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Zeyu Yan

Publications and source records attributed to Zeyu Yan.

28 records · Page 2Linked to original sources

3D Printing Magnetophoretic Displays

We present a pipeline for printing interactive and always-on magnetophoretic displays using affordable Fused Deposition Modeling (FDM) 3D printers. Using our pipeline, an end-user can convert the surface of a 3D shape into a matrix of voxels. The generated model can be sent to an FDM 3D printer equipped with an additional syringe-based injector. During the printing process, an oil and iron powder-based liquid mixture is injected into each voxel cell, allowing the appearance of the once-printed object to be editable with external magnetic sources. To achieve this, we made modifications to the 3D printer hardware and the firmware. We also developed a 3D editor to prepare printable models. We demonstrate our pipeline with a variety of examples, including a printed Stanford bunny with customizable appearances, a small espresso mug that can be used as a post-it note surface, a board game figurine with a computationally updated display, and a collection of flexible wearable accessories with editable visuals.

cs.HC

Toucha11y: Making Inaccessible Public Touchscreens Accessible

Despite their growing popularity, many public kiosks with touchscreens are inaccessible to blind people. Toucha11y is a working prototype that allows blind users to use existing inaccessible touchscreen kiosks independently and with little effort. Toucha11y consists of a mechanical bot that can be instrumented to an arbitrary touchscreen kiosk by a blind user and a companion app on their smartphone. The bot, once attached to a touchscreen, will recognize its content, retrieve the corresponding information from a database, and render it on the user's smartphone. As a result, a blind person can use the smartphone's built-in accessibility features to access content and make selections. The mechanical bot will detect and activate the corresponding touchscreen interface. We present the system design of Toucha11y along with a series of technical evaluations. Through a user study, we found out that Toucha11y could help blind users operate inaccessible touchscreen devices.

cs.RO

Optimal Transport Based Unsupervised Restoration Learning Exploiting Degradation Sparsity

Optimal transport (OT) has recently been shown as a promising criterion for unsupervised restoration when no explicit prior model is available. Despite its theoretical appeal, OT still significantly falls short of supervised methods on challenging tasks such as super-resolution, deraining, and dehazing. In this paper, we propose a \emph{sparsity-aware optimal transport} (SOT) framework to bridge this gap by leveraging a key observation: the degradations in these tasks exhibit distinct sparsity in the frequency domain. Incorporating this sparsity prior into OT can significantly reduce the ambiguity of the inverse mapping for restoration and substantially boost performance. We provide analysis to show exploiting degradation sparsity benefits unsupervised restoration learning. Extensive experiments on real-world super-resolution, deraining, and dehazing demonstrate that SOT offers notable performance gains over standard OT, while achieving superior perceptual quality compared to existing supervised and unsupervised methods. In particular, SOT consistently outperforms existing unsupervised methods across all three tasks and narrows the performance gap to supervised counterparts.

cs.CV

TangibleGrid: Tangible Web Layout Design for Blind Users

We present TangibleGrid, a novel device that allows blind users to understand and design the layout of a web page with real-time tangible feedback. We conducted semi-structured interviews and a series of co-design sessions with blind users to elicit insights that guided the design of TangibleGrid. Our final prototype contains shape-changing brackets representing the web elements and a baseboard representing the web page canvas. Blind users can design a web page layout through creating and editing web elements by snapping or adjusting tangible brackets on top of the baseboard. The baseboard senses the brackets' type, size, and location, verbalizes the information, and renders the web page on the client browser. Through a formative user study, we found that blind users could understand a web page layout through TangibleGrid. They were also able to design a new web layout from scratch without the help of sighted people.

cs.HC

Fibercuit: Prototyping High-Resolution Flexible and Kirigami Circuits with a Fiber Laser Engraver

Prototyping compact devices with unique form factors often requires the PCB manufacturing process to be outsourced, which can be expensive and time-consuming. In this paper, we present Fibercuit, a set of rapid prototyping techniques to fabricate high-resolution, flexible circuits on-demand using a fiber laser engraver. We showcase techniques that can laser cut copper-based composites to form fine-pitch conductive traces, laser fold copper substrates that can form kirigami structures, and laser solder surface-mount electrical components using off-the-shelf soldering pastes. Combined with our software pipeline, an end user can design and fabricate flexible circuits which are dual-layer and three-dimensional, thereby exhibiting a wide range of form factors. We demonstrate Fibercuit by showcasing a set of examples, including a custom dice, flex cables, custom end-stop switches, electromagnetic coils, LED earrings and a circuit in the form of kirigami crane.

cs.HC

Optimally Controllable Perceptual Lossy Compression

Recent studies in lossy compression show that distortion and perceptual quality are at odds with each other, which put forward the tradeoff between distortion and perception (D-P). Intuitively, to attain different perceptual quality, different decoders have to be trained. In this paper, we present a nontrivial finding that only two decoders are sufficient for optimally achieving arbitrary (an infinite number of different) D-P tradeoff. We prove that arbitrary points of the D-P tradeoff bound can be achieved by a simple linear interpolation between the outputs of a minimum MSE decoder and a specifically constructed perfect perceptual decoder. Meanwhile, the perceptual quality (in terms of the squared Wasserstein-2 distance metric) can be quantitatively controlled by the interpolation factor. Furthermore, to construct a perfect perceptual decoder, we propose two theoretically optimal training frameworks. The new frameworks are different from the distortion-plus-adversarial loss based heuristic framework widely used in existing methods, which are not only theoretically optimal but also can yield state-of-the-art performance in practical perceptual decoding. Finally, we validate our theoretical finding and demonstrate the superiority of our frameworks via experiments. Code is available at: https://github.com/ZeyuYan/Controllable-Perceptual-Compression

cs.CV

Optimal Transport for Unsupervised Denoising Learning

Recently, much progress has been made in unsupervised denoising learning. However, existing methods more or less rely on some assumptions on the signal and/or degradation model, which limits their practical performance. How to construct an optimal criterion for unsupervised denoising learning without any prior knowledge on the degradation model is still an open question. Toward answering this question, this work proposes a criterion for unsupervised denoising learning based on the optimal transport theory. This criterion has favorable properties, e.g., approximately maximal preservation of the information of the signal, whilst achieving perceptual reconstruction. Furthermore, though a relaxed unconstrained formulation is used in practical implementation, we prove that the relaxed formulation in theory has the same solution as the original constrained formulation. Experiments on synthetic and real-world data, including realistic photographic, microscopy, depth, and raw depth images, demonstrate that the proposed method even compares favorably with supervised methods, e.g., approaching the PSNR of supervised methods while having better perceptual quality. Particularly, for spatially correlated noise and realistic microscopy images, the proposed method not only achieves better perceptual quality but also has higher PSNR than supervised methods. Besides, it shows remarkable superiority in harsh practical conditions with complex noise, e.g., raw depth images. Code is available at https://github.com/wangweiSJTU/OTUR.

eess.IV

On Perceptual Lossy Compression: The Cost of Perceptual Reconstruction and An Optimal Training Framework

Lossy compression algorithms are typically designed to achieve the lowest possible distortion at a given bit rate. However, recent studies show that pursuing high perceptual quality would lead to increase of the lowest achievable distortion (e.g., MSE). This paper provides nontrivial results theoretically revealing that, \textit{1}) the cost of achieving perfect perception quality is exactly a doubling of the lowest achievable MSE distortion, \textit{2}) an optimal encoder for the "classic" rate-distortion problem is also optimal for the perceptual compression problem, \textit{3}) distortion loss is unnecessary for training a perceptual decoder. Further, we propose a novel training framework to achieve the lowest MSE distortion under perfect perception constraint at a given bit rate. This framework uses a GAN with discriminator conditioned on an MSE-optimized encoder, which is superior over the traditional framework using distortion plus adversarial loss. Experiments are provided to verify the theoretical finding and demonstrate the superiority of the proposed training framework.

cs.IT

FoamFactor: Hydrogel-Foam Composite with Tunable Stiffness and Compressibility

This paper presents FoamFactor, a novel material with tunable stiffness and compressibility between hydration states, and a tailored pipeline to design and fabricate artifacts consisting of it. This technique compounds hydrogel with open-cell foams via additive manufacturing to produce a water-responsive composite material. Enabled by the large volumetric changes of hydrogel dispersions, the material is soft and compressible when dehydrated and becomes stiffer and rather incompressible when hydrated. Leveraging this material property transition, we explore its design space in various aspects pertaining to the transition of hydration states, including multi-functional shoes, amphibious cars, mechanical transmission systems, and self-deploying robotic grippers.

cs.HC

Mention Extraction and Linking for SQL Query Generation

On the WikiSQL benchmark, state-of-the-art text-to-SQL systems typically take a slot-filling approach by building several dedicated models for each type of slots. Such modularized systems are not only complex butalso of limited capacity for capturing inter-dependencies among SQL clauses. To solve these problems, this paper proposes a novel extraction-linking approach, where a unified extractor recognizes all types of slot mentions appearing in the question sentence before a linker maps the recognized columns to the table schema to generate executable SQL queries. Trained with automatically generated annotations, the proposed method achieves the first place on the WikiSQL benchmark.

cs.CL