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Yurong Mou

Publications and source records attributed to Yurong Mou.

6 recordsLinked to original sources

AI Can Learn Scientific Taste

Scientific discovery depends on expert judgement and foresight, which we call scientific taste: the ability to judge and propose research ideas with the potential for long-term scientific impact. Scientific taste is largely concentrated among highly experienced researchers, whose expertise is usually limited to a few specialised fields. If AI could learn scientific taste, it could reduce reliance on human experts and accelerate scientific discovery. Whether AI can learn this ability remains an open question. We introduce Reinforcement Learning from Community Feedback (RLCF) to learn judgement and ideation. Scientific Judge learns from community feedback, such as citations. Scientific Thinker learns to propose research ideas with high potential impact. Experiments show that Scientific Judge outperforms strong LLM baselines and that learned judgement generalises to future-year papers, other community metrics, and unseen fields. Furthermore, Scientific Thinker proposes research ideas with higher potential impact than those proposed by baselines. These results suggest that AI can learn scientific taste, marking an important step towards AI systems that could help accelerate scientific discovery.

cs.CL

Thinking with Video: Video Generation as a Promising Multimodal Reasoning Paradigm

The "Thinking with Text" and "Thinking with Images" paradigms significantly improve the reasoning abilities of large language models (LLMs) and Vision-Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, which hinders unified multimodal understanding and generation. Therefore, we propose "Thinking with Video", a new paradigm that leverages video generation models such as Sora-2 to use video frames as a unified medium for multimodal reasoning. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench), which covers both vision-centric tasks (e.g., Eyeballing Puzzles) and text-centric tasks (e.g., GSM8K and MMMU). Our evaluation on VideoThinkBench establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is comparable to state-of-the-art (SOTA) VLMs, and even surpasses GPT-5 by 10% on eyeballing puzzles. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 69.2% accuracy on MMMU. Furthermore, we systematically analyze the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings show that the video generation model is the potential unified multimodal understanding and generation model, positioning "Thinking with Video" as a potential unified multimodal reasoning paradigm.

cs.CV

Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.

cs.CL

RMB: Comprehensively Benchmarking Reward Models in LLM Alignment

Reward models (RMs) guide the alignment of large language models (LLMs), steering them toward behaviors preferred by humans. Evaluating RMs is the key to better aligning LLMs. However, the current evaluation of RMs may not directly correspond to their alignment performance due to the limited distribution of evaluation data and evaluation methods that are not closely related to alignment objectives. To address these limitations, we propose RMB, a comprehensive RM benchmark that covers over 49 real-world scenarios and includes both pairwise and Best-of-N (BoN) evaluations to better reflect the effectiveness of RMs in guiding alignment optimization. We demonstrate a positive correlation between our benchmark and the downstream alignment task performance. Based on our benchmark, we conduct extensive analysis on the state-of-the-art RMs, revealing their generalization defects that were not discovered by previous benchmarks, and highlighting the potential of generative RMs. Furthermore, we delve into open questions in reward models, specifically examining the effectiveness of majority voting for the evaluation of reward models and analyzing the impact factors of generative RMs, including the influence of evaluation criteria and instructing methods. Our evaluation code and datasets are available at https://github.com/Zhou-Zoey/RMB-Reward-Model-Benchmark.

cs.CL

Exploring the Compositional Deficiency of Large Language Models in Mathematical Reasoning

Human cognition exhibits systematic compositionality, the algebraic ability to generate infinite novel combinations from finite learned components, which is the key to understanding and reasoning about complex logic. In this work, we investigate the compositionality of large language models (LLMs) in mathematical reasoning. Specifically, we construct a new dataset \textsc{MathTrap} by introducing carefully designed logical traps into the problem descriptions of MATH and GSM8K. Since problems with logical flaws are quite rare in the real world, these represent "unseen" cases to LLMs. Solving these requires the models to systematically compose (1) the mathematical knowledge involved in the original problems with (2) knowledge related to the introduced traps. Our experiments show that while LLMs possess both components of requisite knowledge, they do not \textbf{spontaneously} combine them to handle these novel cases. We explore several methods to mitigate this deficiency, such as natural language prompts, few-shot demonstrations, and fine-tuning. Additionally, we test the recently released OpenAI o1 model and find that human-like `slow thinking' helps improve the compositionality of LLMs. Overall, systematic compositionality remains an open challenge for large language models.

cs.CL

From GPT-4 to Gemini and Beyond: Assessing the Landscape of MLLMs on Generalizability, Trustworthiness and Causality through Four Modalities

Multi-modal Large Language Models (MLLMs) have shown impressive abilities in generating reasonable responses with respect to multi-modal contents. However, there is still a wide gap between the performance of recent MLLM-based applications and the expectation of the broad public, even though the most powerful OpenAI's GPT-4 and Google's Gemini have been deployed. This paper strives to enhance understanding of the gap through the lens of a qualitative study on the generalizability, trustworthiness, and causal reasoning capabilities of recent proprietary and open-source MLLMs across four modalities: ie, text, code, image, and video, ultimately aiming to improve the transparency of MLLMs. We believe these properties are several representative factors that define the reliability of MLLMs, in supporting various downstream applications. To be specific, we evaluate the closed-source GPT-4 and Gemini and 6 open-source LLMs and MLLMs. Overall we evaluate 230 manually designed cases, where the qualitative results are then summarized into 12 scores (ie, 4 modalities times 3 properties). In total, we uncover 14 empirical findings that are useful to understand the capabilities and limitations of both proprietary and open-source MLLMs, towards more reliable downstream multi-modal applications.

cs.CV