Searcharxiv⌕ Search

arXiv subjects

Zhaoyang Liu

Publications and source records attributed to Zhaoyang Liu.

At least 37 records · Page 2Linked to original sources

d-TreeRPO: Towards More Reliable Policy Optimization for Diffusion Language Models

Reinforcement learning (RL) is pivotal for enhancing the reasoning capabilities of diffusion large language models (dLLMs). However, existing dLLM policy optimization methods suffer from two critical reliability bottlenecks: (1) reward sparsity, arising from coarse or unverifiable signals that impede accurate advantage calculation; and (2) their probability estimates do not account for the gap to the unbiased expectation over all decoding orders, which are intractable to compute. To mitigate these issues, we propose d-TreeRPO, a reliable RL framework for dLLMs that leverages tree-structured rollouts and bottom-up advantage computation based on verifiable outcome rewards to provide fine-grained and verifiable step-wise reward signals. Furthermore, we provide a theoretical proof demonstrating that increasing prediction confidence effectively minimizes the gap between unbiased expected prediction probabilities and its single-step forward pass estimate. Guided by this analysis, we introduce a time-scheduled self-distillation loss during training that enhances prediction confidence in later training stages, thereby enabling more accurate probability estimation and better performance. Experiments demonstrate that d-TreeRPO outperforms existing baselines and achieves significant improvements across multiple reasoning benchmarks. Specifically, it achieves +86.2% on Sudoku, +51.6% on Countdown, +4.5% on GSM8K, and +5.3% on Math500 compared to the base model.

cs.CL↗

Audio-Omni: Extending Multi-modal Understanding to Versatile Audio Generation and Editing

Recent progress in multimodal models has spurred rapid advances in audio understanding, generation, and editing. However, these capabilities are typically addressed by specialized models, leaving the development of a truly unified framework that can seamlessly integrate all three tasks underexplored. While some pioneering works have explored unifying audio understanding and generation, they often remain confined to specific domains. To address this, we introduce Audio-Omni, the first end-to-end framework to unify generation and editing across general sound, music, and speech domains, with integrated multi-modal understanding capabilities. Our architecture synergizes a frozen Multimodal Large Language Model for high-level reasoning with a trainable Diffusion Transformer for high-fidelity synthesis. To overcome the critical data scarcity in audio editing, we construct AudioEdit, a new large-scale dataset comprising over one million meticulously curated editing pairs. Extensive experiments demonstrate that Audio-Omni achieves state-of-the-art performance across a suite of benchmarks, outperforming prior unified approaches while achieving performance on par with or superior to specialized expert models. Beyond its core capabilities, Audio-Omni exhibits remarkable inherited capabilities, including knowledge-augmented reasoning generation, in-context generation, and zero-shot cross-lingual control for audio generation, highlighting a promising direction toward universal generative audio intelligence. The code, model, and dataset will be publicly released on https://zeyuet.github.io/Audio-Omni.

cs.SD↗

ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific Workflows

Large Language Models (LLMs) have extended their impact beyond Natural Language Processing, substantially fostering the development of interdisciplinary research. Recently, various LLM-based agents have been developed to assist scientific discovery progress across multiple aspects and domains. Among these, computer-using agents, capable of interacting with operating systems as humans do, are paving the way to automated scientific problem-solving and addressing routines in researchers' workflows. Recognizing the transformative potential of these agents, we introduce ScienceBoard, which encompasses two complementary contributions: (i) a realistic, multi-domain environment featuring dynamic and visually rich scientific workflows with integrated professional software, where agents can autonomously interact via different interfaces to accelerate complex research tasks and experiments; and (ii) a challenging benchmark of 169 high-quality, rigorously validated real-world tasks curated by humans, spanning scientific-discovery workflows in domains such as biochemistry, astronomy, and geoinformatics. Extensive evaluations of agents with state-of-the-art backbones (e.g., GPT-4o, Claude 3.7, UI-TARS) show that, despite some promising results, they still fall short of reliably assisting scientists in complex workflows, achieving only a 15% overall success rate. In-depth analysis further provides valuable insights for addressing current agent limitations and more effective design principles, paving the way to build more capable agents for scientific discovery. Our code, environment, and benchmark are at https://qiushisun.github.io/ScienceBoard-Home/.

cs.AI↗

AudioX: A Unified Framework for Anything-to-Audio Generation

Audio and music generation based on flexible multimodal control signals is a widely applicable topic, with the following key challenges: 1) a unified multimodal modeling framework, and 2) large-scale, high-quality training data. As such, we propose AudioX, a unified framework for anything-to-audio generation that integrates varied multimodal conditions (i.e., text, video, and audio signals) in this work. The core design in this framework is a Multimodal Adaptive Fusion module, which enables the effective fusion of diverse multimodal inputs, enhancing cross-modal alignment and improving overall generation quality. To train this unified model, we construct a large-scale, high-quality dataset, IF-caps, comprising over 7 million samples curated through a structured data annotation pipeline. This dataset provides comprehensive supervision for multimodal-conditioned audio generation. We benchmark AudioX against state-of-the-art methods across a wide range of tasks, finding that our model achieves superior performance, especially in text-to-audio and text-to-music generation. These results demonstrate our method is capable of audio generation under multimodal control signals, showing powerful instruction-following potential. The code and datasets will be available at https://zeyuet.github.io/AudioX/.

cs.MM↗

Remember Me, Refine Me: A Dynamic Procedural Memory Framework for Experience-Driven Agent Evolution

Procedural memory enables large language model (LLM) agents to internalize "how-to" knowledge, theoretically reducing redundant trial-and-error. However, existing frameworks predominantly suffer from a "passive accumulation" paradigm, treating memory as a static append-only archive. To bridge the gap between static storage and dynamic reasoning, we propose $\textbf{ReMe}$ ($\textit{Remember Me, Refine Me}$), a comprehensive framework for experience-driven agent evolution. ReMe innovates across the memory lifecycle via three mechanisms: 1) $\textit{multi-faceted distillation}$, which extracts fine-grained experiences by recognizing success patterns, analyzing failure triggers and generating comparative insights; 2) $\textit{context-adaptive reuse}$, which tailors historical insights to new contexts via scenario-aware indexing; and 3) $\textit{utility-based refinement}$, which autonomously adds valid memories and prunes outdated ones to maintain a compact, high-quality experience pool. Extensive experiments on BFCL-V3 and AppWorld demonstrate that ReMe establishes a new state-of-the-art in agent memory system. Crucially, we observe a significant memory-scaling effect: Qwen3-8B equipped with ReMe outperforms larger, memoryless Qwen3-14B, suggesting that self-evolving memory provides a computation-efficient pathway for lifelong learning. We release our code and the $\texttt{reme.library}$ dataset to facilitate further research.

cs.AI↗

E2E-REME: Towards End-to-End Microservices Auto-Remediation via Experience-Simulation Reinforcement Fine-Tuning

Contemporary microservice systems continue to grow in scale and complexity, leading to increasingly frequent and costly failures. While recent LLM-based auto-remediation approaches have emerged, they primarily translate textual instructions into executable Ansible playbooks and rely on expert-crafted prompts, lacking runtime knowledge guidance and depending on large-scale general-purpose LLMs, which limits their accuracy and efficiency. We introduce \textit{End-to-End Microservice Remediation} (E2E-MR), a new task that requires directly generating executable playbooks from diagnosis reports to autonomously restore faulty systems. To enable rigorous evaluation, we build \textit{MicroRemed}, a benchmark that automates microservice deployment, failure injection, playbook execution, and post-repair verification. We further propose \textit{E2E-REME}, an end-to-end auto-remediation model trained via experience-simulation reinforcement fine-tuning. Experiments on public and industrial microservice platforms, compared with nine representative LLMs, show that E2E-REME achieves superior accuracy and efficiency.

cs.SE↗

Owl-AuraID 1.0: An Intelligent System for Autonomous Scientific Instrumentation and Scientific Data Analysis

Scientific discovery increasingly depends on high-throughput characterization, yet automation is hindered by proprietary GUIs and the limited generalizability of existing API-based systems. We present Owl-AuraID, a software-hardware collaborative embodied agent system that adopts a GUI-native paradigm to operate instruments through the same interfaces as human experts. Its skill-centric framework integrates Type-1 (GUI operation) and Type-2 (data analysis) skills into end-to-end workflows, connecting physical sample handling with scientific interpretation. Owl-AuraID demonstrates broad coverage across ten categories of precision instruments and diverse workflows, including multimodal spectral analysis, microscopic imaging, and crystallographic analysis, supporting modalities such as FTIR, NMR, AFM, and TGA. Overall, Owl-AuraID provides a practical, extensible foundation for autonomous laboratories and illustrates a path toward evolving laboratory intelligence through reusable operational and analytical skills. The code are available at https://github.com/OpenOwlab/AuraID.

cs.AI↗

OS-Themis: A Scalable Critic Framework for Generalist GUI Rewards

Reinforcement Learning (RL) has the potential to improve the robustness of GUI agents in stochastic environments, yet training is highly sensitive to the quality of the reward function. Existing reward approaches struggle to achieve both scalability and performance. To address this, we propose OS-Themis, a scalable and accurate multi-agent critic framework. Unlike a single judge, OS-Themis decomposes trajectories into verifiable milestones to isolate critical evidence for decision making and employs a review mechanism to strictly audit the evidence chain before making the final verdict. To facilitate evaluation, we further introduce OmniGUIRewardBench (OGRBench), a holistic cross-platform benchmark for GUI outcome rewards, where all evaluated models achieve their best performance under OS-Themis. Extensive experiments on AndroidWorld show that OS-Themis yields a 10.3% improvement when used to support online RL training, and a 6.9% gain when used for trajectory validation and filtering in the self-training loop, highlighting its potential to drive agent evolution.

cs.AI↗

Synchronized Online Friction Estimation and Adaptive Grasp Control for Robust Gentle Grasp

We introduce a unified framework for gentle robotic grasping that synergistically couples real-time friction estimation with adaptive grasp control. We propose a new particle filter-based method for real-time estimation of the friction coefficient using vision-based tactile sensors. This estimate is seamlessly integrated into a reactive controller that dynamically modulates grasp force to maintain a stable grip. The two processes operate synchronously in a closed-loop: the controller uses the current best estimate to adjust the force, while new tactile feedback from this action continuously refines the estimation. This creates a highly responsive and robust sensorimotor cycle. The reliability and efficiency of the complete framework are validated through extensive robotic experiments.

cs.RO↗

SeeUPO: Sequence-Level Agentic-RL with Convergence Guarantees

Reinforcement learning (RL) has emerged as the predominant paradigm for training large language model (LLM)-based AI agents. However, existing backbone RL algorithms lack verified convergence guarantees in agentic scenarios, especially in multi-turn settings, which can lead to training instability and failure to converge to optimal policies. In this paper, we systematically analyze how different combinations of policy update mechanisms and advantage estimation methods affect convergence properties in single/multi-turn scenarios. We find that REINFORCE with Group Relative Advantage Estimation (GRAE) can converge to the globally optimal under undiscounted conditions, but the combination of PPO & GRAE breaks PPO's original monotonic improvement property. Furthermore, we demonstrate that mainstream backbone RL algorithms cannot simultaneously achieve both critic-free and convergence guarantees in multi-turn scenarios. To address this, we propose SeeUPO (Sequence-level Sequential Update Policy Optimization), a critic-free approach with convergence guarantees for multi-turn interactions. SeeUPO models multi-turn interaction as sequentially executed multi-agent bandit problems. Through turn-by-turn sequential policy updates in reverse execution order, it ensures monotonic improvement and convergence to global optimal solution via backward induction. Experiments on AppWorld and BFCL v4 demonstrate SeeUPO's substantial improvements over existing backbone algorithms: relative gains of 43.3%-54.6% on Qwen3-14B and 24.1%-41.9% on Qwen2.5-14B (averaged across benchmarks), along with superior training stability.

cs.AI↗

Auto-Rubric: Learning From Implicit Weights to Explicit Rubrics for Reward Modeling

Conventional reward modeling relies on gradient descent over neural weights, creating opaque, data-hungry "black boxes." We propose a paradigm shift from implicit to explicit reward parameterization, recasting optimization from continuous weight spaces to the discrete space of natural language rubrics. We introduce a training-free framework based on iterative rubric learning: it locally induces discriminative criteria via verification-driven refinement, and globally compresses the candidate criteria pool into a compact core set by maximizing an information-theoretic coding rate objective. We organize the compressed core set into a hierarchical rubric structure -- high-level evaluation dimensions supported by concrete verification checks -- serving as an interpretable, portable reward function. Empirically, our approach challenges prevailing data scaling assumptions: using only 70 preference pairs, our rubric-guided judges outperform fully trained reward models on diverse benchmarks. For instance, Qwen3-8B equipped with our learned rubrics achieves 80.91% on RewardBench2, surpassing the specialized Skywork-Reward-V2-Qwen3-8B (78.20%). These results demonstrate that alignment signals are highly compressible and can be effectively captured through explicit symbolic search.

cs.LG↗

Fine-grained Classification of A Million Life Trajectories from Wikipedia

Life trajectories of notable people convey essential messages for human dynamics research. These trajectories consist of (\textit{person, time, location, activity type}) tuples recording when and where a person was born, went to school, started a job, or fought in a war. However, current studies only cover limited activity types such as births and deaths, lacking large-scale fine-grained trajectories. Using a tool that extracts (\textit{person, time, location}) triples from Wikipedia, we formulate the problem of classifying these triples into 24 carefully-defined types using textual context as complementary information. The challenge is that triple entities are often scattered in noisy contexts. We use syntactic graphs to bring triple entities and relevant information closer, fusing them with text embeddings to classify life trajectory activities. Since Wikipedia text quality varies, we use LLMs to refine the text for more standardized syntactic graphs. Our framework achieves 84.5\% accuracy, surpassing baselines. We construct the largest fine-grained life trajectory dataset with 3.8 million labeled activities for 589,193 individuals spanning 3 centuries. In the end, we showcase how these trajectories can support grand narratives of human dynamics across time and space. Code/data are publicly available.

cs.CY↗

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current frameworks struggle with robustness in long-horizon workflows and generalization in novel domains. These limitations stem from a lack of granular control over historical visual context curation and the absence of visual-aware tutorial retrieval. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a SeeAct paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld.

cs.MA↗

LSRE: Latent Semantic Rule Encoding for Real-Time Semantic Risk Detection in Autonomous Driving

Real-world autonomous driving must adhere to complex human social rules that extend beyond legally codified traffic regulations. Many of these semantic constraints, such as yielding to emergency vehicles, complying with traffic officers' gestures, or stopping for school buses, are intuitive for humans yet difficult to encode explicitly. Although large vision-language models (VLMs) can interpret such semantics, their inference cost makes them impractical for real-time deployment. This work proposes LSRE, a Latent Semantic Rule Encoding framework that converts sparsely sampled VLM judgments into decision boundaries within the latent space of a recurrent world model. By encoding language-defined safety semantics into a lightweight latent classifier, LSRE enables real-time semantic risk assessment at 10 Hz without per-frame VLM queries. Experiments on six semantic-failure scenarios in CARLA demonstrate that LSRE attains semantic risk detection accuracy comparable to a large VLM baseline, while providing substantially earlier hazard anticipation and maintaining low computational latency. LSRE further generalizes to rarely seen semantic-similar test cases, indicating that language-guided latent classification offers an effective and deployable mechanism for semantic safety monitoring in autonomous driving.

cs.RO↗

Are All Data Necessary? Efficient Data Pruning for Large-scale Autonomous Driving Dataset via Trajectory Entropy Maximization

Collecting large-scale naturalistic driving data is essential for training robust autonomous driving planners. However, real-world datasets often contain a substantial amount of repetitive and low-value samples, which lead to excessive storage costs and bring limited benefits to policy learning. To address this issue, we propose an information-theoretic data pruning method that effectively reduces the training data volume without compromising model performance. Our approach evaluates the trajectory distribution information entropy of driving data and iteratively selects high-value samples that preserve the statistical characteristics of the original dataset in a model-agnostic manner. From a theoretical perspective, we show that maximizing trajectory entropy effectively constrains the Kullback-Leibler divergence between the pruned subset and the original data distribution, thereby maintaining generalization ability. Comprehensive experiments on the NuPlan benchmark with a large-scale imitation learning framework demonstrate that the proposed method can reduce the dataset size by up to 40% while maintaining closed-loop performance. This work provides a lightweight and theoretically grounded approach for scalable data management and efficient policy learning in autonomous driving systems.

cs.RO↗

Less is More: Unlocking Specialization of Time Series Foundation Models via Structured Pruning

Scaling laws motivate the development of Time Series Foundation Models (TSFMs) that pre-train vast parameters and achieve remarkable zero-shot forecasting performance. Surprisingly, even after fine-tuning, TSFMs cannot consistently outperform smaller, specialized models trained on full-shot downstream data. A key question is how to realize effective adaptation of TSFMs for a target forecasting task. Through empirical studies on various TSFMs, the pre-trained models often exhibit inherent sparsity and redundancy in computation, suggesting that TSFMs have learned to activate task-relevant network substructures to accommodate diverse forecasting tasks. To preserve this valuable prior knowledge, we propose a structured pruning method to regularize the subsequent fine-tuning process by focusing it on a more relevant and compact parameter space. Extensive experiments on seven TSFMs and six benchmarks demonstrate that fine-tuning a smaller, pruned TSFM significantly improves forecasting performance compared to fine-tuning original models. This prune-then-finetune paradigm often enables TSFMs to achieve state-of-the-art performance and surpass strong specialized baselines. Source code is made publicly available at https://github.com/SJTU-DMTai/Prune-then-Finetune.

cs.LG↗

OS-Oracle: A Comprehensive Framework for Cross-Platform GUI Critic Models

With VLM-powered computer-using agents (CUAs) becoming increasingly capable at graphical user interface (GUI) navigation and manipulation, reliable step-level decision-making has emerged as a key bottleneck for real-world deployment. In long-horizon workflows, errors accumulate quickly and irreversible actions can cause unintended consequences, motivating critic models that assess each action before execution. While critic models offer a promising solution, their effectiveness is hindered by the lack of diverse, high-quality GUI feedback data and public critic benchmarks for step-level evaluation in computer use. To bridge these gaps, we introduce OS-Oracle that makes three core contributions: (1) a scalable data pipeline for synthesizing cross-platform GUI critic data; (2) a two-stage training paradigm combining supervised fine-tuning (SFT) and consistency-preserving group relative policy optimization (CP-GRPO); (3) OS-Critic Bench, a holistic benchmark for evaluating critic model performance across Mobile, Web, and Desktop platforms. Leveraging this framework, we curate a high-quality dataset containing 310k critic samples. The resulting critic model, OS-Oracle-7B, achieves state-of-the-art performance among open-source VLMs on OS-Critic Bench, and surpasses proprietary models on the mobile domain. Furthermore, when serving as a pre-critic, OS-Oracle-7B improves the performance of native GUI agents such as UI-TARS-1.5-7B in OSWorld and AndroidWorld environments. The code is open-sourced at https://github.com/numbmelon/OS-Oracle.

cs.AI↗

CuES: A Curiosity-driven and Environment-grounded Synthesis Framework for Agentic RL

Large language model based agents are increasingly deployed in complex, tool augmented environments. While reinforcement learning provides a principled mechanism for such agents to improve through interaction, its effectiveness critically depends on the availability of structured training tasks. In many realistic settings, however, no such tasks exist a challenge we term task scarcity, which has become a key bottleneck for scaling agentic RL. Existing approaches typically assume predefined task collections, an assumption that fails in novel environments where tool semantics and affordances are initially unknown. To address this limitation, we formalize the problem of Task Generation for Agentic RL, where an agent must learn within a given environment that lacks predefined tasks. We propose CuES, a Curiosity driven and Environment grounded Synthesis framework that autonomously generates diverse, executable, and meaningful tasks directly from the environment structure and affordances, without relying on handcrafted seeds or external corpora. CuES drives exploration through intrinsic curiosity, abstracts interaction patterns into reusable task schemas, and refines them through lightweight top down guidance and memory based quality control. Across three representative environments, AppWorld, BFCL, and WebShop, CuES produces task distributions that match or surpass manually curated datasets in both diversity and executability, yielding substantial downstream policy improvements. These results demonstrate that curiosity driven, environment grounded task generation provides a scalable foundation for agents that not only learn how to act, but also learn what to learn. The code is available at https://github.com/modelscope/AgentEvolver/tree/main/research/CuES.

cs.AI↗