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Yuta Nakashima

Publications and source records attributed to Yuta Nakashima.

At least 73 records · Page 4Linked to original sources

A Picture May Be Worth a Hundred Words for Visual Question Answering

How far can we go with textual representations for understanding pictures? In image understanding, it is essential to use concise but detailed image representations. Deep visual features extracted by vision models, such as Faster R-CNN, are prevailing used in multiple tasks, and especially in visual question answering (VQA). However, conventional deep visual features may struggle to convey all the details in an image as we humans do. Meanwhile, with recent language models' progress, descriptive text may be an alternative to this problem. This paper delves into the effectiveness of textual representations for image understanding in the specific context of VQA. We propose to take description-question pairs as input, instead of deep visual features, and fed them into a language-only Transformer model, simplifying the process and the computational cost. We also experiment with data augmentation techniques to increase the diversity in the training set and avoid learning statistical bias. Extensive evaluations have shown that textual representations require only about a hundred words to compete with deep visual features on both VQA 2.0 and VQA-CP v2.

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GCNBoost: Artwork Classification by Label Propagation through a Knowledge Graph

The rise of digitization of cultural documents offers large-scale contents, opening the road for development of AI systems in order to preserve, search, and deliver cultural heritage. To organize such cultural content also means to classify them, a task that is very familiar to modern computer science. Contextual information is often the key to structure such real world data, and we propose to use it in form of a knowledge graph. Such a knowledge graph, combined with content analysis, enhances the notion of proximity between artworks so it improves the performances in classification tasks. In this paper, we propose a novel use of a knowledge graph, that is constructed on annotated data and pseudo-labeled data. With label propagation, we boost artwork classification by training a model using a graph convolutional network, relying on the relationships between entities of the knowledge graph. Following a transductive learning framework, our experiments show that relying on a knowledge graph modeling the relations between labeled data and unlabeled data allows to achieve state-of-the-art results on multiple classification tasks on a dataset of paintings, and on a dataset of Buddha statues. Additionally, we show state-of-the-art results for the difficult case of dealing with unbalanced data, with the limitation of disregarding classes with extremely low degrees in the knowledge graph.

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Understanding the Role of Scene Graphs in Visual Question Answering

Visual Question Answering (VQA) is of tremendous interest to the research community with important applications such as aiding visually impaired users and image-based search. In this work, we explore the use of scene graphs for solving the VQA task. We conduct experiments on the GQA dataset which presents a challenging set of questions requiring counting, compositionality and advanced reasoning capability, and provides scene graphs for a large number of images. We adopt image + question architectures for use with scene graphs, evaluate various scene graph generation techniques for unseen images, propose a training curriculum to leverage human-annotated and auto-generated scene graphs, and build late fusion architectures to learn from multiple image representations. We present a multi-faceted study into the use of scene graphs for VQA, making this work the first of its kind.

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Demographic Influences on Contemporary Art with Unsupervised Style Embeddings

Computational art analysis has, through its reliance on classification tasks, prioritised historical datasets in which the artworks are already well sorted with the necessary annotations. Art produced today, on the other hand, is numerous and easily accessible, through the internet and social networks that are used by professional and amateur artists alike to display their work. Although this art, yet unsorted in terms of style and genre, is less suited for supervised analysis, the data sources come with novel information that may help frame the visual content in equally novel ways. As a first step in this direction, we present contempArt, a multi-modal dataset of exclusively contemporary artworks. contempArt is a collection of paintings and drawings, a detailed graph network based on social connections on Instagram and additional socio-demographic information; all attached to 442 artists at the beginning of their career. We evaluate three methods suited for generating unsupervised style embeddings of images and correlate them with the remaining data. We find no connections between visual style on the one hand and social proximity, gender, and nationality on the other.

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Match Them Up: Visually Explainable Few-shot Image Classification

Few-shot learning (FSL) approaches are usually based on an assumption that the pre-trained knowledge can be obtained from base (seen) categories and can be well transferred to novel (unseen) categories. However, there is no guarantee, especially for the latter part. This issue leads to the unknown nature of the inference process in most FSL methods, which hampers its application in some risk-sensitive areas. In this paper, we reveal a new way to perform FSL for image classification, using visual representations from the backbone model and weights generated by a newly-emerged explainable classifier. The weighted representations only include a minimum number of distinguishable features and the visualized weights can serve as an informative hint for the FSL process. Finally, a discriminator will compare the representations of each pair of the images in the support set and the query set. Pairs with the highest scores will decide the classification results. Experimental results prove that the proposed method can achieve both good accuracy and satisfactory explainability on three mainstream datasets.

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Noisy-LSTM: Improving Temporal Awareness for Video Semantic Segmentation

Semantic video segmentation is a key challenge for various applications. This paper presents a new model named Noisy-LSTM, which is trainable in an end-to-end manner, with convolutional LSTMs (ConvLSTMs) to leverage the temporal coherency in video frames. We also present a simple yet effective training strategy, which replaces a frame in video sequence with noises. This strategy spoils the temporal coherency in video frames during training and thus makes the temporal links in ConvLSTMs unreliable, which may consequently improve feature extraction from video frames, as well as serve as a regularizer to avoid overfitting, without requiring extra data annotation or computational costs. Experimental results demonstrate that the proposed model can achieve state-of-the-art performances in both the CityScapes and EndoVis2018 datasets.

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Constructing a Visual Relationship Authenticity Dataset

A visual relationship denotes a relationship between two objects in an image, which can be represented as a triplet of (subject; predicate; object). Visual relationship detection is crucial for scene understanding in images. Existing visual relationship detection datasets only contain true relationships that correctly describe the content in an image. However, distinguishing false visual relationships from true ones is also crucial for image understanding and grounded natural language processing. In this paper, we construct a visual relationship authenticity dataset, where both true and false relationships among all objects appeared in the captions in the Flickr30k entities image caption dataset are annotated. The dataset is available at https://github.com/codecreator2053/VR_ClassifiedDataset. We hope that this dataset can promote the study on both vision and language understanding.

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Uncovering Hidden Challenges in Query-Based Video Moment Retrieval

The query-based moment retrieval is a problem of localising a specific clip from an untrimmed video according a query sentence. This is a challenging task that requires interpretation of both the natural language query and the video content. Like in many other areas in computer vision and machine learning, the progress in query-based moment retrieval is heavily driven by the benchmark datasets and, therefore, their quality has significant impact on the field. In this paper, we present a series of experiments assessing how well the benchmark results reflect the true progress in solving the moment retrieval task. Our results indicate substantial biases in the popular datasets and unexpected behaviour of the state-of-the-art models. Moreover, we present new sanity check experiments and approaches for visualising the results. Finally, we suggest possible directions to improve the temporal sentence grounding in the future. Our code for this paper is available at https://mayu-ot.github.io/hidden-challenges-MR .

cs.CV↗

A Dataset and Baselines for Visual Question Answering on Art

Answering questions related to art pieces (paintings) is a difficult task, as it implies the understanding of not only the visual information that is shown in the picture, but also the contextual knowledge that is acquired through the study of the history of art. In this work, we introduce our first attempt towards building a new dataset, coined AQUA (Art QUestion Answering). The question-answer (QA) pairs are automatically generated using state-of-the-art question generation methods based on paintings and comments provided in an existing art understanding dataset. The QA pairs are cleansed by crowdsourcing workers with respect to their grammatical correctness, answerability, and answers' correctness. Our dataset inherently consists of visual (painting-based) and knowledge (comment-based) questions. We also present a two-branch model as baseline, where the visual and knowledge questions are handled independently. We extensively compare our baseline model against the state-of-the-art models for question answering, and we provide a comprehensive study about the challenges and potential future directions for visual question answering on art.

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Depthwise Spatio-Temporal STFT Convolutional Neural Networks for Human Action Recognition

Conventional 3D convolutional neural networks (CNNs) are computationally expensive, memory intensive, prone to overfitting, and most importantly, there is a need to improve their feature learning capabilities. To address these issues, we propose spatio-temporal short term Fourier transform (STFT) blocks, a new class of convolutional blocks that can serve as an alternative to the 3D convolutional layer and its variants in 3D CNNs. An STFT block consists of non-trainable convolution layers that capture spatially and/or temporally local Fourier information using a STFT kernel at multiple low frequency points, followed by a set of trainable linear weights for learning channel correlations. The STFT blocks significantly reduce the space-time complexity in 3D CNNs. In general, they use 3.5 to 4.5 times less parameters and 1.5 to 1.8 times less computational costs when compared to the state-of-the-art methods. Furthermore, their feature learning capabilities are significantly better than the conventional 3D convolutional layer and its variants. Our extensive evaluation on seven action recognition datasets, including Something-something v1 and v2, Jester, Diving-48, Kinetics-400, UCF 101, and HMDB 51, demonstrate that STFT blocks based 3D CNNs achieve on par or even better performance compared to the state-of-the-art methods.

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Knowledge-Based Video Question Answering with Unsupervised Scene Descriptions

To understand movies, humans constantly reason over the dialogues and actions shown in specific scenes and relate them to the overall storyline already seen. Inspired by this behaviour, we design ROLL, a model for knowledge-based video story question answering that leverages three crucial aspects of movie understanding: dialog comprehension, scene reasoning, and storyline recalling. In ROLL, each of these tasks is in charge of extracting rich and diverse information by 1) processing scene dialogues, 2) generating unsupervised video scene descriptions, and 3) obtaining external knowledge in a weakly supervised fashion. To answer a given question correctly, the information generated by each inspired-cognitive task is encoded via Transformers and fused through a modality weighting mechanism, which balances the information from the different sources. Exhaustive evaluation demonstrates the effectiveness of our approach, which yields a new state-of-the-art on two challenging video question answering datasets: KnowIT VQA and TVQA+.

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Joint Learning of Vessel Segmentation and Artery/Vein Classification with Post-processing

Retinal imaging serves as a valuable tool for diagnosis of various diseases. However, reading retinal images is a difficult and time-consuming task even for experienced specialists. The fundamental step towards automated retinal image analysis is vessel segmentation and artery/vein classification, which provide various information on potential disorders. To improve the performance of the existing automated methods for retinal image analysis, we propose a two-step vessel classification. We adopt a UNet-based model, SeqNet, to accurately segment vessels from the background and make prediction on the vessel type. Our model does segmentation and classification sequentially, which alleviates the problem of label distribution bias and facilitates training. To further refine classification results, we post-process them considering the structural information among vessels to propagate highly confident prediction to surrounding vessels. Our experiments show that our method improves AUC to 0.98 for segmentation and the accuracy to 0.92 in classification over DRIVE dataset.

cs.CV↗

Yoga-82: A New Dataset for Fine-grained Classification of Human Poses

Human pose estimation is a well-known problem in computer vision to locate joint positions. Existing datasets for the learning of poses are observed to be not challenging enough in terms of pose diversity, object occlusion, and viewpoints. This makes the pose annotation process relatively simple and restricts the application of the models that have been trained on them. To handle more variety in human poses, we propose the concept of fine-grained hierarchical pose classification, in which we formulate the pose estimation as a classification task, and propose a dataset, Yoga-82, for large-scale yoga pose recognition with 82 classes. Yoga-82 consists of complex poses where fine annotations may not be possible. To resolve this, we provide hierarchical labels for yoga poses based on the body configuration of the pose. The dataset contains a three-level hierarchy including body positions, variations in body positions, and the actual pose names. We present the classification accuracy of the state-of-the-art convolutional neural network architectures on Yoga-82. We also present several hierarchical variants of DenseNet in order to utilize the hierarchical labels.

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Knowledge-Based Visual Question Answering in Videos

We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations.

cs.CV↗

KnowIT VQA: Answering Knowledge-Based Questions about Videos

We propose a novel video understanding task by fusing knowledge-based and video question answering. First, we introduce KnowIT VQA, a video dataset with 24,282 human-generated question-answer pairs about a popular sitcom. The dataset combines visual, textual and temporal coherence reasoning together with knowledge-based questions, which need of the experience obtained from the viewing of the series to be answered. Second, we propose a video understanding model by combining the visual and textual video content with specific knowledge about the show. Our main findings are: (i) the incorporation of knowledge produces outstanding improvements for VQA in video, and (ii) the performance on KnowIT VQA still lags well behind human accuracy, indicating its usefulness for studying current video modelling limitations.

cs.CV↗

IterNet: Retinal Image Segmentation Utilizing Structural Redundancy in Vessel Networks

Retinal vessel segmentation is of great interest for diagnosis of retinal vascular diseases. To further improve the performance of vessel segmentation, we propose IterNet, a new model based on UNet, with the ability to find obscured details of the vessel from the segmented vessel image itself, rather than the raw input image. IterNet consists of multiple iterations of a mini-UNet, which can be 4$\times$ deeper than the common UNet. IterNet also adopts the weight-sharing and skip-connection features to facilitate training; therefore, even with such a large architecture, IterNet can still learn from merely 10$\sim$20 labeled images, without pre-training or any prior knowledge. IterNet achieves AUCs of 0.9816, 0.9851, and 0.9881 on three mainstream datasets, namely DRIVE, CHASE-DB1, and STARE, respectively, which currently are the best scores in the literature. The source code is available.

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Historical and Modern Features for Buddha Statue Classification

While Buddhism has spread along the Silk Roads, many pieces of art have been displaced. Only a few experts may identify these works, subjectively to their experience. The construction of Buddha statues was taught through the definition of canon rules, but the applications of those rules greatly varies across time and space. Automatic art analysis aims at supporting these challenges. We propose to automatically recover the proportions induced by the construction guidelines, in order to use them and compare between different deep learning features for several classification tasks, in a medium size but rich dataset of Buddha statues, collected with experts of Buddhism art history.

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BUDA.ART: A Multimodal Content-Based Analysis and Retrieval System for Buddha Statues

We introduce BUDA.ART, a system designed to assist researchers in Art History, to explore and analyze an archive of pictures of Buddha statues. The system combines different CBIR and classical retrieval techniques to assemble 2D pictures, 3D statue scans and meta-data, that is focused on the Buddha facial characteristics. We build the system from an archive of 50,000 Buddhism pictures, identify unique Buddha statues, extract contextual information, and provide specific facial embedding to first index the archive. The system allows for mobile, on-site search, and to explore similarities of statues in the archive. In addition, we provide search visualization and 3D analysis of the statues

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