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Yuxuan Lu

Publications and source records attributed to Yuxuan Lu.

50 records · Page 3Linked to original sources

VoxelTrack: Exploring Voxel Representation for 3D Point Cloud Object Tracking

Current LiDAR point cloud-based 3D single object tracking (SOT) methods typically rely on point-based representation network. Despite demonstrated success, such networks suffer from some fundamental problems: 1) It contains pooling operation to cope with inherently disordered point clouds, hindering the capture of 3D spatial information that is useful for tracking, a regression task. 2) The adopted set abstraction operation hardly handles density-inconsistent point clouds, also preventing 3D spatial information from being modeled. To solve these problems, we introduce a novel tracking framework, termed VoxelTrack. By voxelizing inherently disordered point clouds into 3D voxels and extracting their features via sparse convolution blocks, VoxelTrack effectively models precise and robust 3D spatial information, thereby guiding accurate position prediction for tracked objects. Moreover, VoxelTrack incorporates a dual-stream encoder with cross-iterative feature fusion module to further explore fine-grained 3D spatial information for tracking. Benefiting from accurate 3D spatial information being modeled, our VoxelTrack simplifies tracking pipeline with a single regression loss. Extensive experiments are conducted on three widely-adopted datasets including KITTI, NuScenes and Waymo Open Dataset. The experimental results confirm that VoxelTrack achieves state-of-the-art performance (88.3%, 71.4% and 63.6% mean precision on the three datasets, respectively), and outperforms the existing trackers with a real-time speed of 36 Fps on a single TITAN RTX GPU. The source code and model will be released.

cs.CV↗

How Gold to Make the Golden Snitch: Designing the "Game Changer" in Esports

Many battling games utilize a special item (e.g. Roshan in Defense of the Ancients 2 (DOTA 2), Baron Nashor in League of Legends (LOL), Golden Snitch in Quidditch) as a potential ``Game Changer''. The reward of this item can enable the underdog to make a comeback. However, if the reward is excessively high, the whole game may devolve into a chase for the ``Game Changer''. Our research initiates with a Quidditch case study, a fictional sport in Harry Potter series, wherein we architect the Golden Snitch's reward to maximize the audience's surprise. Surprisingly, we discover that for equally competent teams, the optimal Snitch reward is zero. Moreover, we establish that under most circumstances the optimal score aligns with the game's expected duration multiplied by the teams' strength difference. Finally, we explore the correlation between the ``Game Changer's'' reward and audience surprise in Multiplayer Online Battle Arena (MOBA) games including DOTA 2 and LOL, finding that the optimal reward escalates with increasing team strength inequality.

cs.GT↗

More Samples or More Prompts? Exploring Effective In-Context Sampling for LLM Few-Shot Prompt Engineering

While most existing works on LLM prompting techniques focus only on how to select a better set of data samples inside one single prompt input (In-Context Learning or ICL), why can not we design and leverage multiple prompts together to further improve the LLM's performance? In this work, we propose In-Context Sampling (ICS), a low-resource LLM prompting technique to produce confident predictions by optimizing the construction of multiple ICL prompt inputs. Extensive experiments with three open-source LLMs (FlanT5-XL, Mistral-7B, and Mixtral-8x7B) on four NLI datasets (e-SNLI, Multi-NLI, ANLI, and Contract-NLI) and one QA dataset (CommonsenseQA) illustrate that ICS can consistently enhance LLMs' performance. An in-depth evaluation with three data similarity-based ICS strategies suggests that these strategies can further elevate LLM's performance, which sheds light on a new yet promising future research direction.

cs.CL↗

Rethinking Human-AI Collaboration in Complex Medical Decision Making: A Case Study in Sepsis Diagnosis

Today's AI systems for medical decision support often succeed on benchmark datasets in research papers but fail in real-world deployment. This work focuses on the decision making of sepsis, an acute life-threatening systematic infection that requires an early diagnosis with high uncertainty from the clinician. Our aim is to explore the design requirements for AI systems that can support clinical experts in making better decisions for the early diagnosis of sepsis. The study begins with a formative study investigating why clinical experts abandon an existing AI-powered Sepsis predictive module in their electrical health record (EHR) system. We argue that a human-centered AI system needs to support human experts in the intermediate stages of a medical decision-making process (e.g., generating hypotheses or gathering data), instead of focusing only on the final decision. Therefore, we build SepsisLab based on a state-of-the-art AI algorithm and extend it to predict the future projection of sepsis development, visualize the prediction uncertainty, and propose actionable suggestions (i.e., which additional laboratory tests can be collected) to reduce such uncertainty. Through heuristic evaluation with six clinicians using our prototype system, we demonstrate that SepsisLab enables a promising human-AI collaboration paradigm for the future of AI-assisted sepsis diagnosis and other high-stakes medical decision making.

cs.HC↗

Professional Network Matters: Connections Empower Person-Job Fit

Online recruitment platforms typically employ Person-Job Fit models in the core service that automatically match suitable job seekers with appropriate job positions. While existing works leverage historical or contextual information, they often disregard a crucial aspect: job seekers' social relationships in professional networks. This paper emphasizes the importance of incorporating professional networks into the Person-Job Fit model. Our innovative approach consists of two stages: (1) defining a Workplace Heterogeneous Information Network (WHIN) to capture heterogeneous knowledge, including professional connections and pre-training representations of various entities using a heterogeneous graph neural network; (2) designing a Contextual Social Attention Graph Neural Network (CSAGNN) that supplements users' missing information with professional connections' contextual information. We introduce a job-specific attention mechanism in CSAGNN to handle noisy professional networks, leveraging pre-trained entity representations from WHIN. We demonstrate the effectiveness of our approach through experimental evaluations conducted across three real-world recruitment datasets from LinkedIn, showing superior performance compared to baseline models.

cs.SI↗

Calibrating "Cheap Signals" in Peer Review without a Prior

Peer review lies at the core of the academic process, but even well-intentioned reviewers can still provide noisy ratings. While ranking papers by average ratings may reduce noise, varying noise levels and systematic biases stemming from ``cheap'' signals (e.g. author identity, proof length) can lead to unfairness. Detecting and correcting bias is challenging, as ratings are subjective and unverifiable. Unlike previous works relying on prior knowledge or historical data, we propose a one-shot noise calibration process without any prior information. We ask reviewers to predict others' scores and use these predictions for calibration. Assuming reviewers adjust their predictions according to the noise, we demonstrate that the calibrated score results in a more robust ranking compared to average ratings, even with varying noise levels and biases. In detail, we show that the error probability of the calibrated score approaches zero as the number of reviewers increases and is significantly lower compared to average ratings when the number of reviewers is small.

cs.GT↗

Human Still Wins over LLM: An Empirical Study of Active Learning on Domain-Specific Annotation Tasks

Large Language Models (LLMs) have demonstrated considerable advances, and several claims have been made about their exceeding human performance. However, in real-world tasks, domain knowledge is often required. Low-resource learning methods like Active Learning (AL) have been proposed to tackle the cost of domain expert annotation, raising this question: Can LLMs surpass compact models trained with expert annotations in domain-specific tasks? In this work, we conduct an empirical experiment on four datasets from three different domains comparing SOTA LLMs with small models trained on expert annotations with AL. We found that small models can outperform GPT-3.5 with a few hundreds of labeled data, and they achieve higher or similar performance with GPT-4 despite that they are hundreds time smaller. Based on these findings, we posit that LLM predictions can be used as a warmup method in real-world applications and human experts remain indispensable in tasks involving data annotation driven by domain-specific knowledge.

cs.CL↗

Beyond Labels: Empowering Human Annotators with Natural Language Explanations through a Novel Active-Learning Architecture

Real-world domain experts (e.g., doctors) rarely annotate only a decision label in their day-to-day workflow without providing explanations. Yet, existing low-resource learning techniques, such as Active Learning (AL), that aim to support human annotators mostly focus on the label while neglecting the natural language explanation of a data point. This work proposes a novel AL architecture to support experts' real-world need for label and explanation annotations in low-resource scenarios. Our AL architecture leverages an explanation-generation model to produce explanations guided by human explanations, a prediction model that utilizes generated explanations toward prediction faithfully, and a novel data diversity-based AL sampling strategy that benefits from the explanation annotations. Automated and human evaluations demonstrate the effectiveness of incorporating explanations into AL sampling and the improved human annotation efficiency and trustworthiness with our AL architecture. Additional ablation studies illustrate the potential of our AL architecture for transfer learning, generalizability, and integration with large language models (LLMs). While LLMs exhibit exceptional explanation-generation capabilities for relatively simple tasks, their effectiveness in complex real-world tasks warrants further in-depth study.

cs.CL↗

Empirical Analysis of EIP-1559: Transaction Fees, Waiting Time, and Consensus Security

A transaction fee mechanism (TFM) is an essential component of a blockchain protocol. However, a systematic evaluation of the real-world impact of TFMs is still absent. Using rich data from the Ethereum blockchain, the mempool, and exchanges, we study the effect of EIP-1559, one of the earliest-deployed TFMs that depart from the traditional first-price auction paradigm. We conduct a rigorous and comprehensive empirical study to examine its causal effect on blockchain transaction fee dynamics, transaction waiting times, and consensus security. Our results show that EIP-1559 improves the user experience by mitigating intrablock differences in the gas price paid and reducing users' waiting times. However, EIP-1559 has only a small effect on gas fee levels and consensus security. In addition, we find that when Ether's price is more volatile, the waiting time is significantly higher. We also verify that a larger block size increases the presence of siblings. These findings suggest new directions for improving TFMs.

econ.GN↗

A Framework of Transaction Packaging in High-throughput Blockchains

We develop a model of coordination and allocation of decentralized multi-sided markets, in which our theoretical analysis is promisingly optimizing the decentralized transaction packaging process at high-throughput blockchains or Web 3.0 platforms. In contrast to the stylized centralized platform, the decentralized platform is powered by blockchain technology, which allows for secure and transparent Peer-to-Peer transactions among users. Traditional single-chain-based blockchains suffer from the well-known blockchain trilemma. Beyond the single-chain-based scheme, decentralized high-throughput blockchains adopt parallel protocols to reconcile the blockchain trilemma, implementing any tasking and desired allocation. However, unneglectable network latency may induce partial observability, resulting in incoordination and misallocation issues for the decentralized transaction packaging process at the current high-throughput blockchain protocols. To address this problem, we consider a strategic coordination mechanism for the decentralized transaction packaging process by using a game-theoretic approach. Under a tractable two-period model, we find a Bayesian Nash equilibrium of the miner's strategic transaction packaging under partial observability. Along with novel algorithms for computing equilibrium payoffs, we show that the decentralized platform can achieve an efficient and stable market outcome. The model also highlights that the proposed mechanism can endogenously offer a base fee per gas without any restructuration of the initial blockchain transaction fee mechanism. The theoretical results that underlie the algorithms also imply bounds on the computational complexity of equilibrium payoffs.

econ.GN↗

FileInsurer: A Scalable and Reliable Protocol for Decentralized File Storage in Blockchain

With the development of blockchain applications, the requirements for file storage in blockchain are increasing rapidly. Many protocols, including Filecoin, Arweave, and Sia, have been proposed to provide scalable decentralized file storage for blockchain applications. However, the reliability is not well promised by existing protocols. Inspired by the idea of insurance, we innovatively propose a decentralized file storage protocol in blockchain, named as FileInsurer, to achieve both scalability and reliability. While ensuring scalability by distributed storage, FileInsurer guarantees reliability by enhancing robustness and fully compensating for the file loss. Specifically, under mild conditions, we prove that no more than 0.1\% value of all files should be compensated even if half of the storage collapses. Therefore, only a relatively small deposit needs to be pledged by storage providers to cover the potential file loss. Because of lower burdens of deposit, storage providers have more incentives to participate in the storage network. FileInsurer can run in the top layer of the InterPlanetary File System (IPFS), and thus it can be directly applied in Web 3.0, Non-Fungible Tokens, and Metaverse.

cs.CR↗

Contextual embedding and model weighting by fusing domain knowledge on Biomedical Question Answering

Biomedical Question Answering aims to obtain an answer to the given question from the biomedical domain. Due to its high requirement of biomedical domain knowledge, it is difficult for the model to learn domain knowledge from limited training data. We propose a contextual embedding method that combines open-domain QA model \aoa and \biobert model pre-trained on biomedical domain data. We adopt unsupervised pre-training on large biomedical corpus and supervised fine-tuning on biomedical question answering dataset. Additionally, we adopt an MLP-based model weighting layer to automatically exploit the advantages of two models to provide the correct answer. The public dataset \biomrc constructed from PubMed corpus is used to evaluate our method. Experimental results show that our model outperforms state-of-the-art system by a large margin.

cs.CL↗

SURPRISE! and When to Schedule It

Information flow measures, over the duration of a game, the audience's belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we conduct a case study where subjects watch one of the world's biggest esports events, LOL S10. In addition to eliciting information flow, we also ask subjects to report their rating for each game. We find that the amount of surprise in the end of the game plays a dominant role in predicting the rating. This suggests the importance of incorporating when the surprise occurs, in addition to the amount of surprise, in perceived quality models. For content providers, it implies that everything else being equal, it is better for twists to be more likely to happen toward the end of a show rather than uniformly throughout.

cs.MA↗

Equal Affection or Random Selection: the Quality of Subjective Feedback from a Group Perspective

In the setting where a group of agents is asked a single subjective multi-choice question (e.g. which one do you prefer? cat or dog?), we are interested in evaluating the quality of the collected feedback. However, the collected statistics are not sufficient to reflect how informative the feedback is since fully informative feedback (equal affection of the choices) and fully uninformative feedback (random selection) have the same uniform statistics. Here we distinguish the above two scenarios by additionally asking for respondents' predictions about others' choices. We assume that informative respondents' predictions strongly depend on their own choices while uninformative respondents' do not. With this assumption, we propose a new definition for uninformative feedback and correspondingly design a family of evaluation metrics, called f-variety, for group-level feedback which can 1) distinguish informative feedback and uninformative feedback (separation) even if their statistics are both uniform and 2) decrease as the ratio of uninformative respondents increases (monotonicity). We validate our approach both theoretically and numerically. Moreover, we conduct two real-world case studies about 1) comparisons about athletes and 2) comparisons about stand-up comedians to show the superiority of our approach.

cs.GT↗