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Yunhong Wang

Publications and source records attributed to Yunhong Wang.

At least 127 records · Page 7Linked to original sources

MRDet: A Multi-Head Network for Accurate Oriented Object Detection in Aerial Images

Objects in aerial images usually have arbitrary orientations and are densely located over the ground, making them extremely challenge to be detected. Many recently developed methods attempt to solve these issues by estimating an extra orientation parameter and placing dense anchors, which will result in high model complexity and computational costs. In this paper, we propose an arbitrary-oriented region proposal network (AO-RPN) to generate oriented proposals transformed from horizontal anchors. The AO-RPN is very efficient with only a few amounts of parameters increase than the original RPN. Furthermore, to obtain accurate bounding boxes, we decouple the detection task into multiple subtasks and propose a multi-head network to accomplish them. Each head is specially designed to learn the features optimal for the corresponding task, which allows our network to detect objects accurately. We name it MRDet short for Multi-head Rotated object Detector for convenience. We test the proposed MRDet on two challenging benchmarks, i.e., DOTA and HRSC2016, and compare it with several state-of-the-art methods. Our method achieves very promising results which clearly demonstrate its effectiveness.

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iDARTS: Improving DARTS by Node Normalization and Decorrelation Discretization

Differentiable ARchiTecture Search (DARTS) uses a continuous relaxation of network representation and dramatically accelerates Neural Architecture Search (NAS) by almost thousands of times in GPU-day. However, the searching process of DARTS is unstable, which suffers severe degradation when training epochs become large, thus limiting its application. In this paper, we claim that this degradation issue is caused by the imbalanced norms between different nodes and the highly correlated outputs from various operations. We then propose an improved version of DARTS, namely iDARTS, to deal with the two problems. In the training phase, it introduces node normalization to maintain the norm balance. In the discretization phase, the continuous architecture is approximated based on the similarity between the outputs of the node and the decorrelated operations rather than the values of the architecture parameters. Extensive evaluation is conducted on CIFAR-10 and ImageNet, and the error rates of 2.25\% and 24.7\% are reported within 0.2 and 1.9 GPU-day for architecture search respectively, which shows its effectiveness. Additional analysis also reveals that iDARTS has the advantage in robustness and generalization over other DARTS-based counterparts.

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Video Person Re-identification using Attribute-enhanced Features

Video-based person re-identification (Re-ID) which aims to associate people across non-overlapping cameras using surveillance video is a challenging task. Pedestrian attribute, such as gender, age and clothing characteristics contains rich and supplementary information but is less explored in video person Re-ID. In this work, we propose a novel network architecture named Attribute Salience Assisted Network (ASA-Net) for attribute-assisted video person Re-ID, which achieved considerable improvement to existing works by two methods.First, to learn a better separation of the target from background, we propose to learn the visual attention from middle-level attribute instead of high-level identities. The proposed Attribute Salient Region Enhance (ASRE) module can attend more accurately on the body of pedestrian. Second, we found that many identity-irrelevant but object or subject-relevant factors like the view angle and movement of the target pedestrian can greatly influence the two dimensional appearance of a pedestrian. This problem can be mitigated by investigating both identity-relevant and identity-irrelevant attributes via a novel triplet loss which is referred as the Pose~\&~Motion-Invariant (PMI) triplet loss.

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Exploring Transferable and Robust Adversarial Perturbation Generation from the Perspective of Network Hierarchy

The transferability and robustness of adversarial examples are two practical yet important properties for black-box adversarial attacks. In this paper, we explore effective mechanisms to boost both of them from the perspective of network hierarchy, where a typical network can be hierarchically divided into output stage, intermediate stage and input stage. Since over-specialization of source model, we can hardly improve the transferability and robustness of the adversarial perturbations in the output stage. Therefore, we focus on the intermediate and input stages in this paper and propose a transferable and robust adversarial perturbation generation (TRAP) method. Specifically, we propose the dynamically guided mechanism to continuously calculate accurate directional guidances for perturbation generation in the intermediate stage. In the input stage, instead of the single-form transformation augmentations adopted in the existing methods, we leverage multiform affine transformation augmentations to further enrich the input diversity and boost the robustness and transferability of the adversarial perturbations. Extensive experiments demonstrate that our TRAP achieves impressive transferability and high robustness against certain interferences.

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Few-Shot Fine-Grained Action Recognition via Bidirectional Attention and Contrastive Meta-Learning

Fine-grained action recognition is attracting increasing attention due to the emerging demand of specific action understanding in real-world applications, whereas the data of rare fine-grained categories is very limited. Therefore, we propose the few-shot fine-grained action recognition problem, aiming to recognize novel fine-grained actions with only few samples given for each class. Although progress has been made in coarse-grained actions, existing few-shot recognition methods encounter two issues handling fine-grained actions: the inability to capture subtle action details and the inadequacy in learning from data with low inter-class variance. To tackle the first issue, a human vision inspired bidirectional attention module (BAM) is proposed. Combining top-down task-driven signals with bottom-up salient stimuli, BAM captures subtle action details by accurately highlighting informative spatio-temporal regions. To address the second issue, we introduce contrastive meta-learning (CML). Compared with the widely adopted ProtoNet-based method, CML generates more discriminative video representations for low inter-class variance data, since it makes full use of potential contrastive pairs in each training episode. Furthermore, to fairly compare different models, we establish specific benchmark protocols on two large-scale fine-grained action recognition datasets. Extensive experiments show that our method consistently achieves state-of-the-art performance across evaluated tasks.

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Silhouette based View embeddings for Gait Recognition under Multiple Views

Gait recognition under multiple views is an important computer vision and pattern recognition task. In the emerging convolutional neural network based approaches, the information of view angle is ignored to some extent. Instead of direct view estimation and training view-specific recognition models, we propose a compatible framework that can embed view information into existing architectures of gait recognition. The embedding is simply achieved by a selective projection layer. Experimental results on two large public datasets show that the proposed framework is very effective.

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ARM: A Confidence-Based Adversarial Reweighting Module for Coarse Semantic Segmentation

Coarsely-labeled semantic segmentation annotations are easy to obtain, but therefore bear the risk of losing edge details and introducing background pixels. Impeded by the inherent noise, existing coarse annotations are only taken as a bonus for model pre-training. In this paper, we try to exploit their potentials with a confidence-based reweighting strategy. To expand, loss-based reweighting strategies usually take the high loss value to identify two completely different types of pixels, namely, valuable pixels in noise-free annotations and mislabeled pixels in noisy annotations. This makes it impossible to perform two tasks of mining valuable pixels and suppressing mislabeled pixels at the same time. However, with the help of the prediction confidence, we successfully solve this dilemma and simultaneously perform two subtasks with a single reweighting strategy. Furthermore, we generalize this strategy into an Adversarial Reweighting Module (ARM) and prove its convergence strictly. Experiments on standard datasets shows our ARM can bring consistent improvements for both coarse annotations and fine annotations. Specifically, built on top of DeepLabv3+, ARM improves the mIoU on the coarsely-labeled Cityscapes by a considerable margin and increases the mIoU on the ADE20K dataset to 47.50.

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PGMAN: An Unsupervised Generative Multi-adversarial Network for Pan-sharpening

Pan-sharpening aims at fusing a low-resolution (LR) multi-spectral (MS) image and a high-resolution (HR) panchromatic (PAN) image acquired by a satellite to generate an HR MS image. Many deep learning based methods have been developed in the past few years. However, since there are no intended HR MS images as references for learning, almost all of the existing methods down-sample the MS and PAN images and regard the original MS images as targets to form a supervised setting for training. These methods may perform well on the down-scaled images, however, they generalize poorly to the full-resolution images. To conquer this problem, we design an unsupervised framework that is able to learn directly from the full-resolution images without any preprocessing. The model is built based on a novel generative multi-adversarial network. We use a two-stream generator to extract the modality-specific features from the PAN and MS images, respectively, and develop a dual-discriminator to preserve the spectral and spatial information of the inputs when performing fusion. Furthermore, a novel loss function is introduced to facilitate training under the unsupervised setting. Experiments and comparisons with other state-of-the-art methods on GaoFen-2 and QuickBird images demonstrate that the proposed method can obtain much better fusion results on the full-resolution images.

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Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face textures. Compared with the prosperity of photo-realistic 2D face image generation, high-fidelity 3D face texture generation has yet to be studied. In this paper, we proposed a novel UV map generation model that predicts the UV map from a single face image. The model consists of a UV sampler and a UV generator. By selectively sampling the input face image's pixels and adjusting their relative locations, the UV sampler generates an incomplete UV map that could faithfully reconstruct the original face. Missing textures in the incomplete UV map are further full-filled by the UV generator. The training is based on pseudo ground truth blended by the 3DMM texture and the input face texture, thus weakly supervised. To deal with the artifacts in the imperfect pseudo UV map, multiple partial UV map discriminators are leveraged.

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Pixel Sampling for Style Preserving Face Pose Editing

The existing auto-encoder based face pose editing methods primarily focus on modeling the identity preserving ability during pose synthesis, but are less able to preserve the image style properly, which refers to the color, brightness, saturation, etc. In this paper, we take advantage of the well-known frontal/profile optical illusion and present a novel two-stage approach to solve the aforementioned dilemma, where the task of face pose manipulation is cast into face inpainting. By selectively sampling pixels from the input face and slightly adjust their relative locations with the proposed ``Pixel Attention Sampling" module, the face editing result faithfully keeps the identity information as well as the image style unchanged. By leveraging high-dimensional embedding at the inpainting stage, finer details are generated. Further, with the 3D facial landmarks as guidance, our method is able to manipulate face pose in three degrees of freedom, i.e., yaw, pitch, and roll, resulting in more flexible face pose editing than merely controlling the yaw angle as usually achieved by the current state-of-the-art. Both the qualitative and quantitative evaluations validate the superiority of the proposed approach.

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Magnifying Subtle Facial Motions for Effective 4D Expression Recognition

In this paper, an effective pipeline to automatic 4D Facial Expression Recognition (4D FER) is proposed. It combines two growing but disparate ideas in Computer Vision -- computing the spatial facial deformations using tools from Riemannian geometry and magnifying them using temporal filtering. The flow of 3D faces is first analyzed to capture the spatial deformations based on the recently-developed Riemannian approach, where registration and comparison of neighboring 3D faces are led jointly. Then, the obtained temporal evolution of these deformations are fed into a magnification method in order to amplify the facial activities over the time. The latter, main contribution of this paper, allows revealing subtle (hidden) deformations which enhance the emotion classification performance. We evaluated our approach on BU-4DFE dataset, the state-of-art 94.18% average performance and an improvement that exceeds 10% in classification accuracy, after magnifying extracted geometric features (deformations), are achieved.

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Bi-GCN: Binary Graph Convolutional Network

Graph Neural Networks (GNNs) have achieved tremendous success in graph representation learning. Unfortunately, current GNNs usually rely on loading the entire attributed graph into network for processing. This implicit assumption may not be satisfied with limited memory resources, especially when the attributed graph is large. In this paper, we pioneer to propose a Binary Graph Convolutional Network (Bi-GCN), which binarizes both the network parameters and input node features. Besides, the original matrix multiplications are revised to binary operations for accelerations. According to the theoretical analysis, our Bi-GCN can reduce the memory consumption by an average of ~30x for both the network parameters and input data, and accelerate the inference speed by an average of ~47x, on the citation networks. Meanwhile, we also design a new gradient approximation based back-propagation method to train our Bi-GCN well. Extensive experiments have demonstrated that our Bi-GCN can give a comparable performance compared to the full-precision baselines. Besides, our binarization approach can be easily applied to other GNNs, which has been verified in the experiments.

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STMTrack: Template-free Visual Tracking with Space-time Memory Networks

Boosting performance of the offline trained siamese trackers is getting harder nowadays since the fixed information of the template cropped from the first frame has been almost thoroughly mined, but they are poorly capable of resisting target appearance changes. Existing trackers with template updating mechanisms rely on time-consuming numerical optimization and complex hand-designed strategies to achieve competitive performance, hindering them from real-time tracking and practical applications. In this paper, we propose a novel tracking framework built on top of a space-time memory network that is competent to make full use of historical information related to the target for better adapting to appearance variations during tracking. Specifically, a novel memory mechanism is introduced, which stores the historical information of the target to guide the tracker to focus on the most informative regions in the current frame. Furthermore, the pixel-level similarity computation of the memory network enables our tracker to generate much more accurate bounding boxes of the target. Extensive experiments and comparisons with many competitive trackers on challenging large-scale benchmarks, OTB-2015, TrackingNet, GOT-10k, LaSOT, UAV123, and VOT2018, show that, without bells and whistles, our tracker outperforms all previous state-of-the-art real-time methods while running at 37 FPS. The code is available at https://github.com/fzh0917/STMTrack.

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PC-RGNN: Point Cloud Completion and Graph Neural Network for 3D Object Detection

LiDAR-based 3D object detection is an important task for autonomous driving and current approaches suffer from sparse and partial point clouds of distant and occluded objects. In this paper, we propose a novel two-stage approach, namely PC-RGNN, dealing with such challenges by two specific solutions. On the one hand, we introduce a point cloud completion module to recover high-quality proposals of dense points and entire views with original structures preserved. On the other hand, a graph neural network module is designed, which comprehensively captures relations among points through a local-global attention mechanism as well as multi-scale graph based context aggregation, substantially strengthening encoded features. Extensive experiments on the KITTI benchmark show that the proposed approach outperforms the previous state-of-the-art baselines by remarkable margins, highlighting its effectiveness.

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PSGAN: A Generative Adversarial Network for Remote Sensing Image Pan-Sharpening

This paper addresses the problem of remote sensing image pan-sharpening from the perspective of generative adversarial learning. We propose a novel deep neural network based method named PSGAN. To the best of our knowledge, this is one of the first attempts at producing high-quality pan-sharpened images with GANs. The PSGAN consists of two components: a generative network (i.e., generator) and a discriminative network (i.e., discriminator). The generator is designed to accept panchromatic (PAN) and multispectral (MS) images as inputs and maps them to the desired high-resolution (HR) MS images and the discriminator implements the adversarial training strategy for generating higher fidelity pan-sharpened images. In this paper, we evaluate several architectures and designs, namely two-stream input, stacking input, batch normalization layer, and attention mechanism to find the optimal solution for pan-sharpening. Extensive experiments on QuickBird, GaoFen-2, and WorldView-2 satellite images demonstrate that the proposed PSGANs not only are effective in generating high-quality HR MS images and superior to state-of-the-art methods and also generalize well to full-scale images.

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Semi-supervised Hyperspectral Image Classification with Graph Clustering Convolutional Networks

Hyperspectral image classification (HIC) is an important but challenging task, and a problem that limits the algorithmic development in this field is that the ground truths of hyperspectral images (HSIs) are extremely hard to obtain. Recently a handful of HIC methods are developed based on the graph convolution networks (GCNs), which effectively relieves the scarcity of labeled data for deep learning based HIC methods. To further lift the classification performance, in this work we propose a graph convolution network (GCN) based framework for HSI classification that uses two clustering operations to better exploit multi-hop node correlations and also effectively reduce graph size. In particular, we first cluster the pixels with similar spectral features into a superpixel and build the graph based on the superpixels of the input HSI. Then instead of performing convolution over this superpixel graph, we further partition it into several sub-graphs by pruning the edges with weak weights, so as to strengthen the correlations of nodes with high similarity. This second round of clustering also further reduces the graph size, thus reducing the computation burden of graph convolution. Experimental results on three widely used benchmark datasets well prove the effectiveness of our proposed framework.

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Counting from Sky: A Large-scale Dataset for Remote Sensing Object Counting and A Benchmark Method

Object counting, whose aim is to estimate the number of objects from a given image, is an important and challenging computation task. Significant efforts have been devoted to addressing this problem and achieved great progress, yet counting the number of ground objects from remote sensing images is barely studied. In this paper, we are interested in counting dense objects from remote sensing images. Compared with object counting in a natural scene, this task is challenging in the following factors: large scale variation, complex cluttered background, and orientation arbitrariness. More importantly, the scarcity of data severely limits the development of research in this field. To address these issues, we first construct a large-scale object counting dataset with remote sensing images, which contains four important geographic objects: buildings, crowded ships in harbors, large-vehicles and small-vehicles in parking lots. We then benchmark the dataset by designing a novel neural network that can generate a density map of an input image. The proposed network consists of three parts namely attention module, scale pyramid module and deformable convolution module to attack the aforementioned challenging factors. Extensive experiments are performed on the proposed dataset and one crowd counting datset, which demonstrate the challenges of the proposed dataset and the superiority and effectiveness of our method compared with state-of-the-art methods.

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Co-Saliency Detection with Co-Attention Fully Convolutional Network

Co-saliency detection aims to detect common salient objects from a group of relevant images. Some attempts have been made with the Fully Convolutional Network (FCN) framework and achieve satisfactory detection results. However, due to stacking convolution layers and pooling operation, the boundary details tend to be lost. In addition, existing models often utilize the extracted features without discrimination, leading to redundancy in representation since actually not all features are helpful to the final prediction and some even bring distraction. In this paper, we propose a co-attention module embedded FCN framework, called as Co-Attention FCN (CA-FCN). Specifically, the co-attention module is plugged into the high-level convolution layers of FCN, which can assign larger attention weights on the common salient objects and smaller ones on the background and uncommon distractors to boost final detection performance. Extensive experiments on three popular co-saliency benchmark datasets demonstrate the superiority of the proposed CA-FCN, which outperforms state-of-the-arts in most cases. Besides, the effectiveness of our new co-attention module is also validated with ablation studies.

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