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Yusuke Mukuta

Publications and source records attributed to Yusuke Mukuta.

At least 19 recordsLinked to original sources

Linear Fusion MultiDiffusion for Fast Training-Free Spherical Panorama Generation

We propose LF-MultiDiffusion, a training-free panorama generation method that extends MultiDiffusion to support linear projections between target and reference image spaces. Our key idea is to reformulate latent aggregation as a regularized least-squares problem and solve it efficiently with a Krylov-based iterative solver inside the denoising loop. This formulation enables denser and more natural mappings than prior training-free methods, yielding more stable generation with far fewer perspective views. As a result, LF-MultiDiffusion reduces the number of image generator evaluations during denoising and significantly improves inference efficiency. Experiments show that LF-MultiDiffusion achieves better visual quality, text alignment, and panoramic consistency than the strongest training-free baseline, while providing a 15.36$\times$ speedup. Our project page is available at: https://ahykw.github.io/lfmd.

cs.CV

Cross-Embodiment Offline Reinforcement Learning for Heterogeneous Robot Datasets

Scalable robot policy pre-training has been hindered by the high cost of collecting high-quality demonstrations for each platform. In this study, we address this issue by uniting offline reinforcement learning (offline RL) with cross-embodiment learning. Offline RL leverages both expert and abundant suboptimal data, and cross-embodiment learning aggregates heterogeneous robot trajectories across diverse morphologies to acquire universal control priors. We perform a systematic analysis of this offline RL and cross-embodiment paradigm, providing a principled understanding of its strengths and limitations. To evaluate this offline RL and cross-embodiment paradigm, we construct a suite of locomotion datasets spanning 16 distinct robot platforms. Our experiments confirm that this combined approach excels at pre-training with datasets rich in suboptimal trajectories, outperforming pure behavior cloning. However, as the proportion of suboptimal data and the number of robot types increase, we observe that conflicting gradients across morphologies begin to impede learning. To mitigate this, we introduce an embodiment-based grouping strategy in which robots are clustered by morphological similarity and the model is updated with a group gradient. This simple, static grouping substantially reduces inter-robot conflicts and outperforms existing conflict-resolution methods.

cs.AI

DEJIMA: A Novel Large-scale Japanese Dataset for Image Captioning and Visual Question Answering

This work addresses the scarcity of high-quality, large-scale resources for Japanese Vision-and-Language (V&L) modeling. We present a scalable and reproducible pipeline that integrates large-scale web collection with rigorous filtering/deduplication, object-detection-driven evidence extraction, and Large Language Model (LLM)-based refinement under grounding constraints. Using this pipeline, we build two resources: an image-caption dataset (DEJIMA-Cap) and a VQA dataset (DEJIMA-VQA), each containing 3.88M image-text pairs, far exceeding the size of existing Japanese V&L datasets. Human evaluations demonstrate that DEJIMA achieves substantially higher Japaneseness and linguistic naturalness than datasets constructed via translation or manual annotation, while maintaining factual correctness at a level comparable to human-annotated corpora. Quantitative analyses of image feature distributions further confirm that DEJIMA broadly covers diverse visual domains characteristic of Japan, complementing its linguistic and cultural representativeness. Models trained on DEJIMA exhibit consistent improvements across multiple Japanese multimodal benchmarks, confirming that culturally grounded, large-scale resources play a key role in enhancing model performance. All data sources and modules in our pipeline are licensed for commercial use, and we publicly release the resulting dataset and metadata to encourage further research and industrial applications in Japanese V&L modeling.

cs.CV

Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control

Recent advances in text-driven 3D scene editing and stylization, which leverage the powerful capabilities of 2D generative models, have demonstrated promising outcomes. However, challenges remain in ensuring high-quality stylization and view consistency simultaneously. Moreover, applying style consistently to different regions or objects in the scene with semantic correspondence is a challenging task. To address these limitations, we introduce techniques that enhance the quality of 3D stylization while maintaining view consistency and providing optional region-controlled style transfer. Our method achieves stylization by re-training an initial 3D representation using stylized multi-view 2D images of the source views. Therefore, ensuring both style consistency and view consistency of stylized multi-view images is crucial. We achieve this by extending the style-aligned depth-conditioned view generation framework, replacing the fully shared attention mechanism with a single reference-based attention-sharing mechanism, which effectively aligns style across different viewpoints. Additionally, inspired by recent 3D inpainting methods, we utilize a grid of multiple depth maps as a single-image reference to further strengthen view consistency among stylized images. Finally, we propose Multi-Region Importance-Weighted Sliced Wasserstein Distance Loss, allowing styles to be applied to distinct image regions using segmentation masks from off-the-shelf models. We demonstrate that this optional feature enhances the faithfulness of style transfer and enables the mixing of different styles across distinct regions of the scene. Experimental evaluations, both qualitative and quantitative, demonstrate that our pipeline effectively improves the results of text-driven 3D stylization. Project Page: https://haruolabs.github.io/improved-gs-style-page/

cs.GR

Offline Reinforcement Learning with Wasserstein Regularization via Optimal Transport Maps

Offline reinforcement learning (RL) aims to learn an optimal policy from a static dataset, making it particularly valuable in scenarios where data collection is costly, such as robotics. A major challenge in offline RL is distributional shift, where the learned policy deviates from the dataset distribution, potentially leading to unreliable out-of-distribution actions. To mitigate this issue, regularization techniques have been employed. While many existing methods utilize density ratio-based measures, such as the $f$-divergence, for regularization, we propose an approach that utilizes the Wasserstein distance, which is robust to out-of-distribution data and captures the similarity between actions. Our method employs input-convex neural networks (ICNNs) to model optimal transport maps, enabling the computation of the Wasserstein distance in a discriminator-free manner, thereby avoiding adversarial training and ensuring stable learning. Our approach demonstrates comparable or superior performance to widely used existing methods on the D4RL benchmark dataset. The code is available at https://github.com/motokiomura/Q-DOT .

cs.LG

Gradual Transition from Bellman Optimality Operator to Bellman Operator in Online Reinforcement Learning

For continuous action spaces, actor-critic methods are widely used in online reinforcement learning (RL). However, unlike RL algorithms for discrete actions, which generally model the optimal value function using the Bellman optimality operator, RL algorithms for continuous actions typically model Q-values for the current policy using the Bellman operator. These algorithms for continuous actions rely exclusively on policy updates for improvement, which often results in low sample efficiency. This study examines the effectiveness of incorporating the Bellman optimality operator into actor-critic frameworks. Experiments in a simple environment show that modeling optimal values accelerates learning but leads to overestimation bias. To address this, we propose an annealing approach that gradually transitions from the Bellman optimality operator to the Bellman operator, thereby accelerating learning while mitigating bias. Our method, combined with TD3 and SAC, significantly outperforms existing approaches across various locomotion and manipulation tasks, demonstrating improved performance and robustness to hyperparameters related to optimality. The code for this study is available at https://github.com/motokiomura/annealed-q-learning.

cs.LG

Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images

We propose a simple yet effective pipeline for stylizing a 3D scene, harnessing the power of 2D image diffusion models. Given a NeRF model reconstructed from a set of multi-view images, we perform 3D style transfer by refining the source NeRF model using stylized images generated by a style-aligned image-to-image diffusion model. Given a target style prompt, we first generate perceptually similar multi-view images by leveraging a depth-conditioned diffusion model with an attention-sharing mechanism. Next, based on the stylized multi-view images, we propose to guide the style transfer process with the sliced Wasserstein loss based on the feature maps extracted from a pre-trained CNN model. Our pipeline consists of decoupled steps, allowing users to test various prompt ideas and preview the stylized 3D result before proceeding to the NeRF fine-tuning stage. We demonstrate that our method can transfer diverse artistic styles to real-world 3D scenes with competitive quality. Result videos are also available on our project page: https://haruolabs.github.io/style-n2n/

cs.CV

Stabilizing Extreme Q-learning by Maclaurin Expansion

In offline reinforcement learning, in-sample learning methods have been widely used to prevent performance degradation caused by evaluating out-of-distribution actions from the dataset. Extreme Q-learning (XQL) employs a loss function based on the assumption that Bellman error follows a Gumbel distribution, enabling it to model the soft optimal value function in an in-sample manner. It has demonstrated strong performance in both offline and online reinforcement learning settings. However, issues remain, such as the instability caused by the exponential term in the loss function and the risk of the error distribution deviating from the Gumbel distribution. Therefore, we propose Maclaurin Expanded Extreme Q-learning to enhance stability. In this method, applying Maclaurin expansion to the loss function in XQL enhances stability against large errors. This approach involves adjusting the modeled value function between the value function under the behavior policy and the soft optimal value function, thus achieving a trade-off between stability and optimality depending on the order of expansion. It also enables adjustment of the error distribution assumption from a normal distribution to a Gumbel distribution. Our method significantly stabilizes learning in online RL tasks from DM Control, where XQL was previously unstable. Additionally, it improves performance in several offline RL tasks from D4RL.

cs.LG

HyperVQ: MLR-based Vector Quantization in Hyperbolic Space

The success of models operating on tokenized data has heightened the need for effective tokenization methods, particularly in vision and auditory tasks where inputs are naturally continuous. A common solution is to employ Vector Quantization (VQ) within VQ Variational Autoencoders (VQVAEs), transforming inputs into discrete tokens by clustering embeddings in Euclidean space. However, Euclidean embeddings not only suffer from inefficient packing and limited separation - due to their polynomial volume growth - but are also prone to codebook collapse, where only a small subset of codebook vectors are effectively utilized. To address these limitations, we introduce HyperVQ, a novel approach that formulates VQ as a hyperbolic Multinomial Logistic Regression (MLR) problem, leveraging the exponential volume growth in hyperbolic space to mitigate collapse and improve cluster separability. Additionally, HyperVQ represents codebook vectors as geometric representatives of hyperbolic decision hyperplanes, encouraging disentangled and robust latent representations. Our experiments demonstrate that HyperVQ matches traditional VQ in generative and reconstruction tasks, while surpassing it in discriminative performance and yielding a more efficient and disentangled codebook.

eess.IV

Symmetric Q-learning: Reducing Skewness of Bellman Error in Online Reinforcement Learning

In deep reinforcement learning, estimating the value function to evaluate the quality of states and actions is essential. The value function is often trained using the least squares method, which implicitly assumes a Gaussian error distribution. However, a recent study suggested that the error distribution for training the value function is often skewed because of the properties of the Bellman operator, and violates the implicit assumption of normal error distribution in the least squares method. To address this, we proposed a method called Symmetric Q-learning, in which the synthetic noise generated from a zero-mean distribution is added to the target values to generate a Gaussian error distribution. We evaluated the proposed method on continuous control benchmark tasks in MuJoCo. It improved the sample efficiency of a state-of-the-art reinforcement learning method by reducing the skewness of the error distribution.

cs.LG

Fully Spiking Denoising Diffusion Implicit Models

Spiking neural networks (SNNs) have garnered considerable attention owing to their ability to run on neuromorphic devices with super-high speeds and remarkable energy efficiencies. SNNs can be used in conventional neural network-based time- and energy-consuming applications. However, research on generative models within SNNs remains limited, despite their advantages. In particular, diffusion models are a powerful class of generative models, whose image generation quality surpass that of the other generative models, such as GANs. However, diffusion models are characterized by high computational costs and long inference times owing to their iterative denoising feature. Therefore, we propose a novel approach fully spiking denoising diffusion implicit model (FSDDIM) to construct a diffusion model within SNNs and leverage the high speed and low energy consumption features of SNNs via synaptic current learning (SCL). SCL fills the gap in that diffusion models use a neural network to estimate real-valued parameters of a predefined probabilistic distribution, whereas SNNs output binary spike trains. The SCL enables us to complete the entire generative process of diffusion models exclusively using SNNs. We demonstrate that the proposed method outperforms the state-of-the-art fully spiking generative model.

cs.CV

HiPerformer: Hierarchically Permutation-Equivariant Transformer for Time Series Forecasting

It is imperative to discern the relationships between multiple time series for accurate forecasting. In particular, for stock prices, components are often divided into groups with the same characteristics, and a model that extracts relationships consistent with this group structure should be effective. Thus, we propose the concept of hierarchical permutation-equivariance, focusing on index swapping of components within and among groups, to design a model that considers this group structure. When the prediction model has hierarchical permutation-equivariance, the prediction is consistent with the group relationships of the components. Therefore, we propose a hierarchically permutation-equivariant model that considers both the relationship among components in the same group and the relationship among groups. The experiments conducted on real-world data demonstrate that the proposed method outperforms existing state-of-the-art methods.

cs.LG

Domain Adaptive Multiple Instance Learning for Instance-level Prediction of Pathological Images

Pathological image analysis is an important process for detecting abnormalities such as cancer from cell images. However, since the image size is generally very large, the cost of providing detailed annotations is high, which makes it difficult to apply machine learning techniques. One way to improve the performance of identifying abnormalities while keeping the annotation cost low is to use only labels for each slide, or to use information from another dataset that has already been labeled. However, such weak supervisory information often does not provide sufficient performance. In this paper, we proposed a new task setting to improve the classification performance of the target dataset without increasing annotation costs. And to solve this problem, we propose a pipeline that uses multiple instance learning (MIL) and domain adaptation (DA) methods. Furthermore, in order to combine the supervisory information of both methods effectively, we propose a method to create pseudo-labels with high confidence. We conducted experiments on the pathological image dataset we created for this study and showed that the proposed method significantly improves the classification performance compared to existing methods.

cs.CV

Invariant Feature Coding using Tensor Product Representation

In this study, a novel feature coding method that exploits invariance for transformations represented by a finite group of orthogonal matrices is proposed. We prove that the group-invariant feature vector contains sufficient discriminative information when learning a linear classifier using convex loss minimization. Based on this result, a novel feature model that explicitly consider group action is proposed for principal component analysis and k-means clustering, which are commonly used in most feature coding methods, and global feature functions. Although the global feature functions are in general complex nonlinear functions, the group action on this space can be easily calculated by constructing these functions as tensor-product representations of basic representations, resulting in an explicit form of invariant feature functions. The effectiveness of our method is demonstrated on several image datasets.

cs.CV

Self-Supervised Learning for Group Equivariant Neural Networks

This paper proposes a method to construct pretext tasks for self-supervised learning on group equivariant neural networks. Group equivariant neural networks are the models whose structure is restricted to commute with the transformations on the input. Therefore, it is important to construct pretext tasks for self-supervised learning that do not contradict this equivariance. To ensure that training is consistent with the equivariance, we propose two concepts for self-supervised tasks: equivariant pretext labels and invariant contrastive loss. Equivariant pretext labels use a set of labels on which we can define the transformations that correspond to the input change. Invariant contrastive loss uses a modified contrastive loss that absorbs the effect of transformations on each input. Experiments on standard image recognition benchmarks demonstrate that the equivariant neural networks exploit the proposed equivariant self-supervised tasks.

cs.CV

Learning from Label Proportions with Instance-wise Consistency

Learning from Label Proportions (LLP) is a weakly supervised learning method that aims to perform instance classification from training data consisting of pairs of bags containing multiple instances and the class label proportions within the bags. Previous studies on multiclass LLP can be divided into two categories according to the learning task: per-instance label classification and per-bag label proportion estimation. However, these methods often results in high variance estimates of the risk when applied to complex models, or lack statistical learning theory arguments. To address this issue, we propose new learning methods based on statistical learning theory for both per-instance and per-bag policies. We demonstrate that the proposed methods are respectively risk-consistent and classifier-consistent in an instance-wise manner, and analyze the estimation error bounds. Additionally, we present a heuristic approximation method that utilizes an existing method for regressing label proportions to reduce the computational complexity of the proposed methods. Through benchmark experiments, we demonstrated the effectiveness of the proposed methods.

cs.LG

Grouped self-attention mechanism for a memory-efficient Transformer

Time-series data analysis is important because numerous real-world tasks such as forecasting weather, electricity consumption, and stock market involve predicting data that vary over time. Time-series data are generally recorded over a long period of observation with long sequences owing to their periodic characteristics and long-range dependencies over time. Thus, capturing long-range dependency is an important factor in time-series data forecasting. To solve these problems, we proposed two novel modules, Grouped Self-Attention (GSA) and Compressed Cross-Attention (CCA). With both modules, we achieved a computational space and time complexity of order $O(l)$ with a sequence length $l$ under small hyperparameter limitations, and can capture locality while considering global information. The results of experiments conducted on time-series datasets show that our proposed model efficiently exhibited reduced computational complexity and performance comparable to or better than existing methods.

cs.LG

Computational Storytelling and Emotions: A Survey

Storytelling has always been vital for human nature. From ancient times, humans have used stories for several objectives including entertainment, advertisement, and education. Various analyses have been conducted by researchers and creators to determine the way of producing good stories. The deep relationship between stories and emotions is a prime example. With the advancement in deep learning technology, computers are expected to understand and generate stories. This survey paper is intended to summarize and further contribute to the development of research being conducted on the relationship between stories and emotions. We believe creativity research is not to replace humans with computers, but to find a way of collaboration between humans and computers to enhance the creativity. With the intention of creating a new intersection between computational storytelling research and human creative writing, we introduced creative techniques used by professional storytellers.

cs.CL