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Yunji Chen

Publications and source records attributed to Yunji Chen.

At least 55 records · Page 3Linked to original sources

Learning Domain-Aware Detection Head with Prompt Tuning

Domain adaptive object detection (DAOD) aims to generalize detectors trained on an annotated source domain to an unlabelled target domain. However, existing methods focus on reducing the domain bias of the detection backbone by inferring a discriminative visual encoder, while ignoring the domain bias in the detection head. Inspired by the high generalization of vision-language models (VLMs), applying a VLM as the robust detection backbone following a domain-aware detection head is a reasonable way to learn the discriminative detector for each domain, rather than reducing the domain bias in traditional methods. To achieve the above issue, we thus propose a novel DAOD framework named Domain-Aware detection head with Prompt tuning (DA-Pro), which applies the learnable domain-adaptive prompt to generate the dynamic detection head for each domain. Formally, the domain-adaptive prompt consists of the domain-invariant tokens, domain-specific tokens, and the domain-related textual description along with the class label. Furthermore, two constraints between the source and target domains are applied to ensure that the domain-adaptive prompt can capture the domains-shared and domain-specific knowledge. A prompt ensemble strategy is also proposed to reduce the effect of prompt disturbance. Comprehensive experiments over multiple cross-domain adaptation tasks demonstrate that using the domain-adaptive prompt can produce an effectively domain-related detection head for boosting domain-adaptive object detection. Our code is available at https://github.com/Therock90421/DA-Pro.

cs.CV↗

Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning

Large language models (LLMs) show their powerful automatic reasoning and planning capability with a wealth of semantic knowledge about the human world. However, the grounding problem still hinders the applications of LLMs in the real-world environment. Existing studies try to fine-tune the LLM or utilize pre-defined behavior APIs to bridge the LLMs and the environment, which not only costs huge human efforts to customize for every single task but also weakens the generality strengths of LLMs. To autonomously ground the LLM onto the environment, we proposed the Self-Driven Grounding (SDG) framework to automatically and progressively ground the LLM with self-driven skill learning. SDG first employs the LLM to propose the hypothesis of sub-goals to achieve tasks and then verify the feasibility of the hypothesis via interacting with the underlying environment. Once verified, SDG can then learn generalized skills with the guidance of these successfully grounded subgoals. These skills can be further utilized to accomplish more complex tasks which fail to pass the verification phase. Verified in the famous instruction following task set-BabyAI, SDG achieves comparable performance in the most challenging tasks compared with imitation learning methods that cost millions of demonstrations, proving the effectiveness of learned skills and showing the feasibility and efficiency of our framework.

cs.CL↗

Pushing the Limits of Machine Design: Automated CPU Design with AI

Design activity -- constructing an artifact description satisfying given goals and constraints -- distinguishes humanity from other animals and traditional machines, and endowing machines with design abilities at the human level or beyond has been a long-term pursuit. Though machines have already demonstrated their abilities in designing new materials, proteins, and computer programs with advanced artificial intelligence (AI) techniques, the search space for designing such objects is relatively small, and thus, "Can machines design like humans?" remains an open question. To explore the boundary of machine design, here we present a new AI approach to automatically design a central processing unit (CPU), the brain of a computer, and one of the world's most intricate devices humanity have ever designed. This approach generates the circuit logic, which is represented by a graph structure called Binary Speculation Diagram (BSD), of the CPU design from only external input-output observations instead of formal program code. During the generation of BSD, Monte Carlo-based expansion and the distance of Boolean functions are used to guarantee accuracy and efficiency, respectively. By efficiently exploring a search space of unprecedented size 10^{10^{540}}, which is the largest one of all machine-designed objects to our best knowledge, and thus pushing the limits of machine design, our approach generates an industrial-scale RISC-V CPU within only 5 hours. The taped-out CPU successfully runs the Linux operating system and performs comparably against the human-designed Intel 80486SX CPU. In addition to learning the world's first CPU only from input-output observations, which may reform the semiconductor industry by significantly reducing the design cycle, our approach even autonomously discovers human knowledge of the von Neumann architecture.

cs.AI↗

BayLing: Bridging Cross-lingual Alignment and Instruction Following through Interactive Translation for Large Language Models

Large language models (LLMs) have demonstrated remarkable prowess in language understanding and generation. Advancing from foundation LLMs to instructionfollowing LLMs, instruction tuning plays a vital role in aligning LLMs to human preferences. However, the existing LLMs are usually focused on English, leading to inferior performance in non-English languages. In order to improve the performance for non-English languages, it is necessary to collect language-specific training data for foundation LLMs and construct language-specific instructions for instruction tuning, both of which are heavy loads. To minimize human workload, we propose to transfer the capabilities of language generation and instruction following from English to other languages through an interactive translation task. We have developed BayLing, an instruction-following LLM by utilizing LLaMA as the foundation LLM and automatically constructing interactive translation instructions for instructing tuning. Extensive assessments demonstrate that BayLing achieves comparable performance to GPT-3.5-turbo, despite utilizing a considerably smaller parameter size of only 13 billion. Experimental results on translation tasks show that BayLing achieves 95% of single-turn translation capability compared to GPT-4 with automatic evaluation and 96% of interactive translation capability compared to GPT-3.5-turbo with human evaluation. To estimate the performance on general tasks, we created a multi-turn instruction test set called BayLing-80. The experimental results on BayLing-80 indicate that BayLing achieves 89% of performance compared to GPT-3.5-turbo. BayLing also demonstrates outstanding performance on knowledge assessment of Chinese GaoKao and English SAT, second only to GPT-3.5-turbo among a multitude of instruction-following LLMs. Demo, homepage, code and models of BayLing are available.

cs.CL↗

Online Prototype Alignment for Few-shot Policy Transfer

Domain adaptation in reinforcement learning (RL) mainly deals with the changes of observation when transferring the policy to a new environment. Many traditional approaches of domain adaptation in RL manage to learn a mapping function between the source and target domain in explicit or implicit ways. However, they typically require access to abundant data from the target domain. Besides, they often rely on visual clues to learn the mapping function and may fail when the source domain looks quite different from the target domain. To address these problems, we propose a novel framework Online Prototype Alignment (OPA) to learn the mapping function based on the functional similarity of elements and is able to achieve the few-shot policy transfer within only several episodes. The key insight of OPA is to introduce an exploration mechanism that can interact with the unseen elements of the target domain in an efficient and purposeful manner, and then connect them with the seen elements in the source domain according to their functionalities (instead of visual clues). Experimental results show that when the target domain looks visually different from the source domain, OPA can achieve better transfer performance even with much fewer samples from the target domain, outperforming prior methods.

cs.LG↗

Conceptual Reinforcement Learning for Language-Conditioned Tasks

Despite the broad application of deep reinforcement learning (RL), transferring and adapting the policy to unseen but similar environments is still a significant challenge. Recently, the language-conditioned policy is proposed to facilitate policy transfer through learning the joint representation of observation and text that catches the compact and invariant information across environments. Existing studies of language-conditioned RL methods often learn the joint representation as a simple latent layer for the given instances (episode-specific observation and text), which inevitably includes noisy or irrelevant information and cause spurious correlations that are dependent on instances, thus hurting generalization performance and training efficiency. To address this issue, we propose a conceptual reinforcement learning (CRL) framework to learn the concept-like joint representation for language-conditioned policy. The key insight is that concepts are compact and invariant representations in human cognition through extracting similarities from numerous instances in real-world. In CRL, we propose a multi-level attention encoder and two mutual information constraints for learning compact and invariant concepts. Verified in two challenging environments, RTFM and Messenger, CRL significantly improves the training efficiency (up to 70%) and generalization ability (up to 30%) to the new environment dynamics.

cs.LG↗

Online Symbolic Regression with Informative Query

Symbolic regression, the task of extracting mathematical expressions from the observed data $\{ \vx_i, y_i \}$, plays a crucial role in scientific discovery. Despite the promising performance of existing methods, most of them conduct symbolic regression in an \textit{offline} setting. That is, they treat the observed data points as given ones that are simply sampled from uniform distributions without exploring the expressive potential of data. However, for real-world scientific problems, the data used for symbolic regression are usually actively obtained by doing experiments, which is an \textit{online} setting. Thus, how to obtain informative data that can facilitate the symbolic regression process is an important problem that remains challenging. In this paper, we propose QUOSR, a \textbf{qu}ery-based framework for \textbf{o}nline \textbf{s}ymbolic \textbf{r}egression that can automatically obtain informative data in an iterative manner. Specifically, at each step, QUOSR receives historical data points, generates new $\vx$, and then queries the symbolic expression to get the corresponding $y$, where the $(\vx, y)$ serves as new data points. This process repeats until the maximum number of query steps is reached. To make the generated data points informative, we implement the framework with a neural network and train it by maximizing the mutual information between generated data points and the target expression. Through comprehensive experiments, we show that QUOSR can facilitate modern symbolic regression methods by generating informative data.

cs.LG↗

Causality-driven Hierarchical Structure Discovery for Reinforcement Learning

Hierarchical reinforcement learning (HRL) effectively improves agents' exploration efficiency on tasks with sparse reward, with the guide of high-quality hierarchical structures (e.g., subgoals or options). However, how to automatically discover high-quality hierarchical structures is still a great challenge. Previous HRL methods can hardly discover the hierarchical structures in complex environments due to the low exploration efficiency by exploiting the randomness-driven exploration paradigm. To address this issue, we propose CDHRL, a causality-driven hierarchical reinforcement learning framework, leveraging a causality-driven discovery instead of a randomness-driven exploration to effectively build high-quality hierarchical structures in complicated environments. The key insight is that the causalities among environment variables are naturally fit for modeling reachable subgoals and their dependencies and can perfectly guide to build high-quality hierarchical structures. The results in two complex environments, 2D-Minecraft and Eden, show that CDHRL significantly boosts exploration efficiency with the causality-driven paradigm.

cs.LG↗

Object-Category Aware Reinforcement Learning

Object-oriented reinforcement learning (OORL) is a promising way to improve the sample efficiency and generalization ability over standard RL. Recent works that try to solve OORL tasks without additional feature engineering mainly focus on learning the object representations and then solving tasks via reasoning based on these object representations. However, none of these works tries to explicitly model the inherent similarity between different object instances of the same category. Objects of the same category should share similar functionalities; therefore, the category is the most critical property of an object. Following this insight, we propose a novel framework named Object-Category Aware Reinforcement Learning (OCARL), which utilizes the category information of objects to facilitate both perception and reasoning. OCARL consists of three parts: (1) Category-Aware Unsupervised Object Discovery (UOD), which discovers the objects as well as their corresponding categories; (2) Object-Category Aware Perception, which encodes the category information and is also robust to the incompleteness of (1) at the same time; (3) Object-Centric Modular Reasoning, which adopts multiple independent and object-category-specific networks when reasoning based on objects. Our experiments show that OCARL can improve both the sample efficiency and generalization in the OORL domain.

cs.LG↗

Neural Program Synthesis with Query

Aiming to find a program satisfying the user intent given input-output examples, program synthesis has attracted increasing interest in the area of machine learning. Despite the promising performance of existing methods, most of their success comes from the privileged information of well-designed input-output examples. However, providing such input-output examples is unrealistic because it requires the users to have the ability to describe the underlying program with a few input-output examples under the training distribution. In this work, we propose a query-based framework that trains a query neural network to generate informative input-output examples automatically and interactively from a large query space. The quality of the query depends on the amount of the mutual information between the query and the corresponding program, which can guide the optimization of the query framework. To estimate the mutual information more accurately, we introduce the functional space (F-space) which models the relevance between the input-output examples and the programs in a differentiable way. We evaluate the effectiveness and generalization of the proposed query-based framework on the Karel task and the list processing task. Experimental results show that the query-based framework can generate informative input-output examples which achieve and even outperform well-designed input-output examples.

cs.LG↗

Distilling Object Detectors with Feature Richness

In recent years, large-scale deep models have achieved great success, but the huge computational complexity and massive storage requirements make it a great challenge to deploy them in resource-limited devices. As a model compression and acceleration method, knowledge distillation effectively improves the performance of small models by transferring the dark knowledge from the teacher detector. However, most of the existing distillation-based detection methods mainly imitating features near bounding boxes, which suffer from two limitations. First, they ignore the beneficial features outside the bounding boxes. Second, these methods imitate some features which are mistakenly regarded as the background by the teacher detector. To address the above issues, we propose a novel Feature-Richness Score (FRS) method to choose important features that improve generalized detectability during distilling. The proposed method effectively retrieves the important features outside the bounding boxes and removes the detrimental features within the bounding boxes. Extensive experiments show that our methods achieve excellent performance on both anchor-based and anchor-free detectors. For example, RetinaNet with ResNet-50 achieves 39.7% in mAP on the COCO2017 dataset, which even surpasses the ResNet-101 based teacher detector 38.9% by 0.8%. Our implementation is available at https://github.com/duzhixing/FRS.

cs.CV↗

ScaleCert: Scalable Certified Defense against Adversarial Patches with Sparse Superficial Layers

Adversarial patch attacks that craft the pixels in a confined region of the input images show their powerful attack effectiveness in physical environments even with noises or deformations. Existing certified defenses towards adversarial patch attacks work well on small images like MNIST and CIFAR-10 datasets, but achieve very poor certified accuracy on higher-resolution images like ImageNet. It is urgent to design both robust and effective defenses against such a practical and harmful attack in industry-level larger images. In this work, we propose the certified defense methodology that achieves high provable robustness for high-resolution images and largely improves the practicality for real adoption of the certified defense. The basic insight of our work is that the adversarial patch intends to leverage localized superficial important neurons (SIN) to manipulate the prediction results. Hence, we leverage the SIN-based DNN compression techniques to significantly improve the certified accuracy, by reducing the adversarial region searching overhead and filtering the prediction noises. Our experimental results show that the certified accuracy is increased from 36.3% (the state-of-the-art certified detection) to 60.4% on the ImageNet dataset, largely pushing the certified defenses for practical use.

cs.CV↗

Eden: A Unified Environment Framework for Booming Reinforcement Learning Algorithms

With AlphaGo defeats top human players, reinforcement learning(RL) algorithms have gradually become the code-base of building stronger artificial intelligence(AI). The RL algorithm design firstly needs to adapt to the specific environment, so the designed environment guides the rapid and profound development of RL algorithms. However, the existing environments, which can be divided into real world games and customized toy environments, have obvious shortcomings. For real world games, it is designed for human entertainment, and too much difficult for most of RL researchers. For customized toy environments, there is no widely accepted unified evaluation standard for all RL algorithms. Therefore, we introduce the first virtual user-friendly environment framework for RL. In this framework, the environment can be easily configured to realize all kinds of RL tasks in the mainstream research. Then all the mainstream state-of-the-art(SOTA) RL algorithms can be conveniently evaluated and compared. Therefore, our contributions mainly includes the following aspects: 1.single configured environment for all classification of SOTA RL algorithms; 2.combined environment of more than one classification RL algorithms; 3.the evaluation standard for all kinds of RL algorithms. With all these efforts, a possibility for breeding an AI with capability of general competency in a variety of tasks is provided, and maybe it will open up a new chapter for AI.

cs.LG↗

Hindsight Value Function for Variance Reduction in Stochastic Dynamic Environment

Policy gradient methods are appealing in deep reinforcement learning but suffer from high variance of gradient estimate. To reduce the variance, the state value function is applied commonly. However, the effect of the state value function becomes limited in stochastic dynamic environments, where the unexpected state dynamics and rewards will increase the variance. In this paper, we propose to replace the state value function with a novel hindsight value function, which leverages the information from the future to reduce the variance of the gradient estimate for stochastic dynamic environments. Particularly, to obtain an ideally unbiased gradient estimate, we propose an information-theoretic approach, which optimizes the embeddings of the future to be independent of previous actions. In our experiments, we apply the proposed hindsight value function in stochastic dynamic environments, including discrete-action environments and continuous-action environments. Compared with the standard state value function, the proposed hindsight value function consistently reduces the variance, stabilizes the training, and improves the eventual policy.

cs.LG↗

Rubik: A Hierarchical Architecture for Efficient Graph Learning

Graph convolutional network (GCN) emerges as a promising direction to learn the inductive representation in graph data commonly used in widespread applications, such as E-commerce, social networks, and knowledge graphs. However, learning from graphs is non-trivial because of its mixed computation model involving both graph analytics and neural network computing. To this end, we decompose the GCN learning into two hierarchical paradigms: graph-level and node-level computing. Such a hierarchical paradigm facilitates the software and hardware accelerations for GCN learning. We propose a lightweight graph reordering methodology, incorporated with a GCN accelerator architecture that equips a customized cache design to fully utilize the graph-level data reuse. We also propose a mapping methodology aware of data reuse and task-level parallelism to handle various graphs inputs effectively. Results show that Rubik accelerator design improves energy efficiency by 26.3x to 1375.2x than GPU platforms across different datasets and GCN models.

cs.AR↗

DWM: A Decomposable Winograd Method for Convolution Acceleration

Winograd's minimal filtering algorithm has been widely used in Convolutional Neural Networks (CNNs) to reduce the number of multiplications for faster processing. However, it is only effective on convolutions with kernel size as 3x3 and stride as 1, because it suffers from significantly increased FLOPs and numerical accuracy problem for kernel size larger than 3x3 and fails on convolution with stride larger than 1. In this paper, we propose a novel Decomposable Winograd Method (DWM), which breaks through the limitation of original Winograd's minimal filtering algorithm to a wide and general convolutions. DWM decomposes kernels with large size or large stride to several small kernels with stride as 1 for further applying Winograd method, so that DWM can reduce the number of multiplications while keeping the numerical accuracy. It enables the fast exploring of larger kernel size and larger stride value in CNNs for high performance and accuracy and even the potential for new CNNs. Comparing against the original Winograd, the proposed DWM is able to support all kinds of convolutions with a speedup of ~2, without affecting the numerical accuracy.

cs.LG↗

CompactNet: Platform-Aware Automatic Optimization for Convolutional Neural Networks

Convolutional Neural Network (CNN) based Deep Learning (DL) has achieved great progress in many real-life applications. Meanwhile, due to the complex model structures against strict latency and memory restriction, the implementation of CNN models on the resource-limited platforms is becoming more challenging. This work proposes a solution, called CompactNet\footnote{Project URL: \url{https://github.com/CompactNet/CompactNet}}, which automatically optimizes a pre-trained CNN model on a specific resource-limited platform given a specific target of inference speedup. Guided by a simulator of the target platform, CompactNet progressively trims a pre-trained network by removing certain redundant filters until the target speedup is reached and generates an optimal platform-specific model while maintaining the accuracy. We evaluate our work on two platforms of a mobile ARM CPU and a machine learning accelerator NPU (Cambricon-1A ISA) on a Huawei Mate10 smartphone. For the state-of-the-art slim CNN model made for the embedded platform, MobileNetV2, CompactNet achieves up to a 1.8x kernel computation speedup with equal or even higher accuracy for image classification tasks on the Cifar-10 dataset.

cs.LG↗