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Yunhui Liu

Publications and source records attributed to Yunhui Liu.

61 records · Page 4Linked to original sources

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

cs.CV↗

Object grasping planning for the situation when soft and rigid objects are mixed together

In this paper, we propose a object detection method expressed as rotated bounding box to solve grasping challenge in the scenes where rigid objects and soft objects are mixed together. Compared with traditional detection methods, this method can output the angle information of rotated objects and thus can guarantee that within each rotated bounding box, there is a single instance. This technology is especially useful in the case of pile of objects with different orientations. In our method, when uncategorized objects with specific geometry shapes (rectangle or cylinder) are detected, the program will conclude that some rigid objects are covered by the towels. If no covered objects are detected, the grasp planning is based on 3D point cloud obtained from the mapping between 2D object detection result and its corresponding 3D point cloud. Based on the information provided by the 3D bounding box covering the object, grasping strategy for multiple cluttered rigid objects, collision avoidance strategy are proposed. The proposed method is verified by the experiment in which rigid objects and towels are mixed together.

cs.RO↗

Assembly of randomly placed parts realized by using only one robot arm with a general parallel-jaw gripper

In industry assembly lines, parts feeding machines are widely employed as the prologue of the whole procedure. They play the role of sorting the parts randomly placed in bins to the state with specified pose. With the help of the parts feeding machines, the subsequent assembly processes by robot arm can always start from the same condition. Thus it is expected that function of parting feeding machine and the robotic assembly can be integrated with one robot arm. This scheme can provide great flexibility and can also contribute to reduce the cost. The difficulties involved in this scheme lie in the fact that in the part feeding phase, the pose of the part after grasping may be not proper for the subsequent assembly. Sometimes it can not even guarantee a stable grasp. In this paper, we proposed a method to integrate parts feeding and assembly within one robot arm. This proposal utilizes a specially designed gripper tip mounted on the jaws of a two-fingered gripper. With the modified gripper, in-hand manipulation of the grasped object is realized, which can ensure the control of the orientation and offset position of the grasped object. The proposal in this paper is verified by a simulated assembly in which a robot arm completed the assembly process including parts picking from bin and a subsequent peg-in-hole assembly.

cs.RO↗

Efficient Fully Convolution Neural Network for Generating Pixel Wise Robotic Grasps With High Resolution Images

This paper presents an efficient neural network model to generate robotic grasps with high resolution images. The proposed model uses fully convolution neural network to generate robotic grasps for each pixel using 400 $\times$ 400 high resolution RGB-D images. It first down-sample the images to get features and then up-sample those features to the original size of the input as well as combines local and global features from different feature maps. Compared to other regression or classification methods for detecting robotic grasps, our method looks more like the segmentation methods which solves the problem through pixel-wise ways. We use Cornell Grasp Dataset to train and evaluate the model and get high accuracy about 94.42% for image-wise and 91.02% for object-wise and fast prediction time about 8ms. We also demonstrate that without training on the multiple objects dataset, our model can directly output robotic grasps candidates for different objects because of the pixel wise implementation.

cs.RO↗

Vision Based Picking System for Automatic Express Package Dispatching

This paper presents a vision based robotic system to handle the picking problem involved in automatic express package dispatching. By utilizing two RealSense RGB-D cameras and one UR10 industrial robot, package dispatching task which is usually done by human can be completed automatically. In order to determine grasp point for overlapped deformable objects, we improved the sampling algorithm proposed by the group in Berkeley to directly generate grasp candidate from depth images. For the purpose of package recognition, the deep network framework YOLO is integrated. We also designed a multi-modal robot hand composed of a two-fingered gripper and a vacuum suction cup to deal with different kinds of packages. All the technologies have been integrated in a work cell which simulates the practical conditions of an express package dispatching scenario. The proposed system is verified by experiments conducted for two typical express items.

cs.RO↗

Self-supervised Spatio-temporal Representation Learning for Videos by Predicting Motion and Appearance Statistics

We address the problem of video representation learning without human-annotated labels. While previous efforts address the problem by designing novel self-supervised tasks using video data, the learned features are merely on a frame-by-frame basis, which are not applicable to many video analytic tasks where spatio-temporal features are prevailing. In this paper we propose a novel self-supervised approach to learn spatio-temporal features for video representation. Inspired by the success of two-stream approaches in video classification, we propose to learn visual features by regressing both motion and appearance statistics along spatial and temporal dimensions, given only the input video data. Specifically, we extract statistical concepts (fast-motion region and the corresponding dominant direction, spatio-temporal color diversity, dominant color, etc.) from simple patterns in both spatial and temporal domains. Unlike prior puzzles that are even hard for humans to solve, the proposed approach is consistent with human inherent visual habits and therefore easy to answer. We conduct extensive experiments with C3D to validate the effectiveness of our proposed approach. The experiments show that our approach can significantly improve the performance of C3D when applied to video classification tasks. Code is available at https://github.com/laura-wang/video_repres_mas.

cs.CV↗

Towards Stable Adversarial Feature Learning for LiDAR based Loop Closure Detection

Stable feature extraction is the key for the Loop closure detection (LCD) task in the simultaneously localization and mapping (SLAM) framework. In our paper, the feature extraction is operated by using a generative adversarial networks (GANs) based unsupervised learning. GANs are powerful generative models, however, GANs based adversarial learning suffers from training instability. We find that the data-code joint distribution in the adversarial learning is a more complex manifold than in the original GANs. And the loss function that drive the attractive force between synthesis and target distributions is unable for efficient latent code learning for LCD task. To relieve this problem, we combines the original adversarial learning with an inner cycle restriction module and a side updating module. To our best knowledge, we are the first to extract the adversarial features from the light detection and ranging (LiDAR) based inputs, which is invariant to the changes caused by illumination and appearance as in the visual inputs. We use the KITTI odometry datasets to investigate the performance of our method. The extensive experiments results shows that, with the same LiDAR projection maps, the proposed features are more stable in training, and could significantly improve the robustness on viewpoints differences than other state-of-art methods.

cs.RO↗