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Zeqing Zhang

Publications and source records attributed to Zeqing Zhang.

At least 19 recordsLinked to original sources

Vision-Based Tactile Intelligence for Robotics: Sensing, Learning, and Embodied Manipulation

Tactile sensing is essential for robots in contact-rich tasks, yet many tactile sensors still provide sparse, low-dimensional signals that do not capture sufficient information for complex robotic perception and interaction. Vision-based tactile sensors (VBTSs) offer a powerful alternative by con-verting contact-induced deformation of a soft interface into im-ages. The image-based formulation gives VBTSs high-resolution, information-rich tactile observations that enable complex robotic tasks. This review surveys the full VBTS pipeline and treats sensing hardware, learning methods, simulation, and datasets as an integrated sensing-and-learning system. We 1) organize representative VBTSs into a hardware taxonomy structured by deformable elastomer design, sensor size and shape, and optical system design to guide future sensor development; 2) present a hierarchical view of learning-based tactile intelligence from low-level signal understanding to task-level policies and foundation models; and 3) examine simulation platforms and tactile datasets as a scaling layer, together with sim-to-real transfer and cross-sensor adaptation for training, benchmarking, and deployment. Finally, we identify open challenges and future directions for VBTSs in robotics. By providing a holistic view of how hardware, AI architectures, simulation, and datasets interact, this review aims to advance tactile intelligence for contact-rich robotic tasks.

cs.RO

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.

cs.RO

World Models for Robotic Manipulation: A Survey

Robotic manipulation depends on the ability to anticipate how actions reshape objects, contacts, and scene geometry before execution. Learned world models provide this capability by predicting task-relevant future evolution under robot intervention, yet the term now spans latent dynamics models, action-conditioned video generators, three- and four-dimensional scene predictors, physics-informed simulators, and predictive modules inside vision-language-action systems. This breadth has fragmented the literature and obscured the design choices that matter for manipulation. We survey world models for robotic manipulation through three questions: what future representation is predicted, how prediction is connected to action, and when prediction is used in the robot-learning pipeline. We operationally define a world model as an action-conditioned predictive system and distinguish it from perception modules, inverse models, policies, rewards, and value functions. We then organize existing work into five representation families, develop a functional taxonomy that separates integrated prediction-action models from explicit predictive planners, and characterize infrastructure roles including synthetic experience generation, candidate filtering, search-based evaluation, learned environments, and outcome verification. We further map these roles across pretraining, post-training, and inference adaptation, review 34 manipulation datasets, and synthesize evaluation protocols for predictive fidelity, task performance, and simulator reliability. This survey shows that world models are evolving from task-specific dynamics predictors into predictive infrastructure for robot learning, while exposing open challenges in contact modeling, hallucination control, action alignment, and benchmarking under closed-loop use.

cs.RO

Failure-Aware Bimanual Teleoperation via Conservative Value Guided Assistance

Teleoperation of high-precision manipulation is con-strained by tight success tolerances and complex contact dy-namics, which make impending failures difficult for human operators to anticipate under partial observability. This paper proposes a value-guided, failure-aware framework for bimanual teleoperation that provides compliant haptic assistance while pre-serving continuous human authority. The framework is trained entirely from heterogeneous offline teleoperation data containing both successful and failed executions. Task feasibility is mod-eled as a conservative success score learned via Conservative Value Learning, yielding a risk-sensitive estimate that remains reliable under distribution shift. During online operation, the learned success score regulates the level of assistance, while a learned actor provides a corrective motion direction. Both are integrated through a joint-space impedance interface on the master side, yielding continuous guidance that steers the operator away from failure-prone actions without overriding intent. Experimental results on contact-rich manipulation tasks demonstrate improved task success rates and reduced operator workload compared to conventional teleoperation and shared-autonomy baselines, indicating that conservative value learning provides an effective mechanism for embedding failure awareness into bilateral teleoperation. Experimental videos are available at https://www.youtube.com/watch?v=XDTsvzEkDRE

cs.RO

Controlling Repetition in Protein Language Models

Protein language models (PLMs) have enabled advances in structure prediction and de novo protein design, yet they frequently collapse into pathological repetition during generation. Unlike in text, where repetition merely reduces readability, in proteins it undermines structural confidence and functional viability. To unify this problem, we present the first systematic study of repetition in PLMs. We first propose quantitative metrics to characterize motif-level and homopolymer repetition and then demonstrate their negative impact on folding reliability. To address this challenge, we propose UCCS (Utility-Controlled Contrastive Steering), which steers protein generation with a constrained dataset. Instead of naively contrasting high- vs. low-repetition sequences, we construct contrastive sets that maximize differences in repetition while tightly controlling for structural utility. This disentanglement yields steering vectors that specifically target repetition without degrading foldability. Injected at inference, these vectors consistently reduce repetition without retraining or heuristic decoding. Experiments with ESM-3 and ProtGPT2 in CATH, UniRef50, and SCOP show that our method outperforms decoding penalties and other baselines, substantially lowering repetition while preserving AlphaFold confidence scores. Our results establish repetition control as a central challenge for PLMs and highlight dataset-guided steering as a principled approach for reliable protein generation.

q-bio.BM

In-Run Data Shapley for Adam Optimizer

Reliable data attribution is essential for mitigating bias and reducing computational waste in modern machine learning, with the Shapley value serving as the theoretical gold standard. While recent "In-Run" methods bypass the prohibitive cost of retraining by estimating contributions dynamically, they heavily rely on the linear structure of Stochastic Gradient Descent (SGD) and fail to capture the complex dynamics of adaptive optimizers like Adam. In this work, we demonstrate that data attribution is inherently optimizer-dependent: we show that SGD-based proxies diverge significantly from true contributions under Adam (Pearson $R \approx 0.11$), rendering them ineffective for modern training pipelines. To bridge this gap, we propose Adam-Aware In-Run Data Shapley. We derive a closed-form approximation that restores additivity by redefining utility under a fixed-state assumption and enable scalable computation via a novel Linearized Ghost Approximation. This technique linearizes the variance-dependent scaling term, allowing us to compute pairwise gradient dot-products without materializing per-sample gradients. Extensive experiments show that our method achieves near-perfect fidelity to ground-truth marginal contributions ($R > 0.99$) while retaining $\sim$95\% of standard training throughput. Furthermore, our Adam-aware attribution significantly outperforms SGD-based baselines in data attribution downstream tasks.

cs.LG

A Hybrid Approach for EMF Code Generation:Code Templates Meet Large Language Models

Template-based and LLM-based code generation are both key enablers of automated software development. The former provides correctness guarantees but are rigid for complex requirements, whereas LLMs offer high flexibility at the risk of producing faulty code.This paper proposes iEcoreGen, a hybrid approach that integrates Eclipse Modeling Framework (EMF) and LLMs. In EMF, an Ecore model defines a system structure and acts as a blueprint for code-generation.iEcoreGen decomposes requirements to derive operation specifications, uses EMF's template-based generator to produce initial Java code, and serializes specifications into docstrings. LLMs are then invoked to complete and fix unimplemented methods. We assessed iEcoreGen on twenty code-generation tasks across five LLMs. It surpasses LLM-only baselines on pass@k and performs on par with them on compilation@k. An ablation study clarified the contribution of each component of iEcoreGen. Overall, the findings indicate that LLM-enhanced model-driven development is a promising path toward more efficient software automation.

cs.SE

Collaborative Assembly Policy Learning of a Sightless Robot

This paper explores a physical human-robot collaboration (pHRC) task involving the joint insertion of a board into a frame by a sightless robot and a human operator. While admittance control is commonly used in pHRC tasks, it can be challenging to measure the force/torque applied by the human for accurate human intent estimation, limiting the robot's ability to assist in the collaborative task. Other methods that attempt to solve pHRC tasks using reinforcement learning (RL) are also unsuitable for the board-insertion task due to its safety constraints and sparse rewards. Therefore, we propose a novel RL approach that utilizes a human-designed admittance controller to facilitate more active robot behavior and reduce human effort. Through simulation and real-world experiments, we demonstrate that our approach outperforms admittance control in terms of success rate and task completion time. Additionally, we observed a significant reduction in measured force/torque when using our proposed approach compared to admittance control. The video of the experiments is available at https://youtu.be/va07Gw6YIog.

cs.RO

Lyapunov Stability Learning with Nonlinear Control via Inductive Biases

Finding a control Lyapunov function (CLF) in a dynamical system with a controller is an effective way to guarantee stability, which is a crucial issue in safety-concerned applications. Recently, deep learning models representing CLFs have been applied into a learner-verifier framework to identify satisfiable candidates. However, the learner treats Lyapunov conditions as complex constraints for optimisation, which is hard to achieve global convergence. It is also too complicated to implement these Lyapunov conditions for verification. To improve this framework, we treat Lyapunov conditions as inductive biases and design a neural CLF and a CLF-based controller guided by this knowledge. This design enables a stable optimisation process with limited constraints, and allows end-to-end learning of both the CLF and the controller. Our approach achieves a higher convergence rate and larger region of attraction (ROA) in learning the CLF compared to existing methods among abundant experiment cases. We also thoroughly reveal why the success rate decreases with previous methods during learning.

cs.LG

BagIt! An Adaptive Dual-Arm Manipulation of Fabric Bags for Object Bagging

Bagging tasks, commonly found in industrial scenarios, are challenging considering deformable bags' complicated and unpredictable nature. This paper presents an automated bagging system from the proposed adaptive Structure-of-Interest (SOI) manipulation strategy for dual robot arms. The system dynamically adjusts its actions based on real-time visual feedback, removing the need for pre-existing knowledge of bag properties. Our framework incorporates Gaussian Mixture Models (GMM) for estimating SOI states, optimization techniques for SOI generation, motion planning via Constrained Bidirectional Rapidly-exploring Random Tree (CBiRRT), and dual-arm coordination using Model Predictive Control (MPC). Extensive experiments validate the capability of our system to perform precise and robust bagging across various objects, showcasing its adaptability. This work offers a new solution for robotic deformable object manipulation (DOM), particularly in automated bagging tasks. Video of this work is available at https://youtu.be/6JWjCOeTGiQ.

cs.RO

A Dataset and Benchmark for Robotic Cloth Unfolding Grasp Selection: The ICRA 2024 Cloth Competition

Robotic cloth manipulation suffers from a lack of standardized benchmarks and shared datasets for evaluating and comparing different approaches. To address this, we created a benchmark and organized the ICRA 2024 Cloth Competition, a unique head-to-head evaluation focused on grasp pose selection for in-air robotic cloth unfolding. Eleven diverse teams participated in the competition, utilizing our publicly released dataset of real-world robotic cloth unfolding attempts and a variety of methods to design their unfolding approaches. Afterwards, we also expanded our dataset with 176 competition evaluation trials, resulting in a dataset of 679 unfolding demonstrations across 34 garments. Analysis of the competition results revealed insights about the trade-off between grasp success and coverage, the surprisingly strong achievements of hand-engineered methods and a significant discrepancy between competition performance and prior work, underscoring the importance of independent, out-of-the-lab evaluation in robotic cloth manipulation. The associated dataset is a valuable resource for developing and evaluating grasp selection methods, particularly for learning-based approaches. We hope that our benchmark, dataset and competition results can serve as a foundation for future benchmarks and drive further progress in data-driven robotic cloth manipulation. The dataset and benchmarking code are available at https://airo.ugent.be/cloth_competition.

cs.RO

GeoGPT-RAG Technical Report

GeoGPT is an open large language model system built to advance research in the geosciences. To enhance its domain-specific capabilities, we integrated Retrieval Augmented Generation(RAG), which augments model outputs with relevant information retrieved from an external knowledge source. GeoGPT uses RAG to draw from the GeoGPT Library, a specialized corpus curated for geoscientific content, enabling it to generate accurate, context-specific answers. Users can also create personalized knowledge bases by uploading their own publication lists, allowing GeoGPT to retrieve and respond using user-provided materials. To further improve retrieval quality and domain alignment, we fine-tuned both the embedding model and a ranking model that scores retrieved passages by relevance to the query. These enhancements optimize RAG for geoscience applications and significantly improve the system's ability to deliver precise and trustworthy outputs. GeoGPT reflects a strong commitment to open science through its emphasis on collaboration, transparency, and community driven development. As part of this commitment, we have open-sourced two core RAG components-GeoEmbedding and GeoReranker-to support geoscientists, researchers, and professionals worldwide with powerful, accessible AI tools.

cs.IR

SViP: Sequencing Bimanual Visuomotor Policies with Object-Centric Motion Primitives

Imitation learning (IL), particularly when leveraging high-dimensional visual inputs for policy training, has proven intuitive and effective in complex bimanual manipulation tasks. Nonetheless, the generalization capability of visuomotor policies remains limited, especially when small demonstration datasets are available. Accumulated errors in visuomotor policies significantly hinder their ability to complete long-horizon tasks. To address these limitations, we propose SViP, a framework that seamlessly integrates visuomotor policies into task and motion planning (TAMP). SViP partitions human demonstrations into bimanual and unimanual operations using a semantic scene graph monitor. Continuous decision variables from the key scene graph are employed to train a switching condition generator. This generator produces parameterized scripted primitives that ensure reliable performance even when encountering out-of-the-distribution observations. Using only 20 real-world demonstrations, we show that SViP enables visuomotor policies to generalize across out-of-distribution initial conditions without requiring object pose estimators. For previously unseen tasks, SViP automatically discovers effective solutions to achieve the goal, leveraging constraint modeling in TAMP formulism. In real-world experiments, SViP outperforms state-of-the-art generative IL methods, indicating wider applicability for more complex tasks. Project website: https://sites.google.com/view/svip-bimanual

cs.RO

Understanding Particles From Video: Property Estimation of Granular Materials via Visuo-Haptic Learning

Granular materials (GMs) are ubiquitous in daily life. Understanding their properties is also important, especially in agriculture and industry. However, existing works require dedicated measurement equipment and also need large human efforts to handle a large number of particles. In this paper, we introduce a method for estimating the relative values of particle size and density from the video of the interaction with GMs. It is trained on a visuo-haptic learning framework inspired by a contact model, which reveals the strong correlation between GM properties and the visual-haptic data during the probe-dragging in the GMs. After training, the network can map the visual modality well to the haptic signal and implicitly characterize the relative distribution of particle properties in its latent embeddings, as interpreted in that contact model. Therefore, we can analyze GM properties using the trained encoder, and only visual information is needed without extra sensory modalities and human efforts for labeling. The presented GM property estimator has been extensively validated via comparison and ablation experiments. The generalization capability has also been evaluated and a real-world application on the beach is also demonstrated. Experiment videos are available at \url{https://sites.google.com/view/gmwork/vhlearning} .

cs.CV

A Haptic-Based Proximity Sensing System for Buried Object in Granular Material

The proximity perception of objects in granular materials is significant, especially for applications like minesweeping. However, due to particles' opacity and complex properties, existing proximity sensors suffer from high costs from sophisticated hardware and high user-cost from unintuitive results. In this paper, we propose a simple yet effective proximity sensing system for underground stuff based on the haptic feedback of the sensor-granules interaction. We study and employ the unique characteristic of particles -- failure wedge zone, and combine the machine learning method -- Gaussian process regression, to identify the force signal changes induced by the proximity of objects, so as to achieve near-field perception. Furthermore, we design a novel trajectory to control the probe searching in granules for a wide range of perception. Also, our proximity sensing system can adaptively determine optimal parameters for robustness operation in different particles. Experiments demonstrate our system can perceive underground objects over 0.5 to 7 cm in advance among various materials.

cs.RO

EROAM: Event-based Camera Rotational Odometry and Mapping in Real-time

This paper presents EROAM, a novel event-based rotational odometry and mapping system that achieves real-time, accurate camera rotation estimation. Unlike existing approaches that rely on event generation models or contrast maximization, EROAM employs a spherical event representation by projecting events onto a unit sphere and introduces Event Spherical Iterative Closest Point (ES-ICP), a novel geometric optimization framework designed specifically for event camera data. The spherical representation simplifies rotational motion formulation while operating in a continuous spherical domain, enabling enhanced spatial resolution. Our system features an efficient map management approach using incremental k-d tree structures and intelligent regional density control, ensuring optimal computational performance during long-term operation. Combined with parallel point-to-line optimization, EROAM achieves efficient computation without compromising accuracy. Extensive experiments on both synthetic and real-world datasets show that EROAM significantly outperforms state-of-the-art methods in terms of accuracy, robustness, and computational efficiency. Our method maintains consistent performance under challenging conditions, including high angular velocities and extended sequences, where other methods often fail or show significant drift. Additionally, EROAM produces high-quality panoramic reconstructions with preserved fine structural details.

cs.CV

One Fling to Goal: Environment-aware Dynamics for Goal-conditioned Fabric Flinging

Fabric manipulation dynamically is commonly seen in manufacturing and domestic settings. While dynamically manipulating a fabric piece to reach a target state is highly efficient, this task presents considerable challenges due to the varying properties of different fabrics, complex dynamics when interacting with environments, and meeting required goal conditions. To address these challenges, we present \textit{One Fling to Goal}, an algorithm capable of handling fabric pieces with diverse shapes and physical properties across various scenarios. Our method learns a graph-based dynamics model equipped with environmental awareness. With this dynamics model, we devise a real-time controller to enable high-speed fabric manipulation in one attempt, requiring less than 3 seconds to finish the goal-conditioned task. We experimentally validate our method on a goal-conditioned manipulation task in five diverse scenarios. Our method significantly improves this goal-conditioned task, achieving an average error of 13.2mm in complex scenarios. Our method can be seamlessly transferred to real-world robotic systems and generalized to unseen scenarios in a zero-shot manner.

cs.RO

NeuPAN: Direct Point Robot Navigation with End-to-End Model-based Learning

Navigating a nonholonomic robot in a cluttered, unknown environment requires accurate perception and precise motion control for real-time collision avoidance. This paper presents NeuPAN: a real-time, highly accurate, map-free, easy-to-deploy, and environment-invariant robot motion planner. Leveraging a tightly coupled perception-to-control framework, NeuPAN has two key innovations compared to existing approaches: 1) it directly maps raw point cloud data to a latent distance feature space for collision-free motion generation, avoiding error propagation from the perception to control pipeline; 2) it is interpretable from an end-to-end model-based learning perspective. The crux of NeuPAN is solving an end-to-end mathematical model with numerous point-level constraints using a plug-and-play (PnP) proximal alternating-minimization network (PAN), incorporating neurons in the loop. This allows NeuPAN to generate real-time, physically interpretable motions. It seamlessly integrates data and knowledge engines, and its network parameters can be fine-tuned via backpropagation. We evaluate NeuPAN on a ground mobile robot, a wheel-legged robot, and an autonomous vehicle, in extensive simulated and real-world environments. Results demonstrate that NeuPAN outperforms existing baselines in terms of accuracy, efficiency, robustness, and generalization capabilities across various environments, including the cluttered sandbox, office, corridor, and parking lot. We show that NeuPAN works well in unknown and unstructured environments with arbitrarily shaped objects, transforming impassable paths into passable ones.

cs.RO