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Zeyu Zhang

Publications and source records attributed to Zeyu Zhang.

At least 127 records · Page 7Linked to original sources

Gyral-Sulcal-Net: An Integrated Network Representation of Brain Folding Patterns

Our brain functions as a complex communication network, and studying it from a network perspective offers valuable insights into its organizational principles and links to cognitive functions and brain disorders. However, most current network studies typically use brain regions as nodes, often overlooking the intricate folding patterns of finer-scale anatomical landmarks within these regions. In this study, we introduce a novel approach to integrate the brain's two primary folding patterns - gyri and sulci - into a unified network termed the Gyral-Sulcal-Net (GS-Net), in which three different types of finer-scale landmarks have been successfully identified. We evaluated the proposed GS-Net across multiple datasets, comprising over 1,600 brains, spanning different age groups (from 34 gestational weeks to elderly adults) and cohorts (healthy brains and those with pathological conditions). The experimental results demonstrate that the GS-Net can effectively integrate and represent diverse cortical folding patterns from a network perspective. More importantly, this approach offers a promising way for integrating different folding patterns into a unified anatomical brain network, alongside structural and functional networks, providing a comprehensive framework for studying brain networks.

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IKDiffuser: a Diffusion-based Generative Inverse Kinematics Solver for Kinematic Trees

Solving Inverse Kinematics (IK) for arbitrary kinematic trees presents significant challenges due to their high-dimensionality, redundancy, and complex inter-branch constraints. Conventional optimization-based solvers can be sensitive to initialization and suffer from local minima or conflicting gradients. At the same time, existing learning-based approaches are often tied to a predefined number of end-effectors and a fixed training objective, limiting their reusability across various robot morphologies and task requirements. To address these limitations, we introduce IKDiffuser, a scalable IK solver built upon conditional diffusion-based generative models, which learns the distribution of the configuration space conditioned on end-effector poses. We propose a structure-agnostic formulation that represents end-effector poses as a sequence of tokens, leading to a unified framework that handles varying numbers of end-effectors while learning the implicit kinematic structures entirely from data. Beyond standard IK generation, IKDiffuser handles partially specified goals via a masked marginalization mechanism that conditions only on a subset of end-effector constraints. Furthermore, it supports adding task objectives at inference through objective-guided sampling, enabling capabilities such as warm-start initialization and manipulability maximization without retraining. Extensive evaluations across seven diverse robotic platforms demonstrate that IKDiffuser significantly outperforms state-of-the-art baselines in accuracy, solution diversity, and collision avoidance. Moreover, when used to initialize optimization-based solvers, IKDiffuser significantly boosts success rates on challenging redundant systems with high Degrees of Freedom (DoF), such as the 29-DoF Unitree G1 humanoid, from 21.01% to 96.96% while reducing computation time to the millisecond range.

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Memory in the Age of AI Agents

Memory has emerged, and will continue to remain, a core capability of foundation model-based agents. As research on agent memory rapidly expands and attracts unprecedented attention, the field has also become increasingly fragmented. Existing works that fall under the umbrella of agent memory often differ substantially in their motivations, implementations, and evaluation protocols, while the proliferation of loosely defined memory terminologies has further obscured conceptual clarity. Traditional taxonomies such as long/short-term memory have proven insufficient to capture the diversity of contemporary agent memory systems. This work aims to provide an up-to-date landscape of current agent memory research. We begin by clearly delineating the scope of agent memory and distinguishing it from related concepts such as LLM memory, retrieval augmented generation (RAG), and context engineering. We then examine agent memory through the unified lenses of forms, functions, and dynamics. From the perspective of forms, we identify three dominant realizations of agent memory, namely token-level, parametric, and latent memory. From the perspective of functions, we propose a finer-grained taxonomy that distinguishes factual, experiential, and working memory. From the perspective of dynamics, we analyze how memory is formed, evolved, and retrieved over time. To support practical development, we compile a comprehensive summary of memory benchmarks and open-source frameworks. Beyond consolidation, we articulate a forward-looking perspective on emerging research frontiers, including memory automation, reinforcement learning integration, multimodal memory, multi-agent memory, and trustworthiness issues. We hope this survey serves not only as a reference for existing work, but also as a conceptual foundation for rethinking memory as a first-class primitive in the design of future agentic intelligence.

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3D CoCa v2: Contrastive Learners with Test-Time Search for Generalizable Spatial Intelligence

Spatial intelligence refers to the ability to perceive, reason about, and describe objects and their relationships within three-dimensional environments, forming a foundation for embodied perception and scene understanding. 3D captioning aims to describe 3D scenes in natural language; however, it remains challenging due to the sparsity and irregularity of point clouds and, more critically, the weak grounding and limited out-of-distribution (OOD) generalization of existing captioners across drastically different environments, including indoor and outdoor 3D scenes. To address this challenge, we propose 3D CoCa v2, a generalizable 3D captioning framework that unifies contrastive vision-language learning with 3D caption generation and further improves robustness via test-time search (TTS) without updating the captioner parameters. 3D CoCa v2 builds on a frozen CLIP-based semantic prior, a spatially-aware 3D scene encoder for geometry, and a multimodal decoder jointly optimized with contrastive and captioning objectives, avoiding external detectors or handcrafted proposals. At inference, TTS produces diverse caption candidates and performs reward-guided selection using a compact scene summary. Experiments show improvements over 3D CoCa of +1.50 CIDEr@0.5IoU on ScanRefer and +1.61 CIDEr@0.5IoU on Nr3D, and +3.8 CIDEr@0.25 in zero-shot OOD evaluation on TOD3Cap. Code will be released at https://github.com/AIGeeksGroup/3DCoCav2.

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CoV: Chain-of-View Prompting for Spatial Reasoning

Embodied question answering (EQA) in 3D environments often requires collecting context that is distributed across multiple viewpoints and partially occluded. However, most recent vision--language models (VLMs) are constrained to a fixed and finite set of input views, which limits their ability to acquire question-relevant context at inference time and hinders complex spatial reasoning. We propose Chain-of-View (CoV) prompting, a training-free, test-time reasoning framework that transforms a VLM into an active viewpoint reasoner through a coarse-to-fine exploration process. CoV first employs a View Selection agent to filter redundant frames and identify question-aligned anchor views. It then performs fine-grained view adjustment by interleaving iterative reasoning with discrete camera actions, obtaining new observations from the underlying 3D scene representation until sufficient context is gathered or a step budget is reached. We evaluate CoV on OpenEQA across four mainstream VLMs and obtain an average +11.56% improvement in LLM-Match, with a maximum gain of +13.62% on Qwen3-VL-Flash. CoV further exhibits test-time scaling: increasing the minimum action budget yields an additional +2.51% average improvement, peaking at +3.73% on Gemini-2.5-Flash. On ScanQA and SQA3D, CoV delivers strong performance (e.g., 116 CIDEr / 31.9 EM@1 on ScanQA and 51.1 EM@1 on SQA3D). Overall, these results suggest that question-aligned view selection coupled with open-view search is an effective, model-agnostic strategy for improving spatial reasoning in 3D EQA without additional training. Code is available on https://github.com/ziplab/CoV .

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MorphServe: Efficient and Workload-Aware LLM Serving via Runtime Quantized Layer Swapping and KV Cache Resizing

Efficiently serving large language models (LLMs) under dynamic and bursty workloads remains a key challenge for real-world deployment. Existing serving frameworks and static model compression techniques fail to adapt to workload fluctuations, leading to either service-level objective (SLO) violations under full-precision serving or persistent accuracy degradation with static quantization. We present MorphServe, a dynamic, workload-aware LLM serving framework based on morphological adaptation. MorphServe introduces two asynchronous, token-level runtime mechanisms: quantized layer swapping, which selectively replaces less impactful layers with quantized alternatives during high-load periods, and pressure-aware KV cache resizing, which dynamically adjusts KV cache capacity in response to memory pressure. These mechanisms enable state-preserving transitions with minimum runtime overhead and are fully compatible with modern scheduling and attention techniques. Extensive experiments on Vicuna and Llama family models with real-world workloads demonstrate that MorphServe reduces average SLO violations by 92.45 percent and improves the P95 TTFT latency by 2.2x-3.9x compared to full-precision serving, without compromising generation quality. These results establish MorphServe as a practical and elastic solution for LLM deployment in dynamic environments.

cs.DC↗

Geolocation with Real Human Gameplay Data: A Large-Scale Dataset and Human-Like Reasoning Framework

Geolocation, the task of identifying an image's location, requires complex reasoning and is crucial for navigation, monitoring, and cultural preservation. However, current methods often produce coarse, imprecise, and non-interpretable localization. A major challenge lies in the quality and scale of existing geolocation datasets. These datasets are typically small-scale and automatically constructed, leading to noisy data and inconsistent task difficulty, with images that either reveal answers too easily or lack sufficient clues for reliable inference. To address these challenges, we introduce a comprehensive geolocation framework with three key components: GeoComp, a large-scale dataset; GeoCoT, a novel reasoning method; and GeoEval, an evaluation metric, collectively designed to address critical challenges and drive advancements in geolocation research. At the core of this framework is GeoComp (Geolocation Competition Dataset), a large-scale dataset collected from a geolocation game platform involving 740K users over two years. It comprises 25 million entries of metadata and 3 million geo-tagged locations spanning much of the globe, with each location annotated thousands to tens of thousands of times by human users. The dataset offers diverse difficulty levels for detailed analysis and highlights key gaps in current models. Building on this dataset, we propose Geographical Chain-of-Thought (GeoCoT), a novel multi-step reasoning framework designed to enhance the reasoning capabilities of Large Vision Models (LVMs) in geolocation tasks. GeoCoT improves performance by integrating contextual and spatial cues through a multi-step process that mimics human geolocation reasoning. Finally, using the GeoEval metric, we demonstrate that GeoCoT significantly boosts geolocation accuracy by up to 25% while enhancing interpretability.

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AnyDepth: Depth Estimation Made Easy

Monocular depth estimation aims to recover the depth information of 3D scenes from 2D images. Recent work has made significant progress, but its reliance on large-scale datasets and complex decoders has limited its efficiency and generalization ability. In this paper, we propose a lightweight and data-centric framework for zero-shot monocular depth estimation. We first adopt DINOv3 as the visual encoder to obtain high-quality dense features. Secondly, to address the inherent drawbacks of the complex structure of the DPT, we design the Simple Depth Transformer (SDT), a compact transformer-based decoder. Compared to the DPT, it uses a single-path feature fusion and upsampling process to reduce the computational overhead of cross-scale feature fusion, achieving higher accuracy while reducing the number of parameters by approximately 85%-89%. Furthermore, we propose a quality-based filtering strategy to filter out harmful samples, thereby reducing dataset size while improving overall training quality. Extensive experiments on five benchmarks demonstrate that our framework surpasses the DPT in accuracy. This work highlights the importance of balancing model design and data quality for achieving efficient and generalizable zero-shot depth estimation. Code: https://github.com/AIGeeksGroup/AnyDepth. Website: https://aigeeksgroup.github.io/AnyDepth.

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ToMoE: Converting Dense Large Language Models to Mixture-of-Experts through Dynamic Structural Pruning

Large Language Models (LLMs) have demonstrated remarkable abilities in tackling a wide range of complex tasks. However, their huge computational and memory costs raise significant challenges in deploying these models on resource-constrained devices or efficiently serving them. Prior approaches have attempted to alleviate these problems by permanently removing less important model structures, yet these methods often result in substantial performance degradation due to the permanent deletion of model parameters. In this work, we tried to mitigate this issue by reducing the number of active parameters without permanently removing them. Specifically, we introduce a differentiable dynamic pruning method that pushes dense models to maintain a fixed number of active parameters by converting their MLP layers into a Mixture of Experts (MoE) architecture. Our method, even without fine-tuning, consistently outperforms previous structural pruning techniques across diverse model families, including Phi-2, LLaMA-2, LLaMA-3, and Qwen-2.5.

cs.LG↗

SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generation

Text-to-motion (T2M) generation with diffusion backbones achieves strong realism and alignment. Safety concerns in T2M methods have been raised in recent years; existing methods replace discrete VQ-VAE codebook entries to steer the model away from unsafe behaviors. However, discrete codebook replacement-based methods have two critical flaws: firstly, replacing codebook entries which are reused by benign prompts leads to drifts on everyday tasks, degrading the model's benign performance; secondly, discrete token-based methods introduce quantization and smoothness loss, resulting in artifacts and jerky transitions. Moreover, existing text-to-motion datasets naturally contain unsafe intents and corresponding motions, making them unsuitable for safety-driven machine learning. To address these challenges, we propose SafeMo, a trustworthy motion generative framework integrating Minimal Motion Unlearning (MMU), a two-stage machine unlearning strategy, enabling safe human motion generation in continuous space, preserving continuous kinematics without codebook loss and delivering strong safety-utility trade-offs compared to current baselines. Additionally, we present the first safe text-to-motion dataset SafeMoVAE-29K integrating rewritten safe text prompts and continuous refined motion for trustworthy human motion unlearning. Built upon DiP, SafeMo efficiently generates safe human motions with natural transitions. Experiments demonstrate effective unlearning performance of SafeMo by showing strengthened forgetting on unsafe prompts, reaching 2.5x and 14.4x higher forget-set FID on HumanML3D and Motion-X respectively, compared to the previous SOTA human motion unlearning method LCR, with benign performance on safe prompts being better or comparable. Code: https://github.com/AIGeeksGroup/SafeMo. Website: https://aigeeksgroup.github.io/SafeMo.

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MatE: Material Extraction from Single-Image via Geometric Prior

The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present MatE, a novel method for generating tileable PBR materials from a single image taken under unconstrained, real-world conditions. Given an image and a user-provided mask, MatE first performs coarse rectification using an estimated depth map as a geometric prior, and then employs a dual-branch diffusion model. Leveraging a learned consistency from rotation-aligned and scale-aligned training data, this model further rectify residual distortions from the coarse result and translate it into a complete set of material maps, including albedo, normal, roughness and height. Our framework achieves invariance to the unknown illumination and perspective of the input image, allowing for the recovery of intrinsic material properties from casual captures. Through comprehensive experiments on both synthetic and real-world data, we demonstrate the efficacy and robustness of our approach, enabling users to create realistic materials from real-world image.

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An STREL-based Formulation of Spatial Resilience in Cyber-Physical Systems

Resiliency is the ability of a system to quickly recover from a violation (recoverability) and avoid future violations for as long as possible (durability). In the spatial setting, recoverability and durability (now known as persistency) are measured in units of distance. Like its temporal counterpart, spatial resiliency is of fundamental importance for Cyber-Physical Systems (CPS) and yet, to date, there is no widely agreed-upon formal treatment of spatial resiliency. We present a formal framework for reasoning about spatial resiliency in CPS. Our framework is based on the spatial fragment of STREL, which we refer to as SREL. In this framework, spatial resiliency is given a syntactic characterization in the form of a Spatial Resiliency Specification (SpaRS). An atomic predicate of SpaRS is called an S-atom. Given an arbitrary SREL formula $φ$, distance bounds $d_1, d_2$, the S-atom of $φ$, $S_{d_1, d_2} (φ)$, is the SREL formula $\negφR_{[0,d_1]} (φR_{[d_2, +\infty)}φ)$, specifying that recovery from a violation of $φ$ occurs within distance $d_1$ (recoverability), and subsequently that $φ$ be maintained along a route for a distance greater than $d_2$ (persistency). S-atoms can be combined using spatial STREL operators, allowing one to express composite resiliency specifications. We define a quantitative semantics for SpaRS in the form of a Spatial Resilience Value (SpaRV) function $σ$ and prove its soundness and completeness w.r.t. SREL's Boolean semantics. The $σ$-value for $S_{d_1,d_2}(φ)$ is a set of non-dominated (rec, per) pairs, quantifying recoverability and persistency, given that some routes may offer better recoverability while others better persistency. In addition, we design algorithms to evaluate SpaRV for SpaRS formulas. Finally, two case studies demonstrate the practical utility of our approach.

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IF-Bench: Benchmarking and Enhancing MLLMs for Infrared Images with Generative Visual Prompting

Recent advances in multimodal large language models (MLLMs) have led to impressive progress across various benchmarks. However, their capability in understanding infrared images remains unexplored. To address this gap, we introduce IF-Bench, the first high-quality benchmark designed for evaluating multimodal understanding of infrared images. IF-Bench consists of 499 images sourced from 23 infrared datasets and 680 carefully curated visual question-answer pairs, covering 10 essential dimensions of image understanding. Based on this benchmark, we systematically evaluate over 40 open-source and closed-source MLLMs, employing cyclic evaluation, bilingual assessment, and hybrid judgment strategies to enhance the reliability of the results. Our analysis reveals how model scale, architecture, and inference paradigms affect infrared image comprehension, providing valuable insights for this area. Furthermore, we propose a training-free generative visual prompting (GenViP) method, which leverages advanced image editing models to translate infrared images into semantically and spatially aligned RGB counterparts, thereby mitigating domain distribution shifts. Extensive experiments demonstrate that our method consistently yields significant performance improvements across a wide range of MLLMs. The benchmark and code are available at https://github.com/casiatao/IF-Bench.

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Straggler Tolerant and Resilient DL Training on Homogeneous GPUs

Despite the popularity of homogeneous GPU-based deep learning (DL) training, the prevalence, causes and impact of stragglers and the effectiveness of existing straggler mitigation approaches are still not well understood in this scenario due to limited research on these questions. To fill this gap, we conducted comprehensive experiments and found that stragglers remain widespread due to CPU and bandwidth usage imbalances. Additionally, existing mitigation methods that switch from synchronous stochastic gradient descent (SSGD) to asynchronous SGD (ASGD) may not improve Time-To-Accuracy (TTA) and can even generate more stragglers due to its higher resource consumption. To address these newly found problems, we propose the Straggler Tolerant And Resilient DL training system (STAR). STAR includes new synchronization modes that group workers for each parameter updating. It has a heuristic and an ML method to choose the optimal synchronization mode for minimizing TTA, and reallocates resources to support the selected mode while minimizing the impact on co-located jobs. Moreover, it proactively prevents stragglers by avoiding overloading the CPU and bandwidth resources in allocating PSs (which consume high CPU and bandwidth) and in gradient transmission. Our trace-driven evaluation on AWS shows that STAR generates 48-84% and 51-70% lower TTA than state-of-the-art systems in the PS and all-reduce architectures, respectively, while maintaining the converged accuracy of SSGD. The code for STAR is open-sourced.

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AutoLugano: A Deep Learning Framework for Fully Automated Lymphoma Segmentation and Lugano Staging on FDG-PET/CT

Purpose: To develop a fully automated deep learning system, AutoLugano, for end-to-end lymphoma classification by performing lesion segmentation, anatomical localization, and automated Lugano staging from baseline FDG-PET/CT scans. Methods: The AutoLugano system processes baseline FDG-PET/CT scans through three sequential modules:(1) Anatomy-Informed Lesion Segmentation, a 3D nnU-Net model, trained on multi-channel inputs, performs automated lesion detection (2) Atlas-based Anatomical Localization, which leverages the TotalSegmentator toolkit to map segmented lesions to 21 predefined lymph node regions using deterministic anatomical rules; and (3) Automated Lugano Staging, where the spatial distribution of involved regions is translated into Lugano stages and therapeutic groups (Limited vs. Advanced Stage).The system was trained on the public autoPET dataset (n=1,007) and externally validated on an independent cohort of 67 patients. Performance was assessed using accuracy, sensitivity, specificity, F1-scorefor regional involvement detection and staging agreement. Results: On the external validation set, the proposed model demonstrated robust performance, achieving an overall accuracy of 88.31%, sensitivity of 74.47%, Specificity of 94.21% and an F1-score of 80.80% for regional involvement detection,outperforming baseline models. Most notably, for the critical clinical task of therapeutic stratification (Limited vs. Advanced Stage), the system achieved a high accuracy of 85.07%, with a specificity of 90.48% and a sensitivity of 82.61%.Conclusion: AutoLugano represents the first fully automated, end-to-end pipeline that translates a single baseline FDG-PET/CT scan into a complete Lugano stage. This study demonstrates its strong potential to assist in initial staging, treatment stratification, and supporting clinical decision-making.

cs.CV↗

DragMesh: Interactive 3D Generation Made Easy

While generative models have excelled at creating static 3D content, the pursuit of systems that understand how objects move and respond to interactions remains a fundamental challenge. Current methods for articulated motion lie at a crossroads: they are either physically consistent but too slow for real-time use, or generative but violate basic kinematic constraints. We present DragMesh, a robust framework for real-time interactive 3D articulation built around a lightweight motion generation core. Our core contribution is a novel decoupled kinematic reasoning and motion generation framework. First, we infer the latent joint parameters by decoupling semantic intent reasoning (which determines the joint type) from geometric regression (which determines the axis and origin using our Kinematics Prediction Network (KPP-Net)). Second, to leverage the compact, continuous, and singularity-free properties of dual quaternions for representing rigid body motion, we develop a novel Dual Quaternion VAE (DQ-VAE). This DQ-VAE receives these predicted priors, along with the original user drag, to generate a complete, plausible motion trajectory. To ensure strict adherence to kinematics, we inject the joint priors at every layer of the DQ-VAE's non-autoregressive Transformer decoder using FiLM (Feature-wise Linear Modulation) conditioning. This persistent, multi-scale guidance is complemented by a numerically-stable cross-product loss to guarantee axis alignment. This decoupled design allows DragMesh to achieve real-time performance and enables plausible, generative articulation on novel objects without retraining, offering a practical step toward generative 3D intelligence. Code: https://github.com/AIGeeksGroup/DragMesh. Website: https://aigeeksgroup.github.io/DragMesh.

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EgoLCD: Egocentric Video Generation with Long Context Diffusion

Generating long, coherent egocentric videos is difficult, as hand-object interactions and procedural tasks require reliable long-term memory. Existing autoregressive models suffer from content drift, where object identity and scene semantics degrade over time. To address this challenge, we introduce EgoLCD, an end-to-end framework for egocentric long-context video generation that treats long video synthesis as a problem of efficient and stable memory management. EgoLCD combines a Long-Term Sparse KV Cache for stable global context with an attention-based short-term memory, extended by LoRA for local adaptation. A Memory Regulation Loss enforces consistent memory usage, and Structured Narrative Prompting provides explicit temporal guidance. Extensive experiments on the EgoVid-5M benchmark demonstrate that EgoLCD achieves state-of-the-art performance in both perceptual quality and temporal consistency, effectively mitigating generative forgetting and representing a significant step toward building scalable world models for embodied AI. Code: https://github.com/AIGeeksGroup/EgoLCD. Website: https://aigeeksgroup.github.io/EgoLCD.

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TRiCo: Triadic Game-Theoretic Co-Training for Robust Semi-Supervised Learning

We introduce TRiCo, a novel triadic game-theoretic co-training framework that rethinks the structure of semi-supervised learning by incorporating a teacher, two students, and an adversarial generator into a unified training paradigm. Unlike existing co-training or teacher-student approaches, TRiCo formulates SSL as a structured interaction among three roles: (i) two student classifiers trained on frozen, complementary representations, (ii) a meta-learned teacher that adaptively regulates pseudo-label selection and loss balancing via validation-based feedback, and (iii) a non-parametric generator that perturbs embeddings to uncover decision boundary weaknesses. Pseudo-labels are selected based on mutual information rather than confidence, providing a more robust measure of epistemic uncertainty. This triadic interaction is formalized as a Stackelberg game, where the teacher leads strategy optimization and students follow under adversarial perturbations. By addressing key limitations in existing SSL frameworks, such as static view interactions, unreliable pseudo-labels, and lack of hard sample modeling, TRiCo provides a principled and generalizable solution. Extensive experiments on CIFAR-10, SVHN, STL-10, and ImageNet demonstrate that TRiCo consistently achieves state-of-the-art performance in low-label regimes, while remaining architecture-agnostic and compatible with frozen vision backbones.Code:https://github.com/HoHongYeung/NeurIPS25-TRiCo.

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