Searcharxiv⌕ Search

arXiv subjects

Zeqing Zhang

Publications and source records attributed to Zeqing Zhang.

29 records · Page 2Linked to original sources

Understanding Particles From Video: Property Estimation of Granular Materials via Visuo-Haptic Learning

Granular materials (GMs) are ubiquitous in daily life. Understanding their properties is also important, especially in agriculture and industry. However, existing works require dedicated measurement equipment and also need large human efforts to handle a large number of particles. In this paper, we introduce a method for estimating the relative values of particle size and density from the video of the interaction with GMs. It is trained on a visuo-haptic learning framework inspired by a contact model, which reveals the strong correlation between GM properties and the visual-haptic data during the probe-dragging in the GMs. After training, the network can map the visual modality well to the haptic signal and implicitly characterize the relative distribution of particle properties in its latent embeddings, as interpreted in that contact model. Therefore, we can analyze GM properties using the trained encoder, and only visual information is needed without extra sensory modalities and human efforts for labeling. The presented GM property estimator has been extensively validated via comparison and ablation experiments. The generalization capability has also been evaluated and a real-world application on the beach is also demonstrated. Experiment videos are available at \url{https://sites.google.com/view/gmwork/vhlearning} .

cs.CV↗

A Haptic-Based Proximity Sensing System for Buried Object in Granular Material

The proximity perception of objects in granular materials is significant, especially for applications like minesweeping. However, due to particles' opacity and complex properties, existing proximity sensors suffer from high costs from sophisticated hardware and high user-cost from unintuitive results. In this paper, we propose a simple yet effective proximity sensing system for underground stuff based on the haptic feedback of the sensor-granules interaction. We study and employ the unique characteristic of particles -- failure wedge zone, and combine the machine learning method -- Gaussian process regression, to identify the force signal changes induced by the proximity of objects, so as to achieve near-field perception. Furthermore, we design a novel trajectory to control the probe searching in granules for a wide range of perception. Also, our proximity sensing system can adaptively determine optimal parameters for robustness operation in different particles. Experiments demonstrate our system can perceive underground objects over 0.5 to 7 cm in advance among various materials.

cs.RO↗

CafkNet: GNN-Empowered Forward Kinematic Modeling for Cable-Driven Parallel Robots

Cable-driven parallel robots (CDPRs) have gained significant attention due to their promising advantages. When deploying CDPRs in practice, the kinematic modeling is a key question. Unlike serial robots, CDPRs have a simple inverse kinematics problem but a complex forward kinematics (FK) issue. So, the development of accurate and efficient FK solvers has been a prominent research focus in CDPR applications. By observing the topology within CDPRs, in this paper, we propose a graph-based representation to model CDPRs and introduce CafkNet, a fast and general FK solving method, leveraging Graph Neural Network (GNN) to learn the topological structure and yield the real FK solutions with superior generality, high accuracy, and low time cost. CafkNet is extensively tested on 3D and 2D CDPRs in different configurations, both in simulators and real scenarios. The results demonstrate its ability to learn CDPRs' internal topology and accurately solve the FK problem. Then, the zero-shot generalization from one configuration to another is validated. Also, the sim2real gap can be bridged by CafkNet using both simulation and real-world data. To the best of our knowledge, it is the first study that employs the GNN to solve the FK problem for CDPRs.

cs.RO↗

One Fling to Goal: Environment-aware Dynamics for Goal-conditioned Fabric Flinging

Fabric manipulation dynamically is commonly seen in manufacturing and domestic settings. While dynamically manipulating a fabric piece to reach a target state is highly efficient, this task presents considerable challenges due to the varying properties of different fabrics, complex dynamics when interacting with environments, and meeting required goal conditions. To address these challenges, we present \textit{One Fling to Goal}, an algorithm capable of handling fabric pieces with diverse shapes and physical properties across various scenarios. Our method learns a graph-based dynamics model equipped with environmental awareness. With this dynamics model, we devise a real-time controller to enable high-speed fabric manipulation in one attempt, requiring less than 3 seconds to finish the goal-conditioned task. We experimentally validate our method on a goal-conditioned manipulation task in five diverse scenarios. Our method significantly improves this goal-conditioned task, achieving an average error of 13.2mm in complex scenarios. Our method can be seamlessly transferred to real-world robotic systems and generalized to unseen scenarios in a zero-shot manner.

cs.RO↗

GOATS: Goal Sampling Adaptation for Scooping with Curriculum Reinforcement Learning

In this work, we first formulate the problem of robotic water scooping using goal-conditioned reinforcement learning. This task is particularly challenging due to the complex dynamics of fluids and the need to achieve multi-modal goals. The policy is required to successfully reach both position goals and water amount goals, which leads to a large convoluted goal state space. To overcome these challenges, we introduce Goal Sampling Adaptation for Scooping (GOATS), a curriculum reinforcement learning method that can learn an effective and generalizable policy for robot scooping tasks. Specifically, we use a goal-factorized reward formulation and interpolate position goal distributions and amount goal distributions to create curriculum throughout the learning process. As a result, our proposed method can outperform the baselines in simulation and achieves 5.46% and 8.71% amount errors on bowl scooping and bucket scooping tasks, respectively, under 1000 variations of initial water states in the tank and a large goal state space. Besides being effective in simulation environments, our method can efficiently adapt to noisy real-robot water-scooping scenarios with diverse physical configurations and unseen settings, demonstrating superior efficacy and generalizability. The videos of this work are available on our project page: https://sites.google.com/view/goatscooping.

cs.RO↗

GRAINS: Proximity Sensing of Objects in Granular Materials

Proximity sensing detects an object's presence without contact. However, research has rarely explored proximity sensing in granular materials (GM) due to GM's lack of visual and complex properties. In this paper, we propose a granular-material-embedded autonomous proximity sensing system (GRAINS) based on three granular phenomena (fluidization, jamming, and failure wedge zone). GRAINS can automatically sense buried objects beneath GM in real-time manner (at least ~20 hertz) and perceive them 0.5 ~ 7 centimeters ahead in different granules without the use of vision or touch. We introduce a new spiral trajectory for the probe raking in GM, combining linear and circular motions, inspired by a common granular fluidization technique. Based on the observation of force-raising when granular jamming occurs in the failure wedge zone in front of the probe during its raking, we employ Gaussian process regression to constantly learn and predict the force patterns and detect the force anomaly resulting from granular jamming to identify the proximity sensing of buried objects. Finally, we apply GRAINS to a Bayesian-optimization-algorithm-guided exploration strategy to successfully localize underground objects and outline their distribution using proximity sensing without contact or digging. This work offers a simple yet reliable method with potential for safe operation in building habitation infrastructure on an alien planet without human intervention.

cs.RO↗

RDA: An Accelerated Collision Free Motion Planner for Autonomous Navigation in Cluttered Environments

Autonomous motion planning is challenging in multi-obstacle environments due to nonconvex collision avoidance constraints. Directly applying numerical solvers to these nonconvex formulations fails to exploit the constraint structures, resulting in excessive computation time. In this paper, we present an accelerated collision-free motion planner, namely regularized dual alternating direction method of multipliers (RDADMM or RDA for short), for the model predictive control (MPC) based motion planning problem. The proposed RDA addresses nonconvex motion planning via solving a smooth biconvex reformulation via duality and allows the collision avoidance constraints to be computed in parallel for each obstacle to reduce computation time significantly. We validate the performance of the RDA planner through path-tracking experiments with car-like robots in both simulation and real-world settings. Experimental results show that the proposed method generates smooth collision-free trajectories with less computation time compared with other benchmarks and performs robustly in cluttered environments. The source code is available at https://github.com/hanruihua/RDA_planner.

cs.RO↗

Polymer-Based Self-Calibrated Optical Fiber Tactile Sensor

Human skin can accurately sense the self-decoupled normal and shear forces when in contact with objects of different sizes. Although there exist many soft and conformable tactile sensors on robotic applications able to decouple the normal force and shear forces, the impact of the size of object in contact on the force calibration model has been commonly ignored. Here, using the principle that contact force can be derived from the light power loss in the soft optical fiber core, we present a soft tactile sensor that decouples normal and shear forces and calibrates the measurement results based on the object size, by designing a two-layered weaved polymer-based optical fiber anisotropic structure embedded in a soft elastomer. Based on the anisotropic response of optical fibers, we developed a linear calibration algorithm to simultaneously measure the size of the contact object and the decoupled normal and shear forces calibrated the object size. By calibrating the sensor at the robotic arm tip, we show that robots can reconstruct the force vector at an average accuracy of 0.15N for normal forces, 0.17N for shear forces in X-axis , and 0.18N for shear forces in Y-axis, within the sensing range of 0-2N in all directions, and the average accuracy of object size measurement of 0.4mm, within the test indenter diameter range of 5-12mm.

cs.RO↗

A Generalized Continuous Collision Detection Framework of Polynomial Trajectory for Mobile Robots in Cluttered Environments

In this paper, we introduce a generalized continuous collision detection (CCD) framework for the mobile robot along the polynomial trajectory in cluttered environments including various static obstacle models. Specifically, we find that the collision conditions between robots and obstacles could be transformed into a set of polynomial inequalities, whose roots can be efficiently solved by the proposed solver. In addition, we test different types of mobile robots with various kinematic and dynamic constraints in our generalized CCD framework and validate that it allows the provable collision checking and can compute the exact time of impact. Furthermore, we combine our architecture with the path planner in the navigation system. Benefiting from our CCD method, the mobile robot is able to work safely in some challenging scenarios.

cs.RO↗

Reinforcement Learned Distributed Multi-Robot Navigation with Reciprocal Velocity Obstacle Shaped Rewards

The challenges to solving the collision avoidance problem lie in adaptively choosing optimal robot velocities in complex scenarios full of interactive obstacles. In this paper, we propose a distributed approach for multi-robot navigation which combines the concept of reciprocal velocity obstacle (RVO) and the scheme of deep reinforcement learning (DRL) to solve the reciprocal collision avoidance problem under limited information. The novelty of this work is threefold: (1) using a set of sequential VO and RVO vectors to represent the interactive environmental states of static and dynamic obstacles, respectively; (2) developing a bidirectional recurrent module based neural network, which maps the states of a varying number of surrounding obstacles to the actions directly; (3) developing a RVO area and expected collision time based reward function to encourage reciprocal collision avoidance behaviors and trade off between collision risk and travel time. The proposed policy is trained through simulated scenarios and updated by the actor-critic based DRL algorithm. We validate the policy in complex environments with various numbers of differential drive robots and obstacles. The experiment results demonstrate that our approach outperforms the state-of-art methods and other learning based approaches in terms of the success rate, travel time, and average speed. Source code of this approach is available at https://github.com/hanruihua/rl_rvo_nav.

cs.RO↗