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Zhaoran Wang

Publications and source records attributed to Zhaoran Wang.

At least 163 records · Page 9Linked to original sources

Breaking the Curse of Many Agents: Provable Mean Embedding Q-Iteration for Mean-Field Reinforcement Learning

Multi-agent reinforcement learning (MARL) achieves significant empirical successes. However, MARL suffers from the curse of many agents. In this paper, we exploit the symmetry of agents in MARL. In the most generic form, we study a mean-field MARL problem. Such a mean-field MARL is defined on mean-field states, which are distributions that are supported on continuous space. Based on the mean embedding of the distributions, we propose MF-FQI algorithm that solves the mean-field MARL and establishes a non-asymptotic analysis for MF-FQI algorithm. We highlight that MF-FQI algorithm enjoys a "blessing of many agents" property in the sense that a larger number of observed agents improves the performance of MF-FQI algorithm.

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Neural Certificates for Safe Control Policies

This paper develops an approach to learn a policy of a dynamical system that is guaranteed to be both provably safe and goal-reaching. Here, the safety means that a policy must not drive the state of the system to any unsafe region, while the goal-reaching requires the trajectory of the controlled system asymptotically converges to a goal region (a generalization of stability). We obtain the safe and goal-reaching policy by jointly learning two additional certificate functions: a barrier function that guarantees the safety and a developed Lyapunov-like function to fulfill the goal-reaching requirement, both of which are represented by neural networks. We show the effectiveness of the method to learn both safe and goal-reaching policies on various systems, including pendulums, cart-poles, and UAVs.

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Neural Temporal-Difference and Q-Learning Provably Converge to Global Optima

Temporal-difference learning (TD), coupled with neural networks, is among the most fundamental building blocks of deep reinforcement learning. However, due to the nonlinearity in value function approximation, such a coupling leads to nonconvexity and even divergence in optimization. As a result, the global convergence of neural TD remains unclear. In this paper, we prove for the first time that neural TD converges at a sublinear rate to the global optimum of the mean-squared projected Bellman error for policy evaluation. In particular, we show how such global convergence is enabled by the overparametrization of neural networks, which also plays a vital role in the empirical success of neural TD. Beyond policy evaluation, we establish the global convergence of neural (soft) Q-learning, which is further connected to that of policy gradient algorithms.

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Semiparametric Nonlinear Bipartite Graph Representation Learning with Provable Guarantees

Graph representation learning is a ubiquitous task in machine learning where the goal is to embed each vertex into a low-dimensional vector space. We consider the bipartite graph and formalize its representation learning problem as a statistical estimation problem of parameters in a semiparametric exponential family distribution. The bipartite graph is assumed to be generated by a semiparametric exponential family distribution, whose parametric component is given by the proximity of outputs of two one-layer neural networks, while nonparametric (nuisance) component is the base measure. Neural networks take high-dimensional features as inputs and output embedding vectors. In this setting, the representation learning problem is equivalent to recovering the weight matrices. The main challenges of estimation arise from the nonlinearity of activation functions and the nonparametric nuisance component of the distribution. To overcome these challenges, we propose a pseudo-likelihood objective based on the rank-order decomposition technique and focus on its local geometry. We show that the proposed objective is strongly convex in a neighborhood around the ground truth, so that a gradient descent-based method achieves linear convergence rate. Moreover, we prove that the sample complexity of the problem is linear in dimensions (up to logarithmic factors), which is consistent with parametric Gaussian models. However, our estimator is robust to any model misspecification within the exponential family, which is validated in extensive experiments.

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A Theoretical Analysis of Deep Q-Learning

Despite the great empirical success of deep reinforcement learning, its theoretical foundation is less well understood. In this work, we make the first attempt to theoretically understand the deep Q-network (DQN) algorithm (Mnih et al., 2015) from both algorithmic and statistical perspectives. In specific, we focus on a slight simplification of DQN that fully captures its key features. Under mild assumptions, we establish the algorithmic and statistical rates of convergence for the action-value functions of the iterative policy sequence obtained by DQN. In particular, the statistical error characterizes the bias and variance that arise from approximating the action-value function using deep neural network, while the algorithmic error converges to zero at a geometric rate. As a byproduct, our analysis provides justifications for the techniques of experience replay and target network, which are crucial to the empirical success of DQN. Furthermore, as a simple extension of DQN, we propose the Minimax-DQN algorithm for zero-sum Markov game with two players. Borrowing the analysis of DQN, we also quantify the difference between the policies obtained by Minimax-DQN and the Nash equilibrium of the Markov game in terms of both the algorithmic and statistical rates of convergence.

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On Computation and Generalization of Generative Adversarial Imitation Learning

Generative Adversarial Imitation Learning (GAIL) is a powerful and practical approach for learning sequential decision-making policies. Different from Reinforcement Learning (RL), GAIL takes advantage of demonstration data by experts (e.g., human), and learns both the policy and reward function of the unknown environment. Despite the significant empirical progresses, the theory behind GAIL is still largely unknown. The major difficulty comes from the underlying temporal dependency of the demonstration data and the minimax computational formulation of GAIL without convex-concave structure. To bridge such a gap between theory and practice, this paper investigates the theoretical properties of GAIL. Specifically, we show: (1) For GAIL with general reward parameterization, the generalization can be guaranteed as long as the class of the reward functions is properly controlled; (2) For GAIL, where the reward is parameterized as a reproducing kernel function, GAIL can be efficiently solved by stochastic first order optimization algorithms, which attain sublinear convergence to a stationary solution. To the best of our knowledge, these are the first results on statistical and computational guarantees of imitation learning with reward/policy function approximation. Numerical experiments are provided to support our analysis.

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A Multi-Agent Off-Policy Actor-Critic Algorithm for Distributed Reinforcement Learning

This paper extends off-policy reinforcement learning to the multi-agent case in which a set of networked agents communicating with their neighbors according to a time-varying graph collaboratively evaluates and improves a target policy while following a distinct behavior policy. To this end, the paper develops a multi-agent version of emphatic temporal difference learning for off-policy policy evaluation, and proves convergence under linear function approximation. The paper then leverages this result, in conjunction with a novel multi-agent off-policy policy gradient theorem and recent work in both multi-agent on-policy and single-agent off-policy actor-critic methods, to develop and give convergence guarantees for a new multi-agent off-policy actor-critic algorithm.

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Neural Policy Gradient Methods: Global Optimality and Rates of Convergence

Policy gradient methods with actor-critic schemes demonstrate tremendous empirical successes, especially when the actors and critics are parameterized by neural networks. However, it remains less clear whether such "neural" policy gradient methods converge to globally optimal policies and whether they even converge at all. We answer both the questions affirmatively in the overparameterized regime. In detail, we prove that neural natural policy gradient converges to a globally optimal policy at a sublinear rate. Also, we show that neural vanilla policy gradient converges sublinearly to a stationary point. Meanwhile, by relating the suboptimality of the stationary points to the representation power of neural actor and critic classes, we prove the global optimality of all stationary points under mild regularity conditions. Particularly, we show that a key to the global optimality and convergence is the "compatibility" between the actor and critic, which is ensured by sharing neural architectures and random initializations across the actor and critic. To the best of our knowledge, our analysis establishes the first global optimality and convergence guarantees for neural policy gradient methods.

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Convergent Policy Optimization for Safe Reinforcement Learning

We study the safe reinforcement learning problem with nonlinear function approximation, where policy optimization is formulated as a constrained optimization problem with both the objective and the constraint being nonconvex functions. For such a problem, we construct a sequence of surrogate convex constrained optimization problems by replacing the nonconvex functions locally with convex quadratic functions obtained from policy gradient estimators. We prove that the solutions to these surrogate problems converge to a stationary point of the original nonconvex problem. Furthermore, to extend our theoretical results, we apply our algorithm to examples of optimal control and multi-agent reinforcement learning with safety constraints.

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High-dimensional Varying Index Coefficient Models via Stein's Identity

We study the parameter estimation problem for a varying index coefficient model in high dimensions. Unlike the most existing works that iteratively estimate the parameters and link functions, based on the generalized Stein's identity, we propose computationally efficient estimators for the high-dimensional parameters without estimating the link functions. We consider two different setups where we either estimate each sparse parameter vector individually or estimate the parameters simultaneously as a sparse or low-rank matrix. For all these cases, our estimators are shown to achieve optimal statistical rates of convergence (up to logarithmic terms in the low-rank setting). Moreover, throughout our analysis, we only require the covariate to satisfy certain moment conditions, which is significantly weaker than the Gaussian or elliptically symmetric assumptions that are commonly made in the existing literature. Finally, we conduct extensive numerical experiments to corroborate the theoretical results.

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Actor-Critic Provably Finds Nash Equilibria of Linear-Quadratic Mean-Field Games

We study discrete-time mean-field Markov games with infinite numbers of agents where each agent aims to minimize its ergodic cost. We consider the setting where the agents have identical linear state transitions and quadratic cost functions, while the aggregated effect of the agents is captured by the population mean of their states, namely, the mean-field state. For such a game, based on the Nash certainty equivalence principle, we provide sufficient conditions for the existence and uniqueness of its Nash equilibrium. Moreover, to find the Nash equilibrium, we propose a mean-field actor-critic algorithm with linear function approximation, which does not require knowing the model of dynamics. Specifically, at each iteration of our algorithm, we use the single-agent actor-critic algorithm to approximately obtain the optimal policy of the each agent given the current mean-field state, and then update the mean-field state. In particular, we prove that our algorithm converges to the Nash equilibrium at a linear rate. To the best of our knowledge, this is the first success of applying model-free reinforcement learning with function approximation to discrete-time mean-field Markov games with provable non-asymptotic global convergence guarantees.

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Provably Efficient Reinforcement Learning with Linear Function Approximation

Modern Reinforcement Learning (RL) is commonly applied to practical problems with an enormous number of states, where function approximation must be deployed to approximate either the value function or the policy. The introduction of function approximation raises a fundamental set of challenges involving computational and statistical efficiency, especially given the need to manage the exploration/exploitation tradeoff. As a result, a core RL question remains open: how can we design provably efficient RL algorithms that incorporate function approximation? This question persists even in a basic setting with linear dynamics and linear rewards, for which only linear function approximation is needed. This paper presents the first provable RL algorithm with both polynomial runtime and polynomial sample complexity in this linear setting, without requiring a "simulator" or additional assumptions. Concretely, we prove that an optimistic modification of Least-Squares Value Iteration (LSVI)---a classical algorithm frequently studied in the linear setting---achieves $\tilde{\mathcal{O}}(\sqrt{d^3H^3T})$ regret, where $d$ is the ambient dimension of feature space, $H$ is the length of each episode, and $T$ is the total number of steps. Importantly, such regret is independent of the number of states and actions.

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On the Global Convergence of Actor-Critic: A Case for Linear Quadratic Regulator with Ergodic Cost

Despite the empirical success of the actor-critic algorithm, its theoretical understanding lags behind. In a broader context, actor-critic can be viewed as an online alternating update algorithm for bilevel optimization, whose convergence is known to be fragile. To understand the instability of actor-critic, we focus on its application to linear quadratic regulators, a simple yet fundamental setting of reinforcement learning. We establish a nonasymptotic convergence analysis of actor-critic in this setting. In particular, we prove that actor-critic finds a globally optimal pair of actor (policy) and critic (action-value function) at a linear rate of convergence. Our analysis may serve as a preliminary step towards a complete theoretical understanding of bilevel optimization with nonconvex subproblems, which is NP-hard in the worst case and is often solved using heuristics.

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More Supervision, Less Computation: Statistical-Computational Tradeoffs in Weakly Supervised Learning

We consider the weakly supervised binary classification problem where the labels are randomly flipped with probability $1- α$. Although there exist numerous algorithms for this problem, it remains theoretically unexplored how the statistical accuracies and computational efficiency of these algorithms depend on the degree of supervision, which is quantified by $α$. In this paper, we characterize the effect of $α$ by establishing the information-theoretic and computational boundaries, namely, the minimax-optimal statistical accuracy that can be achieved by all algorithms, and polynomial-time algorithms under an oracle computational model. For small $α$, our result shows a gap between these two boundaries, which represents the computational price of achieving the information-theoretic boundary due to the lack of supervision. Interestingly, we also show that this gap narrows as $α$ increases. In other words, having more supervision, i.e., more correct labels, not only improves the optimal statistical accuracy as expected, but also enhances the computational efficiency for achieving such accuracy.

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A Communication-Efficient Multi-Agent Actor-Critic Algorithm for Distributed Reinforcement Learning

This paper considers a distributed reinforcement learning problem in which a network of multiple agents aim to cooperatively maximize the globally averaged return through communication with only local neighbors. A randomized communication-efficient multi-agent actor-critic algorithm is proposed for possibly unidirectional communication relationships depicted by a directed graph. It is shown that the algorithm can solve the problem for strongly connected graphs by allowing each agent to transmit only two scalar-valued variables at one time.

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On Tighter Generalization Bound for Deep Neural Networks: CNNs, ResNets, and Beyond

We establish a margin based data dependent generalization error bound for a general family of deep neural networks in terms of the depth and width, as well as the Jacobian of the networks. Through introducing a new characterization of the Lipschitz properties of neural network family, we achieve significantly tighter generalization bounds than existing results. Moreover, we show that the generalization bound can be further improved for bounded losses. Aside from the general feedforward deep neural networks, our results can be applied to derive new bounds for popular architectures, including convolutional neural networks (CNNs) and residual networks (ResNets). When achieving same generalization errors with previous arts, our bounds allow for the choice of larger parameter spaces of weight matrices, inducing potentially stronger expressive ability for neural networks. Numerical evaluation is also provided to support our theory.

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Tensor Graphical Model: Non-convex Optimization and Statistical Inference

We consider the estimation and inference of graphical models that characterize the dependency structure of high-dimensional tensor-valued data. To facilitate the estimation of the precision matrix corresponding to each way of the tensor, we assume the data follow a tensor normal distribution whose covariance has a Kronecker product structure. A critical challenge in the estimation and inference of this model is the fact that its penalized maximum likelihood estimation involves minimizing a non-convex objective function. To address it, this paper makes two contributions: (i) In spite of the non-convexity of this estimation problem, we prove that an alternating minimization algorithm, which iteratively estimates each sparse precision matrix while fixing the others, attains an estimator with an optimal statistical rate of convergence. (ii) We propose a de-biased statistical inference procedure for testing hypotheses on the true support of the sparse precision matrices, and employ it for testing a growing number of hypothesis with false discovery rate (FDR) control. The asymptotic normality of our test statistic and the consistency of FDR control procedure are established. Our theoretical results are backed up by thorough numerical studies and our real applications on neuroimaging studies of Autism spectrum disorder and users' advertising click analysis bring new scientific findings and business insights. The proposed methods are encoded into a publicly available R package Tlasso.

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On the Global Convergence of Imitation Learning: A Case for Linear Quadratic Regulator

We study the global convergence of generative adversarial imitation learning for linear quadratic regulators, which is posed as minimax optimization. To address the challenges arising from non-convex-concave geometry, we analyze the alternating gradient algorithm and establish its Q-linear rate of convergence to a unique saddle point, which simultaneously recovers the globally optimal policy and reward function. We hope our results may serve as a small step towards understanding and taming the instability in imitation learning as well as in more general non-convex-concave alternating minimax optimization that arises from reinforcement learning and generative adversarial learning.

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