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Zeyu Yan

Publications and source records attributed to Zeyu Yan.

At least 19 recordsLinked to original sources

TherMosaic: Accelerating Perceived Thermal Transitions Through Spatiotemporal Thermal Feedback

Thermal feedback can enrich immersive interaction, but thermoelectric devices often change temperature too slowly to match interactive timing. We present TherMosaic, a spatiotemporal thermal feedback approach that accelerates perceived temperature transitions by leveraging two perceptual mechanisms: spatial summation and thermal adaptation. Focusing on the fingertip, we first investigate this approach using a custom 2*2 array of independently controlled Peltier modules. Across three controlled perceptual studies, we show that distributed thermal stimulation can preserve stable hot and cold percepts despite local deviations, that adaptation helps maintain these percepts during changing stimulation, and that combining these effects reduces perceived transition time by about 30%-40% for transitions originating from hot or cold states. We then translate the same design principles into a standalone wearable implementation of TherMosaic and evaluate it in virtual reality. Our results show that this approach reduces perceived thermal lag and improves temporal alignment between thermal and visual events in interactive use.

cs.HC

FAWAM: Force-Aware World Action Models for Closed-Loop Contact-Rich Manipulation

Force signals provide critical interaction cues for contact-rich robotic manipulation. However, existing methods mostly use force as an additional observation modality, without fully exploiting its role in modeling future interaction dynamics or guiding execution-time feedback correction. In this paper, we propose FAWAM, a force-aware world action model that incorporates force information at three levels: perception, prediction, and closed-loop execution. FAWAM first encodes historical 6-axis force/torque signals to modulate action generation, then jointly predicts future actions and end-effector wrenches to explicitly model contact evolution. It further introduces a residual correction module that uses the predicted wrench trajectory as an execution-time reference to refine actions online based on real-time force feedback. Real-world experiments across multiple contact-rich tasks show that FAWAM improves the average success rate by 36.25% over vision-only baselines and 21.25% over existing force-aware baselines, demonstrating the effectiveness of our force-aware framework for robust contact-rich manipulation.

cs.RO

Spatiotemporally Resolved Multi-Scalar Measurements of Methane Tulip Flames in a Square Channel

Understanding the propagation dynamics of premixed flames in confined spaces is important for fire safety in gas pipelines and for optimizing modern internal combustion engines. In sufficiently long channels, premixed flames routinely develop tulip flame structures, yet the dominant mechanism remains elusive, and quantitative data on the evolution of flame morphology and key scalar fields are critically needed to improve the explanation, characterization, and modeling of tulip flame dynamics. In this study, premixed flames of a stoichiometric methane/air mixture were investigated in a square channel at a reduced pressure of approximately 0.3 atm. Time-synchronized, multi-plane, dual-color PLIF measurements yielded a spatiotemporally resolved 3-D dataset of key scalar fields, including temperature and OH concentration, throughout the formation and evolution of the tulip structure. Significant heat loss across the walls counteracted the heat released by combustion, producing a near-constant-pressure environment throughout the experiment. A super-equilibrium distribution of OH concentration was observed in the thermal boundary layers, suggesting that thermal cooling dominated over chemical relaxation in those regions. Additionally, the flame-front morphology at five representative times was determined using a 3-D reconstruction algorithm, from which the flame surface area was extracted. The results of this study should aid theoretical modeling and numerical simulations of premixed flame propagation dynamics in confined spaces under realistic boundary conditions.

physics.flu-dyn

As Content and Layout Co-Evolve: TangibleSite for Scaffolding Blind People's Webpage Design through Multimodal Interaction

Creating webpages requires generating content and arranging layout while iteratively refining both to achieve a coherent design, a process that can be challenging for blind individuals. To understand how blind designers navigate this process, we conducted two rounds of co-design sessions with blind participants, using design probes to elicit their strategies and support needs. Our findings reveal a preference for content and layout to co-evolve, but this process requires external support through cues that situate local elements within the broader page structure as well as multimodal interactions. Building on these insights, we developed TangibleSite, an accessible web design tool that provides real-time multimodal feedback through tangible, auditory, and speech-based interactions. TangibleSite enables blind individuals to create, edit, and reposition webpage elements while integrating content and layout decisions. A formative evaluation with six blind participants demonstrated that TangibleSite enabled independent webpage creation, supported refinement across content and layout, and reduced barriers to achieving visually consistent designs.

cs.HC

Presence versus absence of charging energies in PbTe quantum dots

Charging energy ($E_C$) is essential in quantum dot (QD) devices. Previous studies on PbTe QDs have reported both the presence and absence of $E_C$. To resolve this ambiguity, we vary the QD size, i.e. the cross-sectional area of PbTe nanowires, and track the evolution of $E_C$. For large crosssectional areas ($\sim$ 16000 nm$^2$), the PbTe QDs exhibit no measurable $E_C$, while quantized levels are well resolved. Decreasing this area successively to 5000, 1500, and 460 nm$^2$, $E_C$ becomes finite and increases to 80, 160, and 210 $\mu$eV, respectively. We further demonstrate the strong tunability of local gates, which can tune the PbTe device from the QD regime to the regime of ballistic transport. These results address concerns regarding the large dielectric constant of PbTe and provide key insights in engineering advanced PbTe quantum devices.

cond-mat.mes-hall

Quantitative 3D Morphology of Cellular H2/O2/N2 Flames on a Porous-Plug Burner: Spatially Resolved Measurements of Temperature and OH Radical

This study presents a systematic characterization of burner-stabilized lean hydrogen flame morphology across a wide range of equivalence ratios, dilution factors, and flow rates. Spatially resolved measurements of three-dimensional temperature and OH distributions were achieved. A comprehensive dataset of over 200 flame cases was obtained, enabling accurate determination of regime diagrams for different flame modes. Linear stability analysis and direct numerical simulations were also performed and compared with the experimental results. The dominant wavenumbers of steady-state cellular flames were found to be consistently lower than the most unstable wavenumbers predicted by the linearized dispersion relation, indicating that nonlinear interactions between finite-amplitude perturbations of different length scales favored the growth of low-frequency components at long times. The cellular structures were found to be critically important in stabilizing the flame, especially at nominal equivalence ratios near the lean flammability limit. The mechanism of cellular flame stabilization was analyzed by complementary numerical simulations using a detailed reaction model. The combined effect of curvature-induced flame acceleration, local flow expansion/compression near the burner surface, and stratification of equivalence ratio caused by Soret diffusion created regions of reduced flow speed and enriched hydrogen concentration that helped anchor flames at nominal conditions where they would have blown off without the flame cells. The results of the present study are useful for understanding the fundamental flame dynamics of lean hydrogen mixtures and for improving the design of practical hydrogen combustors.

physics.flu-dyn

DissolvPCB: Fully Recyclable 3D-Printed Electronics with Liquid Metal Conductors and PVA Substrates

We introduce DissolvPCB, an electronic prototyping technique for fabricating fully recyclable printed circuit board assemblies (PCBAs) using affordable FDM 3D printing, with polyvinyl alcohol (PVA) as a water-soluble substrate and eutectic gallium-indium (EGaIn) as the conductive material. When obsolete, the PCBA can be easily recycled by immersing it in water: the PVA dissolves, the EGaIn re-forms into a liquid metal bead, and the electronic components are recovered. These materials can then be reused to fabricate a new PCBA. We present the DissolvPCB workflow, characterize its design parameters, evaluate the performance of circuits produced with it, and quantify its environmental impact through a lifecycle assessment (LCA) comparing it to conventional CNC-milled FR-4 boards. We further develop a software plugin that automatically converts PCB design files into 3D-printable circuit substrate models. To demonstrate the capabilities of DissolvPCB, we fabricate and recycle three functional prototypes: a Bluetooth speaker featuring a double-sided PCB, a finger fidget toy with a 3D circuit topology, and a shape-changing gripper enabled by Joule-heat-driven 4D printing. The paper concludes with a discussion of current technical limitations and opportunities for future directions.

cs.HC

DFYP: A Dynamic Fusion Framework with Spectral Channel Attention and Adaptive Operator learning for Crop Yield Prediction

Accurate remote sensing-based crop yield prediction remains a fundamental challenging task due to complex spatial patterns, heterogeneous spectral characteristics, and dynamic agricultural conditions. Existing methods often suffer from limited spatial modeling capacity, weak generalization across crop types and years. To address these challenges, we propose DFYP, a novel Dynamic Fusion framework for crop Yield Prediction, which combines spectral channel attention, edge-adaptive spatial modeling and a learnable fusion mechanism to improve robustness across diverse agricultural scenarios. Specifically, DFYP introduces three key components: (1) a Resolution-aware Channel Attention (RCA) module that enhances spectral representation by adaptively reweighting input channels based on resolution-specific characteristics; (2) an Adaptive Operator Learning Network (AOL-Net) that dynamically selects operators for convolutional kernels to improve edge-sensitive spatial feature extraction under varying crop and temporal conditions; and (3) a dual-branch architecture with a learnable fusion mechanism, which jointly models local spatial details and global contextual information to support cross-resolution and cross-crop generalization. Extensive experiments on multi-year datasets MODIS and multi-crop dataset Sentinel-2 demonstrate that DFYP consistently outperforms current state-of-the-art baselines in RMSE, MAE, and R2 across different spatial resolutions, crop types, and time periods, showcasing its effectiveness and robustness for real-world agricultural monitoring.

cs.CV

Cybernetic Marionette: Channeling Collective Agency Through a Wearable Robot in a Live Dancer-Robot Duet

We describe DANCE^2, an interactive dance performance in which audience members channel their collective agency into a dancer-robot duet by voting on the behavior of a wearable robot affixed to the dancer's body. At key moments during the performance, the audience is invited to either continue the choreography or override it, shaping the unfolding interaction through real-time collective input. While post-performance surveys revealed that participants felt their choices meaningfully influenced the performance, voting data across four public performances exhibited strikingly consistent patterns. This tension between what audience members do, what they feel, and what actually changes highlights a complex interplay between agentive behavior, the experience of agency, and power. We reflect on how choreography, interaction design, and the structure of the performance mediate this relationship, offering a live analogy for algorithmically curated digital systems where agency is felt, but not exercised.

cs.HC

LADSG: Label-Anonymized Distillation and Similar Gradient Substitution for Label Privacy in Vertical Federated Learning

Vertical Federated Learning (VFL) has emerged as a promising paradigm for collaborative model training across distributed feature spaces, which enables privacy-preserving learning without sharing raw data. However, recent studies have confirmed the feasibility of label inference attacks by internal adversaries. By strategically exploiting gradient vectors and semantic embeddings, attackers-through passive, active, or direct attacks-can accurately reconstruct private labels, leading to catastrophic data leakage. Existing defenses, which typically address isolated leakage vectors or are designed for specific types of attacks, remain vulnerable to emerging hybrid attacks that exploit multiple pathways simultaneously. To bridge this gap, we propose Label-Anonymized Defense with Substitution Gradient (LADSG), a unified and lightweight defense framework for VFL. LADSG first anonymizes true labels via soft distillation to reduce semantic exposure, then generates semantically-aligned substitute gradients to disrupt gradient-based leakage, and finally filters anomalous updates through gradient norm detection. It is scalable and compatible with standard VFL pipelines. Extensive experiments on six real-world datasets show that LADSG reduces the success rates of all three types of label inference attacks by 30-60% with minimal computational overhead, demonstrating its practical effectiveness.

cs.CR

Make Making Sustainable: Exploring Sustainability Practices, Challenges, and Opportunities in Making Activities

The recent democratization of personal fabrication has significantly advanced the maker movement and reshaped applied research in HCI and beyond. However, this growth has also raised increasing sustainability concerns, as material waste is an inevitable byproduct of making and rapid prototyping. In this work, we examine the sustainability landscape within the modern maker community, focusing on grassroots makerspaces and maker-oriented research labs through in-depth interviews with diverse stakeholders involved in making and managing making-related activities. Our findings highlight four key themes: the various types of "waste" generated through the making process, the strategies (or lack thereof) for managing this waste, the motivations driving (un)sustainable practices, and the challenges faced. We synthesize these insights into design considerations and takeaways for technical HCI researchers and the broader community, focusing on future tools, infrastructures, and educational approaches to foster sustainable making.

cs.CY

PCB Renewal: Iterative Reuse of PCB Substrates for Sustainable Electronic Making

PCB (printed circuit board) substrates are often single-use, leading to material waste in electronics making. We introduce PCB Renewal, a novel technique that "erases" and "reconfigures" PCB traces by selectively depositing conductive epoxy onto outdated areas, transforming isolated paths into conductive planes that support new traces. We present the PCB Renewal workflow, evaluate its electrical performance and mechanical durability, and model its sustainability impact, including material usage, cost, energy consumption, and time savings. We develop a software plug-in that guides epoxy deposition, generates updated PCB profiles, and calculates resource usage. To demonstrate PCB Renewal's effectiveness and versatility, we repurpose a single PCB across four design iterations spanning three projects: a camera roller, a WiFi radio, and an ESPboy game console. We also show how an outsourced double-layer PCB can be reconfigured, transforming it from an LED watch to an interactive cat toy. The paper concludes with limitations and future directions.

cs.HC

Strong enhancement of g-factor in PbTe-Pb hybrid nanowires

We report large Lande g-factors observed in PbTe-Pb hybrid nanowires. The g-factor can reach 83, significantly larger than those in bare PbTe nanowires (typically below 20). We attribute this enhancement to orbital effects in the superconducting film, particularly when the magnetic field is nearly perpendicular to the Pb film. This enhancement is beneficial for the search for topological superconductivity by reducing the critical magnetic field required for the phase transition.

cond-mat.mes-hall

Anisotropy of PbTe nanowires with and without a superconductor

We investigate the anisotropic behaviors in PbTe and PbTe-Pb hybrid nanowires. In previous studies on PbTe, wire-to-wire variations in anisotropy indicate poor device control, posing a serious challenge for applications. Here, we achieve reproducible anisotropy in PbTe nanowires through a substantial reduction of disorder. We then couple PbTe to a superconductor Pb, and observe a pronounced deviation in the anisotropy behavior compared to bare PbTe nanowires. This deviation is gate-tunable and attributed to spin-orbit interaction and orbital effect, controlled by charge transfer between Pb and PbTe. These results provide a guidance for the controlled engineering of exotic quantum states in this hybrid material platform.

cond-mat.mes-hall

Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information of Virtual Objects to Blind VR Users

Perceiving spatial information of a virtual object (e.g, direction, distance) is critical yet challenging for blind users seeking an immersive virtual reality (VR) experience. To facilitate VR accessibility for blind users, in this paper, we investigate the effectiveness of two types of haptic cues - vibrotactile and skin-stretch cues - in conveying the spatial information of a virtual object when applied to the dorsal side of a blind user's hand. We conducted a user study with 10 blind users to investigate how they perceive static and moving objects in VR with a custom-made haptic apparatus. Our results reveal that blind users can more accurately understand an object's location and movement when receiving skin-stretch cues, as opposed to vibrotactile cues. We discuss the pros and cons of both types of haptic cues and conclude with design recommendations for future haptic solutions for VR accessibility.

cs.HC

JetUnit: Rendering Diverse Force Feedback in Virtual Reality Using Water Jets

We propose JetUnit, a water-based VR haptic system designed to produce force feedback with a wide spectrum of intensities and frequencies through water jets. The key challenge in designing this system lies in optimizing parameters to enable the haptic device to generate force feedback that closely replicates the most intense force produced by direct water jets while ensuring the user remains dry. In this paper, we present the key design parameters of the JetUnit wearable device determined through a set of quantitative experiments and a perception study. We further conducted a user study to assess the impact of integrating our haptic solutions into virtual reality experiences. The results revealed that, by adhering to the design principles of JetUnit, the water-based haptic system is capable of delivering diverse force feedback sensations, significantly enhancing the immersive experience in virtual reality.

cs.HC

SolderlessPCB: Reusing Electronic Components in PCB Prototyping through Detachable 3D Printed Housings

The iterative prototyping process for printed circuit boards (PCBs) frequently employs surface-mounted device (SMD) components, which are often discarded rather than reused due to the challenges associated with desoldering, leading to unnecessary electronic waste. This paper introduces SolderlessPCB, a collection of techniques for solder-free PCB prototyping, specifically designed to promote the recycling and reuse of electronic components. Central to this approach are custom 3D-printable housings that allow SMD components to be mounted onto PCBs without soldering. We detail the design of SolderlessPCB and the experiments conducted to evaluate its design parameters, electrical performance, and durability. To illustrate the potential for reusing SMD components with SolderlessPCB, we discuss two scenarios: the reuse of components from earlier design iterations and from obsolete prototypes. We also provide examples demonstrating that SolderlessPCB can handle high-current applications and is suitable for high-speed data transmission. The paper concludes by discussing the limitations of our approach and suggesting future directions to overcome these challenges.

cs.HC

A Neural Speech Codec for Noise Robust Speech Coding

This paper considers the joint compression and enhancement problem for speech signal in the presence of noise. Recently, the SoundStream codec, which relies on end-to-end joint training of an encoder-decoder pair and a residual vector quantizer by a combination of adversarial and reconstruction losses,has shown very promising performance, especially in subjective perception quality. In this work, we provide a theoretical result to show that, to simultaneously achieve low distortion and high perception in the presence of noise, there exist an optimal two-stage optimization procedure for the joint compression and enhancement problem. This procedure firstly optimizes an encoder-decoder pair using only distortion loss and then fixes the encoder to optimize a perceptual decoder using perception loss. Based on this result, we construct a two-stage training framework for joint compression and enhancement of noisy speech signal. Unlike existing training methods which are heuristic, the proposed two-stage training method has a theoretical foundation. Finally, experimental results for various noise and bit-rate conditions are provided. The results demonstrate that a codec trained by the proposed framework can outperform SoundStream and other representative codecs in terms of both objective and subjective evaluation metrics. Code is available at \textit{https://github.com/jscscloris/SEStream}.

cs.SD