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Yuta Nakashima

Publications and source records attributed to Yuta Nakashima.

80 records · Page 5Linked to original sources

Understanding Art through Multi-Modal Retrieval in Paintings

In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work, however, we explore art from both a visual and a language perspective. Our aim is to bridge the gap between the visual appearance of an artwork and its underlying meaning, by jointly analysing its aesthetics and its semantics. We introduce the use of multi-modal techniques in the field of automatic art analysis by 1) collecting a multi-modal dataset with fine-art paintings and comments, and 2) exploring robust visual and textual representations in artistic images.

cs.CV↗

Rethinking the Evaluation of Video Summaries

Video summarization is a technique to create a short skim of the original video while preserving the main stories/content. There exists a substantial interest in automatizing this process due to the rapid growth of the available material. The recent progress has been facilitated by public benchmark datasets, which enable easy and fair comparison of methods. Currently the established evaluation protocol is to compare the generated summary with respect to a set of reference summaries provided by the dataset. In this paper, we will provide in-depth assessment of this pipeline using two popular benchmark datasets. Surprisingly, we observe that randomly generated summaries achieve comparable or better performance to the state-of-the-art. In some cases, the random summaries outperform even the human generated summaries in leave-one-out experiments. Moreover, it turns out that the video segmentation, which is often considered as a fixed pre-processing method, has the most significant impact on the performance measure. Based on our observations, we propose alternative approaches for assessing the importance scores as well as an intuitive visualization of correlation between the estimated scoring and human annotations.

cs.CV↗

Context-Aware Embeddings for Automatic Art Analysis

Automatic art analysis aims to classify and retrieve artistic representations from a collection of images by using computer vision and machine learning techniques. In this work, we propose to enhance visual representations from neural networks with contextual artistic information. Whereas visual representations are able to capture information about the content and the style of an artwork, our proposed context-aware embeddings additionally encode relationships between different artistic attributes, such as author, school, or historical period. We design two different approaches for using context in automatic art analysis. In the first one, contextual data is obtained through a multi-task learning model, in which several attributes are trained together to find visual relationships between elements. In the second approach, context is obtained through an art-specific knowledge graph, which encodes relationships between artistic attributes. An exhaustive evaluation of both of our models in several art analysis problems, such as author identification, type classification, or cross-modal retrieval, show that performance is improved by up to 7.3% in art classification and 37.24% in retrieval when context-aware embeddings are used.

cs.CV↗

Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation

Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate full-body scans of people in skin-tight clothes, to complete invisible parts due to occlusion. Such a statistic model may still be fit to an RGB-D measurement with loose clothes but cannot describe its deformations, such as clothing wrinkles. Observed surfaces may be reconstructed precisely from actual measurements, while we have no cues for unobserved surfaces. For full-body reconstruction with loose clothes, we propose to use lower dimensional embeddings of texture and deformation referred to as eigen-texturing and eigen-deformation, to reproduce views of even unobserved surfaces. Provided a full-body reconstruction from a sequence of partial measurements as 3D meshes, the texture and deformation of each triangle are then embedded using eigen-decomposition. Combined with neural-network-based coefficient regression, our method synthesizes the texture and deformation from arbitrary viewpoints. We evaluate our method using simulated data and visually demonstrate how our method works on real data.

cs.CV↗

iParaphrasing: Extracting Visually Grounded Paraphrases via an Image

A paraphrase is a restatement of the meaning of a text in other words. Paraphrases have been studied to enhance the performance of many natural language processing tasks. In this paper, we propose a novel task iParaphrasing to extract visually grounded paraphrases (VGPs), which are different phrasal expressions describing the same visual concept in an image. These extracted VGPs have the potential to improve language and image multimodal tasks such as visual question answering and image captioning. How to model the similarity between VGPs is the key of iParaphrasing. We apply various existing methods as well as propose a novel neural network-based method with image attention, and report the results of the first attempt toward iParaphrasing.

cs.CL↗

Summarization of User-Generated Sports Video by Using Deep Action Recognition Features

Automatically generating a summary of sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that facilitate the extraction of high-level semantics. However, user-generated videos are not edited, and thus traditional methods are not suitable to generate a summary. In order to solve this problem, this work proposes a novel video summarization method that uses players' actions as a cue to determine the highlights of the original video. A deep neural network-based approach is used to extract two types of action-related features and to classify video segments into interesting or uninteresting parts. The proposed method can be applied to any sports in which games consist of a succession of actions. Especially, this work considers the case of Kendo (Japanese fencing) as an example of a sport to evaluate the proposed method. The method is trained using Kendo videos with ground truth labels that indicate the video highlights. The labels are provided by annotators possessing different experience with respect to Kendo to demonstrate how the proposed method adapts to different needs. The performance of the proposed method is compared with several combinations of different features, and the results show that it outperforms previous summarization methods.

cs.CV↗

Video Summarization using Deep Semantic Features

This paper presents a video summarization technique for an Internet video to provide a quick way to overview its content. This is a challenging problem because finding important or informative parts of the original video requires to understand its content. Furthermore the content of Internet videos is very diverse, ranging from home videos to documentaries, which makes video summarization much more tough as prior knowledge is almost not available. To tackle this problem, we propose to use deep video features that can encode various levels of content semantics, including objects, actions, and scenes, improving the efficiency of standard video summarization techniques. For this, we design a deep neural network that maps videos as well as descriptions to a common semantic space and jointly trained it with associated pairs of videos and descriptions. To generate a video summary, we extract the deep features from each segment of the original video and apply a clustering-based summarization technique to them. We evaluate our video summaries using the SumMe dataset as well as baseline approaches. The results demonstrated the advantages of incorporating our deep semantic features in a video summarization technique.

cs.CV↗

Learning Joint Representations of Videos and Sentences with Web Image Search

Our objective is video retrieval based on natural language queries. In addition, we consider the analogous problem of retrieving sentences or generating descriptions given an input video. Recent work has addressed the problem by embedding visual and textual inputs into a common space where semantic similarities correlate to distances. We also adopt the embedding approach, and make the following contributions: First, we utilize web image search in sentence embedding process to disambiguate fine-grained visual concepts. Second, we propose embedding models for sentence, image, and video inputs whose parameters are learned simultaneously. Finally, we show how the proposed model can be applied to description generation. Overall, we observe a clear improvement over the state-of-the-art methods in the video and sentence retrieval tasks. In description generation, the performance level is comparable to the current state-of-the-art, although our embeddings were trained for the retrieval tasks.

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