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Zeming Li

Publications and source records attributed to Zeming Li.

At least 19 recordsLinked to original sources

MatchingPolicy: Correspondence-Aware Policy Enables Cross-Object In-Context Learning

In-context imitation learning enables few-shot policy generalization but struggles to maintain performance on unseen objects and novel scenarios. To address this, we introduce MatchingPolicy, a correspondence-driven framework that explicitly decouples demonstration-to-scene matching from policy learning. Central to our method is a correspondence-aware diffusion policy that conditions robotic actions directly on dense semantic correspondences. This architectural separation resolves the inherent conflict between correspondence identification and action adaptation, enabling robust out-of-distribution transfer. Our framework integrates vision foundation models with a novel two-stage matching algorithm to dynamically establish reliable correspondences. Extensive evaluations on RLBench and real-world manipulation tasks confirm that MatchingPolicy achieves superior few-shot performance, generalizing reliably across unseen object instances and semantic categories.

cs.RO

ESPO: Early-Stopping Proximal Policy Optimization

When a large language model under reinforcement learning commits a wrong reasoning step early in a trajectory, standard algorithms force it to keep generating until the maximum horizon, spending compute on tokens that never receive positive reward and polluting advantage estimates with post-failure noise. We propose ESPO (Early-Stopping Proximal Policy Optimization), which detects trajectory failure on-the-fly and terminates rollouts early. At each generation step, ESPO computes a surrogate regret using only the logits already computed during sampling, and terminates when the smoothed cumulative regret significantly exceeds its estimated values. Truncated trajectories are treated as absorbing failure states with a terminal reward, concentrating negative temporal-difference (TD) errors near the detected failure step without any additional reward model or human annotation. On DeepSeek-R1-Distill-Qwen-7B trained for mathematical reasoning, ESPO surpasses PPO on AIME~2024 (46.28% vs. 45.25%), AMC~2023 (85.83% vs. 82.94%), and MATH-500 (87.42% vs. 85.43%), while saving more than 20% rollout tokens cumulatively.

cs.LG

DINO-Tok: Adapting DINO for Visual Tokenizers

Recent advances in visual generation have emphasized the importance of Latent Generative Models (LGMs), which critically depend on effective visual tokenizers to bridge pixels and semantic representations. However, tokenizers constructed on pre-trained vision foundation models (VFMs) often struggle to balance semantic richness and reconstruction fidelity in high-dimensional latent spaces. In this paper, we introduce DINO-Tok, a visual tokenizer built upon a frozen DINO encoder that supports both continuous autoencoding (DINO-Tok-AE) and discrete vector-quantization (DINO-Tok-VQ). By unifying hierarchical representations from both shallow fine-grained features and deep global semantics into an information-complete latent space, DINO-Tok preserves texture details while maintaining \textit{semantic consistency} for generation. We further investigate VQ in frozen semantic feature spaces of high dimensionality, where information dilution and codebook collapse frequently arise. To address this issue, we propose Dominant-Subspace Quantization (DSQ), which leverages a global PCA analysis to select principal components while suppressing noisy dimensions, thereby stabilizing codebook optimization and improving reconstruction and generation quality. On ImageNet 256x256, DINO-Tok achieves strong reconstruction performance, achieving 0.28 rFID for continuous autoencoding and 1.10 rFID for discrete VQ, as well as strong few-step generation performance 1.82 gFID for diffusion and 2.44 gFID for autoregressive generation. These results demonstrate that pre-trained VFMs such as DINO can be directly adapted into high-fidelity, semantically aligned visual tokenizers for next-generation latent generative models. Code will be publicly available at https://github.com/MKJia/DINO-Tok.

cs.CV

Dexbotic: Open-Source Vision-Language-Action Toolbox

In this paper, we present Dexbotic, an open-source Vision-Language-Action (VLA) model toolbox based on PyTorch. It aims to provide a one-stop VLA research service for professionals in the field of embodied intelligence. It offers a codebase that supports multiple mainstream VLA policies simultaneously, allowing users to reproduce various VLA methods with just a single environment setup. The toolbox is experiment-centric, where the users can quickly develop new VLA experiments by simply modifying the Exp script. Moreover, we provide much stronger pretrained models to achieve great performance improvements for state-of-the-art VLA policies. Dexbotic will continuously update to include more of the latest pre-trained foundation models and cutting-edge VLA models in the industry.

cs.RO

UREM: A High-performance Unified and Resilient Enhancement Method for Multi- and High-Dimensional Indexes

Numerous multi- or high-dimensional indexes with distinct advantages have been proposed on various platforms to meet application requirements. To achieve higher-performance queries, most indexes employ enhancement methods, including structure-oriented and layout-oriented enhancement methods. Existing structure-oriented methods tailored to specific indexes work well under static workloads but lack generality and degrade under dynamic workloads. The layout-oriented methods exhibit good generality and perform well under dynamic workloads, but exhibit suboptimal performance under static workloads. Therefore, it is an open challenge to develop a unified and resilient enhancement method that can improve query performance for different indexes adaptively under different scenarios. In this paper, we propose UREM, which is the first high-performance Unified and Resilient Enhancement Method designed for both multi- and high-dimensional indexes, capable of adapting to different scenarios. Specifically, UREM (1) can be uniformly applied with different indexes on various platforms; (2) enhances the query performance of indexes by layout optimization under static workloads; (3) enables indexes to stabilize performance when queries shift through partial layout reorganization. We evaluate UREM on 20 widely used indexes. Experimental results demonstrate that UREM improves the query performance of multi- and high-dimensional indexes by up to 5.73x and 9.18x under static workloads, and by an average of 5.72x and 9.47x under dynamic workloads. Moreover, some traditional indexes enhanced by UREM even achieve performance comparable to or even surpassing that of recent advanced indexes.

cs.DB

NoiseAR: AutoRegressing Initial Noise Prior for Diffusion Models

Diffusion models have emerged as powerful generative frameworks, creating data samples by progressively denoising an initial random state. Traditionally, this initial state is sampled from a simple, fixed distribution like isotropic Gaussian, inherently lacking structure and a direct mechanism for external control. While recent efforts have explored ways to introduce controllability into the diffusion process, particularly at the initialization stage, they often rely on deterministic or heuristic approaches. These methods can be suboptimal, lack expressiveness, and are difficult to scale or integrate into more sophisticated optimization frameworks. In this paper, we introduce NoiseAR, a novel method for AutoRegressive Initial Noise Prior for Diffusion Models. Instead of a static, unstructured source, NoiseAR learns to generate a dynamic and controllable prior distribution for the initial noise. We formulate the generation of the initial noise prior's parameters as an autoregressive probabilistic modeling task over spatial patches or tokens. This approach enables NoiseAR to capture complex spatial dependencies and introduce learned structure into the initial state. Crucially, NoiseAR is designed to be conditional, allowing text prompts to directly influence the learned prior, thereby achieving fine-grained control over the diffusion initialization. Our experiments demonstrate that NoiseAR can generate initial noise priors that lead to improved sample quality and enhanced consistency with conditional inputs, offering a powerful, learned alternative to traditional random initialization. A key advantage of NoiseAR is its probabilistic formulation, which naturally supports seamless integration into probabilistic frameworks like Markov Decision Processes and Reinforcement Learning. Our code will be available at https://github.com/HKUST-SAIL/NoiseAR/

cs.LG

Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamental challenges such as data scarcity, algorithmic limitations, and ecosystem fragmentation. To this end, we present Step1X-3D, an open framework addressing these challenges through: (1) a rigorous data curation pipeline processing >5M assets to create a 2M high-quality dataset with standardized geometric and textural properties; (2) a two-stage 3D-native architecture combining a hybrid VAE-DiT geometry generator with an diffusion-based texture synthesis module; and (3) the full open-source release of models, training code, and adaptation modules. For geometry generation, the hybrid VAE-DiT component produces TSDF representations by employing perceiver-based latent encoding with sharp edge sampling for detail preservation. The diffusion-based texture synthesis module then ensures cross-view consistency through geometric conditioning and latent-space synchronization. Benchmark results demonstrate state-of-the-art performance that exceeds existing open-source methods, while also achieving competitive quality with proprietary solutions. Notably, the framework uniquely bridges the 2D and 3D generation paradigms by supporting direct transfer of 2D control techniques~(e.g., LoRA) to 3D synthesis. By simultaneously advancing data quality, algorithmic fidelity, and reproducibility, Step1X-3D aims to establish new standards for open research in controllable 3D asset generation.

cs.CV

DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generation

Recent advancements in 3D content generation from text or a single image struggle with limited high-quality 3D datasets and inconsistency from 2D multi-view generation. We introduce DiffSplat, a novel 3D generative framework that natively generates 3D Gaussian splats by taming large-scale text-to-image diffusion models. It differs from previous 3D generative models by effectively utilizing web-scale 2D priors while maintaining 3D consistency in a unified model. To bootstrap the training, a lightweight reconstruction model is proposed to instantly produce multi-view Gaussian splat grids for scalable dataset curation. In conjunction with the regular diffusion loss on these grids, a 3D rendering loss is introduced to facilitate 3D coherence across arbitrary views. The compatibility with image diffusion models enables seamless adaptions of numerous techniques for image generation to the 3D realm. Extensive experiments reveal the superiority of DiffSplat in text- and image-conditioned generation tasks and downstream applications. Thorough ablation studies validate the efficacy of each critical design choice and provide insights into the underlying mechanism.

cs.CV

ManipGPT: Is Affordance Segmentation by Large Vision Models Enough for Articulated Object Manipulation?

Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or processing pointclouds for affordance mapping. However, these approaches are computationally intensive and struggle to adapt to diverse and dynamic environments. This paper introduces ManipGPT, a framework designed to predict optimal interaction areas for articulated objects using a large pre-trained vision transformer (ViT). We create a dataset of 9.9k simulated and real images to bridge the visual sim-to-real gap and enhance real-world applicability. By fine-tuning the vision transformer on this small dataset, we significantly improve part-level affordance segmentation, adapting the model's in-context segmentation capabilities to robot manipulation scenarios. This enables effective manipulation across simulated and real-world environments by generating part-level affordance masks, paired with an impedance adaptation policy, sufficiently eliminating the need for complex datasets or perception systems.

cs.RO

Multi-modal Relation Distillation for Unified 3D Representation Learning

Recent advancements in multi-modal pre-training for 3D point clouds have demonstrated promising results by aligning heterogeneous features across 3D shapes and their corresponding 2D images and language descriptions. However, current straightforward solutions often overlook intricate structural relations among samples, potentially limiting the full capabilities of multi-modal learning. To address this issue, we introduce Multi-modal Relation Distillation (MRD), a tri-modal pre-training framework, which is designed to effectively distill reputable large Vision-Language Models (VLM) into 3D backbones. MRD aims to capture both intra-relations within each modality as well as cross-relations between different modalities and produce more discriminative 3D shape representations. Notably, MRD achieves significant improvements in downstream zero-shot classification tasks and cross-modality retrieval tasks, delivering new state-of-the-art performance.

cs.CV

4K4DGen: Panoramic 4D Generation at 4K Resolution

The blooming of virtual reality and augmented reality (VR/AR) technologies has driven an increasing demand for the creation of high-quality, immersive, and dynamic environments. However, existing generative techniques either focus solely on dynamic objects or perform outpainting from a single perspective image, failing to meet the requirements of VR/AR applications that need free-viewpoint, 360$^{\circ}$ virtual views where users can move in all directions. In this work, we tackle the challenging task of elevating a single panorama to an immersive 4D experience. For the first time, we demonstrate the capability to generate omnidirectional dynamic scenes with 360$^{\circ}$ views at 4K (4096 $\times$ 2048) resolution, thereby providing an immersive user experience. Our method introduces a pipeline that facilitates natural scene animations and optimizes a set of dynamic Gaussians using efficient splatting techniques for real-time exploration. To overcome the lack of scene-scale annotated 4D data and models, especially in panoramic formats, we propose a novel \textbf{Panoramic Denoiser} that adapts generic 2D diffusion priors to animate consistently in 360$^{\circ}$ images, transforming them into panoramic videos with dynamic scenes at targeted regions. Subsequently, we propose \textbf{Dynamic Panoramic Lifting} to elevate the panoramic video into a 4D immersive environment while preserving spatial and temporal consistency. By transferring prior knowledge from 2D models in the perspective domain to the panoramic domain and the 4D lifting with spatial appearance and geometry regularization, we achieve high-quality Panorama-to-4D generation at a resolution of 4K for the first time.

cs.CV

HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors

Despite recent advancements in high-fidelity human reconstruction techniques, the requirements for densely captured images or time-consuming per-instance optimization significantly hinder their applications in broader scenarios. To tackle these issues, we present HumanSplat which predicts the 3D Gaussian Splatting properties of any human from a single input image in a generalizable manner. In particular, HumanSplat comprises a 2D multi-view diffusion model and a latent reconstruction transformer with human structure priors that adeptly integrate geometric priors and semantic features within a unified framework. A hierarchical loss that incorporates human semantic information is further designed to achieve high-fidelity texture modeling and better constrain the estimated multiple views. Comprehensive experiments on standard benchmarks and in-the-wild images demonstrate that HumanSplat surpasses existing state-of-the-art methods in achieving photorealistic novel-view synthesis.

cs.CV

An Experimental Study on Exploring Strong Lightweight Vision Transformers via Masked Image Modeling Pre-Training

Masked image modeling (MIM) pre-training for large-scale vision transformers (ViTs) has enabled promising downstream performance on top of the learned self-supervised ViT features. In this paper, we question if the \textit{extremely simple} lightweight ViTs' fine-tuning performance can also benefit from this pre-training paradigm, which is considerably less studied yet in contrast to the well-established lightweight architecture design methodology. We use an observation-analysis-solution flow for our study. We first systematically observe different behaviors among the evaluated pre-training methods with respect to the downstream fine-tuning data scales. Furthermore, we analyze the layer representation similarities and attention maps across the obtained models, which clearly show the inferior learning of MIM pre-training on higher layers, leading to unsatisfactory transfer performance on data-insufficient downstream tasks. This finding is naturally a guide to designing our distillation strategies during pre-training to solve the above deterioration problem. Extensive experiments have demonstrated the effectiveness of our approach. Our pre-training with distillation on pure lightweight ViTs with vanilla/hierarchical design ($5.7M$/$6.5M$) can achieve $79.4\%$/$78.9\%$ top-1 accuracy on ImageNet-1K. It also enables SOTA performance on the ADE20K segmentation task ($42.8\%$ mIoU) and LaSOT tracking task ($66.1\%$ AUC) in the lightweight regime. The latter even surpasses all the current SOTA lightweight CPU-realtime trackers.

cs.CV

HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observations

It is especially challenging to achieve real-time human motion tracking on a standalone VR Head-Mounted Display (HMD) such as Meta Quest and PICO. In this paper, we propose HMD-Poser, the first unified approach to recover full-body motions using scalable sparse observations from HMD and body-worn IMUs. In particular, it can support a variety of input scenarios, such as HMD, HMD+2IMUs, HMD+3IMUs, etc. The scalability of inputs may accommodate users' choices for both high tracking accuracy and easy-to-wear. A lightweight temporal-spatial feature learning network is proposed in HMD-Poser to guarantee that the model runs in real-time on HMDs. Furthermore, HMD-Poser presents online body shape estimation to improve the position accuracy of body joints. Extensive experimental results on the challenging AMASS dataset show that HMD-Poser achieves new state-of-the-art results in both accuracy and real-time performance. We also build a new free-dancing motion dataset to evaluate HMD-Poser's on-device performance and investigate the performance gap between synthetic data and real-captured sensor data. Finally, we demonstrate our HMD-Poser with a real-time Avatar-driving application on a commercial HMD. Our code and free-dancing motion dataset are available https://pico-ai-team.github.io/hmd-poser

cs.CV

GMM: Delving into Gradient Aware and Model Perceive Depth Mining for Monocular 3D Detection

Depth perception is a crucial component of monoc-ular 3D detection tasks that typically involve ill-posed problems. In light of the success of sample mining techniques in 2D object detection, we propose a simple yet effective mining strategy for improving depth perception in 3D object detection. Concretely, we introduce a plain metric to evaluate the quality of depth predictions, which chooses the mined sample for the model. Moreover, we propose a Gradient-aware and Model-perceive Mining strategy (GMM) for depth learning, which exploits the predicted depth quality for better depth learning through easy mining. GMM is a general strategy that can be readily applied to several state-of-the-art monocular 3D detectors, improving the accuracy of depth prediction. Extensive experiments on the nuScenes dataset demonstrate that the proposed methods significantly improve the performance of 3D object detection while outperforming other state-of-the-art sample mining techniques by a considerable margin. On the nuScenes benchmark, GMM achieved the state-of-the-art (42.1% mAP and 47.3% NDS) performance in monocular object detection.

cs.CV

Dynamic Grained Encoder for Vision Transformers

Transformers, the de-facto standard for language modeling, have been recently applied for vision tasks. This paper introduces sparse queries for vision transformers to exploit the intrinsic spatial redundancy of natural images and save computational costs. Specifically, we propose a Dynamic Grained Encoder for vision transformers, which can adaptively assign a suitable number of queries to each spatial region. Thus it achieves a fine-grained representation in discriminative regions while keeping high efficiency. Besides, the dynamic grained encoder is compatible with most vision transformer frameworks. Without bells and whistles, our encoder allows the state-of-the-art vision transformers to reduce computational complexity by 40%-60% while maintaining comparable performance on image classification. Extensive experiments on object detection and segmentation further demonstrate the generalizability of our approach. Code is available at https://github.com/StevenGrove/vtpack.

cs.CV

MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception

This paper proposes an efficient multi-camera to Bird's-Eye-View (BEV) view transformation method for 3D perception, dubbed MatrixVT. Existing view transformers either suffer from poor transformation efficiency or rely on device-specific operators, hindering the broad application of BEV models. In contrast, our method generates BEV features efficiently with only convolutions and matrix multiplications (MatMul). Specifically, we propose describing the BEV feature as the MatMul of image feature and a sparse Feature Transporting Matrix (FTM). A Prime Extraction module is then introduced to compress the dimension of image features and reduce FTM's sparsity. Moreover, we propose the Ring \& Ray Decomposition to replace the FTM with two matrices and reformulate our pipeline to reduce calculation further. Compared to existing methods, MatrixVT enjoys a faster speed and less memory footprint while remaining deploy-friendly. Extensive experiments on the nuScenes benchmark demonstrate that our method is highly efficient but obtains results on par with the SOTA method in object detection and map segmentation tasks

cs.CV

BEVStereo: Enhancing Depth Estimation in Multi-view 3D Object Detection with Dynamic Temporal Stereo

Bounded by the inherent ambiguity of depth perception, contemporary camera-based 3D object detection methods fall into the performance bottleneck. Intuitively, leveraging temporal multi-view stereo (MVS) technology is the natural knowledge for tackling this ambiguity. However, traditional attempts of MVS are flawed in two aspects when applying to 3D object detection scenes: 1) The affinity measurement among all views suffers expensive computation cost; 2) It is difficult to deal with outdoor scenarios where objects are often mobile. To this end, we introduce an effective temporal stereo method to dynamically select the scale of matching candidates, enable to significantly reduce computation overhead. Going one step further, we design an iterative algorithm to update more valuable candidates, making it adaptive to moving candidates. We instantiate our proposed method to multi-view 3D detector, namely BEVStereo. BEVStereo achieves the new state-of-the-art performance (i.e., 52.5% mAP and 61.0% NDS) on the camera-only track of nuScenes dataset. Meanwhile, extensive experiments reflect our method can deal with complex outdoor scenarios better than contemporary MVS approaches. Codes have been released at https://github.com/Megvii-BaseDetection/BEVStereo.

cs.CV