Searcharxiv⌕ Search

arXiv subjects

Yunji Chen

Publications and source records attributed to Yunji Chen.

At least 37 records · Page 2Linked to original sources

Large Processor Chip Model

Computer System Architecture serves as a crucial bridge between software applications and the underlying hardware, encompassing components like compilers, CPUs, coprocessors, and RTL designs. Its development, from early mainframes to modern domain-specific architectures, has been driven by rising computational demands and advancements in semiconductor technology. However, traditional paradigms in computer system architecture design are confronting significant challenges, including a reliance on manual expertise, fragmented optimization across software and hardware layers, and high costs associated with exploring expansive design spaces. While automated methods leveraging optimization algorithms and machine learning have improved efficiency, they remain constrained by a single-stage focus, limited data availability, and a lack of comprehensive human domain knowledge. The emergence of large language models offers transformative opportunities for the design of computer system architecture. By leveraging the capabilities of LLMs in areas such as code generation, data analysis, and performance modeling, the traditional manual design process can be transitioned to a machine-based automated design approach. To harness this potential, we present the Large Processor Chip Model (LPCM), an LLM-driven framework aimed at achieving end-to-end automated computer architecture design. The LPCM is structured into three levels: Human-Centric; Agent-Orchestrated; and Model-Governed. This paper utilizes 3D Gaussian Splatting as a representative workload and employs the concept of software-hardware collaborative design to examine the implementation of the LPCM at Level 1, demonstrating the effectiveness of the proposed approach. Furthermore, this paper provides an in-depth discussion on the pathway to implementing Level 2 and Level 3 of the LPCM, along with an analysis of the existing challenges.

cs.AR↗

LEGO-Compiler: Enhancing Neural Compilation Through Translation Composability

Large language models (LLMs) have the potential to revolutionize how we design and implement compilers and code translation tools. However, existing LLMs struggle to handle long and complex programs. We introduce LEGO-Compiler, a novel neural compilation system that leverages LLMs to translate high-level languages into assembly code. Our approach centers on three key innovations: LEGO translation, which decomposes the input program into manageable blocks; breaking down the complex compilation process into smaller, simpler verifiable steps by organizing it as a verifiable LLM workflow by external tests; and a feedback mechanism for self-correction. Supported by formal proofs of translation composability, LEGO-Compiler demonstrates high accuracy on multiple datasets, including over 99% on ExeBench and 97.9% on industrial-grade AnsiBench. Additionally, LEGO-Compiler has also acheived near one order-of-magnitude improvement on compilable code size scalability. This work opens new avenues for applying LLMs to system-level tasks, complementing traditional compiler technologies.

cs.PL↗

QiMeng-TensorOp: Automatically Generating High-Performance Tensor Operators with Hardware Primitives

Computation-intensive tensor operators constitute over 90\% of the computations in Large Language Models (LLMs) and Deep Neural Networks.Automatically and efficiently generating high-performance tensor operators with hardware primitives is crucial for diverse and ever-evolving hardware architectures like RISC-V, ARM, and GPUs, as manually optimized implementation takes at least months and lacks portability.LLMs excel at generating high-level language codes, but they struggle to fully comprehend hardware characteristics and produce high-performance tensor operators. We introduce a tensor-operator auto-generation framework with a one-line user prompt (QiMeng-TensorOp), which enables LLMs to automatically exploit hardware characteristics to generate tensor operators with hardware primitives, and tune parameters for optimal performance across diverse hardware. Experimental results on various hardware platforms, SOTA LLMs, and typical tensor operators demonstrate that QiMeng-TensorOp effectively unleashes the computing capability of various hardware platforms, and automatically generates tensor operators of superior performance. Compared with vanilla LLMs, QiMeng-TensorOp achieves up to $1291 \times$ performance improvement. Even compared with human experts, QiMeng-TensorOp could reach $251 \%$ of OpenBLAS on RISC-V CPUs, and $124 \%$ of cuBLAS on NVIDIA GPUs. Additionally, QiMeng-TensorOp also significantly reduces development costs by $200 \times$ compared with human experts.

cs.LG↗

QiMeng-CPU-v2: Automated Superscalar Processor Design by Learning Data Dependencies

Automated processor design, which can significantly reduce human efforts and accelerate design cycles, has received considerable attention. While recent advancements have automatically designed single-cycle processors that execute one instruction per cycle, their performance cannot compete with modern superscalar processors that execute multiple instructions per cycle. Previous methods fail on superscalar processor design because they cannot address inter-instruction data dependencies, leading to inefficient sequential instruction execution. This paper proposes a novel approach to automatically designing superscalar processors using a hardware-friendly model called the Stateful Binary Speculation Diagram (State-BSD). We observe that processor parallelism can be enhanced through on-the-fly inter-instruction dependent data predictors, reusing the processor's internal states to learn the data dependency. To meet the challenge of both hardware-resource limitation and design functional correctness, State-BSD consists of two components: 1) a lightweight state-selector trained by the simulated annealing method to detect the most reusable processor states and store them in a small buffer; and 2) a highly precise state-speculator trained by the BSD expansion method to predict the inter-instruction dependent data using the selected states. It is the first work to achieve the automated superscalar processor design, i.e. QiMeng-CPU-v2, which improves the performance by about $380\times$ than the state-of-the-art automated design and is comparable to human-designed superscalar processors such as ARM Cortex A53.

cs.AR↗

QiMeng-Xpiler: Transcompiling Tensor Programs for Deep Learning Systems with a Neural-Symbolic Approach

Heterogeneous deep learning systems (DLS) such as GPUs and ASICs have been widely deployed in industrial data centers, which requires to develop multiple low-level tensor programs for different platforms. An attractive solution to relieve the programming burden is to transcompile the legacy code of one platform to others. However, current transcompilation techniques struggle with either tremendous manual efforts or functional incorrectness, rendering "Write Once, Run Anywhere" of tensor programs an open question. We propose a novel transcompiler, i.e., QiMeng-Xpiler, for automatically translating tensor programs across DLS via both large language models (LLMs) and symbolic program synthesis, i.e., neural-symbolic synthesis. The key insight is leveraging the powerful code generation ability of LLM to make costly search-based symbolic synthesis computationally tractable. Concretely, we propose multiple LLM-assisted compilation passes via pre-defined meta-prompts for program transformation. During each program transformation, efficient symbolic program synthesis is employed to repair incorrect code snippets with a limited scale. To attain high performance, we propose a hierarchical auto-tuning approach to systematically explore both the parameters and sequences of transformation passes. Experiments on 4 DLS with distinct programming interfaces, i.e., Intel DL Boost with VNNI, NVIDIA GPU with CUDA, AMD MI with HIP, and Cambricon MLU with BANG, demonstrate that QiMeng-Xpiler correctly translates different tensor programs at the accuracy of 95% on average, and the performance of translated programs achieves up to 2.0x over vendor-provided manually-optimized libraries. As a result, the programming productivity of DLS is improved by up to 96.0x via transcompiling legacy tensor programs.

cs.CL↗

Object-Level Verbalized Confidence Calibration in Vision-Language Models via Semantic Perturbation

Vision-language models (VLMs) excel in various multimodal tasks but frequently suffer from poor calibration, resulting in misalignment between their verbalized confidence and response correctness. This miscalibration undermines user trust, especially when models confidently provide incorrect or fabricated information. In this work, we propose a novel Confidence Calibration through Semantic Perturbation (CSP) framework to improve the calibration of verbalized confidence for VLMs in response to object-centric queries. We first introduce a perturbed dataset where Gaussian noise is applied to the key object regions to simulate visual uncertainty at different confidence levels, establishing an explicit mapping between visual ambiguity and confidence levels. We further enhance calibration through a two-stage training process combining supervised fine-tuning on the perturbed dataset with subsequent preference optimization. Extensive experiments on popular benchmarks demonstrate that our method significantly improves the alignment between verbalized confidence and response correctness while maintaining or enhancing overall task performance. These results highlight the potential of semantic perturbation as a practical tool for improving the reliability and interpretability of VLMs.

cs.CV↗

InverseCoder: Self-improving Instruction-Tuned Code LLMs with Inverse-Instruct

Recent advancements in open-source code large language models (LLMs) have been driven by fine-tuning on the data generated from powerful closed-source LLMs, which are expensive to obtain. This paper explores whether it is possible to use a fine-tuned open-source model to generate additional data to augment its instruction-tuning dataset. We make two observations: (1) A code snippet can serve as the response to different instructions. (2) Instruction-tuned code LLMs perform better at translating code into instructions than the reverse. Based on these observations, we propose Inverse-Instruct, a data augmentation technique that uses a fine-tuned LLM to generate additional instructions of code responses from its own training dataset. The additional instruction-response pairs are added to the original dataset, and a stronger code LLM can be obtained by fine-tuning on the augmented dataset. We empirically validate Inverse-Instruct on a range of open-source code models (e.g. CodeLlama-Python and DeepSeek-Coder) and benchmarks (e.g., HumanEval(+), MBPP(+), DS-1000 and MultiPL-E), showing it consistently improves the base models.

cs.CL↗

DA-Ada: Learning Domain-Aware Adapter for Domain Adaptive Object Detection

Domain adaptive object detection (DAOD) aims to generalize detectors trained on an annotated source domain to an unlabelled target domain. As the visual-language models (VLMs) can provide essential general knowledge on unseen images, freezing the visual encoder and inserting a domain-agnostic adapter can learn domain-invariant knowledge for DAOD. However, the domain-agnostic adapter is inevitably biased to the source domain. It discards some beneficial knowledge discriminative on the unlabelled domain, i.e., domain-specific knowledge of the target domain. To solve the issue, we propose a novel Domain-Aware Adapter (DA-Ada) tailored for the DAOD task. The key point is exploiting domain-specific knowledge between the essential general knowledge and domain-invariant knowledge. DA-Ada consists of the Domain-Invariant Adapter (DIA) for learning domain-invariant knowledge and the Domain-Specific Adapter (DSA) for injecting the domain-specific knowledge from the information discarded by the visual encoder. Comprehensive experiments over multiple DAOD tasks show that DA-Ada can efficiently infer a domain-aware visual encoder for boosting domain adaptive object detection. Our code is available at https://github.com/Therock90421/DA-Ada.

cs.CV↗

Unlearnable Examples for Diffusion Models: Protect Data from Unauthorized Exploitation

Diffusion models have demonstrated remarkable performance in image generation tasks, paving the way for powerful AIGC applications. However, these widely-used generative models can also raise security and privacy concerns, such as copyright infringement, and sensitive data leakage. To tackle these issues, we propose a method, Unlearnable Diffusion Perturbation, to safeguard images from unauthorized exploitation. Our approach involves designing an algorithm to generate sample-wise perturbation noise for each image to be protected. This imperceptible protective noise makes the data almost unlearnable for diffusion models, i.e., diffusion models trained or fine-tuned on the protected data cannot generate high-quality and diverse images related to the protected training data. Theoretically, we frame this as a max-min optimization problem and introduce EUDP, a noise scheduler-based method to enhance the effectiveness of the protective noise. We evaluate our methods on both Denoising Diffusion Probabilistic Model and Latent Diffusion Models, demonstrating that training diffusion models on the protected data lead to a significant reduction in the quality of the generated images. Especially, the experimental results on Stable Diffusion demonstrate that our method effectively safeguards images from being used to train Diffusion Models in various tasks, such as training specific objects and styles. This achievement holds significant importance in real-world scenarios, as it contributes to the protection of privacy and copyright against AI-generated content.

cs.CV↗

Prompt-based Visual Alignment for Zero-shot Policy Transfer

Overfitting in RL has become one of the main obstacles to applications in reinforcement learning(RL). Existing methods do not provide explicit semantic constrain for the feature extractor, hindering the agent from learning a unified cross-domain representation and resulting in performance degradation on unseen domains. Besides, abundant data from multiple domains are needed. To address these issues, in this work, we propose prompt-based visual alignment (PVA), a robust framework to mitigate the detrimental domain bias in the image for zero-shot policy transfer. Inspired that Visual-Language Model (VLM) can serve as a bridge to connect both text space and image space, we leverage the semantic information contained in a text sequence as an explicit constraint to train a visual aligner. Thus, the visual aligner can map images from multiple domains to a unified domain and achieve good generalization performance. To better depict semantic information, prompt tuning is applied to learn a sequence of learnable tokens. With explicit constraints of semantic information, PVA can learn unified cross-domain representation under limited access to cross-domain data and achieves great zero-shot generalization ability in unseen domains. We verify PVA on a vision-based autonomous driving task with CARLA simulator. Experiments show that the agent generalizes well on unseen domains under limited access to multi-domain data.

cs.CV↗

Luban: Building Open-Ended Creative Agents via Autonomous Embodied Verification

Building open agents has always been the ultimate goal in AI research, and creative agents are the more enticing. Existing LLM agents excel at long-horizon tasks with well-defined goals (e.g., `mine diamonds' in Minecraft). However, they encounter difficulties on creative tasks with open goals and abstract criteria due to the inability to bridge the gap between them, thus lacking feedback for self-improvement in solving the task. In this work, we introduce autonomous embodied verification techniques for agents to fill the gap, laying the groundwork for creative tasks. Specifically, we propose the Luban agent target creative building tasks in Minecraft, which equips with two-level autonomous embodied verification inspired by human design practices: (1) visual verification of 3D structural speculates, which comes from agent synthesized CAD modeling programs; (2) pragmatic verification of the creation by generating and verifying environment-relevant functionality programs based on the abstract criteria. Extensive multi-dimensional human studies and Elo ratings show that the Luban completes diverse creative building tasks in our proposed benchmark and outperforms other baselines ($33\%$ to $100\%$) in both visualization and pragmatism. Additional demos on the real-world robotic arm show the creation potential of the Luban in the physical world.

cs.AI↗

Assessing and Understanding Creativity in Large Language Models

In the field of natural language processing, the rapid development of large language model (LLM) has attracted more and more attention. LLMs have shown a high level of creativity in various tasks, but the methods for assessing such creativity are inadequate. The assessment of LLM creativity needs to consider differences from humans, requiring multi-dimensional measurement while balancing accuracy and efficiency. This paper aims to establish an efficient framework for assessing the level of creativity in LLMs. By adapting the modified Torrance Tests of Creative Thinking, the research evaluates the creative performance of various LLMs across 7 tasks, emphasizing 4 criteria including Fluency, Flexibility, Originality, and Elaboration. In this context, we develop a comprehensive dataset of 700 questions for testing and an LLM-based evaluation method. In addition, this study presents a novel analysis of LLMs' responses to diverse prompts and role-play situations. We found that the creativity of LLMs primarily falls short in originality, while excelling in elaboration. Besides, the use of prompts and the role-play settings of the model significantly influence creativity. Additionally, the experimental results also indicate that collaboration among multiple LLMs can enhance originality. Notably, our findings reveal a consensus between human evaluations and LLMs regarding the personality traits that influence creativity. The findings underscore the significant impact of LLM design on creativity and bridges artificial intelligence and human creativity, offering insights into LLMs' creativity and potential applications.

cs.CL↗

ANPL: Towards Natural Programming with Interactive Decomposition

Though LLMs are capable of generating plausible programs, it's challenging to interact with the LLMs further to revise the program, especially if the user's specific requirements are different from the initial proposal. In this paper, we introduce ANPL, an interactive programming system that ensures users can always refine the generated code towards their specific programmatic intents via structured decompositions. Borrowing the paradigm of sketching from program synthesis, an ANPL program consists of a set of input-outputs that it must satisfy, a ``sketch'' -- control/data flow expressed in precise code (e.g. Python), and ``holes'' -- sub-modules to be implemented by the LLM specified with natural language. The user revises an ANPL program by either modifying the sketch, changing the language used to describe the holes, or providing additional input-outputs to a particular hole, turning it into a sub-ANPL program that can be solved recursively. This workflow allows the users to offload programming burdens to the LLM as much as possible while retaining the ability to pinpoint and resolve bugs locally, without exposing the rest of the program to the LLM. We deploy ANPL on the Abstraction and Reasoning Corpus (ARC), a set of unique tasks that are challenging for state-of-the-art AI systems, showing it outperforms baseline programming systems that (a) without the ability to decompose tasks interactively and (b) without the guarantee that the modules can be correctly composed together. Additional evaluations on APPS, HumanEval, and real-world programming tasks have validated that the ANPL framework is applicable to multiple programming domains. We release the ANPL solutions to the ARC tasks as a dataset, providing insights into how humans decompose novel tasks programmatically. See our code at https://iprc-dip.github.io/ANPL/.

cs.PL↗

Non-autoregressive Machine Translation with Probabilistic Context-free Grammar

Non-autoregressive Transformer(NAT) significantly accelerates the inference of neural machine translation. However, conventional NAT models suffer from limited expression power and performance degradation compared to autoregressive (AT) models due to the assumption of conditional independence among target tokens. To address these limitations, we propose a novel approach called PCFG-NAT, which leverages a specially designed Probabilistic Context-Free Grammar (PCFG) to enhance the ability of NAT models to capture complex dependencies among output tokens. Experimental results on major machine translation benchmarks demonstrate that PCFG-NAT further narrows the gap in translation quality between NAT and AT models. Moreover, PCFG-NAT facilitates a deeper understanding of the generated sentences, addressing the lack of satisfactory explainability in neural machine translation.Code is publicly available at https://github.com/ictnlp/PCFG-NAT.

cs.CL↗

Emergent Communication for Rules Reasoning

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.

cs.AI↗

Context Shift Reduction for Offline Meta-Reinforcement Learning

Offline meta-reinforcement learning (OMRL) utilizes pre-collected offline datasets to enhance the agent's generalization ability on unseen tasks. However, the context shift problem arises due to the distribution discrepancy between the contexts used for training (from the behavior policy) and testing (from the exploration policy). The context shift problem leads to incorrect task inference and further deteriorates the generalization ability of the meta-policy. Existing OMRL methods either overlook this problem or attempt to mitigate it with additional information. In this paper, we propose a novel approach called Context Shift Reduction for OMRL (CSRO) to address the context shift problem with only offline datasets. The key insight of CSRO is to minimize the influence of policy in context during both the meta-training and meta-test phases. During meta-training, we design a max-min mutual information representation learning mechanism to diminish the impact of the behavior policy on task representation. In the meta-test phase, we introduce the non-prior context collection strategy to reduce the effect of the exploration policy. Experimental results demonstrate that CSRO significantly reduces the context shift and improves the generalization ability, surpassing previous methods across various challenging domains.

cs.LG↗

Contrastive Modules with Temporal Attention for Multi-Task Reinforcement Learning

In the field of multi-task reinforcement learning, the modular principle, which involves specializing functionalities into different modules and combining them appropriately, has been widely adopted as a promising approach to prevent the negative transfer problem that performance degradation due to conflicts between tasks. However, most of the existing multi-task RL methods only combine shared modules at the task level, ignoring that there may be conflicts within the task. In addition, these methods do not take into account that without constraints, some modules may learn similar functions, resulting in restricting the model's expressiveness and generalization capability of modular methods. In this paper, we propose the Contrastive Modules with Temporal Attention(CMTA) method to address these limitations. CMTA constrains the modules to be different from each other by contrastive learning and combining shared modules at a finer granularity than the task level with temporal attention, alleviating the negative transfer within the task and improving the generalization ability and the performance for multi-task RL. We conducted the experiment on Meta-World, a multi-task RL benchmark containing various robotics manipulation tasks. Experimental results show that CMTA outperforms learning each task individually for the first time and achieves substantial performance improvements over the baselines.

cs.LG↗

Efficient Symbolic Policy Learning with Differentiable Symbolic Expression

Deep reinforcement learning (DRL) has led to a wide range of advances in sequential decision-making tasks. However, the complexity of neural network policies makes it difficult to understand and deploy with limited computational resources. Currently, employing compact symbolic expressions as symbolic policies is a promising strategy to obtain simple and interpretable policies. Previous symbolic policy methods usually involve complex training processes and pre-trained neural network policies, which are inefficient and limit the application of symbolic policies. In this paper, we propose an efficient gradient-based learning method named Efficient Symbolic Policy Learning (ESPL) that learns the symbolic policy from scratch in an end-to-end way. We introduce a symbolic network as the search space and employ a path selector to find the compact symbolic policy. By doing so we represent the policy with a differentiable symbolic expression and train it in an off-policy manner which further improves the efficiency. In addition, in contrast with previous symbolic policies which only work in single-task RL because of complexity, we expand ESPL on meta-RL to generate symbolic policies for unseen tasks. Experimentally, we show that our approach generates symbolic policies with higher performance and greatly improves data efficiency for single-task RL. In meta-RL, we demonstrate that compared with neural network policies the proposed symbolic policy achieves higher performance and efficiency and shows the potential to be interpretable.

cs.LG↗