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Yunzhu Zhang

Publications and source records attributed to Yunzhu Zhang.

7 recordsLinked to original sources

LLaDA-UI: Bringing Block-wise Diffusion to Vision-Language GUI Agents

Diffusion large language models (dLLMs) achieve high decoding efficiency through block-parallel, arbitrary-order generation, making them attractive for latency-sensitive applications. GUI agents represent a natural testbed for this paradigm, as they must repeatedly perceive screen states and emit structured, spatially grounded actions in real time. However, whether dLLMs can be extended into capable multimodal GUI agents while preserving their parallel decoding advantage remains an open question. We present LLaDA-UI, a 16.7B-parameter MoE-based, block-wise diffusion vision-language GUI agent. LLaDA-UI follows a two-stage training pipeline: general multimodal pre-training aligns a native-resolution vision encoder with the LLaDA2.0-mini-base diffusion language backbone, followed by GUI-agent supervised fine-tuning on diverse mobile, desktop, web, and grounding data. Across widely adopted grounding benchmarks and navigation benchmarks spanning multiple platforms, LLaDA-UI substantially outperforms Qwen2.5-VL-7B and surpasses Qwen3-VL-8B on four of six reported GUI benchmarks. These results establish block-wise diffusion as a practical generative paradigm for multimodal GUI agents.

cs.CV↗

UI-Venus-2 Technical Report

Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.

cs.AI↗

VISTA: View-Consistent Self-Verified Training for GUI Grounding

When applying Group Relative Policy Optimization (GRPO) for GUI Grounding, rollouts are sampled from a single screenshot view; groups often become either all failures on difficult instances or all successes on easy ones, yielding no useful relative advantage. We propose VISTA (View-Consistent Self-Verified Training), a GRPO-based training framework that constructs each comparison group from multiple target-preserving views of the same GUI instance.Each view is generated by a crop that keeps the target element visible and remaps its box exactly, so model rollouts are compared across semantically equivalent but geometrically different inputs. To stabilize short coordinate generation without turning reinforcement learning into unconditional imitation, VISTA further adds a self-verified cross-view anchor: an oracle answer optimized with an advantage-weighted loss, excluded from the group baseline and activated only when the model has produced a maximum-reward rollout. Across five GUI-grounding benchmarks and multiple Qwen backbones, VISTA consistently improves grounding accuracy.On ScreenSpot-Pro, it raises Qwen3-VL 4B/8B/30B-A3B from 55.5/52.7/53.7 to 63.4/65.8/67.0. Robustness analyses further show higher worst-view accuracy and lower prediction flip rates.

cs.AI↗

GPD: Guided Progressive Distillation for Fast and High-Quality Video Generation

Diffusion models have achieved remarkable success in video generation; however, the high computational cost of the denoising process remains a major bottleneck. Existing approaches have shown promise in reducing the number of diffusion steps, but they often suffer from significant quality degradation when applied to video generation. We propose Guided Progressive Distillation (GPD), a framework that accelerates the diffusion process for fast and high-quality video generation. GPD introduces a novel training strategy in which a teacher model progressively guides a student model to operate with larger step sizes. The framework consists of two key components: (1) an online-generated training target that reduces optimization difficulty while improving computational efficiency, and (2) frequency-domain constraints in the latent space that promote the preservation of fine-grained details and temporal dynamics. Applied to the Wan2.1 model, GPD reduces the number of sampling steps from 48 to 6 while maintaining competitive visual quality on VBench. Compared with existing distillation methods, GPD demonstrates clear advantages in both pipeline simplicity and quality preservation.

cs.CV↗

MVP: Multiple View Prediction Improves GUI Grounding

GUI grounding, which translates natural language instructions into precise pixel coordinates, is essential for developing practical GUI agents. However, we observe that existing grounding models exhibit significant coordinate prediction instability, minor visual perturbations (e.g. cropping a few pixels) can drastically alter predictions, flipping results between correct and incorrect. This instability severely undermines model performance, especially for samples with high-resolution and small UI elements. To address this issue, we propose Multi-View Prediction (MVP), a training-free framework that enhances grounding performance through multi-view inference. Our key insight is that while single-view predictions may be unstable, aggregating predictions from multiple carefully cropped views can effectively distinguish correct coordinates from outliers. MVP comprises two components: (1) Attention-Guided View Proposal, which derives diverse views guided by instruction-to-image attention scores, and (2) Multi-Coordinates Clustering, which ensembles predictions by selecting the centroid of the densest spatial cluster. Extensive experiments demonstrate MVP's effectiveness across various models and benchmarks. Notably, on ScreenSpot-Pro, MVP boosts UI-TARS-1.5-7B to 56.1%, GTA1-7B to 61.7%, Qwen3VL-8B-Instruct to 65.3%, and Qwen3VL-32B-Instruct to 74.0%. The code is available at https://github.com/ZJUSCL/MVP.

cs.CV↗

FlexSelect: Flexible Token Selection for Efficient Long Video Understanding

Long-form video understanding poses a significant challenge for video large language models (VideoLLMs) due to prohibitively high computational and memory demands. In this paper, we propose FlexSelect, a flexible and efficient token selection strategy for processing long videos. FlexSelect identifies and retains the most semantically relevant content by leveraging cross-modal attention patterns from a reference transformer layer. It comprises two key components: (1) a training-free token ranking pipeline that leverages faithful cross-modal attention weights to estimate each video token's importance, and (2) a rank-supervised lightweight selector that is trained to replicate these rankings and filter redundant tokens. This generic approach can be seamlessly integrated into various VideoLLM architectures, such as LLaVA-Video, InternVL and Qwen-VL, serving as a plug-and-play module to extend their temporal context length. Empirically, FlexSelect delivers strong gains across multiple long-video benchmarks including VideoMME, MLVU, LongVB, and LVBench. Moreover, it achieves significant speed-ups (for example, up to 9 times on a LLaVA-Video-7B model), highlighting FlexSelect's promise for efficient long-form video understanding. Project page available at: https://yunzhuzhang0918.github.io/flex_select

cs.CV↗

WaveFuzz: A Clean-Label Poisoning Attack to Protect Your Voice

People are not always receptive to their voice data being collected and misused. Training the audio intelligence systems needs these data to build useful features, but the cost for getting permissions or purchasing data is very high, which inevitably encourages hackers to collect these voice data without people's awareness. To discourage the hackers from proactively collecting people's voice data, we are the first to propose a clean-label poisoning attack, called WaveFuzz, which can prevent intelligence audio models from building useful features from protected (poisoned) voice data but still preserve the semantic information to the humans. Specifically, WaveFuzz perturbs the voice data to cause Mel Frequency Cepstral Coefficients (MFCC) (typical representations of audio signals) to generate the poisoned frequency features. These poisoned features are then fed to audio prediction models, which degrades the performance of audio intelligence systems. Empirically, we show the efficacy of WaveFuzz by attacking two representative types of intelligent audio systems, i.e., speaker recognition system (SR) and speech command recognition system (SCR). For example, the accuracies of models are declined by $19.78\%$ when only $10\%$ of the poisoned voice data is to fine-tune models, and the accuracies of models declined by $6.07\%$ when only $10\%$ of the training voice data is poisoned. Consequently, WaveFuzz is an effective technique that enables people to fight back to protect their own voice data, which sheds new light on ameliorating privacy issues.

cs.SD↗