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Zhangxuan Gu

Publications and source records attributed to Zhangxuan Gu.

At least 19 recordsLinked to original sources

LLaDA-UI: Bringing Block-wise Diffusion to Vision-Language GUI Agents

Diffusion large language models (dLLMs) achieve high decoding efficiency through block-parallel, arbitrary-order generation, making them attractive for latency-sensitive applications. GUI agents represent a natural testbed for this paradigm, as they must repeatedly perceive screen states and emit structured, spatially grounded actions in real time. However, whether dLLMs can be extended into capable multimodal GUI agents while preserving their parallel decoding advantage remains an open question. We present LLaDA-UI, a 16.7B-parameter MoE-based, block-wise diffusion vision-language GUI agent. LLaDA-UI follows a two-stage training pipeline: general multimodal pre-training aligns a native-resolution vision encoder with the LLaDA2.0-mini-base diffusion language backbone, followed by GUI-agent supervised fine-tuning on diverse mobile, desktop, web, and grounding data. Across widely adopted grounding benchmarks and navigation benchmarks spanning multiple platforms, LLaDA-UI substantially outperforms Qwen2.5-VL-7B and surpasses Qwen3-VL-8B on four of six reported GUI benchmarks. These results establish block-wise diffusion as a practical generative paradigm for multimodal GUI agents.

cs.CV

LLaDA-Image: Building Strong Image Generators with Fully Open Training Recipes

We introduce LLaDA-Image, a unified framework that pairs a 6B Diffusion Transformer (DiT) trained from scratch with a frozen vision-language understanding module built on the LLaDA2.0-Mini diffusion language model backbone. Instead of relying heavily on paired image-text data from the beginning, we first build a strong visual generative prior through image-only pre-training and mid-training. The generation pipeline comprises 220M samples, 98 of which are real images. For efficient and scalable optimization, we use parameter-free RMSNorm throughout the DiT together with the Muon optimizer. The resulting unified model produces highly photorealistic images while accurately following fine-grained editing instructions. We further distill LLaDA-Image into LLaDA-Image-Turbo, enabling fast inference in 2-4 sampling steps. On Qwen-Image-Bench, LLaDA-Image achieves overall scores of 53.53 and 53.38 on the English and Chinese tracks, respectively, setting a new state-of-the-art among open-source models on both tracks. To support further research on capable and efficient generative models, we release our model weights, training code, and detailed recipes.

cs.CV

UI-Venus-2 Technical Report

Multimodal GUI agents have emerged as a promising paradigm for digital task automation, yet transitioning from benchmark-oriented models to dependable real-world applications remains challenging due to limited environment coverage, brittle task construction, and unreliable reward verification. In this work, we present UI-Venus-2, a general-purpose foundation GUI agent designed to operate across mobile, web, and desktop environments through a unified closed-loop reasoning-action framework. To bridge the gap toward practical deployment, we jointly scale three critical dimensions: (1) Environments, expanding coverage to more than 170 multilingual mobile apps and native desktop operating systems; (2) Tasks, employing a deep-research pipeline for function-grounded instruction generation; and (3) Verification, adopting trace-level and sample-level evaluators with visual keypoints and multi-model voting to ensure reliable RL signals for training. Furthermore, we integrate safety-aware mechanisms to ensure controlled execution of consequential actions. By offering a capable, efficient, and open-source foundation, UI-Venus-2 advances the field toward more generalizable, verifiable, and self-reflective agents for real-world applications.

cs.AI

UI-Venus-1.5 Technical Report

GUI agents have emerged as a powerful paradigm for automating interactions in digital environments, yet achieving both broad generality and consistently strong task performance remains challenging. In this report, we present UI-Venus-1.5, a unified, end-to-end GUI Agent designed for robust real-world applications. The proposed model family comprises two dense variants (2B and 8B) and one mixture-of-experts variant (30B-A3B) to meet various downstream application scenarios. Compared to our previous version, UI-Venus-1.5 introduces three key technical advances: (1) a comprehensive Mid-Training stage leveraging 10 billion tokens across 30+ datasets to establish foundational GUI semantics; (2) Online Reinforcement Learning with full-trajectory rollouts, aligning training objectives with long-horizon, dynamic navigation in large-scale environments; and (3) a single unified GUI Agent constructed via Model Merging, which synthesizes domain-specific models (grounding, web, and mobile) into one cohesive checkpoint. Extensive evaluations demonstrate that UI-Venus-1.5 establishes new state-of-the-art performance on benchmarks such as ScreenSpot-Pro (69.6%), VenusBench-GD (75.0%), and AndroidWorld (77.6%), significantly outperforming previous strong baselines. In addition, UI-Venus-1.5 demonstrates robust navigation capabilities across a variety of Chinese mobile apps, effectively executing user instructions in real-world scenarios. Code: https://github.com/inclusionAI/UI-Venus; Model: https://huggingface.co/collections/inclusionAI/ui-venus

cs.CV

VenusBench-Mobile: A Challenging and User-Centric Benchmark for Mobile GUI Agents with Capability Diagnostics

Existing online benchmarks for mobile GUI agents remain largely app-centric and task-homogeneous, failing to reflect the diversity and instability of real-world mobile usage. To this end, we introduce VenusBench-Mobile, a challenging online benchmark for evaluating general-purpose mobile GUI agents under realistic, user-centric conditions. VenusBench-Mobile builds two core evaluation pillars: defining what to evaluate via user-intent-driven task design that reflects real mobile usage, and how to evaluate through a capability-oriented annotation scheme for fine-grained agent behavior analysis. Extensive evaluation of state-of-the-art mobile GUI agents reveals large performance gaps relative to prior benchmarks, indicating that VenusBench-Mobile poses substantially more challenging and realistic tasks and that current agents remain far from reliable real-world deployment. Diagnostic analysis further shows that failures are dominated by deficiencies in perception and memory, which are largely obscured by coarse-grained evaluations. Moreover, even the strongest agents exhibit near-zero success under environment variations, highlighting their brittleness in realistic settings. Based on these insights, we believe VenusBench-Mobile provides an important stepping stone toward robust real-world deployment of mobile GUI agents. Code and data are available at https://github.com/inclusionAI/UI-Venus/tree/VenusBench-Mobile.

cs.HC

VenusBench-GD: A Comprehensive Multi-Platform GUI Benchmark for Diverse Grounding Tasks

GUI grounding is a critical component in building capable GUI agents. However, existing grounding benchmarks suffer from significant limitations: they either provide insufficient data volume and narrow domain coverage, or focus excessively on a single platform and require highly specialized domain knowledge. In this work, we present VenusBench-GD, a comprehensive, bilingual benchmark for GUI grounding that spans multiple platforms, enabling hierarchical evaluation for real-word applications. VenusBench-GD contributes as follows: (i) we introduce a large-scale, cross-platform benchmark with extensive coverage of applications, diverse UI elements, and rich annotated data, (ii) we establish a high-quality data construction pipeline for grounding tasks, achieving higher annotation accuracy than existing benchmarks, and (iii) we extend the scope of element grounding by proposing a hierarchical task taxonomy that divides grounding into basic and advanced categories, encompassing six distinct subtasks designed to evaluate models from complementary perspectives. Our experimental findings reveal critical insights: general-purpose multimodal models now match or even surpass specialized GUI models on basic grounding tasks. In contrast, advanced tasks, still favor GUI-specialized models, though they exhibit significant overfitting and poor robustness. These results underscore the necessity of comprehensive, multi-tiered evaluation frameworks.

cs.CV

UI-Venus Technical Report: Building High-performance UI Agents with RFT

We present UI-Venus, a native UI agent that takes only screenshots as input based on a multimodal large language model. UI-Venus achieves SOTA performance on both UI grounding and navigation tasks using only several hundred thousand high-quality training samples through reinforcement finetune (RFT) based on Qwen2.5-VL. Specifically, the 7B and 72B variants of UI-Venus obtain 94.1% / 50.8% and 95.3% / 61.9% on the standard grounding benchmarks, i.e., Screenspot-V2 / Pro, surpassing the previous SOTA baselines including open-source GTA1 and closed-source UI-TARS-1.5. To show UI-Venus's summary and planing ability, we also evaluate it on the AndroidWorld, an online UI navigation arena, on which our 7B and 72B variants achieve 49.1% and 65.9% success rate, also beating existing models. To achieve this, we introduce carefully designed reward functions for both UI grounding and navigation tasks and corresponding efficient data cleaning strategies. To further boost navigation performance, we propose Self-Evolving Trajectory History Alignment & Sparse Action Enhancement that refine historical reasoning traces and balances the distribution of sparse but critical actions, leading to more coherent planning and better generalization in complex UI tasks. Our contributions include the publish of SOTA open-source UI agents, comprehensive data cleaning protocols and a novel self-evolving framework for improving navigation performance, which encourage further research and development in the community. Code is available at https://github.com/inclusionAI/UI-Venus.

cs.CV

GUI-G$^2$: Gaussian Reward Modeling for GUI Grounding

Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G$^2$), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G$^2$ incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G$^2$, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.

cs.LG

Efficient Transfer Learning for Video-language Foundation Models

Pre-trained vision-language models provide a robust foundation for efficient transfer learning across various downstream tasks. In the field of video action recognition, mainstream approaches often introduce additional modules to capture temporal information. Although the additional modules increase the capacity of model, enabling it to better capture video-specific inductive biases, existing methods typically introduce a substantial number of new parameters and are prone to catastrophic forgetting of previously acquired generalizable knowledge. In this paper, we propose a parameter-efficient Multi-modal Spatio-Temporal Adapter (MSTA) to enhance the alignment between textual and visual representations, achieving a balance between generalizable knowledge and task-specific adaptation. Furthermore, to mitigate over-fitting and enhance generalizability, we introduce a spatio-temporal description-guided consistency constraint.This constraint involves providing template inputs (e.g., "a video of \{\textbf{cls}\}") to the trainable language branch and LLM-generated spatio-temporal descriptions to the pre-trained language branch, enforcing output consistency between the branches. This approach reduces overfitting to downstream tasks and enhances the distinguishability of the trainable branch within the spatio-temporal semantic space. We evaluate the effectiveness of our approach across four tasks: zero-shot transfer, few-shot learning, base-to-novel generalization, and fully-supervised learning. Compared to many state-of-the-art methods, our MSTA achieves outstanding performance across all evaluations, while using only 2-7\% of the trainable parameters in the original model.

cs.CV

DeMamba: AI-Generated Video Detection on Million-Scale GenVideo Benchmark

Recently, video generation techniques have advanced rapidly. Given the popularity of video content on social media platforms, these models intensify concerns about the spread of fake information. Therefore, there is a growing demand for detectors capable of distinguishing between fake AI-generated videos and mitigating the potential harm caused by fake information. However, the lack of large-scale datasets from the most advanced video generators poses a barrier to the development of such detectors. To address this gap, we introduce the first AI-generated video detection dataset, GenVideo. It features the following characteristics: (1) a large volume of videos, including over one million AI-generated and real videos collected; (2) a rich diversity of generated content and methodologies, covering a broad spectrum of video categories and generation techniques. We conducted extensive studies of the dataset and proposed two evaluation methods tailored for real-world-like scenarios to assess the detectors' performance: the cross-generator video classification task assesses the generalizability of trained detectors on generators; the degraded video classification task evaluates the robustness of detectors to handle videos that have degraded in quality during dissemination. Moreover, we introduced a plug-and-play module, named Detail Mamba (DeMamba), designed to enhance the detectors by identifying AI-generated videos through the analysis of inconsistencies in temporal and spatial dimensions. Our extensive experiments demonstrate DeMamba's superior generalizability and robustness on GenVideo compared to existing detectors. We believe that the GenVideo dataset and the DeMamba module will significantly advance the field of AI-generated video detection. Our code and dataset will be aviliable at \url{https://github.com/chenhaoxing/DeMamba}.

cs.CV

Conditional Prototype Rectification Prompt Learning

Pre-trained large-scale vision-language models (VLMs) have acquired profound understanding of general visual concepts. Recent advancements in efficient transfer learning (ETL) have shown remarkable success in fine-tuning VLMs within the scenario of limited data, introducing only a few parameters to harness task-specific insights from VLMs. Despite significant progress, current leading ETL methods tend to overfit the narrow distributions of base classes seen during training and encounter two primary challenges: (i) only utilizing uni-modal information to modeling task-specific knowledge; and (ii) using costly and time-consuming methods to supplement knowledge. To address these issues, we propose a Conditional Prototype Rectification Prompt Learning (CPR) method to correct the bias of base examples and augment limited data in an effective way. Specifically, we alleviate overfitting on base classes from two aspects. First, each input image acquires knowledge from both textual and visual prototypes, and then generates sample-conditional text tokens. Second, we extract utilizable knowledge from unlabeled data to further refine the prototypes. These two strategies mitigate biases stemming from base classes, yielding a more effective classifier. Extensive experiments on 11 benchmark datasets show that our CPR achieves state-of-the-art performance on both few-shot classification and base-to-new generalization tasks. Our code is avaliable at \url{https://github.com/chenhaoxing/CPR}.

cs.CV

PC$^2$: Pseudo-Classification Based Pseudo-Captioning for Noisy Correspondence Learning in Cross-Modal Retrieval

In the realm of cross-modal retrieval, seamlessly integrating diverse modalities within multimedia remains a formidable challenge, especially given the complexities introduced by noisy correspondence learning (NCL). Such noise often stems from mismatched data pairs, which is a significant obstacle distinct from traditional noisy labels. This paper introduces Pseudo-Classification based Pseudo-Captioning (PC$^2$) framework to address this challenge. PC$^2$ offers a threefold strategy: firstly, it establishes an auxiliary "pseudo-classification" task that interprets captions as categorical labels, steering the model to learn image-text semantic similarity through a non-contrastive mechanism. Secondly, unlike prevailing margin-based techniques, capitalizing on PC$^2$'s pseudo-classification capability, we generate pseudo-captions to provide more informative and tangible supervision for each mismatched pair. Thirdly, the oscillation of pseudo-classification is borrowed to assistant the correction of correspondence. In addition to technical contributions, we develop a realistic NCL dataset called Noise of Web (NoW), which could be a new powerful NCL benchmark where noise exists naturally. Empirical evaluations of PC$^2$ showcase marked improvements over existing state-of-the-art robust cross-modal retrieval techniques on both simulated and realistic datasets with various NCL settings. The contributed dataset and source code are released at https://github.com/alipay/PC2-NoiseofWeb.

cs.MM

E-ANT: A Large-Scale Dataset for Efficient Automatic GUI NavigaTion

Online GUI navigation on mobile devices has driven a lot of attention recent years since it contributes to many real-world applications. With the rapid development of large language models (LLM), multimodal large language models (MLLM) have tremendous potential on this task. However, existing MLLMs need high quality data to improve its abilities of making the correct navigation decisions according to the human user inputs. In this paper, we developed a novel and highly valuable dataset, named \textbf{E-ANT}, as the first Chinese GUI navigation dataset that contains real human behaviour and high quality screenshots with annotations, containing nearly 40,000 real human traces over 5000+ different tinyAPPs. Furthermore, we evaluate various powerful MLLMs on E-ANT and show their experiments results with sufficient ablations. We believe that our proposed dataset will be beneficial for both the evaluation and development of GUI navigation and LLM/MLLM decision-making capabilities.

cs.CV

Boosting Audio-visual Zero-shot Learning with Large Language Models

Audio-visual zero-shot learning aims to recognize unseen classes based on paired audio-visual sequences. Recent methods mainly focus on learning multi-modal features aligned with class names to enhance the generalization ability to unseen categories. However, these approaches ignore the obscure event concepts in class names and may inevitably introduce complex network structures with difficult training objectives. In this paper, we introduce a straightforward yet efficient framework called KnowleDge-Augmented audio-visual learning (KDA), which aids the model in more effectively learning novel event content by leveraging an external knowledge base. Specifically, we first propose to utilize the knowledge contained in large language models (LLMs) to generate numerous descriptive sentences that include important distinguishing audio-visual features of event classes, which helps to better understand unseen categories. Furthermore, we propose a knowledge-aware adaptive margin loss to help distinguish similar events, further improving the generalization ability towards unseen classes. Extensive experimental results demonstrate that our proposed KDA can outperform state-of-the-art methods on three popular audio-visual zero-shot learning datasets.Our code will be avaliable at \url{https://github.com/chenhaoxing/KDA}.

cs.CV

Segment Anything Model Meets Image Harmonization

Image harmonization is a crucial technique in image composition that aims to seamlessly match the background by adjusting the foreground of composite images. Current methods adopt either global-level or pixel-level feature matching. Global-level feature matching ignores the proximity prior, treating foreground and background as separate entities. On the other hand, pixel-level feature matching loses contextual information. Therefore, it is necessary to use the information from semantic maps that describe different objects to guide harmonization. In this paper, we propose Semantic-guided Region-aware Instance Normalization (SRIN) that can utilize the semantic segmentation maps output by a pre-trained Segment Anything Model (SAM) to guide the visual consistency learning of foreground and background features. Abundant experiments demonstrate the superiority of our method for image harmonization over state-of-the-art methods.

cs.CV

DiffUTE: Universal Text Editing Diffusion Model

Diffusion model based language-guided image editing has achieved great success recently. However, existing state-of-the-art diffusion models struggle with rendering correct text and text style during generation. To tackle this problem, we propose a universal self-supervised text editing diffusion model (DiffUTE), which aims to replace or modify words in the source image with another one while maintaining its realistic appearance. Specifically, we build our model on a diffusion model and carefully modify the network structure to enable the model for drawing multilingual characters with the help of glyph and position information. Moreover, we design a self-supervised learning framework to leverage large amounts of web data to improve the representation ability of the model. Experimental results show that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. Our code will be avaliable in \url{https://github.com/chenhaoxing/DiffUTE}.

cs.CV

Backpropagation Path Search On Adversarial Transferability

Deep neural networks are vulnerable to adversarial examples, dictating the imperativeness to test the model's robustness before deployment. Transfer-based attackers craft adversarial examples against surrogate models and transfer them to victim models deployed in the black-box situation. To enhance the adversarial transferability, structure-based attackers adjust the backpropagation path to avoid the attack from overfitting the surrogate model. However, existing structure-based attackers fail to explore the convolution module in CNNs and modify the backpropagation graph heuristically, leading to limited effectiveness. In this paper, we propose backPropagation pAth Search (PAS), solving the aforementioned two problems. We first propose SkipConv to adjust the backpropagation path of convolution by structural reparameterization. To overcome the drawback of heuristically designed backpropagation paths, we further construct a DAG-based search space, utilize one-step approximation for path evaluation and employ Bayesian Optimization to search for the optimal path. We conduct comprehensive experiments in a wide range of transfer settings, showing that PAS improves the attack success rate by a huge margin for both normally trained and defense models.

cs.CV

Mobile User Interface Element Detection Via Adaptively Prompt Tuning

Recent object detection approaches rely on pretrained vision-language models for image-text alignment. However, they fail to detect the Mobile User Interface (MUI) element since it contains additional OCR information, which describes its content and function but is often ignored. In this paper, we develop a new MUI element detection dataset named MUI-zh and propose an Adaptively Prompt Tuning (APT) module to take advantage of discriminating OCR information. APT is a lightweight and effective module to jointly optimize category prompts across different modalities. For every element, APT uniformly encodes its visual features and OCR descriptions to dynamically adjust the representation of frozen category prompts. We evaluate the effectiveness of our plug-and-play APT upon several existing CLIP-based detectors for both standard and open-vocabulary MUI element detection. Extensive experiments show that our method achieves considerable improvements on two datasets. The datasets is available at \url{github.com/antmachineintelligence/MUI-zh}.

cs.CV