial role. The insights gained from this study can contribute to a better understanding of various complex systems and facilitate more accurate modelling and analysis in a wide range of disciplines.

nlin.AO↗

Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration

We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.

cs.RO↗

Grounding Object Relations in Language-Conditioned Robotic Manipulation with Semantic-Spatial Reasoning

Grounded understanding of natural language in physical scenes can greatly benefit robots that follow human instructions. In object manipulation scenarios, existing end-to-end models are proficient at understanding semantic concepts, but typically cannot handle complex instructions involving spatial relations among multiple objects. which require both reasoning object-level spatial relations and learning precise pixel-level manipulation affordances. We take an initial step to this challenge with a decoupled two-stage solution. In the first stage, we propose an object-centric semantic-spatial reasoner to select which objects are relevant for the language instructed task. The segmentation of selected objects are then fused as additional input to the affordance learning stage. Simply incorporating the inductive bias of relevant objects to a vision-language affordance learning agent can effectively boost its performance in a custom testbed designed for object manipulation with spatial-related language instructions.

cs.RO↗

Outage Probability Analysis of HARQ-Aided Terahertz Communications

Although terahertz (THz) communications can provide mobile broadband services, it usually has a large path loss and is vulnerable to antenna misalignment. This significantly degrades the reception reliability. To address this issue, the hybrid automatic repeat request (HARQ) is proposed to further enhance the reliability of THz communications. This paper provides an in-depth investigation on the outage performance of two different types of HARQ-aided THz communications, including Type-I HARQ and HARQ with chase combining (HARQ-CC). Moreover, the effects of both fading and stochastic antenna misalignment are considered in this paper. The exact outage probabilities of HARQ-aided THz communications are derived in closed-form, with which the asymptotic outage analysis is enabled to explore helpful insights. In particular, it is revealed that full time diversity can be achieved by using HARQ assisted schemes. Besides, the HARQ-CC-aided scheme performs better than the Type-I HARQ-aided one due to its high diversity combining gain. The analytical results are eventually validated via Monte-Carlo simulations.

cs.IT↗

Phasic Self-Imitative Reduction for Sparse-Reward Goal-Conditioned Reinforcement Learning

It has been a recent trend to leverage the power of supervised learning (SL) towards more effective reinforcement learning (RL) methods. We propose a novel phasic approach by alternating online RL and offline SL for tackling sparse-reward goal-conditioned problems. In the online phase, we perform RL training and collect rollout data while in the offline phase, we perform SL on those successful trajectories from the dataset. To further improve sample efficiency, we adopt additional techniques in the online phase including task reduction to generate more feasible trajectories and a value-difference-based intrinsic reward to alleviate the sparse-reward issue. We call this overall algorithm, PhAsic self-Imitative Reduction (PAIR). PAIR substantially outperforms both non-phasic RL and phasic SL baselines on sparse-reward goal-conditioned robotic control problems, including a challenging stacking task. PAIR is the first RL method that learns to stack 6 cubes with only 0/1 success rewards from scratch.

cs.LG↗

Learning Design and Construction with Varying-Sized Materials via Prioritized Memory Resets

Can a robot autonomously learn to design and construct a bridge from varying-sized blocks without a blueprint? It is a challenging task with long horizon and sparse reward -- the robot has to figure out physically stable design schemes and feasible actions to manipulate and transport blocks. Due to diverse block sizes, the state space and action trajectories are vast to explore. In this paper, we propose a hierarchical approach for this problem. It consists of a reinforcement-learning designer to propose high-level building instructions and a motion-planning-based action generator to manipulate blocks at the low level. For high-level learning, we develop a novel technique, prioritized memory resetting (PMR) to improve exploration. PMR adaptively resets the state to those most critical configurations from a replay buffer so that the robot can resume training on partial architectures instead of from scratch. Furthermore, we augment PMR with auxiliary training objectives and fine-tune the designer with the locomotion generator. Our experiments in simulation and on a real deployed robotic system demonstrate that it is able to effectively construct bridges with blocks of varying sizes at a high success rate. Demos can be found at https://sites.google.com/view/bridge-pmr.

cs.RO↗

A Benchmark for Low-Switching-Cost Reinforcement Learning

A ubiquitous requirement in many practical reinforcement learning (RL) applications, including medical treatment, recommendation system, education and robotics, is that the deployed policy that actually interacts with the environment cannot change frequently. Such an RL setting is called low-switching-cost RL, i.e., achieving the highest reward while reducing the number of policy switches during training. Despite the recent trend of theoretical studies aiming to design provably efficient RL algorithms with low switching costs, none of the existing approaches have been thoroughly evaluated in popular RL testbeds. In this paper, we systematically studied a wide collection of policy-switching approaches, including theoretically guided criteria, policy-difference-based methods, and non-adaptive baselines. Through extensive experiments on a medical treatment environment, the Atari games, and robotic control tasks, we present the first empirical benchmark for low-switching-cost RL and report novel findings on how to decrease the switching cost while maintain a similar sample efficiency to the case without the low-switching-cost constraint. We hope this benchmark could serve as a starting point for developing more practically effective low-switching-cost RL algorithms. We release our code and complete results in https://sites.google.com/view/low-switching-cost-rl.

cs.LG↗

A Deep Learning Inference Scheme Based on Pipelined Matrix Multiplication Acceleration Design and Non-uniform Quantization

Matrix multiplication is the bedrock in Deep Learning inference application. When it comes to hardware acceleration on edge computing devices, matrix multiplication often takes up a great majority of the time. To achieve better performance in edge computing, we introduce a low-power Multi-layer Perceptron (MLP) accelerator based on a pipelined matrix multiplication scheme and a nonuniform quantization methodology. The implementation is running on Field-programmable Gate Array (FPGA) devices and tested its performance on handwritten digit classification and Q-learning tasks. Results show that our method can achieve better performance with fewer power consumption.

cs.LG↗

Learning to Design and Construct Bridge without Blueprint

Autonomous assembly has been a desired functionality of many intelligent robot systems. We study a new challenging assembly task, designing and constructing a bridge without a blueprint. In this task, the robot needs to first design a feasible bridge architecture for arbitrarily wide cliffs and then manipulate the blocks reliably to construct a stable bridge according to the proposed design. In this paper, we propose a bi-level approach to tackle this task. At the high level, the system learns a bridge blueprint policy in a physical simulator using deep reinforcement learning and curriculum learning. A policy is represented as an attention-based neural network with object-centric input, which enables generalization to different numbers of blocks and cliff widths. For low-level control, we implement a motion-planning-based policy for real-robot motion control, which can be directly combined with a trained blueprint policy for real-world bridge construction without tuning. In our field study, our bi-level robot system demonstrates the capability of manipulating blocks to construct a diverse set of bridges with different architectures.

cs.RO↗

Solving Compositional Reinforcement Learning Problems via Task Reduction

We propose a novel learning paradigm, Self-Imitation via Reduction (SIR), for solving compositional reinforcement learning problems. SIR is based on two core ideas: task reduction and self-imitation. Task reduction tackles a hard-to-solve task by actively reducing it to an easier task whose solution is known by the RL agent. Once the original hard task is successfully solved by task reduction, the agent naturally obtains a self-generated solution trajectory to imitate. By continuously collecting and imitating such demonstrations, the agent is able to progressively expand the solved subspace in the entire task space. Experiment results show that SIR can significantly accelerate and improve learning on a variety of challenging sparse-reward continuous-control problems with compositional structures. Code and videos are available at https://sites.google.com/view/sir-compositional.

cs.LG↗