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Yuxuan Lu

Publications and source records attributed to Yuxuan Lu.

At least 37 records · Page 2Linked to original sources

AgentA/B: Automated and Scalable Web A/BTesting with Interactive LLM Agents

A/B testing experiment is a widely adopted method for evaluating UI/UX design decisions in modern web applications. Yet, traditional A/B testing remains constrained by its dependence on the large-scale and live traffic of human participants, and the long time of waiting for the testing result. Through formative interviews with six experienced industry practitioners, we identified critical bottlenecks in current A/B testing workflows. In response, we present AgentA/B, a novel system that leverages Large Language Model-based autonomous agents (LLM Agents) to automatically simulate user interaction behaviors with real webpages. AgentA/B enables scalable deployment of LLM agents with diverse personas, each capable of navigating the dynamic webpage and interactively executing multi-step interactions like search, clicking, filtering, and purchasing. In a demonstrative controlled experiment, we employ AgentA/B to simulate a between-subject A/B testing with 1,000 LLM agents Amazon.com, and compare agent behaviors with real human shopping behaviors at a scale. Our findings suggest AgentA/B can emulate human-like behavior patterns.

cs.HC↗

LLaVAShield: Safeguarding Multimodal Multi-Turn Dialogues in Vision-Language Models

As Vision-Language Models (VLMs) move into interactive, multi-turn use, safety concerns intensify for multimodal multi-turn dialogue, which is characterized by concealment of malicious intent, contextual risk accumulation, and cross-modal joint risk. These characteristics limit the effectiveness of content moderation approaches designed for single-turn or single-modality settings. To address these limitations, we first construct the Multimodal Multi-turn Dialogue Safety (MMDS) dataset, comprising 4,484 annotated dialogues and a comprehensive risk taxonomy with 8 primary and 60 subdimensions. As part of MMDS construction, we introduce Multimodal Multi-turn Red Teaming (MMRT), an automated framework for generating unsafe multimodal multi-turn dialogues. We further propose LLaVAShield, which audits the safety of both user inputs and assistant responses under specified policy dimensions in multimodal multi-turn dialogues. Extensive experiments show that LLaVAShield significantly outperforms state-of-the-art VLMs and existing content moderation tools while demonstrating strong generalization and flexible policy adaptation. Additionally, we analyze vulnerabilities of mainstream VLMs to harmful inputs and evaluate the contribution of key components, advancing understanding of safety mechanisms in multimodal multi-turn dialogues.

cs.CV↗

Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning

Large Language Models (LLMs) have recently demonstrated strong potential in generating 'believable human-like' behavior in web environments. Prior work has explored augmenting training data with LLM-synthesized rationales and applying supervised fine-tuning (SFT) to enhance reasoning ability, which in turn can improve downstream action prediction. However, the performance of such approaches remains inherently bounded by the reasoning capabilities of the model used to generate the rationales. In this paper, we introduce Shop-R1, a novel reinforcement learning (RL) framework aimed at enhancing the reasoning ability of LLMs for simulation of real human behavior in online shopping environments. Specifically, Shop-R1 decomposes the human behavior simulation task into two stages: rationale generation and action prediction, each guided by distinct reward signals. For rationale generation, we leverage internal model signals (e.g., logit distributions) to guide the reasoning process in a self-supervised manner. For action prediction, we propose a hierarchical reward structure with difficulty-aware scaling to prevent reward hacking and enable fine-grained reward assignment. This design evaluates both high-level action types and the correctness of fine-grained sub-action details (attributes and values), rewarding outputs proportionally to their difficulty. Experimental results show that our method achieves a relative improvement of over 65% compared to the baseline. The project page is available at https://damon-demon.github.io/shop-r1.html.

cs.CL↗

Jailbreaking LLMs via Calibration

Safety alignment in Large Language Models (LLMs) often creates a systematic discrepancy between a model's aligned output and the underlying pre-aligned data distribution. We propose a framework in which the effect of safety alignment on next-token prediction is modeled as a systematic distortion of a pre-alignment distribution. We cast Weak-to-Strong Jailbreaking as a forecast aggregation problem and derive an optimal aggregation strategy characterized by a Gradient Shift in the loss-induced dual space. We show that logit-arithmetic jailbreaking methods are a special case of this framework under cross-entropy loss, and derive a broader family of aggregation rules corresponding to other proper losses. We also propose a new hybrid aggregation rule. Evaluations across red-teaming benchmarks and math utility tasks using frontier models demonstrate that our approach achieves superior Attack Success Rates and lower "Jailbreak Tax" compared with existing methods, especially on the safety-hardened gpt-oss-120b.

cs.CL↗

DPRF: A Generalizable Dynamic Persona Refinement Framework for Optimizing Behavior Alignment Between Personalized LLM Role-Playing Agents and Humans

The emerging large language model role-playing agents (LLM RPAs) aim to simulate individual human behaviors, but the persona fidelity is often undermined by manually-created profiles (e.g., cherry-picked information and personality characteristics) without validating the alignment with the target individuals. To address this limitation, our work introduces the Dynamic Persona Refinement Framework (DPRF). DPRF aims to optimize the alignment of LLM RPAs' behaviors with those of target individuals by iteratively identifying the cognitive divergence, either through free-form or theory-grounded, structured analysis, between generated behaviors and human ground truth, and refining the persona profile to mitigate these divergences. We evaluate DPRF with five LLMs on four diverse behavior-prediction scenarios: formal debates, social media posts with mental health issues, public interviews, and movie reviews. DPRF can consistently improve behavioral alignment considerably over baseline personas and generalizes across models and scenarios. Our work provides a robust methodology for creating high-fidelity persona profiles and enhancing the validity of downstream applications, such as user simulation, social studies, and personalized AI.

cs.CL↗

See, Think, Act: Online Shopper Behavior Simulation with VLM Agents

LLMs have recently demonstrated strong potential in simulating online shopper behavior. Prior work has improved action prediction by applying SFT on action traces with LLM-generated rationales, and by leveraging RL to further enhance reasoning capabilities. Despite these advances, current approaches rely on text-based inputs and overlook the essential role of visual perception in shaping human decision-making during web GUI interactions. In this paper, we investigate the integration of visual information, specifically webpage screenshots, into behavior simulation via VLMs, leveraging OPeRA dataset. By grounding agent decision-making in both textual and visual modalities, we aim to narrow the gap between synthetic agents and real-world users, thereby enabling more cognitively aligned simulations of online shopping behavior. Specifically, we employ SFT for joint action prediction and rationale generation, conditioning on the full interaction context, which comprises action history, past HTML observations, and the current webpage screenshot. To further enhance reasoning capabilities, we integrate RL with a hierarchical reward structure, scaled by a difficulty-aware factor that prioritizes challenging decision points. Empirically, our studies show that incorporating visual grounding yields substantial gains: the combination of text and image inputs improves exact match accuracy by more than 6% over text-only inputs. These results indicate that multi-modal grounding not only boosts predictive accuracy but also enhances simulation fidelity in visually complex environments, which captures nuances of human attention and decision-making that text-only agents often miss. Finally, we revisit the design space of behavior simulation frameworks, identify key methodological limitations, and propose future research directions toward building efficient and effective human behavior simulators.

cs.CY↗

Customer-R1: Personalized Simulation of Human Behaviors via RL-based LLM Agent in Online Shopping

Simulating step-wise human behavior with Large Language Models (LLMs) has become an emerging research direction, enabling applications in various practical domains. While prior methods, including prompting, supervised fine-tuning (SFT), and reinforcement learning (RL), have shown promise in modeling step-wise behavior, they primarily learn a population-level policy without conditioning on a user's persona, yielding generic rather than personalized simulations. In this work, we pose a critical question: how can LLM agents better simulate personalized user behavior? We introduce Customer-R1, an RL-based method for personalized, step-wise user behavior simulation in online shopping environments. Our policy is conditioned on an explicit persona, and we optimize next-step rationale and action generation via action correctness reward signals. Experiments on the OPeRA dataset emonstrate that Customer-R1 not only significantly outperforms prompting and SFT-based baselines in next-action prediction tasks, but also better matches users' action distribution, indicating higher fidelity in personalized behavior simulation.

cs.CL↗

LLM Agent Meets Agentic AI: Can LLM Agents Simulate Customers to Evaluate Agentic-AI-based Shopping Assistants?

Agentic AI is emerging, capable of executing tasks through natural language, such as Copilot for coding or Amazon Rufus for shopping. Evaluating these systems is challenging, as their rapid evolution outpaces traditional human evaluation. Researchers have proposed LLM Agents to simulate participants as digital twins, but it remains unclear to what extent a digital twin can represent a specific customer in multi-turn interaction with an agentic AI system. In this paper, we recruited 40 human participants to shop with Amazon Rufus, collected their personas, interaction traces, and UX feedback, and then created digital twins to repeat the task. Pairwise comparison of human and digital-twin traces shows that while agents often explored more diverse choices, their action patterns aligned with humans and yielded similar design feedback. This study is the first to quantify how closely LLM agents can mirror human multi-turn interaction with an agentic AI system, highlighting their potential for scalable evaluation.

cs.HC↗

UXAgent: A System for Simulating Usability Testing of Web Design with LLM Agents

Usability testing is a fundamental research method that user experience (UX) researchers use to evaluate and iterate their new designs. But what about evaluating and iterating the usability testing study design itself? Recent advances in Large Language Model-simulated Agent (LLM Agent) research inspired us to design UXAgent to support UX researchers in evaluating and iterating their study design before they conduct the real human-subject study. Our system features a Persona Generator module, an LLM Agent module, and a Universal Browser Connector module to automatically generate thousands of simulated users and to interactively test the target website. The system also provides a Result Viewer Interface so that the UX researchers can easily review and analyze the generated qualitative (e.g., agents' post-study surveys) and quantitative data (e.g., agents' interaction logs), or even interview agents directly. Through a heuristic evaluation with 16 UX researchers, participants praised the innovation of our system but also expressed concerns about the future of LLM Agent usage in UX studies.

cs.CL↗

Multi-Agent-as-Judge: Aligning LLM-Agent-Based Automated Evaluation with Multi-Dimensional Human Evaluation

Nearly all human work is collaborative; thus, the evaluation of real-world NLP applications often requires multiple dimensions that align with diverse human perspectives. As real human evaluator resources are often scarce and costly, the emerging "LLM-as-a-judge" paradigm sheds light on a promising approach to leverage LLM agents to believably simulate human evaluators. Yet, to date, existing LLM-as-a-judge approaches face two limitations: persona descriptions of agents are often arbitrarily designed, and the frameworks are not generalizable to other tasks. To address these challenges, we propose MAJ-EVAL, a Multi-Agent-as-Judge evaluation framework that can automatically construct multiple evaluator personas with distinct dimensions from relevant text documents (e.g., research papers), instantiate LLM agents with the personas, and engage in-group debates with multi-agents to Generate multi-dimensional feedback. Our evaluation experiments in both the educational and medical domains demonstrate that MAJ-EVAL can generate evaluation results that better align with human experts' ratings compared with conventional automated evaluation metrics and existing LLM-as-a-judge methods.

cs.CL↗

Aligned Textual Scoring Rules

Scoring rules elicit probabilistic predictions from a strategic agent by scoring the prediction against a ground truth state. A scoring rule is proper if, from the agent's perspective, reporting the true belief maximizes the expected score. With the development of language models, Wu and Hartline (2024) proposes a reduction from textual information elicitation to the numerical (i.e. probabilistic) information elicitation problem, which achieves provable properness for textual elicitation. However, not all proper scoring rules are well aligned with human preference over text. Our paper designs the Aligned Scoring rule (ASR) for text by optimizing and minimizing the mean squared error between a proper scoring rule and a reference score (e.g. human score). Our experiments show that our ASR outperforms previous methods in aligning with human preference while maintaining properness.

cs.AI↗

Benchmarking LLMs' Judgments with No Gold Standard

We introduce the GEM (Generative Estimator for Mutual Information), an evaluation metric for assessing language generation by Large Language Models (LLMs), particularly in generating informative judgments, without the need for a gold standard reference. GEM broadens the scenarios where we can benchmark LLM generation performance-from traditional ones, like machine translation and summarization, where gold standard references are readily available, to subjective tasks without clear gold standards, such as academic peer review. GEM uses a generative model to estimate mutual information between candidate and reference responses, without requiring the reference to be a gold standard. In experiments on a human-annotated dataset, GEM demonstrates competitive correlations with human scores compared to the state-of-the-art GPT-4o Examiner, and outperforms all other baselines. Additionally, GEM is more robust against strategic manipulations, such as rephrasing or elongation, which can artificially inflate scores under a GPT-4o Examiner. We also present GRE-bench (Generating Review Evaluation Benchmark) which evaluates LLMs based on how well they can generate high-quality peer reviews for academic research papers. Because GRE-bench is based upon GEM, it inherits its robustness properties. Additionally, GRE-bench circumvents data contamination problems (or data leakage) by using the continuous influx of new open-access research papers and peer reviews each year. We show GRE-bench results of various popular LLMs on their peer review capabilities using the ICLR2023 dataset.

cs.CL↗

UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design

Usability testing is a fundamental yet challenging (e.g., inflexible to iterate the study design flaws and hard to recruit study participants) research method for user experience (UX) researchers to evaluate a web design. Recent advances in Large Language Model-simulated Agent (LLM-Agent) research inspired us to design UXAgent to support UX researchers in evaluating and reiterating their usability testing study design before they conduct the real human subject study. Our system features an LLM-Agent module and a universal browser connector module so that UX researchers can automatically generate thousands of simulated users to test the target website. The results are shown in qualitative (e.g., interviewing how an agent thinks ), quantitative (e.g., # of actions), and video recording formats for UX researchers to analyze. Through a heuristic user evaluation with five UX researchers, participants praised the innovation of our system but also expressed concerns about the future of LLM Agent-assisted UX study.

cs.HC↗

Characterizing LLM-Empowered Personalized Story-Reading and Interaction for Children: Insights from Multi-Stakeholder Perspectives

Personalized interaction is highly valued by parents in their story-reading activities with children. While AI-empowered story-reading tools have been increasingly used, their abilities to support personalized interaction with children are still limited. Recent advances in large language models (LLMs) show promise in facilitating personalized interactions, but little is known about how to effectively and appropriately use LLMs to enhance children's personalized story-reading experiences. This work explores this question through a design-based study. Drawing on a formative study, we designed and developed StoryMate, an LLM-empowered personalized interactive story-reading tool for children, following an empirical study with children, parents, and education experts. Our participants valued the personalized features in StoryMate, and also highlighted the need to support personalized content, guiding mechanisms, reading context variations, and interactive interfaces. Based on these findings, we propose a series of design recommendations for better using LLMs to empower children's personalized story reading and interaction.

cs.HC↗

StorySparkQA: Expert-Annotated QA Pairs with Real-World Knowledge for Children's Story-Based Learning

Interactive story reading is a common parent-child activity, where parents expect to teach both language skills and real-world knowledge beyond the story. While increasing storytelling and reading systems have been developed for this activity, they often fail to infuse real-world knowledge into the conversation. This limitation can be attributed to the existing question-answering (QA) datasets used for children's education, upon which the systems are built, failing to capture the nuances of how education experts think when conducting interactive story reading activities. To bridge this gap, we design an annotation framework, empowered by existing knowledge graph to capture experts' annotations and thinking process, and leverage this framework to construct StorySparkQA dataset, which comprises 5,868 expert-annotated QA pairs with real-world knowledge. We conduct automated and human expert evaluations across various QA pair generation settings to demonstrate that our StorySparkQA can effectively support models in generating QA pairs that target real-world knowledge beyond story content. StorySparkQA is available at https://huggingface.co/datasets/NEU-HAI/StorySparkQA.

cs.CL↗

Eliciting Informative Text Evaluations with Large Language Models

Peer prediction mechanisms motivate high-quality feedback with provable guarantees. However, current methods only apply to rather simple reports, like multiple-choice or scalar numbers. We aim to broaden these techniques to the larger domain of text-based reports, drawing on the recent developments in large language models. This vastly increases the applicability of peer prediction mechanisms as textual feedback is the norm in a large variety of feedback channels: peer reviews, e-commerce customer reviews, and comments on social media. We introduce two mechanisms, the Generative Peer Prediction Mechanism (GPPM) and the Generative Synopsis Peer Prediction Mechanism (GSPPM). These mechanisms utilize LLMs as predictors, mapping from one agent's report to a prediction of her peer's report. Theoretically, we show that when the LLM prediction is sufficiently accurate, our mechanisms can incentivize high effort and truth-telling as an (approximate) Bayesian Nash equilibrium. Empirically, we confirm the efficacy of our mechanisms through experiments conducted on two real datasets: the Yelp review dataset and the ICLR OpenReview dataset. We highlight the results that on the ICLR dataset, our mechanisms can differentiate three quality levels -- human-written reviews, GPT-4-generated reviews, and GPT-3.5-generated reviews in terms of expected scores. Additionally, GSPPM penalizes LLM-generated reviews more effectively than GPPM.

cs.CL↗

Exploring Parent's Needs for Children-Centered AI to Support Preschoolers' Interactive Storytelling and Reading Activities

Interactive storytelling is vital for preschooler development. While children's interactive partners have traditionally been their parents and teachers, recent advances in artificial intelligence (AI) have sparked a surge of AI-based storytelling and reading technologies. As these technologies become increasingly ubiquitous in preschoolers' lives, questions arise regarding how they function in practical storytelling and reading scenarios and, how parents, the most critical stakeholders, experience and perceive these technologies. This paper investigates these questions through a qualitative study with 17 parents of children aged 3-6. Our findings suggest that even though AI-based storytelling and reading technologies provide more immersive and engaging interaction, they still cannot meet parents' expectations due to a series of interactive and algorithmic challenges. We elaborate on these challenges and discuss the possible implications of future AI-based interactive storytelling technologies for preschoolers.

cs.HC↗

A new class of S-boxes with optimal Feistel boomerang uniformity

The Feistel Boomerang Connectivity Table ($\rm{FBCT}$), which is the Feistel version of the Boomerang Connectivity Table ($\rm{BCT}$), plays a vital role in analyzing block ciphers' ability to withstand strong attacks, such as boomerang attacks. However, as of now, only four classes of power functions are known to have explicit values for all entries in their $\rm{FBCT}$. In this paper, we focus on studying the FBCT of the power function $F(x)=x^{2^{n-2}-1}$ over $\mathbb{F}_{2^n}$, where $n$ is a positive integer. Through certain refined manipulations to solve specific equations over $\mathbb{F}_{2^n}$ and employing binary Kloosterman sums, we determine explicit values for all entries in the $\rm{FBCT}$ of $F(x)$ and further analyze its Feistel boomerang spectrum. Finally, we demonstrate that this power function exhibits the lowest Feistel boomerang uniformity.

cs.IT↗